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and unity/unreal aren't well engineered pieces of software. they are the result of many people adding new features onto an ancient core over many many years at this point. I'm constantly amazed Unreal works at any level of efficiency at all. CDPR's engine should be newer so they have less of an excuse. but in my experience gamedev is terrible about planning and scoping so I'm sure they've fallen into the "hack it together" trap over and over.
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# ¿ Dec 21, 2020 04:27 |
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# ¿ Apr 25, 2024 14:40 |