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I have a question about patching/game balance. What are some thought processes on priority? For example, there's a game based on a famous horror franchise that is loved/hated for some of its buggy behavior. They made a patch that nerfed some game play aspects that, at the same time ignored non-functional gameplay elements that are not dummied out. You can probably guess which game/developer I'm referencing, but I'm not trying to call them out. I've seen decisions like this happen a number of times from a wide number of developers and I've even seen it on non-competitive titles where it seems that game balance shouldn't be as high a priority as functionality. Tl;Dr how come patch balance over functionality??
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# ¿ Sep 19, 2017 14:18 |
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# ¿ Apr 26, 2024 05:20 |
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Dr Cheeto posted:I'm a moron and I don't understand what this sentence means, help They nerfed a numerical trait bonus for your character while some other numerical trait bonuses that are nearly identical remain broken. This isn't about the developer in question, I just wanted an insight as to why that happens. A.o.D. fucked around with this message at 15:30 on Sep 19, 2017 |
# ¿ Sep 19, 2017 15:27 |