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Sunning
Sep 14, 2011
Nintendo Guru

ninjewtsu posted:

Once you're working a position as a junior developer or low level art person or something, how easy is moving up in the ranks? If you have talent, does that generally get recognized and someone throws you a bone and puts you in a more important position later, or do you usually have to play office politics to get anywhere?

It can depend more on the company rather than your actual field of expertise. Working in a small/mid-sized company in a fast moving genre/market can open up a lot more opportunities than working at a massive company with dozens of other employees having seniority on you. It's also not unusual for videogame companies to poach talent from other companies or hire freelancers to fill senior roles if they think internal staff lacks veterancy.

The quickest way of moving up to your desired role/salary is job hopping between companies rather than sticking to one company and working your way up.

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Sunning
Sep 14, 2011
Nintendo Guru

ninjewtsu posted:

how much do you devs play video games? does making video games consume all your free time? do you try to "check out the competition" or do you just play whatever is fun to you?

i recall a story about how, before making the xcom remake, the xcom team at firaxis were all required to play through the original game. how often does playing other games come up at work?

Game development can be a full-time job so there are people specialized in dissecting competing games and market analysis. Even a developer that judiciously collects telemetric data on players might not have the expertise to utilize the information. Mid-sized developers and large publishers can hire a market research firm, such as EEDAR, or have an in-house team that is dedicated to understanding market trends. For example, Ubisoft has an editorial board that analyzes top selling games and uses that information when greenlighting new projects.

Sunning
Sep 14, 2011
Nintendo Guru

LORD OF BOOTY posted:

yeah I was going to say Nier is more of an A or AA game, if that makes sense (similar ambitions to an AAA game, but made for cheaper), and what Taro said is basically the same sentiment in smart-person terms

Nier Automata would've been AAA in 2005. Now, games like Destiny, Red Dead Redemption, and Assassin's Creed have massive budgets and require over a thousand people to develop them. Something more middle of the road, such as the new Wolfenstein games, still have hundreds of people working on the game and a budget well into the tens of millions.

Sunning
Sep 14, 2011
Nintendo Guru

Chernabog posted:

Are Facebook/Web games still a thing?
Or has that moved mostly to apps?

Much of it has shifted towards smartphones and other mobile devices. Several of the big Facebook games lost to competitors who got a mobile version of their genre out faster, such as Farmville losing out to Hay Day. Many Facebook gaming giants tried to adapt by developing for mobile platforms or acquiring mobile gaming developers, such as Zynga acquiring NaturalMotion.

In Japan, browser gaming is still strong. It's not unusual to see games that are concurrently developed and supported for PC, web browser, and mobile.

Sunning
Sep 14, 2011
Nintendo Guru
Mass Effect 1 had a lot of tricks for loading different segments of a large area. There is a large wall in the center Presidium that forces players to walk around it so the game can load in the other half of the place.

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