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Anybody else following the Ooblets debacle the last few days? Holy poo poo it's like the perfect example of how bad things have gotten for game developers in terms of targeted harassment campaigns in the last few years.
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# ¿ Aug 6, 2019 17:45 |
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# ¿ Apr 25, 2024 13:13 |
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man, the people in the EGS thread are like perfectly encompassing everything i hate about the internet and how it treats game developers
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# ¿ Aug 6, 2019 18:02 |
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the similarity between the ooblets debacle and gamergate is so uncanny lmao
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# ¿ Aug 6, 2019 18:16 |
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Every other person I associate with in games industry/press circles has this fear of "wow, it doesn't matter what I say or do, I could be the next target of a harassment campaign and people will blame me for it." Like 5 years ago it was gamergate, last year it was the arenanet thing, and now it's ooblets. (Not a coincidence that most of the people who have to fear this are from marginalized background.)
Kanine fucked around with this message at 18:48 on Aug 6, 2019 |
# ¿ Aug 6, 2019 18:44 |
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cubicle gangster posted:That didnt happen. Don't forget how many people are retroactively picking over every single word either dev has said in order to portray them as being assholes or something (because that matters in this situation?)
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# ¿ Aug 6, 2019 19:16 |
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I worked retail/service since I was 14 and "the customer is always right" attitude was boomer bullshit then and it sure as hell is bullshit now that I work in game development
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# ¿ Aug 6, 2019 19:19 |
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Does anybody feel like there's a massive divide between the average gamer and game developers. Like it doesn't make sense to me, game development is more accessible now than ever (you can see this with the explosion of indie releases.) But It seems like the average person I see posting in SA/reddit/twitter (outside very specific spheres) seems to have a really weird and inaccurate views of game development and the realities of it?
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# ¿ Aug 6, 2019 19:47 |
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actually come to think of i think gamers not understanding how game development works is really just a particularly egregious example of a larger phenomenon of how creators are devalued in society (it's just noticeable because of how massive and visible games are now) like i think the mentality of a rando on twitter armchairing at a programmer going "just implement this -incredibly complex thing- its so easy and you're just lazy" isnt all that different from the stuff you see graphic designers/photographers/etc. dealing with that's well documented on sites like clientsfromhell
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# ¿ Aug 6, 2019 20:19 |
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Discendo Vox posted:Sorry, I'm hypersensitive to it because so much oxygen is spent on the right way for the devs to speak, versus really digging into the preexisting, root cause Toxic Gamer Tribalism.
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# ¿ Aug 6, 2019 22:45 |
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what's your suggestion on what to do specifically in this situation when you're targeted
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# ¿ Aug 6, 2019 23:15 |
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honestly "anti-consumer" has really rapidly become the new "ethics in gaming journalism" just follow some of the threads in SA going on right now about this and compare them with archived threads from when gamergate was new and happening Kanine fucked around with this message at 14:00 on Aug 7, 2019 |
# ¿ Aug 7, 2019 13:55 |
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MJBuddy posted:So at what point do we layer into the discussion that these aren't organic mobs at all, and they're largely driven by outrage and hate based YouTubers farming an algorithm? this is such a great example of the contradiction between someone calling themselves "pro-consumer" and then staunchly supporting capitalism. like i really think it's not a coincidence that a lot of these arguments are tapping into the genuine alienation that so many people feel under capitalism, and directing them towards an easy scapegoat instead of suggesting actual systemic changes
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# ¿ Aug 7, 2019 13:57 |
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https://www.polygon.com/2019/8/7/20758360/team-yell-pokemon-sword-and-shield-nintendo-switch-influencer lmao this is perfect timing
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# ¿ Aug 7, 2019 15:03 |
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The 18-month fence hop, the six-day chair, and why video games are so hard to make great article from polygon
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# ¿ Aug 8, 2019 15:56 |
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Honestly the fundamental thing that makes me angry about the Ooblets debacle is like, when people are getting literally thousands of death threats that should be the focus of your empathy. Full stop. If you go "well bloohoo they were rude boohoo" you're really just trying to rationalize. This is more directed at the egs/steam threads, but I know at least here people will listen to me instead of just being lovely and acting in bad faith.
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# ¿ Aug 9, 2019 00:31 |
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But honestly whatever. I'm sure not long from now after Ooblets is out of the headlines another dev/journalist will get the target painted on their back for for something trivial and the hatemob will try to ruin their lives too. People will blame them for it because the internet has no memory and we live in a hellworld.
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# ¿ Aug 9, 2019 00:36 |
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Studio posted:Important question for other goon Game Devs: I remember the Facepunch forums had a ton of stolen SA icons (that forum really was just an SA clone wasn't it)
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# ¿ Aug 9, 2019 00:37 |
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Discendo Vox posted:Their emojis menu had a "we stole these from SA" section. jokes on them i guess since they've shut down lmao
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# ¿ Aug 9, 2019 01:35 |
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https://twitter.com/CarmenSinek/status/1160588706832457728
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# ¿ Aug 11, 2019 21:16 |
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I have a question about GWU, has anyone working in game dev had management make official (or unofficial) anti-union statements because of the news lately? It seems that as the movement for organizing the industry gains traction, we're going to start seeing more and more pushback from the powers that be.
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# ¿ Aug 11, 2019 21:19 |
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When the Internet Chases You From Your Home, How an Online Mob Created a Playbook for a Culture War
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# ¿ Aug 16, 2019 03:08 |
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https://twitter.com/ConalPierse/status/1163180037769744384
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# ¿ Aug 19, 2019 02:58 |
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I'm happy people are openly talking about and addressing this poo poo. I hope it continues instead of just being a short burst of activity.
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# ¿ Aug 27, 2019 22:45 |
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It's hosed that everyone I know who's called out coworkers for inappropriate comments/sexual harassment/etc. has been punished more than the actual people being lovely.
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# ¿ Aug 27, 2019 22:59 |
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Capitalism actively encourages white supremacy/sexism/etc. These are features, not bugs.
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# ¿ Aug 28, 2019 16:02 |
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yeah im not going to have that debate anyway, support gameworkersunite
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# ¿ Aug 28, 2019 17:59 |
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https://twitter.com/netgal_emi/status/1166308872157650946
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# ¿ Aug 28, 2019 18:50 |
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Xarn posted:Can I get some context? I don't follow gamedev twitter. https://www.rockpapershotgun.com/20...sexual-assault/ also a ton of new accusations coming out, and there's also a lot of discourse the last 2 days about sexual harassment/assault/abuse/etc in the game industry and how it's a really big issue
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# ¿ Aug 28, 2019 20:55 |
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https://twitter.com/ckjong/status/1166768930603577344 https://twitter.com/karaastone/status/1166756509704843264
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# ¿ Aug 29, 2019 15:59 |
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Alec Holowka committed suicide.
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# ¿ Aug 31, 2019 20:38 |
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eh i see what you're saying, ill keep that stuff to other threads
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# ¿ Sep 1, 2019 21:31 |
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is it rude for me to ask an indie developer if they're using store assets or if they're producing them in-house? if i do im going to preface it with saying both are valid, and that im asking mostly out of curiosity
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# ¿ Sep 5, 2019 18:25 |
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cubicle gangster posted:Is it for a job interview or just a game that you are thinking of picking up? yeah good point. im asking from the perspective of an environment artist who's curious about selling assets on the unity/unreal stores myself. without that context it would definitely be uncouth
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# ¿ Sep 5, 2019 19:04 |
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i wonder if there's any less inclination for studios to do physical art books for games since concept/3d art from games is easier to find online now?
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# ¿ Sep 10, 2019 15:40 |
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i appreciate the advice, i get where ur coming from.
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# ¿ Sep 19, 2019 18:06 |
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also i have a general question for the thread, who's been your oldest coworker working in game development? i was in a slack chat with a coworker and i realized he must be in his early 60's based on how he looks. (there's nothing inherently wrong with this, but i was surprised to see that considering we work in an industry well-known for burning people out)
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# ¿ Sep 19, 2019 18:09 |
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Gonna ask a potentially stupid/uncomfortable question for other devs in the thread: As a junior artist (currently on a contract but looking for more remote work soon) in the games industry how bad for my career is it that I tweet/retweet/like stuff on my public twitter about crunch, unionization, etc. (where I post my art and have a few hundred followers comprised of mostly other people in the games industry) Am I basically loving myself over and making myself unhireable? Is it enough for me to make my account private when I send out applications or is me doing this essentially getting me put on a literal blacklist that will prevent me from obtaining gainful employment in the industry ever again. I'm obviously not stupid enough to talk about this on the work slack/discord in the company I'm currently contracting for but several of my coworkers have followed me on twitter since I started there a few months ago.
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# ¿ Dec 12, 2020 03:22 |
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al-azad posted:I feel like as long as you’re not an actual antagonist rear end in a top hat towards people directly you’re fine. I have heard of companies printing out social media accounts (I’m a government contractor in IT so it’s sometimes part of clearance checks) but it’s just like “is there a chance this person will commit criminal acts?” the contracts ive worked my coworkers seemed to like me well enough and based on what the art directors told me at the end of the contracts they thought i did a good job so i guess i dont have to worry about that at least MJBuddy posted:I think the only issue you'd likely run into is how you vocalize your issues with crunch on interviews, but I don't think that's revelatory beyond "don't apply to work places that crunch their staff if you don't want to crunch." i think this is 100% the best way to look at it honestly, though its still incredibly difficult to break out of the "oh god oh god i need to break into the industry and get stability beyond short remote contract work" anxiety lmao i guess if i wanted to have stability i should have chosen a different industry
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# ¿ Dec 12, 2020 09:23 |
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also if im applying to a studio, is it reasonable for me to message a current employee of the company to ask what their experiences have been so far with the place? should i just limit to asking former employees?
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# ¿ Dec 12, 2020 09:24 |
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# ¿ Apr 25, 2024 13:13 |
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i guess the real answer is to rely on anonymous reviews on glassdoor or other places if possible then
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# ¿ Dec 12, 2020 10:14 |