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Black Mage Knight posted:but this game looks really good and also runs at a super consistent 60FPS. I'm recording my videos at 60 FPS, and every second frame is still, so the game is actually running at 30 FPS. Which is actually really impressive: the animations all run smoothly enough that it's very difficult to tell the difference.
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# ? Sep 27, 2017 11:57 |
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# ? Apr 17, 2024 03:03 |
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EponymousMrYar posted:Dunkey put out a review of this game (spoilers if you look it up obviously) that has a better example of 'dangit Metroid' in it with one section in Metroid Fusion. Where you have to bomb one specific tile in order to trigger a lift to progress. There is absolutely no indication that that's there. metroid fusion is one of my fav games, i replay it regularly, and not only do i auto know what room you're talking about, i also always always take like 5 seconds to remember "oh right bomb that spot" it is a slight damper on an otherwise great game
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# ? Sep 27, 2017 15:31 |
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oh and maple, idk how far you are but try to get used to going into morph ball using the touch screen, it's important
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# ? Sep 27, 2017 15:33 |
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EponymousMrYar posted:Dunkey put out a review of this game (spoilers if you look it up obviously) that has a better example of 'dangit Metroid' in it with one section in Metroid Fusion. Where you have to bomb one specific tile in order to trigger a lift to progress. There is absolutely no indication that that's there. The one 'dangit Metroid' moment I remember is the fake lava in Zero Mission. I've wandered around for half an hour before I finally looked up a guide. Was there a hint I missed, or was it really that bullshit? I think it's like the only place it appears, too.
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# ? Sep 27, 2017 17:49 |
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Aithon posted:The one 'dangit Metroid' moment I remember is the fake lava in Zero Mission. I've wandered around for half an hour before I finally looked up a guide. Was there a hint I missed, or was it really that bullshit? I think it's like the only place it appears, too. There's an enemy flying around in the fake lava. That's your hint.
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# ? Sep 27, 2017 17:51 |
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I was never able to get further than the second or maybe third area in the original as a kid. I simply could not find where to go and spent all my time bombing walls and ceilings with no clue how to progress. There's a ten-year old me who would've given his eye teeth for the scan pulse.
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# ? Sep 27, 2017 18:32 |
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mandatory lesbian posted:oh and maple, idk how far you are but try to get used to going into morph ball using the touch screen, it's important This. It's far less annoying than trying to use it with the circle pad.
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# ? Sep 27, 2017 19:09 |
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TooMuchAbstraction posted:There's an enemy flying around in the fake lava. That's your hint. Fair enough. I guess I was too stuck in the mindset that enemies are immune to environmental stuff anyway.
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# ? Sep 27, 2017 20:39 |
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Kaboom Dragoon posted:I was never able to get further than the second or maybe third area in the original as a kid. I simply could not find where to go and spent all my time bombing walls and ceilings with no clue how to progress. I always stopped at about that point because this was the first game to scare the poo poo out of me (I was seven). I think the high mark was the entrance to the second major area, where there's an alpha positioned almost off the top of the screen, so it's just barely visible and you won't notice it as you run through an otherwise open enemy-free room, until it suddenly activates, that horrible musical sting plays, and the Metroid drops down on your head, causing you to let go of your gray-brick Game Boy, after which it falls to the floor, the back compartment pops open, and the batteries come flying out, causing you to lose your progress. I'm guessing the guy who did AM2R had a similar experience, since in his version, that's the Metroid that's invisible until it suddenly erupts from the floor without warning.
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# ? Sep 27, 2017 21:32 |
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Aithon posted:Fair enough. I guess I was too stuck in the mindset that enemies are immune to environmental stuff anyway. the first time i got through that was by accidently falling in the lava cause i was like 13 and bad at games and then when it didn't hurt me being like whoa i proceeded to then jump in every other lava pit only to be met with bitter disappointment
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# ? Sep 28, 2017 01:53 |
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mandatory lesbian posted:the first time i got through that was by accidently falling in the lava cause i was like 13 and bad at games and then when it didn't hurt me being like whoa This reminds me of the telegraphed dead end room of carnivorous plant in Super Metroid that is actually a hidden pit to a power bomb upgrade just the other day. Yes, it has minor tells. It's not the exact same pattern position as the other evil plants. It didn't have a super missile it to death worm in it (not like those plants normally have such in them). But you're not thinking about that. You are thinking "Oh gently caress. I'm almost dead because super bombing the floor so I could be allowed to leave this 'kill em all' dead end room means I got my rear end handed to me by a combination of spikes and being dragged into the real killer plants". Of course, save states mean you get to take a lot more seemingly suicidal actions because "It was obvious " without wasting a bunch of progress. I still took damage and didn't fall down the hidden pit on the first try because it's bordered no either side by a single thorn. "Oh so must not be a secret pit then... gently caress it try again!-oh, it was after all." Thanks save state insurance. For the quoted above, Enemies pop out of lava to attack you all the time. Your brain wants to make sure you don't get knocked into lava by them. Not go "Oh hey, NORMALLY this one particular variety of enemy that can't survive in lava! Unlike the dozens of enemies, often recolors of this very one, that survive in lava." So your reaction makes sense. In full hindsight. You can step back and go "Oh, it also is the only plant with some metal blocks near it in this room". Or think about the specific coloring of an enemy in a room full of lava. But in the moment, you are generally more concerned with not dying than hurling yourself at what every other circumstance has trained you is painful as gently caress, after being run through the wringer already. That sort of stuff is always more than any unmarked crumble block. It is clear a lot of work goes into TRYING to telegraph things. But much of it is nowhere near as clear without a detached mindset of a map designer or wiki page. Not "Oh my god, this is so bad " so much as the inevitable stumbles of trying to make quirky map tricks. Section Z fucked around with this message at 03:14 on Sep 28, 2017 |
# ? Sep 28, 2017 02:57 |
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Update Episode 3: Like Getting Mad At A Bear
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# ? Sep 28, 2017 06:24 |
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BTW check out the intro sequence with 3D on. Those flat pictures pop like they're viewmaster slides. Personally I can't focus right with 3D on for extended periods (can't watch movies in it either, I get a headache) but I like to pop it on every once in a while to go ooh and ah.
Bruceski fucked around with this message at 06:32 on Sep 28, 2017 |
# ? Sep 28, 2017 06:28 |
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A couple of ice beam notes: --It does a lot less damage than a normal shot, but it doesn't make them immune. It's a utility tool. Does more damage on metroids though, haven't figured out how it compares to missiles or other stuff in that respect. --Charged shots freeze enemies for longer and will affect guys who aren't frozen by normal shots. --Uppercutting frozen enemies does a lot of damage. One-shot? Haven't used it much.
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# ? Sep 28, 2017 06:52 |
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For that last bit, you probably found this out later, but you can hold down L for spider ball and bomb jump and you'll stick onto to the ceiling, no fancy tricks required. Being bombed doesn't disengage the spider ball, it just propels you away from the surface you're sticking to.
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# ? Sep 28, 2017 07:43 |
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Bruceski posted:A couple of ice beam notes: Also using charged Ice Beam on Metroid does quite a bit of damage and from what I can tell makes them take more damage from missiles. Or at least makes them change their next tactic.
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# ? Sep 28, 2017 08:56 |
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MonsterEnvy posted:Also using charged Ice Beam on Metroid does quite a bit of damage and from what I can tell makes them take more damage from missiles. Or at least makes them change their next tactic. Freezing alpha metroids prevents them from using their "elemental" attacks, forcing them to do a counterable charge. I think. I only started to analyze what ice beam does when I fought gamma metroids.
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# ? Sep 28, 2017 10:22 |
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At the very end, you could have just continued right and let yourself loop around to the ceiling of that small passage.
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# ? Sep 28, 2017 17:19 |
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Bruceski posted:A couple of ice beam notes: Adding to this, regular shots frequently put enemies in a light freeze while the charge shot will give a much longer deep freeze, while frozen most if not all normal enemies that can be frozen will die to either a followed up missile or a melee attack, and freezing an Alpha Metroid removes all their electric attacks aside from the little bombs until they defrost. The Ice Beam doesn't do the damage the regular beam will upfront later, but it is very frequently the speedier option once you learn the ins and outs of its mechanics. bladeworksmaster fucked around with this message at 19:10 on Sep 28, 2017 |
# ? Sep 28, 2017 19:08 |
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It took me forever to figure out, but you can shoot those bombs Alphas drop at you! In fact, you can shoot most of the stuff bosses try to drop on your head for power-ups. And yeah, nailing a precision charged Ice Beam shot on Metroids feels great.
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# ? Sep 29, 2017 01:37 |
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I think you needed some Smash Bros. games to make the case for Samus to be a brawly sort of character in 2D. Just the need to create those animations you might not think of when there's just shooting to consider.
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# ? Sep 29, 2017 05:05 |
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"Never before have we had our hands held in this way." It's not hand holding at all. Hand holding would be the Scan Pulse flashing an indicator every time something is nearby. It's a 2d equivalent of the Scan Visor, an integral part of Metroid Prime. It's an exploration tool that exists, in no small part, people who are new to the series or cannot instantly guess what blocks are breakable, as well as to stop the sheer Guide Dang It that some collectibles in previous games had. Complaining that it's hand-holdy is literally just saying "games should keep the poor design decisions of the past with no new features to help people explore"
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# ? Sep 29, 2017 17:28 |
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i do NOT...like searching for blocks to blow up. it is not a very fun activity.
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# ? Sep 29, 2017 17:57 |
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It can be done well, if there are appropriate cues in the environment and the player is trained to look for them. As has been noted, Metroid games have been inconsistent at best about this. But to take a couple of examples from a completely different series, in Binding of Isaac, there are special destructible rocks that give loot when blown up. They're marked by a subtly different color and an "X" somewhere on their sprite, with the subtlety increasing as the game progresses through different environments. There's also a hidden room on every level, which can be accessed by blowing up an unmarked wall. There's far too few bombs to just try to blow up every wall you find, but with experience, the player can learn that secret rooms are always adjacent to 3 other rooms (except on the first level, when such an arrangement may not exist), and moreover that those rooms must have unobstructed access to the wall leading to the secret room -- no rocks, pits, etc. in the way. They can usually use this knowledge to reduce the candidate list to only one or two rooms. In both cases, the player's observational skills are rewarded by getting access to additional, non-mandatory content. (Meanwhile, Isaac also has a "super secret room" which is always adjacent to exactly one normal room, but that one's less interesting to search for because there's usually a lot of candidates)
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# ? Sep 29, 2017 18:47 |
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GulagDolls posted:i do NOT...like searching for blocks to blow up. it is not a very fun activity. I think Samus Returns signposts the blocks you can blow up pretty well (which is funny since scan pulse exists and all) but i understand the frustration with ones like that goddamn column in fusion
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# ? Sep 30, 2017 00:31 |
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mandatory lesbian posted:I think Samus Returns signposts the blocks you can blow up pretty well (which is funny since scan pulse exists and all) but i understand the frustration with ones like that goddamn column in fusion One thing it did not signpost was the behavior of power bombs in this game. Apparently power bombs launch you a looong distance horizontally, and this was a solution to a puzzle? When the hell are you ever taught this? It doesn't work vertically, which is also notable. JerikTelorian fucked around with this message at 01:08 on Sep 30, 2017 |
# ? Sep 30, 2017 01:06 |
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yeah it wasn't frustrating in this game. it's just kind of weird. like I think you could have a metroid game, without the blowing up rocks part, but blowing up rocks is considered integral to the series 4 some reason
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# ? Sep 30, 2017 01:36 |
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JerikTelorian posted:It doesn't work vertically GulagDolls posted:yeah it wasn't frustrating in this game. it's just kind of weird. like I think you could have a metroid game, without the blowing up rocks part, but blowing up rocks is considered integral to the series 4 some reason
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# ? Sep 30, 2017 03:21 |
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i think just gating things behind doors or w/e for progression is fine. getting upgrades through solving puzzles using your items is cool, its just weird when, yeah, you have to bomb 1 tile and there's an upgrade there. i may be in the minority but I never cared about trying to explore or collect optional things because I knew I wasn't going to see something rad like Ash lake, just more missiles upgrades, which you get more than enough of just grabbing the obvious ones in plain sight. GulagDolls fucked around with this message at 04:17 on Sep 30, 2017 |
# ? Sep 30, 2017 03:31 |
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JerikTelorian posted:One thing it did not signpost was the behavior of power bombs in this game. Apparently power bombs launch you a looong distance horizontally, and this was a solution to a puzzle? When the hell are you ever taught this? It doesn't work vertically, which is also notable. Even worse: It does work vertically, but only if you have the spider ball engaged.
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# ? Sep 30, 2017 06:34 |
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JerikTelorian posted:One thing it did not signpost was the behavior of power bombs in this game. Yeah, I'm calling BS on them not signposting it. Literally the first room after you get the power bomb has a puzzle that requires you to use it like that. It's Super Metroid animals level of telling you your powers. Unreal_One fucked around with this message at 07:22 on Sep 30, 2017 |
# ? Sep 30, 2017 06:50 |
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Unreal_One posted:Yeah, I'm calling BS on them not signposting it. Literally the first room after you get the power bomb has a puzzle that requires you to use it like that. It's Super Metroid animals level of telling you your powers. Considering the litany of people going "I had to be told or found out about it through google" I'm pretty sure you're wrong. It wasn't at all clear that that was an option at all.
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# ? Sep 30, 2017 06:59 |
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A shitload of people got stuck at shinesparking, too, so,
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# ? Sep 30, 2017 07:07 |
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Unreal_One posted:Yeah, I'm calling BS on them not signposting it. Literally the first room after you get the power bomb has a puzzle that requires you to use it like that. It's Super Metroid animals level of telling you your powers. uhh really? I beat the game and had no idea about that.
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# ? Sep 30, 2017 07:48 |
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A 2D Metroid game having secret optional tech shouldn't really be surprising at this point. It was signposted, but most of the people missed the signpost. It only mattered to completionists anyway.
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# ? Sep 30, 2017 10:37 |
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Update Episode 4: The Alpha Predator
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# ? Oct 2, 2017 18:54 |
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Oh the moment with the destructible blocks that you could just shoot hurt me.
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# ? Oct 2, 2017 21:15 |
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Hopefully you eventually try Charged Ice Beam on the Metroids as it is helpful.
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# ? Oct 2, 2017 21:20 |
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Watching you guys struggle to get to the last metroid was painful. Otherwise, pretty good episode.
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# ? Oct 2, 2017 21:37 |
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# ? Apr 17, 2024 03:03 |
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When you cheatyscan, does it just outline the blocks or does it also color them according to how they break?
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# ? Oct 3, 2017 01:07 |