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Glazius posted:When you cheatyscan, does it just outline the blocks or does it also color them according to how they break? It just highlights them with a white glow until the pulse fades. To actually see what you need to do to break the block, you need to either hit it with a bomb or a missile. Basically, it just points out that, "Hey, there's some kind of breakable block here," and leaves it up to you to figure out how to deal with it.
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# ? Oct 3, 2017 01:17 |
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# ? Apr 26, 2024 12:07 |
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General Revil posted:Watching you guys struggle to get to the last metroid was painful. Otherwise, pretty good episode. It's not exactly my most shining example of player skill or awareness, for sure.
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# ? Oct 3, 2017 02:04 |
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Yeah, but some brain dead moments are expected in a blind lp. Not like you can try multiple times and show us the good run.
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# ? Oct 3, 2017 03:03 |
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I don't know why they'd "keep" scans, those were in prime only. They've never been in a single 2D metroid. It doesn't really go well with 2D games either. On another note, the tracks in this game are little "remixes" of the tracks in the original Metroid 2. If anything, they've added more music by making the 100% atmospheric tracks into hybrid atmospheric and musical, while all the musical tracks got a bit of atmospheric addons. That and some other things though, really make me feel more like this is a 2D primeish kind of game than a straight played "regular" Metroid game.
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# ? Oct 3, 2017 03:18 |
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Cheez posted:I don't know why they'd "keep" scans, those were in prime only. They've never been in a single 2D metroid. It doesn't really go well with 2D games either. AM2R had a decent implementation of them: a few seconds after entering a new area or encountering a new boss, some hover text would appear saying that Samus had scanned the thing of interest, and if you paused while that text was up you could read the text. Otherwise it'd be accessible from a subset of the normal pause menu later. But yeah, I don't really think stopping to scan every little thing would really work well in the 2D games.
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# ? Oct 3, 2017 04:12 |
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The soundtrack in this game is not my favorite, but I guess they were trying to stay true to the original game which mostly has ambient bleeps and bloops.
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# ? Oct 3, 2017 16:18 |
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Update Episode 5: The Ultimate Problem Apparently the drive I've been saving (but not writing) my files to is starting to tank, so tell me if there are any visual or audio errors that I might has missed.
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# ? Oct 7, 2017 11:59 |
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Re: Arachnus, it felt easier the winning go because A) you were using the Power Beam instead of the Ice Beam, and B) you weren't face tanking every attack trying to parry him. There's definitely no dynamic difficulty modification going on. I also was not expecting to run into him (I really should have after playing AM2R), and he stomped my rear end into the ground a good few times.
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# ? Oct 7, 2017 13:36 |
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Arachnus was actually in the original Metroid 2. Which is why it was in AM2R.
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# ? Oct 7, 2017 15:15 |
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If you guys don't get 100%, I'm willing to take screenshots of those chozo memories off my game and post em. It's not too tough to do a couple of cleanup runs near endgame since you need to explore all the corners for metroids anyway, but if y'all don't wanna do it nothing ruins the fun of a game like doing a 100% you feel "obligated" to do.
Bruceski fucked around with this message at 18:38 on Oct 7, 2017 |
# ? Oct 7, 2017 18:35 |
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MatteusTheCorrupt posted:Arachnus was actually in the original Metroid 2. Which is why it was in AM2R. Yeah, Fusion was a callback to them having all those SR388 biological samples.
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# ? Oct 7, 2017 18:56 |
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From what I've played of the game, you really are supposed to master the melee counter and use it against anything that presents the opportunity. Granted, everything that has a counterable attack will telegraph it with that slow windup and the yellow "spark". AFAIK, Arachnos just doesn't have any counterable attacks. Also, the melee counter enables one-shot kills with the Power Beam, so in the interest of saving time and missiles, you should be using it on most enemies after you counter them. There are circumstances where the Ice Beam is better (Metroids, those bug-like enemies that bomb you, any time you get the opportunity to shoot something before it charges you), but I keep the Power Beam equipped most of the time, personally.
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# ? Oct 8, 2017 03:27 |
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Maple Leaf posted:Update Metroid 2 definitely does do that. The big open rooms and their respective obstacles and rewards are pretty much copied from the original game's layout. In general, a lot of the map is laid out like the original with only minor changes for the linearity or adding something new.
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# ? Oct 8, 2017 03:53 |
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Yeah, if you're using the melee counter there's basically no need to use the ice beam for anything except puzzles and metroids.
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# ? Oct 8, 2017 03:53 |
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The melee counter mechanic is not doing it for me. I was hoping that it would be just one new trick among the other that Samus has. However, the game seems to be based around that mechanic. Enemies are harder to land a hit on than in other 2D Metroids and also take longer to kill than they should unless you first counter them.
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# ? Oct 8, 2017 08:18 |
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Well, you can always substitute ice+missile combos. It's probably even faster than waiting for a melee counter.
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# ? Oct 8, 2017 08:20 |
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"I bet this game has anti-frustration measures where, if you lose to the boss enough times, they have less HP or something." This is a remake of Metroid 2, aka "The Bullshit One." M:SR will never ever hold your hand or make it easy for you (countering normal enemies excepted). I enjoyed the game a lot - certainly enough to go back through it trying for a faster ending (on Normal). It takes a LOT of speed to get through the entire thing fast enough for the fast ending screens, though, and I was still an hour into the medium-speed ending slot when I finished. There is definitely no time to go grabbing any expansions that aren't directly in your path if you want the speedrunner's ending, and there's no shame in taking 10 hours to complete it 100% the first time. I do wish they had included a second art gallery based on your ending % + speed + difficulty combination, since it doesn't feel like there's much point to doing all the different variations unless you really, really, REALLY like the gameplay loop.
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# ? Oct 8, 2017 09:41 |
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MatteusTheCorrupt posted:Arachnus was actually in the original Metroid 2. Which is why it was in AM2R. I know that, but I cited AM2R specifically because I played through it more recently than my last attempt at playing Metroid 2.
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# ? Oct 8, 2017 14:23 |
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Crystalgate posted:The melee counter mechanic is not doing it for me. I was hoping that it would be just one new trick among the other that Samus has. However, the game seems to be based around that mechanic. Enemies are harder to land a hit on than in other 2D Metroids and also take longer to kill than they should unless you first counter them. Later in the game, they introduce more and more enemies that can't be countered and also your firepower starts reaching levels where enemies actually die with a couple shots, but it is definitely your crutch in these early parts. I don't know if that's good design or not but it really made me feel super powerful later.
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# ? Oct 8, 2017 15:04 |
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Amppelix posted:Later in the game, they introduce more and more enemies that can't be countered and also your firepower starts reaching levels where enemies actually die with a couple shots, but it is definitely your crutch in these early parts. I don't know if that's good design or not but it really made me feel super powerful later. I think it was intentional to get you used to using it as a tool. Nothing better than than a game adds a new gimmick that you can do just fine without until endgame where you suddenly have to remember it exists for some boss.
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# ? Oct 8, 2017 20:55 |
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You can bomb Arachnus while he's rolling around, stopping his attacks and leaving him stunned for some free followup damage. I only had the idea to bomb him from it being a required part of the AM2R fight. Thanks, AM2R!
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# ? Oct 8, 2017 22:52 |
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Missles and Power Beam do much more damage then Ice beam which is why you won there. The exception is Ice is better against Metroids.
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# ? Oct 8, 2017 23:29 |
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Huh. I would have thought you could parry that boss's regular spinny charge. It looks like you just weren't fast enough most of the time, but maybe it was supposed to be impossible.
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# ? Oct 10, 2017 02:04 |
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The melee counter only does its thing with the click noise and the big white flash coming before the attack.
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# ? Oct 10, 2017 03:04 |
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Update Episode 6: I Like Game
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# ? Oct 10, 2017 07:39 |
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I had so much trouble with that first Gamma! I noticed earlier that the bosses do a lot of damage, but that was the first time one could actually hit me. They have a surprising amount of attacks and I ended up learning most of them by the time I was done with it. It probably didn't help that I didn't find out how useful the Ice Beam is until about attempt 3 here and spent a good chunk of the game being awful at aiming it. I also didn't notice the giant beast in the background at all while playing this on a tiny 3DS screen. That's cool as heck.
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# ? Oct 10, 2017 17:28 |
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The visual design of this game is a mess. Maybe being at the controls eases this feeling, but Samus seems to disappear into the background because of how washed out her character is. This effect is even worse with additional tools and armors, where the visual field is flooded with particle effects and I what I feel is not awe at how far handhelds have come in terms of graphics and processing power, but confusion and annoyance. 2D Samus has not just a distinct palette compared to everything else around her, but a distinct silhouette as well. Show a clip of pretty much any of the old 2D Metroid games to a person otherwise not familiar with the series, and the action is instantly readable. Show a clip of this game to the same person and they'll be able to make a reasonable guess, sure, but too much of the visual design relies on fan knowledge of who Samus is and what she looks like. But then I'm a cranky old lady who likes the sprite aesthetic who has a huge nostalgia boner for Super Metroid so maybe I'm biased.
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# ? Oct 10, 2017 19:35 |
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Whatever they're doing, it works, because during gameplay i have not once ever lost track of Samus in peripheral vision, and my eyesight isn't really the best. And i can't even use 3D as a crutch because i can't see 3D.
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# ? Oct 10, 2017 19:50 |
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There's a very important distinction between being hot and being literally on fire.
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# ? Oct 10, 2017 20:07 |
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KieranWalker posted:There's a very important distinction between being hot and being literally on fire. Under normal operations, a regular old kitchen oven will hit, what, 500 F? You can pop that open and wave your hand inside the hot air and be fine short term, just don't brush up against any solid parts. The thermal conductivity and capacity of dry air isn't that great. Certainly not a condition you want to stick around in for much longer, though. If that oven has a high temperature self cleaning mode, that works by going up to 900 F / 500 C, which will reduce residue to ash. It should also lock itself because that aint something you want to gently caress with. Now look at a blowtorch, say using regular old propane. That'll hit a flame temperature of... 3600 F / 1982.2 C. Oh my. That's exciting. That's very exciting.
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# ? Oct 10, 2017 20:50 |
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However the Varia suit also protects against damage from submersion in magma / lava and therefore isn't that bothered by the calories delivered or temperature as much as the in-engine nature of the attack.
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# ? Oct 10, 2017 21:00 |
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No, it doesn't. At least not in this game but I can't remember a single metroid game where it did that. Usually the gravity suit will protect you from lava.
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# ? Oct 10, 2017 21:21 |
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But Gravity Suit doesn't fully protect you from fire, either, so it's just the exact same point but an upgrade later.
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# ? Oct 10, 2017 21:29 |
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I thought that there was a point in Prime 1 where you could walk through the flamethrowers in Magmoor Caverns? Man, it's been years since I played that game.
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# ? Oct 10, 2017 21:31 |
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You said in the video that the Lightning Armor doesn't hurt enemies, but I think the description of it said that it did? Maybe I am misremembering, though. I haven't played this game. It looks good so far!
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# ? Oct 10, 2017 21:37 |
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No, but it was trivial to freeze the flame throwers shut with a quick shot of the ice beam, without even stopping.
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# ? Oct 10, 2017 21:38 |
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Glaive17 posted:You said in the video that the Lightning Armor doesn't hurt enemies, but I think the description of it said that it did? Maybe I am misremembering, though. I haven't played this game. It looks good so far! I think if it damages them it's minimal (though it definitely staggers them). It enhances your punch though, giving it a bigger range and damage.
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# ? Oct 10, 2017 22:01 |
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Bruceski posted:I think if it damages them it's minimal (though it definitely staggers them). It enhances your punch though, giving it a bigger range and damage. I'm not sure the punch damages enemies at all, boosted or not! It's indirectly damaging because a successful parry overcharges your beam for a split second so you one-shot kill or freeze any basic enemy. Sometimes you can parry one enemy and one shot another if it wanders into your line of fire between the parry and the counter-shot, I think it's happened in the last video. edit: I stand corrected! Aithon fucked around with this message at 22:52 on Oct 10, 2017 |
# ? Oct 10, 2017 22:26 |
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I'm p. sure i used the punch to easily clear out the swarm enemies in this game, and you can't parry those
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# ? Oct 10, 2017 22:40 |
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# ? Apr 26, 2024 12:07 |
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The Parry punch kills the swarm enemies. Lighting Armor is very useful for that.
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# ? Oct 10, 2017 22:42 |