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I was reading this neat article about "tricks" developers used while making games: https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php One particular quote piqued my interest: quote:In Black Ice, I wanted to make a sky that looked like an infinity room (like this), but placing hundreds of objects in the sky didn't perform well, and it's not like mirrors have been viable in games since the 90s. My question is: Why haven't mirrors been viable in games since the 90s? edit: I think I found the answer: https://www.youtube.com/watch?v=kozDAT_f1ZU rabidcowfromhell fucked around with this message at 09:48 on Aug 23, 2018 |
# ¿ Aug 23, 2018 08:50 |
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# ¿ Mar 28, 2024 15:29 |