Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
  • Post
  • Reply
TheNabster
Apr 26, 2014

Death, but with a gun



I claim E4

Spleen
HP: 3
Skill: 'Splosions
Glory: 0

I AM THE TERROR THAT BOMBS IN THE NIGHT
THE MAD BOMBER, WHO BOMBS AT MIGNIGHT. (And Midday, and the Afternoon and the Morning and after elevenses )

Spleen is gonna help dig under that gate! Spleen has plans. Huge plans. Huge explosion plans.

1d100 = 55

EDIT: I nominate The Unexpectables for our name.

TheNabster fucked around with this message at Sep 20, 2017 around 17:07

Adbot
ADBOT LOVES YOU

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen
Skill: 'Splosions
HP: 3
Glory: 1

The gate fell down before Spleen could make it go bang. This makes Spleen sad. There were Ogres they said but they were just straw ogres. Straw doesn't go bang it just sort of burns, no good! No good for Spleen!

Spleen chooses to stab them instead.

Stabbin' Ogres, 1d100+1 = 65

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen
Skill: 'Splosions
HP: 3
Glory: 2

Yeeeeeah Glory. Glory feels good. It also feels good not getting the crap beaten out of Spleen by a man more than twice his size.

Strategy

"Spleen thinks, we go and Dig holes and then we, put bombs in the holes and we make the entire caravan go BOOM!"

"Great idea Spleen thinks this is the thing that should be done exactly like this yes."

TheNabster fucked around with this message at Sep 23, 2017 around 10:48

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen
Skill: 'Splosions
HP: 3
Glory: 2

TheNabster posted:

Strategy

"Spleen thinks, we go and Dig holes and then we, put bombs in the holes and we make the entire caravan go BOOM!"

"Great idea Spleen thinks this is the thing that should be done exactly like this yes."

And so he did exactly that leveraging his skills, 1d100+12 = 72

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen
Skill: 'Splosions
HP: 3
Glory: 3

The battle was won. It didn't really need much telling and Spleen didn't much remember what happened once the red mist descended and he tore into enemy ranks, just a feeling of sore muscles.

But what he did understand was loot, ignoring all those dropped skill cores because he only needed to do the one thing, he set about looting the caravans.

1d100 = 87

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 3
Glory: 4

Spleen never cried at anything in his life.

He never cried when he stubbed his toe, he never cried when bigger boys stole his toys, he never even cried the day his dear old mother passed away from a freak badger accident.

The sight of the thing in his sweaty little palms made him almost cry tears of pure and platonic joy from the bottom of his heart. Power was in his hands, unimaginable power. But he kept his face stern, otherwise the fact that he had made off with loot from the wagons would have been discovered, death by being crushed in big meaty hands just didn't quite have the same charm to him as a firey explosion. He kept his face blank as his heart sang in joy.

---

Horde Votes

"Spleen agrees with Shiny, should head to Noostra and cause a big rumpus there! In fact, if we cause big enough rumpus, we can maybe trick bad guys into thinking there is a big pillaging force in the south that will make them divert troops away to attack an army, that doesn't exist. This is idea is good, yes?"

"Spleen heard about Monsterism, thought it was a religion. Would like to know more."

TheNabster fucked around with this message at Sep 27, 2017 around 21:45

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 3
Glory: 4

Spleen was super interested when the plan to cause an Avalanche was brought up!
And then lost it when someone else took it
And was interested when plots to assassinate important members of the town came up!
And lost it again when someone did it already.

All that was left was the boring stuff about breaking windows and talking to people.

BORING!

Spleen did not join this man's army to throw rocks and sit in cafes, Spleen joined this army to cause extreme and explosive explosions to every where within a couple miles radius of Spleen and Spleen's associates and Spleen's bombs who he values slightly more than his associates!

He was going stir crazy over having caused approximatly zero bombs since he joined this group. He was going just plain old crazy having no bombs period. But this was a mining town, and mining towns had to have things that exploded right? It was part of mining after all and everything and just ARRRRRGH!

Spleen twanged like a badly strung bow and beelined to the nearest storehouse, to loot the crap out of anything that looked like it could go bang.

1d100 = 30
Oh noooooo

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 2/3
Glory: 5

Well this is a fine pickle, who pays people to watch inanimate objects?

Now this plan requires some very careful planning, a distraction, Spleen considered with their new recruit picking one of them to play dead, whilst they clung to the dark ceiling and then dropping down on them when they rush in to investigate.

Then locking them into the cells and stealing their keys we'll have a run of this prison, all that remains is to raid the confiscated property for anything of use to supply the horde and then-

"URRRAAAAAAAAGHGHGHGHHHGGHHHGGH!"

Or that could happen instead, well, guess that's the plan now.

Assisting in literally breaking out of jail, 1d100+5 = 24

TheNabster fucked around with this message at Oct 5, 2017 around 12:31

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 2/3
Glory: 6

Spleen was still slightly unsure for the stupid plan for victory actually worked. He was aware he had a new shiney bar of which to hit people with, but he felt it needed something, like a grenade tied to it.

Yeah.

But this time he was free, and this time he actually knew where the contents of explosiosity were kept in this dump! Trust that he went the wrong way the first time, the bombs were over there all along!

He sprinted like a bloodhound agree the hare to get his fix of that sweet, sweet boom boom before everyone else for there first.

Getting in on that mountain shack looting, 1d100+16 = 20

Oh geez I'm actually getting worse

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 2/3
Glory: 7 -> 0

Explosives get! My strange and worrying obsession now serves a purpose!

Back at the camp, shiny new toys in had Spleen decided to get on with some homely housekeeping. First, just in case anything else happened to him and and everyone around him in the short time they had stopped, he decided to dump his Glory onto Magda for sweet, sweet horde wide buffs.

Spleen pays all of 7 Glory towards the Harvester's Grim Duty ritual

With that out of the way, down to business, first he acquired a needle from somewhere, best not to ask with Spleen, and then he pulled some spare thread from his head scarf. "Spleen can stitch his own wounds thank you very much."

Spleen performs first aid on himself, 1d100 = 56

Yey, a decent-ish roll!


With what ever amount of horrible botched job he may have done to himself, that just leaves the matter of Grimper story time, it's always nice to hear Grimper talk about things that aren't directly insulting, belittling, berating or otherwise doing violence to them directly, and instead are those things about other people instead.

"Spleen also wishes to know more about the Ritual of the Nail sir, it looks pretty hard-arse magic to Spleen."

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 3/3
Glory: 0 -> 1

Speedy speed speed post let's go!

Some Rations because Spleen doesn't really care that much about eating when he could be making bombs

And he will go to Nagel to help people out because that mine stuff looks full and probably doesn't need his 'special' kind of expertise yet. But this prison probably will.

Scoutin' Nagel, 1d100 = 22

Aww not this again

TheNabster fucked around with this message at Oct 17, 2017 around 17:11

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skill: 'Splosions
HP: 3/3
Glory: 1 -> 2

Spleen woke up

By which we mean that whilst he had walked though a lot of things and done a lot of things he wasn't actually doing anything consciously, that happens some times when he gets deep in thought. The deep thoughts were about bombs, in fact they were deep thoughts about bombs, applied to walls, or rather to the foundation of walls to good effect. He considered that actually, there was something he could probably acquire that would make it easier.

Attempting to acquire a Guard Uniform the Masonry skillcore for himself, 1d100 = 75

DogKisser suggested that rolling for Skillcores should maybe be a free action so I will try for the Guard Uniform again, 1d100 = 30

Whether or not he acquired his prize he shuffled to the edge of the little camp, he knows what he has to do here. He didn't much care for the monsters inside the prison but he did care however about the people who were in the walls though, that wouldn't do, he thought, we should do something about that, but the boss man wasn't convinced despite the efforts of Qwag to convince him otherwise, Spleen decided he would try.

"Heavy walls on soft loam." Said Spleen, who had wandered into the attempt at diplomacy with his signature have sleepy gait. "Architecturally intimidating yes, designed to be, but not good for sieges in the circumstances though but who would siege a prison for monsters?" A boomstick was in his hands now. "Fish bones are small but can kill a Froman if they are in the wrong place, much like explosions, directly thrown against the gate he thinks this wouldn't work so good, but..."

"Perhaps Spleen thinks if we do it like we did in basic training and dig under the gates, and then plant the bombs, we make a big hole and we let soft loam and heavy walls on one spot do the rest of the work. We make larger opening in prison for the getting out of other Horde members yes? Is this an except-able idea with reasonable chance of success Boss?"

TheNabster fucked around with this message at Oct 31, 2017 around 21:36

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skills: 'Splosions, Masonry (Not equipped)
HP: 3/3
Glory: 4 -> 5

Listening to the sound of Qwg attempting to corral Starn into her plan to breach the Old Guys vault - without much success - Spleen siddles over in his certified manner and flips the Boomstick out of his pocket. Some how a match materializes in his other hand with a flick of his wrist.

"Precision will get you so far when breaching doors, after that you require force. Our friend seems pre-occupied in letting the denizens of this building starve, Spleen has a suggestion." He said, very delicately inserting the boomstick between the areas of weakness. "We light the fuse, and then we run."

And then he lit the fuse.

Utilizing his 'Splosions skill core, and his Boomstick, Spleen will assist Qwg in cracking the vault open. 1d100+39 = 95 (Forgot to add +4 for Glory)

That'll do.

TheNabster fucked around with this message at Nov 5, 2017 around 22:45

TheNabster
Apr 26, 2014

Death, but with a gun



((Fuckin what?))

I propose we pop the Loud Wendigo since it rolled the highest.

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skills: 'Splosions, Blasting. (Masonry passed to Noggins)
HP: 3/3
Glory: 7 -> 2 -> 3

For a moment there it looked pretty bad.

And then it looked pretty great.

And then it quickly became bad again, with Spleen looking like he was one interception via angry and overpowered Grimper away from getting hurt pretty badly in that fight. That was close, Spleen valued his own skin.

---

Matters to hand required seeing to before Spleen continued further. First, he replaced his Boomstick at the store with the giant woman who secretly terrified Spleen more than anyone else with the possible exception of Grimper and Spleen's dear old mother (May she rest in peace). Perhaps in hindsight saving it for Wendigos would have been a better idea.

Then, he saw to the wounded, he wasn't wounded, other people were, it was important that the Horde was restored to health before they continued, it's always important to this that.

Spleen will assist the healing effort, 1d100+6 = 72

And finally, with Masonry core in hand he traded with fellow Horde member Noggins for the Blasting core she had in her hands, transaction completed, he looked at the strange organ he had in his hand, forgetting how exactly this process worked. Oh well, one way to find out.

He inserted it into himself through vague means, and felt a great and emphatic sense of, Enlightenment

Blasting skill acquired!

TheNabster fucked around with this message at Nov 12, 2017 around 00:07

Adbot
ADBOT LOVES YOU

TheNabster
Apr 26, 2014

Death, but with a gun




Spleen the Volatile
Skills: 'Splosions, Blasting
HP: 3/3
Glory: 3 -> 4

Whilst all this other stuff was happening, Spleen hit the books. Specficially the papers kept within the research lab in Nagel.

Stuff about Monsterism is one thing, what he was really after were books on Chemistry. The conversation about Resonance was kept in mind.

Bombs were needed, and so, bombs would be made.

And it would be easier if he knew how to actually do this.

Let's raid the chemistry lab for books on Explosive Chemistry! 1d100+13 = 70

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply