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Beef
Jul 26, 2004

more falafel please posted:


Same goes for RTS/MOBA games -- usually also lock-step, but with multiple (<=10) clients on a server. The model is completely different.


I wonder if Valve had to rip out and replace the Source and then Source 2 network model for DotA2. It's still a client/server model, so likely not a complete overhaul.

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Beef
Jul 26, 2004
HL since the 1.5 patch and then Source, Valve has been using interpolation of historical data within a delayed window. It's not the same as the lock-stepped delay-based netcode of fighting games, but it shares some characteristics. That was a pretty big change, even with the same lovely connections of the time.

edit: All that to say that yes, it's still server-authoritative with client prediction, but I wouldn't say that nothing changed since Quake. There is a big difference between the pure extrapolation prediction of UT2004 and the interpolation of the Source model.

Beef fucked around with this message at 19:01 on Apr 8, 2021

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