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Killed By Death posted:
If it gets to base, but you bailed, you get another go round. As often as it takes.
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# ? Sep 25, 2017 06:29 |
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# ? Apr 23, 2024 16:52 |
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The only thing that fails a mission is if the target is destroyed permanently like for a rescue / capture mission. Maybe for a steal mission too?
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# ? Sep 25, 2017 06:33 |
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Is there an easy way to beat the Unique Shipment that I'm overthinking? That flashing ship that's roaming the galaxy for a limited time.
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# ? Sep 25, 2017 06:52 |
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Its just a medium/hard steal mission isnt it? I dont remember anything particularly difficult about it?
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# ? Sep 25, 2017 06:53 |
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Killed By Death posted:I've added a bunch of people from this thread, but if I've missed you feel free to add me instead: http://steamcommunity.com/id/BrianPerkins/ That one is mine Anyone know if modifiying the game files messes anything up? I noticed that almost everything is in plain text including names and dialogue and all the tiles are just images in labeled folders. Hope they add workshop support. Also, how long until furry mods?
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# ? Sep 25, 2017 06:54 |
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Cojawfee posted:I really like these defector missions. In a way, I like them better than the missions I'm getting now. It's a really cool way to show how you can use certain items to accomplish something in a new way. My only problem is that these methods only work in these defector missions. There's one where you just get two shields. That's fine and dandy for that mission, because the ship is set to no alarm response. But none of the normal missions I get are rogue anymore, so there's always an alarm response. I feel like once a character gets to a certain level, you only get missions where you have to rush as fast as you can, either using slipstreams and stealth, or just shootmanning your way through to the captain or the fuel tanks. I want to take a slow stealth method but that's literally impossible if I want to do harder missions. It would be cool if it were possible to hijack a bigger ship for yourself. As in take it and keep it, not lose it when you get back to a station. Would be cool to have the option to create your own faction out of stolen ships. Yeah, the defector missions add variety to the gameplay with their challenge setups, and some of them give you ideas for normal gameplay by teaching you through the challenge, like the "you get a swapper and a glitch trap only" one
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# ? Sep 25, 2017 06:58 |
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Got this today, loved the hell out of Gunpoint and the few hours I've put into this have been great. Reading about the various methods and random events is great, lots of things I need to try out. So far I haven't retired anyone, they've all died or gotten captured but my current character's load-out is pretty great so I should be able to complete their personal mission and move on most likely. Add me if you want, http://steamcommunity.com/id/Brightman42 , I'll probably add people from the group at random later tomorrow.
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# ? Sep 25, 2017 07:24 |
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"Can you make a gun that shoots hack?"
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# ? Sep 25, 2017 07:28 |
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Galaga Galaxian posted:I've found a few, one came from an overpriced mystery box Thor-Stryker posted:99% of the time it comes from the over-priced loot boxes in the shop I also just figured this out tonight myself. Despite the name, the overpriced mystery crate isn't a rip-off. It doesn't seem like it ever gives you crappy blue loot, so you're always getting something that's at least pretty good. It's just totally random, and it's not like the game has all that many different item types so dupes are likely. So crates actually are a good investment for your first hundred bucks earned. You might get something great, and I think the worst case is a rechargable item that you never have to buy consumables of again. Buying your personal mission right away is a waste of money. Warmachine posted:Example being I paused right before a stun bolt hit me on an Offworld Security ship. I didn't have much time, and having to hoover myself up after being spaced would have probably cost me the mission. So with no other option, I drop a Glitch Trap at my feet. I go down, the guards come over to collect me, and suddenly find themselves in space. loving brilliant
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# ? Sep 25, 2017 07:28 |
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Killed By Death posted:
You almost always get to retry as long as you're not captured/dead. If it's a family member, and they live through your attempt, you'll get another shot. If it's an item, even if it's destroyed, you should get to start again. (I used the item, and happened to be a non-rechargeable variant that disintegrated upon first use. However, if you kill the family member somehow (like the missing with the Brick!), it's over.
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# ? Sep 25, 2017 07:48 |
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drat, flying around with the tick and spamming E until you randomly dock with a ship and steal all their poo poo is the best. You get good hauls being a space pirate.
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# ? Sep 25, 2017 07:49 |
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Does capturing a ship give you everything that dropped, or any other extra bonuses? Is there any reason NOT to go for the full capture? (edit) Are there any bonuses for accomplishing all the post-mission objectives (no living witnesses, no alarms, no harm, no kills, etc)? Ciaphas fucked around with this message at 08:35 on Sep 25, 2017 |
# ? Sep 25, 2017 08:21 |
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Ciaphas posted:Does capturing a ship give you everything that dropped, or any other extra bonuses? Is there any reason NOT to go for the full capture? Capturing a ship automatically sells any gear left on board. For stuff you don't want, easier than stashing it and ditching it later. If you're just going straight up rogue though, it might be easier to keep a ship to attack the next and so on. Ciaphas posted:
No. The only benefits are the clauses are part of the contract. If not, feel free to do whatever. Other than that, just fun for you if you're specifically trying to ghost a mission.
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# ? Sep 25, 2017 08:35 |
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Extreme range visitor and key cloner means for an ghost theft mission.
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# ? Sep 25, 2017 08:58 |
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Sigourney Cheevos posted:Capturing a ship automatically sells any gear left on board. For stuff you don't want, easier than stashing it and ditching it later. This game is now 100x more hilarious. SPACE MURDER TIME, SPACE FUN TIME
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# ? Sep 25, 2017 09:18 |
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Hey is the nebula randomly generated too, or is it all the samish?
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# ? Sep 25, 2017 09:31 |
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Synthbuttrange posted:Hey is the nebula randomly generated too, or is it all the samish? Random. You even have the option in the menu between good looking nebulas and whatever.
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# ? Sep 25, 2017 09:44 |
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Gonna regenerate my nebula til I get one shaped like a dick
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# ? Sep 25, 2017 09:54 |
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GODDAMN
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# ? Sep 25, 2017 10:13 |
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Finally defeated all 4 strongholds after 25.5 hours. My most recent character(who went on to defeat the last stronghold) I started by taking a tip from earlier in the thread about using the Glitcher Tick to teleport to a bunch of ships and clean them out for gear. I was fortunate enough to find a self charging, medium capacity slipstream, further enabling quickly wiping out a ship for gear. Found a bunch of other good gear from just hopping onto a bunch of random ships. Highly recommend using the Tick! (Also, if you're going to be doing it a lot at the start with poor gear, stay in the Offworld area, they only use concussive so you won't bleed to death if you fail a few times.)
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# ? Sep 25, 2017 10:19 |
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Turns out you can clear a stronghold with the character literally dying in the pilot seat as the ship pulls into the base. Also, I've had a warzone rescue where the prisoner cell was separated from the rest of the ship by missiles, so all I had to do was dock with one window on a tiny spinning piece of junk.
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# ? Sep 25, 2017 10:30 |
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If you have the Angel Pod, it has medical facilities so you never get wounded.
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# ? Sep 25, 2017 10:37 |
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Synthbuttrange posted:If you have the Angel Pod, it has medical facilities so you never get wounded. Not never. If you get shot and not spaced, you recover on your own, but with the wound applied. It's just rare.
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# ? Sep 25, 2017 10:45 |
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So someone managed to get captured with a quest item and I got it in a crate or they retired it, either way it is really loving weird. Jeesis fucked around with this message at 10:56 on Sep 25, 2017 |
# ? Sep 25, 2017 10:47 |
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I like having assassinate for a personal mission because I can just hijack another ship and blow the target one to bits. Do you get anything for doing defector missions or are they just fun challenges?
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# ? Sep 25, 2017 11:06 |
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If we put the valuable object in the airlock maybe the space boogeyman wont murder us all.
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# ? Sep 25, 2017 11:19 |
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Klyith posted:you can use recoil from guns to move in space god drat There is a defector mission that starts with you floating in space. Yes, without a pod. Then a ship passes and you need to use your guns' recoil to get to the airlock. Defector missions are so much fun. One starts you with just two self charging Emergency shields. You basically waltz into a room with 4 guards, pop shields and let them kill themselves with the ricochets.
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# ? Sep 25, 2017 11:32 |
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All in a day's work. Extreme Range Key Clones are A++ in all cases. Add me http://steamcommunity.com/id/Miraclebutte/ and find the gear I gave silly names to.
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# ? Sep 25, 2017 12:12 |
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Magic Rabbit Hat posted:
Ho-lee flipflops that is impressive!
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# ? Sep 25, 2017 12:16 |
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Synthbuttrange posted:
A feeble attempt. I hope you did the right thing.
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# ? Sep 25, 2017 12:22 |
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I love that my character rescued his wife from Offworld Security and then dumps her in the standard mission over receptacle.
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# ? Sep 25, 2017 12:23 |
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Oh wow. Okay looks like you can defeat ships with heat detectors by going silent. i.e. maneuver yourself to intercept their airlock, but dont use any thrusters at all or you'll set them off.
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# ? Sep 25, 2017 13:09 |
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Synthbuttrange posted:Oh wow. Okay looks like you can defeat ships with heat detectors by going silent. i.e. maneuver yourself to intercept their airlock, but dont use any thrusters at all or you'll set them off.
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# ? Sep 25, 2017 13:11 |
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Killed By Death posted:
Holy poo poo, that's me. I blew that galaxy the gently caress up though, so kudos on her on making it out alive (none of her family did).
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# ? Sep 25, 2017 13:13 |
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SelenicMartian posted:There's a pod with a stealth engine mode just for that. Yeah but it's near the end of the sovreign territory and ages away. Besides drifting in quiet is much cooler.
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# ? Sep 25, 2017 13:25 |
StrixNebulosa posted:Ho-lee flipflops that is impressive! it's actually kind of easy to ghost things with a key cloner and stealth shields tbh a self-charging stealth shield is probably the most OP thing in the game
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# ? Sep 25, 2017 13:26 |
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help me out here. I retired a character with a self-charging subverter, when I selected a new character, I got a "shipment received" message, but the new character only has its stock equipment. Where do you get the inherited item?
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# ? Sep 25, 2017 13:43 |
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double nine posted:help me out here. I retired a character with a self-charging subverter, when I selected a new character, I got a "shipment received" message, but the new character only has its stock equipment. Where do you get the inherited item? The shipment received message just means you unlocked the launch week Everything Gun, nothing else
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# ? Sep 25, 2017 13:45 |
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StrixNebulosa posted:The shipment received message just means you unlocked the launch week Everything Gun, nothing else oh. I figured that the item I sent was somewhere in the store or sth. Ah well. say, what do grenades do? Specifically, do they ignore armor or shields?
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# ? Sep 25, 2017 13:58 |
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# ? Apr 23, 2024 16:52 |
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Stash is on a per character basis right? It's not a shared inventory?
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# ? Sep 25, 2017 14:00 |