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super sweet best pal
Nov 18, 2009



Name: Portha
Portrait: F8
Skill: Rummaging
HP: 3
Glory: 1

Backstory: Portha was just about to start her job as the sub-assistant to the royal chambermaid but the Queen's death prompted a cutback on the royal cleaning staff. Enraged at the loss of her new job (and the loss of the Queen I guess), she enlisted as soon as she found out.

Action: DIG! 1d100: 83

super sweet best pal fucked around with this message at 11:52 on Sep 21, 2017

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super sweet best pal
Nov 18, 2009

Photobucket is so bad I'm surprised they hadn't shut down years ago.

super sweet best pal
Nov 18, 2009


Name: Portha
HP: 3
Glory: 1

Portha went to work beating on the dummies. Forget being a sub-assistant to the royal chambermaid, with a military record and training she could aim way higher: a full assistant chambermaid. Assuming she even survived basic training.

Hit the dummies! 1d100+1 = 6

Unfortunately, most of her strikes barely connected. Hopefully, Grimper wouldn't notice.

{Looks like my losing streak from Fragile Gods is back}

super sweet best pal
Nov 18, 2009


Name: Portha
Skill: Rummaging
HP: 3
Glory: 2

Having narrowly avoided a beating for her haphazard assault in training, Portha decided she'd be better off hanging back and making sure everything went smoothly. Had the war never happened, she'd planned on swiping half-eaten meals while cleaning the queen's bedroom and helping herself to leftovers from banquets, but now that she was here, maybe she could do it on a larger scale. The table scraps from breakfast plus any wilted vegetables lying forgotten behind the supply crates and they'd have a stew like grandpa Porth used to make (Grandpeps' food was pretty bad but it always kept the family from going hungry at the end of the month).

Help the kitchen staff extend the food supply 1d100+12=38

Strategy

After she finished getting the questionably edible meal ready to make she wandered over to where the digging crew was forming and offered to help with their pit traps.

More digging! 1d100+2=6

Orokos! :argh:

super sweet best pal fucked around with this message at 06:03 on Sep 24, 2017

super sweet best pal
Nov 18, 2009


Portha
HP
: 3
Glory: 3
Skill: Rummaging

After the dust had settled and the enemy caravan stopped moving, Portha decided to do what she did best: salvaging mislaid valuables!

Their mooks obviously had little of value, better to focus on finding the leaders. A glint of metal caught her eye from across the battlefield, maybe it was a high quality sword or something. Aha! Lieutenant with lots of medals! As Portha went through his pockets she couldn't help but notice how immaculate his uniform was aside from where he was shot and how well polished his medals were. This was clearly someone who placed undue importance on his appearance

After going through his pockets and finding nothing, not even a decent weapon, Portha looked around and saw everyone else looting the battlefield. She'd missed her chance. Well, even though this jerk refused to carry anything of value, he did have one thing she'd needed before she joined the army. Time to learn how to actually clean things.

Loot the Cleaning skill 1d100+10=85

e: missed the part about not adding glory, disregard the extra +3 on Orokos.

super sweet best pal fucked around with this message at 23:16 on Sep 25, 2017

super sweet best pal
Nov 18, 2009

I bet there's extra glory in guarding the caravan from overzealous looters, too bad I already rolled.

super sweet best pal
Nov 18, 2009


Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 4

Downtime action

Portha frowned at hearing Magda would be in charge of supplies now, a proper quartermaster meant fewer misplaced things to scrounge later. Oh well, better get back to work during the downtime now that there were twice as many bosses. Time to try out the new skill...

Filth everywhere! She'd never noticed until now just how much of a mess the horde made just standing around. A thin layer of garbage strewn about the camp, poorly maintained gear slowly rusting, dishes piling up. Consuming the skillcore would drive her insane if she didn't do something immediately.

Clean and organize the camp! 1d100+14=80

Horde Vote

"My lord, even with the gear scavenged from the battle, we are still relatively unprepared for a siege. I recommend we Head to Fostis to lay claim to its metal to use in siege engines and take its mining tools and explosives to better tear down Gateway's gate.

Let's hear about Monsterism since we know nothing about how it works, probably outraged parents lobbying against MonstEd classes in school.

super sweet best pal fucked around with this message at 11:07 on Sep 28, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 5

With the loss of Flutter, the Horde was short a soldier. Perhaps some of the Töan workers could be persuaded to take up arms and fight for the memory of the Queen. Maybe there was even a Töan smith who'd be sympathetic.

Find and recruit loyalist Töans 1d100+5=79

super sweet best pal
Nov 18, 2009

If you're not screaming from the fall off a cliff you're not really living.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 6

Well, things went bad fast. Thinking quickly, Portha beckoned to the Unexpecteds near her and shouted an order to regroup with the rest of the stranded Horde members, taking advantage of the confusion other Horde members were apparently causing.

Regroup with the rest of the Horde in town, fighting off any guards or angry townsfolk still hanging around 1d100+6=76

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 7

Well, that happened, Portha couldn't believe she'd actually survived her first real fight, though it was hardly a fair one since the mob had been distracted by the horde's antics. Still, she managed to carve a path through the more attentive guards and villagers with none of the Horde seemingly hurt. Now time to search for anything of value before someone ran off with it.

The mayor's office seemed like the place to look for any information on where the town's valuables were, maybe there would be a key lying behind a desk that opened the warehouses full of ore, a safe combination taped to the underside of a drawer or a strongbox full of rare gemeralds the mayor was hiding away. It looked like Bamboo was already going there, which was ok since she probably only had a vague sense of what to look for and it'd be a good idea to stick together in case one of the town guards was in there doing the same thing.

Search the Mayor's office 1d100+10=67

super sweet best pal fucked around with this message at 08:37 on Oct 11, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 8

Portha cursed her rotten luck at the Mayor's office. Absolutely nothing of value aside from that note Gigs carried off before she could grab it.

Best to just get back to work. While none of the soldiers in the melee had taken any hits, the guys who'd started the initial ruckus were roughed up and the mountain climbers had come back with a few scrapes as well. Their wounds would need cleaning if they didn't want to get infected.

Clean and dress a soldier's injury 1d100+18=96

________

Those nails Grimper had, those were terrifying. Next to that, the rest of the Horde was getting off light just losing Glory. Maybe it was time to pay Magda a visit.

1 Glory to Luck
2 Glory to Harvester


With her remaining Glory she bought one of the spare pickaxes, it would prove useful in the upcoming siege. -5 Glory

________

Ask about getting more items. Who are the merchant guilds we could contact and would they be interested in sending someone to take over as mayor of Fostis?

super sweet best pal fucked around with this message at 22:17 on Oct 12, 2017

super sweet best pal
Nov 18, 2009

Edited my post to donate another glory to Harvester. We should be at 40 if my count is right.

e: and a pickaxe

super sweet best pal fucked around with this message at 22:19 on Oct 12, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 1

Portha couldn't believe it, her first nail, and holy burning skillcores did it hurt. Her parents both had several from the last war with the Frömen and each attributed a minor success to one. She always thought they were weird, like some sort of strange bug bite, but the thought of being surrounded by a better trained horde was far more appealing than dying unblemished by nails and she was glad its effect was benevolent. What Grimper did to Fostis and what he said had been done to him reminded her of the old schoolyard tales of the Hammermen, monsters who'd find kids that didn't finish their homework and sealed away their ability to have fun. Her brother Porth the third had been terrified of them and now she knew why her parents always had trouble reassuring him no one would take his happiness away, the monsters were real and she was working for one.

Putting thoughts of the ritual from her mind, Portha resisted the urge to check out the relic. It was better to stick to her strengths after being glory drained by the ritual and resupply. No doubt the miners kept stashes of quality gems in the mine to smuggle out when they visited their families in Noostra, or maybe a rich vein they planned on keeping to themselves. Pretty simple really, just hollow out a section of the wall and cover it with a box or some easily removable boards, just like uncle Porthkins used to do when he thought he could hide his ale from the rest of the family. He never realized his stashed fifths had started being more like sixths after she'd discovered his trick with a little searching.

Searching the mine 1d100+11=107

Horde Vote: Only take two rations

super sweet best pal fucked around with this message at 08:58 on Oct 17, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 3
Glory: 2

Portha's stolen skillcore was nagging like crazy, if it weren't for a lifetime of practice honing her own core scrounging around town for hidden and forgotten things she would've been too distracted to discover the fake wall. She pulled it open to see an angry group of Frömen who wasted no time charging at her. They were through the half opened wall in an instant. Portha had no time to think, just strike as hard as she could!

FIGHT! 1d100+2=12

...

Her cleaning skillcore suddenly flared to life! She instinctively knew it was time to take out this trash and suddenly an extra boost of strength shot through her arm.

Time to clean up this town! :clint: 1d100+12=22

super sweet best pal fucked around with this message at 07:18 on Oct 19, 2017

super sweet best pal
Nov 18, 2009

National: D
Unex: L

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 2/3
Glory: 3

Somehow she'd survived. Portha was livid. Quite literally thanks to the beatdown she'd received. Being forced out of the mines, kept away from all the loot that was rightfully hers. The prudent course of action was to wait back at the entrance of the mine for the others to get back.

Only one thing mattered now,

REVENGE! 1d100+3=67

...Though the descriptions the vault crew mentioned about the Old Guys' stuff sounded really interesting, especially that symbol they recorded. It looked like the illustrations from Old biology texts on display in museums. Old Guy diagrams were famous for their simplicity, this one was probably some kind of power syphon. It might be a good idea to capture a couple FFA alive to test the vault's machines on.

super sweet best pal fucked around with this message at 21:57 on Oct 25, 2017

super sweet best pal
Nov 18, 2009

Famous Old Guy diagram found in old medical texts, exact meaning unknown without proper context.



e: Apparently imgur removes clear pixels when copying directly from inside the editor.

super sweet best pal fucked around with this message at 10:11 on Oct 26, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning
HP: 2/3
Glory: 4

Revenge was sweet, too bad none of the jerks had anything on them and their skillcores didn't look useful (aside from Drinking, but Portha didn't need any extra help doing that). Everyone was in high spirits leaving the mine, though a little sore. It was time to replace the makeshift bandaging and give the wound a proper disinfecting.

Clean wounds 1d100+14=79

Deciding to not let an incident like that happen again, Portha grabbed a set of the armor they just liberated, but while she was there, the scarves caught her eye.

Loot roll for scarf 1d100=52

super sweet best pal fucked around with this message at 00:24 on Oct 31, 2017

super sweet best pal
Nov 18, 2009

I think now might be a good time to send someone in Fostis who isn't busy back to Tö with the Loot, see about bringing down someone from the guilds to manage Fostis for us, maybe a scholar of Old Guy relics as well.

super sweet best pal
Nov 18, 2009

Prince of Space posted:

^^^argh, beaten!

:siren:ANNOUNCEMENT:siren:


From here on out, if you're in one of the victorious parties, you can make a single skillcore roll for free!

That's right - this round you can roll for a skillcore AND roll for a Downtime or Looting action!

E: That means:

Biggo, Splut, Noggins, Portha, Hob, and Hat, you can still roll for a skillcore!

Gabber, Mason, Neebs, and Gigs, you can still roll for Loot or take a Downtime action!

Claiming the imagine core then.

Imagine a new core 1d100=22

super sweet best pal
Nov 18, 2009

HiHo ChiRho posted:



This good Mason

Mason is the best of us.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning, Imagining
HP: 2/3
Glory: 5

Portha had had a change of heart when the corpses were dragged from the mine, "I should get that Imagining core," she thought to herself, "maybe if I think hard about where things are hidden it'll resonate with my own core." So she yanked it out of the corpse. Immediately a flood of ideas rushed into her mind, but they were ideas about all the horrible ways she could die in this war. Stabbings, arrows, execution, infection, attack by beasts, sudden monsterism onset, a ton of nasty ways to die. This was worse than the last core. Fortunately there were a few good ideas mixed in, she had an idea for a new weapon, but unfortunately she was more of an ideas gal and the end result was no more effective than her old pointy stick.

That night she dreamt of thousands of Frömen pouring out of the mine, chopping off legs with Old Guy weapons. They were almost on her and then... Magda's shouting woke her up. Something about running to Nägel? drat, her injuries hadn't healed yet and they expected her to go back into battle. What could be so important they'd have to abandon a location with an Old Guy relic? Was the scouting force all captured? Did they have an army of stitched together Monsterist abominations? Did they capture Grimper?! Were they yanking out his nails one by one?!!!! Was he being fitted with dozens of new nails designed to make him serve the Frömen?!?!?!

Portha had wanted to keep a more reasonable pace but all these ideas she couldn't help but imagine were making her panic and she started Sprinting as fast as she could while still injured.

Sprint! Running to save the horde from imagined horrors! 1d100+15=111

"Monsters! Nosferatu! Shadow Warriors! Nails driven into our soldiers' blue flesh, turning them into cultists! Into psychic warriors! Flaming telepaths, eyes aflame, burning for us from unknown origin! Harvesters of eyes! Töan Crawford risen from the grave!"

super sweet best pal fucked around with this message at 21:25 on Nov 7, 2017

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning, Imagining (on cooldown)
HP: 2/3
Glory: 6

"Aaahh!!! Real Monsters!" :iit:

Well, at least they had fewer appendages and terrifying hellmouths than Portha had imagined on her way to the prison. Already desensitized to the horrific wendigo from her thoughts on the way to prison, she wasn't too worried about charging past them to attack the guards.

If only she'd had more time before the fight, her new "weapon" was just some garbage she'd rummaged from camp the previous night, taped together with bandages she'd grabbed on the way out of the medical tent and shoved on the end of her pointy stick to make a crude slingshot. It probably had less range than the stick normally did. Making the ammo while running to Nägel had been the hard part, especially while screaming in terror the entire time.

Her masterwork ammo: Nailbread, the best improvised bullets she could make with stuff rummaged from the horde's garbage; hunks of burnt bread thoughtlessly discarded by the angry soldiers, shoved full of nails that had failed to meet the ritual's standard. She pulled a chunk of the bread out of her scarf, ran up to a guard about to open a cell and shot him in the face.

:killing:

Shoot the guards! 1d100+16=78

super sweet best pal
Nov 18, 2009

e: Vote changed for actual post

super sweet best pal fucked around with this message at 03:17 on Nov 10, 2017

super sweet best pal
Nov 18, 2009

Dog Kisser posted:

[*]Push Beyond!
(Roll twice and attack two of them - if either roll is not enough to beat the Wendigos’ roll this round, Grimper himself will take Damage, in addition to failing!)
[*]Push Even Further!
(Roll three times and attack three of them - if any roll is not enough to beat the Wendigos’ roll this round, Grimper himself will take Damage, in addition to failing! May cause Grimper’s death!)[/list]

Can you clear this up? If all his rolls are greater than one Wendigo's roll but one or more fail to beat the second or third's, does he still kill the first?

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging (on cooldown), Cleaning, Imagining
HP: 2/3
Glory: 7

"SHUT UP!'

Those stupid monsters were in her head. Portha could hear them all the way down the hall. The screaming and laughter were starting to get to her and she wished they'd hurry and kill the laughing and loud ones already.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning, Imagining
HP: 2/3
Glory: 7

Worn out from all the running and fighting and with the unworldy howling from the wendigos still ringing in her ears, Portha wanted nothing more than to collapse, but orders were orders, especially since she was one of the soldiers in need of medical attention.

Nägel's infirmary was slightly less like a torture chamber than she'd imagined, though still a bit too heavy on restraints for comfort. Still, there was no way to know how sanitary they kept it or even if it had been cleaned after its last patients before the UH invaded. Time to raid their cleaning supplies and make sure it was a sterile environment.

Disinfect the infirmary 1d100+17= 89

Hopefully that thorough scouring would keep the wounded from getting infected by any diseases lingering in Nägel's medical labs. Of course there was one last thing Portha needed to do before collapsing, Grimper needed to be updated on Fostis. She went up to him and reported that they'd managed to flush a large group of angry unnailed Frömen from a hidden bolthole deep inside the mines and were finally able to defeat them after regrouping with the other parties. And with that done she collapsed.

e: Old Guys and their technology for the horde vote

super sweet best pal fucked around with this message at 05:34 on Nov 13, 2017

super sweet best pal
Nov 18, 2009


Only thing more terrifying than Grumbus is Cornbread.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning (cooldown), Imagining
HP: 2/3
Glory: 8

Portha woke up screaming, the nightmares were getting stronger. Dreams of everyone turning into monsters, an army of wendigos tearing through the world destroying friend and foe alike. Grimper commanding them to consume all that lie in their path. The Imagination core was resonating, but not like she wanted it to. It was getting stronger, the horrors getting more vivid. She'd taken it because she thought it would resonate with her own Rummaging core if it was used to think of places things might be hidden or ways to use the garbage she collected, yet it was growing independent of hers.

Time to put it to use then.

The horde was running low on food. Sure, the burnt bread made good ammo but it wouldn't save them from starving to death if they got caught out in the wild. There had to be something edible the prison set aside for emergencies, maybe the warden had a hidden safe room in case the wendigos got free; it was all a matter of thinking about where it might be hidden. If not, perhaps there were other ways.

:thunk:

Imagine what it'd be like if they were out of rations. What would an army that was starving eat? Assuming they were trying to avoid eating themselves as long as possible.

Grind up the last of the burnt bread, shred some prison records that didn't look important, raid the office supplies for paste, chip stone off the walls and turn it to powder, scrape up moss... anything. Mix it together and see if it's edible.

Think about where Nägel might have spare rations... or "rations" 1d100+23=118

Hope everyone likes eating papier-mâché bread, just pretend it's the real thing.

Horde votes
"They seem compliant and would be more use to us uncorrupted. Put them under guard while they help, until we can do a proper ritual."
Story time: Old Guys and their vaults.

super sweet best pal
Nov 18, 2009

Prince of Space posted:

You don't need to roll to have your Horde Vote be heard (Also, your new portrait and cloak+armor item are ready for you on the first page)!

Yeah, you could find a lock and see if you can pick it using sonic vibrations from whistling. As long as it's not the lock to a wendigo cage.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning (cooldown), Imagining
HP: 2/3
Glory: 9

Unbelievable! People were thinking of killing off one of their few sources of materials out here because it was a safe move. Portha had bled to clear out the Fostian resistance, so there was no way she'd just allow it to become a ghost town. Also, now that they had a key, it was time to crack open that vault.

Horde vote: Fostis!

After declaring her vote she added another suggestion, "We've taken losses capturing Nägel and many of our soldiers are still recovering, we should brand the remaining caged wendigos and people about to turn, we'll take them with us and let them lead the charge when it's time to assault Noostra."

After saying all she needed, Portha rounded up the safe monsterists while packing up for the return to Fostis, the ones Grimper had deemed too poorly mutated to fight. They could probably serve the Horde in non-combat roles back in Fostis, or maybe as test subjects for whatever was inside the Fostis vault.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning (cooldown), Imagining
HP: 2/3
Glory: 10

As much as Portha wanted to go down into the mines and see what was in the vault, defending the town took priority. There was no way to know how many enemies would be coming or if they'd be here by the time Grimper was done gaining whatever power the vault had, so the safest bet would be to fortify the town as much as possible. The Horde had gotten pretty good at building traps, so that's what they'd do.

Since she was still hurting from all the fighting, Portha decided to take charge and have the mooks do all the heavy lifting.

"Grab anything that looks like it'd make a halfway passable trap. No, wait, grab everything. EVERYTHING!"

Sharp objects, heavy objects, tarps, ropes, jars, oil, explosives. It'd still be a huge task sifting through everything the mining town had to offer and figuring out what they could build as quickly as possible

Rummage through the town looking for trap components 1d100+20=115

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging (cooldown), Cleaning, Imagining
HP: 2/3
Glory: 11

There was too much ground to cover. Hopefully they'd catch someone with one of the traps but it didn't seem likely. Portha knew her best chance at this point would be to wait for a report from the scouts and focus on shoring up the defenses on the enemy's main path of advancement. The real trick was building something that could be quickly deployed and was easy to conceal but still effective at taking out the enemy. She'd have to go through what was left of Fostis' supplies with a bit more creativity.

Think of some more quick traps with what's left 1d100+26=55

Whatever they were, they were terrible but could probably still be used to some effect with a little creativity.

super sweet best pal
Nov 18, 2009


If I had to hazard a guess based on the sketch on the outside of the vault and this new diagram, perhaps this is a machine to transfer something (Glory? Skills? Life? Esprit?) from the group at the table to whoever is holding the ring. Maybe the mask needs to be worn too assuming it's not ritualistic in nature. I haven't been down there yet so this is OOC and will be brought up after the battle.

Either that or it's an elaborate Old Guy goatse drawing.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging (in use), Cleaning, Imagining (cooldown)
HP: 2/3
Glory: 12

Portha had just finished deploying the last of the Totally Random Anti-Personnel Systems when the enemy came to town. Since she was already deep inside the T.R.A.P.S., the most prudent course of action would be to try and lure some of the enemy forces away from the battle. Trying to rummage around, she discovered there wasn't much out in the woods that could be thrown to distract the enemy. Pinecones, rocks, some inexplicable deathtrap she'd "invented" - a jar filled with gunpowder and glued to a bear trap - that was light enough to throw, more rocks, the skull of some Fröman who'd been dumped out there after the invasion, sticks, just the usual forest garbage.

Unfortunately, the enemy were too focused on the music to notice her distraction, so Portha decided to join up with the group charging the drummers and see if shutting them up would help. Grabbing the most damaging things she'd found, she ran to catch up.

Find things to throw at the enemy to bait them into the traps and charge the drummers with it! 1d100+22=35

super sweet best pal fucked around with this message at 11:37 on Nov 30, 2017

super sweet best pal
Nov 18, 2009

RIP Vist. Here's holding out some small hope he rolls really low.

super sweet best pal
Nov 18, 2009

Switching to team drums since no one else wants to try and bait them into the traps, will update my post.

Green Intern posted:

Consider doing more suicidal actions. It seems to help with the power creep.

Maybe lucky rolls and effort posting play into it too? Not sure.

super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging (cooldown), Cleaning (in use), Imagining
HP: 2/3
Glory: 13

Portha was barely able to think straight, all the forest garbage she threw had hit the ground or bouncing harmlessly off the drums, but the rest of the horde was managing to push through and the drums' constant thumping had nearly ceased. It was time to focus on mopping up the last few stragglers and if there was one thing she was good at, it was looting change out of pockets in the dirty laundry mopping.

Mop them up, wipe them out, polish them off, brush them away, just clean out the rest of the drum section. 1d100+23=53

e: edit does not equal quote

super sweet best pal fucked around with this message at 01:18 on Dec 5, 2017

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super sweet best pal
Nov 18, 2009



Name: Portha
Skills: Rummaging, Cleaning (cooldown), Imagining (in use)
HP: 2/3
Glory: 14

Portha looked up from the scattering drummers and saw there was an opening; Agenou was separated from his army. This was her big chance to kill a warlord, but he was terrifying. Worse, he reminded her too much of that funny stuntman from a show she watched as a kid and she had trouble staying angry at him. Too imposing to attack without fear and too goofy looking to overcome the fear with anger; if only he was truly evil and not just an obnoxious jerk who was going to kill everyone...

Truly evil... that was it! All she had to do was imagine the worst person she could think of. Focusing hard, she remembered Cornbread and his tendency to cover the battlefield in poo poo. Portha had avoided him even before looting her cleaning skillcore, but ever since she found it he seemed even more monstrous than the unbranded wendigos they'd fought. It was time to focus her imagination on Agenou, no, on Warlord Cornbread and attack with the most spectacular moves she could think of.

Kill Cornbread Agenou! 1d100+29=63

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