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kznlol
Feb 9, 2013
Somewhat random curiosity:

One of the FPS games I played in early testing phases recently used UE4, and had a console command that allowed you to specify your mouse sensitivity by first inputting your mouse DPI and then inputting a desired distance (in inches) of mouse travel required for a 360.

This was super convenient for me (and for a lot of other players who played the game) because I really dislike having different sensitivity in different FPS games. Is doing something like this actually difficult? Why do I not see similar options (at least, for instance, displaying the required mouse travel for a 360 in the game somewhere) in other games?

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