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I'm curious how devs/studios, especially who make bigger AAA titles and live service games, feel when they see streamers and other people who do nothing but play games for 8+ hours a day for years complain that "there's nothing left to do, game dead." How much can you really cater to those type of people? Is it worth it? How much influence do they really have? How big are their numbers compared to the majority?
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# ¿ May 14, 2019 15:59 |
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# ¿ Apr 17, 2024 22:30 |
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Games like Ghost Recon Breakpoint or Anthem flopped (or seemed to) with many players assuming they would just be abandoned. But Breakpoint is still getting updates and Anthem is being reworked. Why do companies think it's worth the time/money when players assume it's not? Is it hoping for No Man's Sky type rebirths? More active players than people think? R&D for future games? All or none of the above?
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# ¿ Aug 1, 2020 09:25 |