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acksplode
May 17, 2004



djkillingspree posted:

To make a great game with a great narrative that feels really well integrated, you need a ton of creativity not just from the writers but also from the gameplay designers. the writers need to understand how to stretch their writing skills to work within the context of a game and the gameplay designers need to understand how to make their gameplay resonant with the narrative. Instead, in my experience, usually narrative and gameplay design are basically in their own forts throwing poo poo over the walls at each other. I don't think it's a coincidence that the games that imo integrate gameplay and narrative really well either are made by a single person, a very small team, or have a director with a very strong hand forcing the gameplay and writing to resonate with each other (e.g. the from software games)

Kojima and the MGS series are another prominent example. Treating writing and game design as inseparable has led to some obvious successes -- why do you think those teams/functions aren't typically integrated?

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acksplode
May 17, 2004



https://www.youtube.com/watch?v=KqAfXQCItMA

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