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rabidcowfromhell
Dec 27, 2004


Remember Iowa
I was reading this neat article about "tricks" developers used while making games: https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php

One particular quote piqued my interest:

quote:

In Black Ice, I wanted to make a sky that looked like an infinity room (like this), but placing hundreds of objects in the sky didn't perform well, and it's not like mirrors have been viable in games since the 90s.

My question is: Why haven't mirrors been viable in games since the 90s?

edit: I think I found the answer:

https://www.youtube.com/watch?v=kozDAT_f1ZU

rabidcowfromhell fucked around with this message at 09:48 on Aug 23, 2018

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