Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Solumin
Jan 11, 2013
Some of the other jobs do get pretty fancy outfits -- Elementalist comes to mind. But none of them reach that level of kitchen-sink-ness that Luso does.

Adbot
ADBOT LOVES YOU

Solumin
Jan 11, 2013
Update 12: Found Another Job

In This Update:
- Clan Sawyer Seeks New Job Opportunities!
- Every update from now on will feature at least 1 undead.
- New Recruit Voting! See the end of the update

---





: I'll come home on time tomorrow, promise. Okay, Aunt May?

: ...

: I wasn't trying to - I mean, I'm sorry I made you worry. I won't do it again.

: ...

: Yeah. I'm sorry.

---



Welcome back to FFTA2. Last time, Samuel caught some kind of swamp bug after fighting a legion of ghosts and ghouls.

There's no official artwork of Aunt May, so her part will be played by Generic Woman #1.

: Unh...

: Ah, you finally decided to wake up!

: What happened...? What is this place?

: A hut Cid found. We carried you here after you fainted.

: Oh... Where's Cid?

: Resting outside. You want me to call him?

: No, that's fine. He should rest. So, what about the treasure?

: Well, it's not in this hut, I can tell you that.

: I... I'm sorry. I guess I threw the whole expedition off course.

: Don't worry about it. You did give us a bit of a scare, though. Anyway, we can always come back and hunt for that treasure.

: Back home, in my world, my aunt would always chew me out. She'd say I'd "give her a heart attack form worrying so much".

: Oh yeah, I suppose I should tell you, my parents are gone. They both died. That's why I was living with my aunt.

: ...

:smith:

: My aunt... Bet she'll be having that heart attack any time now.

: You know, you - Actually, never mind. We'll be here another two or three hours. You should rest. If you're hungry, I could rustle something up...?

: ... I guess, something hot, if you can make it.

: No problem. You know, ever since you came here, you've been going without a pause.

Hey, remember like 4 updates ago?

Adelle, how did you forget this?

: You're tired. You've been doing too much too fast. Next time we're in town, you should take a break. It never does to overdo it!

: Yeah... thanks.

---


We finally get the results from Rumors Abound.


We then immediately dive into another cutscene in Fluorgis.


Samuel is restless in bed.


He remembers his last day of school.


Opening the book in the library.


His first mission with Clan Sawyer and discovering the journal.


Meeting Lezaford and understanding the true nature of the journal.


Meeting the mysterious ninja Ewen who wanted to steal our judge.


But then he finds himself in a grim, gray landscape, thick with yellow Mist.


Further in is an odd stone pattern in the ground, almost like an altar.


Before he can investigate further, a red split appears in the air and devours Samuel.



: You all right?

: Cid? I...

: You were moaning, lad.

: I... had a strange dream. I've been having them ever since the fens. Maybe I'm more tired than I thought... Or just not as tough.

: That, or... Perhaps you've brought something unpleasant back from the fens with you.

: ... What kind of something?



: Which reminds me, there's a bill posted in the pub. Someone with a similar problem.

: That's... interesting. I'll go check it out once the pub opens.

: Can you sleep til then?

: Yeah, I think so. Thanks, Cid.

---


Eh, let's skip that story quest for now. It's more undead, and I'm not in the mood.

Instead, we're going to do job quests!

---


Spellblades, finally! The other new viera job, and one we've been looking forward to.

"Escort" means "protect the client."


To Moorabella!


Hana the Red Mage is trying to become a Spellblade. To do this, she must succeed in a tournament against her peers.

So she invited some outside help. That seems unfair at best, but hey, no one else is complaining!


We can only bring 3 clan members here. We must take down 10 enemies, but we only have to fight 4 at once. A reinforcement will appear each time an enemy falls. We also must keep Hana alive.

These three are our biggest damage dealers. I also have no compunction about cheesing this with Mirror Items. It's a side quest and I really want this job, so I'm not pulling any punches.




The enemies all have slightly higher levels than us, so they go first. They spend their turns trying to Silence Hana, which eventually succeeds.

Hana knows Doublecast, and Silencing her really hurts our damage and survivability. But we have Mirror Items, so I'm not worried.







That was an Assassin, a White Mage, a Green Mage, a Red Mage, another Green Mage, a Fencer, another Fencer, a ranged Assassin and an Archer. Really the whole gamut of early viera jobs.


After slaying 9 viera, the Spellblade herself appears.


Look, Tsing is using his powers for good for once!


It doesn't last long.


Hana thanks us for our help, and we unlock the Spellblade job.

Another highlight:

You have one of the largest ranges in the game, why are you attacking a ninja from melee range?!?

---


"Investigation" doesn't actually tell us what we'll be doing to resolve the quest. In this case, it's a battle.


More than doable. Just keep our four units alive for four rounds.


I'm using these four because they need the XP.


Right, so: these moogles have been disturbing their neighbours with loud explosions and lots of "Kupo!!" all night. It's our job to shut them up for a bit.


It also serves as our introduction to one of the worst (new) jobs in the game: Flintlock.


Flintlock's central gimmick is the "Primed" buff, which lets them use special attacks like Ether Boost.

I'll go into a full rant about this job in a later Job Roundup, but in summary it's bad. The bangaa Cannoneer does every Flintlocks do but better.

You know, if I had been smart, I would have brought Samuel with the Blue Magick "Roar" ability. Prime is a buff, after all -- we could just strip it off them!


Nothing of interest happens all battle. There's reinforcements, so you can't just kill everything. It's really just a waiting game.



---


Better stock up on potions, we've been really going through them recently.


Samuel's mastered Dual Wield! He's staying as a Ninja still because he needs the Speed. It's currently 67, boosted +8 by the two Rangetsu-denbu.


Lenolia has mastered Doublecast and a couple more Red Mage spells, so she's switching to Spellblade in order to pick up Blood Price.

---


Let's see the good Moogle ranged job, shall we?


Much more straightforward. The law is a slight annoyance -- no Illusions, no Tinker abilities, no Awareness.


Here's our crew for this battle. Again, mostly trying to get XP here.




This group of moogles are from the Goug Consortium, a weapons development firm. They're testing a new weapon, but they think we're from Zedlei Consortium, a group of bandits honest merchants we saw at the auctions.


This is a straightforward battle, though the enemy is a bit spread out.


Like, really spread out. Hope you brought ranged damage! Or a gria.

Illusions would be great here, except they're forbidden. Oh well.

We should get a gria....


Not much of interest happens here. We're a little too powerful for this mission, even if I wasn't using Mirror Item.


Cool! Fusilier was hit hard by the condition nerf, and their best attacks are no longer quite as effective. Still one of the better Moogle jobs though.



---


Our next quest takes us back to Moorabella.


Copycat doesn't matter here because we won't really bother attacking.


Rockstar Mayhew of the famed girl group Prima Donna has lost her prized concertina! We must help her find it!




It's this one.

I really hate item search quests. They're boring.


For our trouble, we unlock the gria Raptor job.

We should definitely get a gria.

---


Interlude 2: Exploring Ordallia.


Veterans of FFTA might recognize this location: Aisenfield.


And those familiar of Final Fantasy Tactics may recall the lost city of Goug.

---


Time to unlock a bangaa job!


A simple task: defeat everyone!


A mix of powerful jobs and those last few low-level characters.




But these aren't just any enemies. No, we're fighting Master Monks and their students, a handful of White Monks.

Master Monk is like White Monk, but better. Easily one of the strongest jobs in the game, in the right circumstances. I'd say they're my favorite new job.


No Tsing today, so no cheesing it with Mirror Item.


Master Monks hit hard. Pummel strikes twice, for a total of nearly 100 damage!


They inflict few conditions, but Doom is a pretty strong one.


Not that Samuel lives long enough to feel its effects.


But we eventually wear them down.


Awesome!

I had thought the next story mission at Rank 24 was a little high for us. But we just swept a Rank 29 mission without any really abusive tactics.
I may have been underestimating our power.

---


Cid immediately switches to Master Monk.


Having mastered Blood Price, Lenolia is ready to become a Summoner.

---


A clan of fearsome warriors from Japan the East wishes to battle us!


We don't know what scions are yet. They are not what Summoners summon, since those are Espers.


Heck yeah we accept! Prepare to meet the one hume melee job that doesn't benefit from Dual Wield!


They're a very fast clan, but then again, so are we.

Highlights!




Our Double Cast Blood Price Summoner is ready, and it is good. :allears: That was around 60 - 70 to each enemy.


And she's almost fully healed from that, too.


This is one of the best Master Monk abilities. Cross-counter deals double damage against enemies with Counter and disables the reaction!

Counter is easily the most common R-Ability, so this is fantastically strong. And I believe it works some on other Counter-like abilities, such as Bonecrusher.


Parivirs use their Flair abilities to inflict heavy elemental damage and conditions. Shimmering Blade can inflict Confusion, though Lenolia's Ribbon prevents it from sticking.

100 damage for what's basically a regular attack. I love parivir, and I almost always make Luso one in my play-throughs.
The reason Parivirs don't need Dual Wield is their abilities can only make one attack. There are better P-Abilities for them, like Geomancy.


Anyway, nothing else of interest happens and we kill them all.

---



Let's end this update with one of my favorite side quests.


The gang is hanging out in Tramdine Fens, waiting for their contact to show up.


When suddenly, a zombie appears!!


Uh.


Oh dear.

: Haa... Have you brought the medicines?



: H-Hey! What're you doing?





: Ohh... Ouch.


Thankfully, Lotice doesn't drink the second one.

: Maa... Might I ask a question? I do not wish to startle...

: Ahh... Am I dead?



: I... think so. But you're walking and talking, so...

Alternatively:
: No, you're alive! I mean, you wouldn't be standing here talking to us if you weren't! It's just that you don't look so... alive, y'know? Not that you look dead, or anything! ... More... kind of... UN-dead?


: Yeee... It's as I feared. Yaaaai... I thought it strange. I tried to stay at an inn, but they drove me off with stones... and clans attacked me by the roadside...

: Aahh... Um, thank you! Thank you so much! Yee... Here. I give this to you, as thanks. Guu... Good-bye.


The crew is left baffled as Lotice limps away.

---

Thanks for reading! Next time: New recruits and more story progression.

Recruit Voting is open again!

Your choices are:
  • Magick Hume: Seer! Illusionist! Perhaps even Ninja!!
  • Viera Assassin: We're somewhat lacking in the katanas that make this job awesome, but that's easy enough to fix.
  • Magick Moogle: I'm honestly not a huge fan of the race but why not?
  • Yet Another Bangaa: Can we really ever have too many?
  • Write in! Have something you particularly want to see? Let us know!

Everyone gets 1 vote this time, not 2! I'll be choosing only the top choice.

Some notes:

- We will be recruiting a gria next update. That's why it's not an option.
- Nyno will be leaving us. He's too low level to even think about catching up.
- If you're thinking of a write-in job but aren't sure what we already have (or have planned), feel free to ask in the thread!

Solumin fucked around with this message at 04:57 on Jun 7, 2019

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Since the game gives us a good candidate for magic hume coming up soon anyways...I vote Assassin. As said a bit early to get one, but also one can never really go wrong with their amazing stats.

Oh and do you not have any elemental robes or shields for your summoner to let her regenerate health on her attacks?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Another Hume to show off the jobs you're not going to show off with Samuel.

Randalor
Sep 4, 2011



Magick Hume

Also, I love his reaction to finding out he's undead. "I'm a zombie? So that's why people kept trying to kill me. Whelp, see you later!" As he casually shambles away.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Let’s see some more human classes with a Magick Hume.

Quantum Toast
Feb 13, 2012

Magick Hume, since Samuel and Adelle are covering the physical side pretty neatly.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
Does Parivir count as a Magick Hume if we put Geomancy on him? Either way, this is my vote.

Also, fun fact, both Parivir and Yojimbo (the Japanese name for the Parivir job) mean Bodyguard in different languages. Sanskrit and Japanese, respectively.

Solumin
Jan 11, 2013

Alkydere posted:

Since the game gives us a good candidate for magic hume coming up soon anyways...I vote Assassin. As said a bit early to get one, but also one can never really go wrong with their amazing stats.

Oh and do you not have any elemental robes or shields for your summoner to let her regenerate health on her attacks?

I always forget about the special characters. I'll pick them up but never use them -- I don't like how the game throws so many of them at you. At least, that's who I assume you're talking about, since they've come up in the thread before.

I forgot about the elemental armor. I believe I only have the thunder robe available at this time.

AweStriker
Oct 6, 2014

Magickal Hume!

Solumin
Jan 11, 2013
Looks like we aren't going to get as many hours as I expected. :v: Oh well. I'll keep the vote open for a bit longer, but magical Hume is solidly in the lead.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

yet another bangaa how could I not vote for that?

OOrochi
Jan 19, 2017

On my honor as the Dawnspear.
Yet Another Bangaa, No you can't have too many

SIGSEGV
Nov 4, 2010


Assassin, they never go out of fashion.

Solumin
Jan 11, 2013

FoolyCharged posted:

yet another bangaa how could I not vote for that?

OOrochi posted:

Yet Another Bangaa, No you can't have too many

Confession: I was tempted to do this LP as a Bangaa-only gimmick run. It would require hacking the game (make Luso and Adelle bangaas instead of humes, tweak the bangaa jobs) but it would be worth it. The lack of healing would be annoying, but not insurmountable.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Solumin posted:

Confession: I was tempted to do this LP as a Bangaa-only gimmick run. It would require hacking the game (make Luso and Adelle bangaas instead of humes, tweak the bangaa jobs) but it would be worth it. The lack of healing would be annoying, but not insurmountable.

Gimmick runs do not work well with FFTA2, but of the available options, bangaa are among the least hosed by the game engine. Yes, even less than Viera. (They still lose out to humes for accessibility, though.)

fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it
Might've come up before, but why don't you like Moogles?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



The Moogles are mediocre and saddled with some of the dumbest poo poo due to adorableness. I'll let Solumin go into that when he does a Bad Jobs Rant Update.

It comes down to the fact that there are four Good Moogle Jobs: Fusilier, Juggler, Mog Knight, Time Mage. That's it. The rest are either unoffensive mediocrity to unlock the good Jobs or Gimmicky poo poo. A Mog Knight is basically a Fighter, the Time Mage is shared with Nu Mou (though Moogles probably do it better since Moogles are generally faster and Time Mages don't have any M. Atk. to damage spells so a Nu Mou's better M. Atk means nothing). So you've really got two unique jobs that are good, and they're very workmanlike, not terribly flashy jobs. Neither of which have access to any real skillsets from other job that boost them to BS levels. Though I guess a Geomancy Fusilier can still do some pretty chunky single-target Fire/Lightning/Ice damage from across the map.

Randalor
Sep 4, 2011



Don't the Tinkerer's abilities have 100% accuracy? If you can give your party immunity to status debuffs then the tinkerer becomes kinda useful for spamming debuffs. I mean, its way more work than its worth to pull off, but it's situationally useful. And you usually can't rely on his buffs because of the 50% chance that he just hits the enemy team instead.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Tinker's a 50/50 chance to hit either team with a buff or debuff. Yes, you can build your entire team to be immune to some/all debuffs and just spam the tinker command...or you can just kill them all a dozen more effective ways. And no, it doesn't bypass the resilience check for each unit, so you still have to roll to see if everyone is poisoned.

As I said, it's easier to just off a unit. There's no resilience check for "out of HP"

Randalor
Sep 4, 2011



But does it start at 70% or 100% for the resilience check? And I know that it's far easier to make the moogle a time mage or juggler and just murder everything on the battlefield, but there are some situations where being able to throw out a mass blind or sleep at the start of the battle could be useful. If it also affects guest members, it may be useful for the missions where you have to get the last hit in before the guests if you can just sleep them at the end, maybe?

Quantum Toast
Feb 13, 2012

Does their healing move damage undead? That's the only win/win Tinker situation that comes to mind for me.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Quantum Toast posted:

Does their healing move damage undead? That's the only win/win Tinker situation that comes to mind for me.

Just loaded up my physical cart to check this. (Thankfully, I had a moogle tinker ready, though it took some work to find a battle with undead - they're a lot less reliable to find than in FFT or FFTA.) A failed Gold Battery heals undead enemies too.

There's technically the possible synergy of being lucky with Black Screw (All Allies or Enemies: Doom) and then trying your luck with Red Spring's Haste. Either you get turns faster and murder them or they get turns faster and die. Mind you, that still requires landing a 50/50 check - one that fails often enough to make me question if it's actually 50/50.

Tinker really is a garbage class.

Randalor posted:

But does it start at 70% or 100% for the resilience check? And I know that it's far easier to make the moogle a time mage or juggler and just murder everything on the battlefield, but there are some situations where being able to throw out a mass blind or sleep at the start of the battle could be useful. If it also affects guest members, it may be useful for the missions where you have to get the last hit in before the guests if you can just sleep them at the end, maybe?

Resilience varies from unit to unit, but it means any and all status will be 60-70% hit rates for most classes. I'm not sure if the debuff-inducing Tinker skills skip that resilience check myself, so I can't commit to fully agreeing to Alkydere there, but the fact of the matter is that even in situations where status effects are decidedly more effective than raw murderforce, you have plenty of other options for that which don't run the risk of crippling your entire team. It's not really any easier to win a coinflip and mass-sleep enemies than it is to run around with assassins/ninjas/elementalists/goddamn animists (Sheep Count exists!) and do it by hand.

KataraniSword fucked around with this message at 17:31 on Nov 22, 2017

AweStriker
Oct 6, 2014

KataraniSword posted:


Resilience varies from unit to unit, but it means any and all status will be 60-70% hit rates for most classes. I'm not sure if the debuff-inducing Tinker skills skip that resilience check myself, so I can't commit to fully agreeing to Alkydere there, but the fact of the matter is that even in situations where status effects are decidedly more effective than raw murderforce, you have plenty of other options for that which don't run the risk of crippling your entire team. It's not really any easier to win a coinflip and mass-sleep enemies than it is to run around with assassins/ninjas/elementalists/goddamn animists (Sheep Count exists!) and do it by hand.

Also, for sleep in particular, Blue Mages (unless that particular enemy skill is not blue magic in this game).

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

AweStriker posted:

Also, for sleep in particular, Blue Mages (unless that particular enemy skill is not blue magic in this game).

Night is one of the few blue magics that was in both games intact. The biggest problem with it is that it's 22 MP to the Tinker's 8, you can't drop it on the first turn to cripple your the enemy team (not even with the MP assistance law bonuses), unless you have outside help.

Solumin
Jan 11, 2013

KataraniSword posted:

Gimmick runs do not work well with FFTA2, but of the available options, bangaa are among the least hosed by the game engine. Yes, even less than Viera. (They still lose out to humes for accessibility, though.)

I think the best way to do one *as an LP* would be to write your own story on top of FFTA2, and make all your clan members actual characters. (Like Ragnar Homsar's Etrian Odyssey LPs.)

fluffyDeathbringer posted:

Might've come up before, but why don't you like Moogles?

Alkydere covered most of the points I would make. I would argue that Black Mage is their other Good Job, but it's very straightforward like the others. Moogle and nu mou Time Mages have the same stats, so there's no reason to choose one over the other.
They really have some terrible jobs, as we saw with Fusilier. They're as bad as the nu mou ones, really!

The real problem I have with them is more of a personal thing. I like feeling powerful when I play a game; I want a challenge, but I want to enjoy overcoming that challenge. Every other race has at least one setup that gives you that feeling, like hume's Parivir or viera's Double Cast Blood Price Summoner. The only thing moogles have is Ultima on Moogle Knights, which is much harder to use these days. (And it's also boring, both mechanically (just drop a nuke!) and because you have to sit through the animation every time.) Back in FFTA, Fusilier (then called Gunner) was a very strong job that could sling conditions like no one's business. After the conditions nerf, they lost one of the things that made them so much fun.

Moogle just aren't that interesting, especially when there are so many other cool options in the game.

Randalor posted:

But does it start at 70% or 100% for the resilience check? And I know that it's far easier to make the moogle a time mage or juggler and just murder everything on the battlefield, but there are some situations where being able to throw out a mass blind or sleep at the start of the battle could be useful. If it also affects guest members, it may be useful for the missions where you have to get the last hit in before the guests if you can just sleep them at the end, maybe?

I'm fairly certain it's a normal status condition attack, i.e. it's not a 100% chance to hit.

KataraniSword posted:

Night is one of the few blue magics that was in both games intact. The biggest problem with it is that it's 22 MP to the Tinker's 8, you can't drop it on the first turn to cripple your the enemy team (not even with the MP assistance law bonuses), unless you have outside help.

Equipping Half MP along with one of those bonuses should do it though. Still hard to justify the cost.

Solumin
Jan 11, 2013
Guns & Gears: Fusilier, Cannoneer, Tinker (Job Roundup #9)

Today's job roundup touches on three mechanically-minded jobs, including the new Cannoneer job. (Yes, Tinker is going here and not the Bad Jobs Update because there were too many other worse jobs.)

---

Fusilier



Races: Moogle
Locked By: 1 Animist + "Goug Consortium" quest
Unlocks:
- 2 Abilities: Flintlock (+2 Tinker and a quest)

Equipment:
- Weapons: Guns
- Armor: Light Armor

Growths: Middling speed, slightly above-average physical stats.

In my opinion, there are three Moogle jobs that stand out: Moogle Knight, Juggler and Fusilier. These three are the best Moogle has to offer and capture the varied, niche-filling, clan-supporting jobs that Moogles do best. (The mages don't count, they're shared with nu mou.)

Fusiliers use Guns, the only non-unique job to do so, giving them incredible range at the cost of requiring line-of-site. They're yet another "damage and inflict conditions" job, but they balance it out with a great selection of conditions and some damaging attacks. Of particular note are Charmshot, Silenceshot and Stopshot, which inflict their namesake conditions. They also get Concentration, which helps those conditions stick.

Unfortunately, they got hit by the nerf bat between games. Guns are less powerful than before, Concentration no longer guarantees conditions will trigger, and their stat growths aren't as good as they used to be. Still, the Fusiliers can hit every corner of the battlefield, and their abilities ignore line-of-sight. Give them Ultima Charge and watch everything blow up from a nice, safe distance.

Small buff: "Fusilier" is a lot cooler than FFTA's "Gunner".

---

Cannoneer



Races: Bangaa
Locked by: 2 Dragoon + "The Bangaa Brotherhood" quest
Unlocks: Nothing

Equipment:
- Weapons: Hand Cannons
- Armor: Light Armor

Growths: Average across the board. Literally.

Cannoneer is what Flintlock could have been if the developers weren't so obsessed with the Prime gimmick. Instead applying a wide variety of buffs like the Flintlocks do, Cannoneers buff up their basic attack. Their abilities increase the radius of their basic attack, allow them to fire multiple shots, and increase the damage or accuracy of the attack. They also have Mortar and Target, which deal heavy damage but require you to sacrifice a turn or prevent you from moving. Rounding out their ability set are Potion Shell and Ether Shell, which restore HP and MP respectively and don't require Prime. Cannoneers are straight-up more useful than Flintlocks.

That said, the have some drawbacks. You're still spending a turn to buff your basic attack, and if the buff isn't significant, you're just wasting time. They all stack, so you can spend a couple turns to use Prime (doubles damage) and Foresight (fires two shots instead of one) to deal 4x damage over 3 turns. Throw in a Buckshot (gives basic attack a 2x2 AoE) and suddenly you can be dealing a ton of damage. The real value is in Ether Shell, which restores 60 MP to the target. It isn't affected by various buffs you have, unfortunately -- Buckshot + Ether Shell would be amazing.

It's a shame about their growths, because Cannoneer is otherwise a great support job.

---

Tinker



Races: Moogle
Locked by: 2 Thief
Unlocks:
- 2 Abilities: Juggler, Flintlock (+2 Fusilier and a quest)

Equipment:
- Weapons: CLaws
- Armor: Light Armor

Growths: Great, but average speed.

Tinker is one of the worst jobs in the game, full stop. Oh, sure, those growths are admirable, though speed could use some work. That's honestly their only redeeming factor. Oh, and their P- and R-abilities are pretty solid.

You see, the Tinker active abilities are terrible. They're similar to Illusionist abilities, in that they hit every enemy on the field, except they inflict statuses instead of damage. They can inflict Doom, Sleep, Poison, Blind, or positive effects like Shell+Protect, healing and Haste. And even better, these spells are cheap! 8 MP means you can use them every turn.

Ah, but then you notice the giant, glowing caveat: The spells may target all enemies or all allies. You have a 50/50 chance of hitting your team or the enemy team. It's pure luck, with no way to sway it in your favor. What the hell is the point?

At least it unlocks Juggler. But then again, it also unlocks Flintlock.

Solumin fucked around with this message at 02:08 on Apr 5, 2018

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Solumin posted:

Tinker is one of the worst jobs in the game, full stop. Oh, sure, those growths are admirable, though speed could use some work. That's honestly their only redeeming factor. Oh, and their P- and R-abilities are pretty solid.

Tinker exists for four reasons, really:
  • To unlock Juggler (and the worst job with the best hat alongside it)
  • To offer moogles Ribbon-bearer ("can equip Ribbons", though Bangaa and Humes have this ability tacked on to actually good jobs, so it's not a balance thing)
  • Literal game-best Resistance (that's the magic defense one, not the status evasion one) growths and solid growths everywhere else
  • To make everyone hate one mission down the road. Literally everyone. You'll know when you get there if you don't already.

MP Shield was great in FFTA The Original, but it doesn't block damage quite as well here, and the MP system guts it pretty solid.

Also, sadly, Fusilier is the polar opposite of Tinker - its growths are actually pretty bad, being "average" in the same way Cannoneer is, to make up for how useful their range and utility is. Game "balance"!

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Lini shooting Ultima Shots all over the map is my favorite part of FFTA

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Something that occurs to me, looking at these jobs: how the hell do the moogles put on their hats? Their pop-pom antennae dealyboppers seem to come straight out of the centers of their headgear, without there being a hole big enough to fit the pom-pom itself through. Has Ivalice discovered elastic a few centuries early?

Solumin
Jan 11, 2013
Current vote totals:

Magickal Hume: 6
Assassin: 2
Another Bangaa: 2

Vote isn't over yet!

Solumin
Jan 11, 2013

TooMuchAbstraction posted:

Something that occurs to me, looking at these jobs: how the hell do the moogles put on their hats? Their pop-pom antennae dealyboppers seem to come straight out of the centers of their headgear, without there being a hole big enough to fit the pom-pom itself through. Has Ivalice discovered elastic a few centuries early?

The pom poms are big ol' balls of fur, I think, so they just need a narrow hole to thread it through.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Solumin posted:

Moogle and nu mou Time Mages have the same stats, so there's no reason to choose one over the other.

I more meant Moogles had better jobs to train up the important stats (including perhaps the best class for the god-stat: Speed) and then you could teach the Moogle Time Mage's abilities...and then switch back to a better leveling job with Time Magic as your Second A-Ability set. You could do the same with Nu-Mou, but what you'd get out of most other Nu-Mou jobs is more M. Atk. which is literally worthless on a Time Mage. Wheras you could have Super Speedy Gimmicky Trash Job with it's loving insane speed tossing around Haste and Stop constantly.

Solumin posted:

The real problem I have with them is more of a personal thing. I like feeling powerful when I play a game; I want a challenge, but I want to enjoy overcoming that challenge. Every other race has at least one setup that gives you that feeling, like hume's Parivir or viera's Double Cast Blood Price Summoner. The only thing moogles have is Ultima on Moogle Knights, which is much harder to use these days. (And it's also boring, both mechanically (just drop a nuke!) and because you have to sit through the animation every time.) Back in FFTA, Fusilier (then called Gunner) was a very strong job that could sling conditions like no one's business. After the conditions nerf, they lost one of the things that made them so much fun.

And yeah, every other race besides Gria (which are excused for being half of a race with only four jobs) and Nu-Mou (who also got big, heavy idiot-balls to hold this game) have some way of utterly breaking game balance in half. And Gria at least have Geomancers which are the coolest casters in the game to make up for it, and some very solid melee classes as well. But Moogles lack any way to break the game over its knee. Fusiliers come closest to it but they have poo poo growths to make up for how useful they are, and statuses got hit with the nerf bat. They can still Ultima from across the map, and if you don't let them get *all* their levels in Fusilier they can still hit pretty hard.

Also interesting thing: technically their base attack has a LOS requirement (fires in a straight line) but their abilities might as well be using wallhacks since there's no LOS check. I used this more than a few times, admittedly mostly in the previous FFTA, to cheese evasive enemies or BS laws. In FFTA if you lined up the actual target between the Gunner/Fusilier and a dummy target that you'd actually select/fire at it would bypass evasion checks and have 100% accuracy. ALSO you could use this to bypass "Attack: Enemy" or "Attack: [Race]" laws in FFTA by having the dummy target you selected be an ally or simply not the race you're forbidden to attack.

Randalor
Sep 4, 2011



For some reason I thought Tinker abilities started out at 100% accuracy and were adjusted from there, not the standard 70%. In that case, yeah, they're really not good. It was probably confirmation bias (or just targeting more targets at once) that made it seem like they were landing the effect more often. That being said, I have to wonder why they made it a straight 50/50 chance to hit your party or the enemy, when a 60/40 or 70/30 would make them useful with a drawback if you fail. I know I stopped using them for their buffs just because it always felt like the mass-buffs would fail and hit the enemies instead.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

By solid melee Gria jobs im guess ing you meant more Master Monk Tier. With much better weapon types, inbuilt ribbon wearing and innate flying. And geomancers are super tanky even by physical class standards.


Gria kick so much loving rear end.

Rigged Death Trap fucked around with this message at 14:39 on Nov 23, 2017

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Yeah, the combination of Being Girls (meaning ribbon access without a passive), innate flight, the ability to hit 2x multipliers on literally everything between Sidewinder and Sneak Attack, and the Reflex/Unscarred synergy leave them decently stronger than the normal melee unit. They're honestly only held back by only having one "powerful" build, being locked out from you for half the plot, and the fact that they can only murder one thing at a time.

If you take Gria/Seeq as one "race", things seem a lot more evened out.

Randalor posted:

For some reason I thought Tinker abilities started out at 100%

The confusion here is that you're looking at it wrong. Consider Resilience as a basic "status evasion". The Tinker abilities do start out at 100%, but then each character's resilience is subtracted from that 100% for your actual hit rate for debuffs. (Buffs are always 100% accurate.)

The confusion might be from Concentration - in FFTA, the reason Concentrate was busted was because it was a flat +30% Accuracy to everything. In A2, it's still +30% to damage accuracy, but status effects only get a +5% boost. That includes the rolls for the hybrid skills like Elementalist magic and Fusilier shots - they get a stated +30% to the accuracy, but the status rolls afterward just get a minor bump.

Solumin
Jan 11, 2013

Alkydere posted:

I more meant Moogles had better jobs to train up the important stats (including perhaps the best class for the god-stat: Speed) and then you could teach the Moogle Time Mage's abilities...and then switch back to a better leveling job with Time Magic as your Second A-Ability set. You could do the same with Nu-Mou, but what you'd get out of most other Nu-Mou jobs is more M. Atk. which is literally worthless on a Time Mage. Wheras you could have Super Speedy Gimmicky Trash Job with it's loving insane speed tossing around Haste and Stop constantly.


And yeah, every other race besides Gria (which are excused for being half of a race with only four jobs) and Nu-Mou (who also got big, heavy idiot-balls to hold this game) have some way of utterly breaking game balance in half. And Gria at least have Geomancers which are the coolest casters in the game to make up for it, and some very solid melee classes as well. But Moogles lack any way to break the game over its knee. Fusiliers come closest to it but they have poo poo growths to make up for how useful they are, and statuses got hit with the nerf bat. They can still Ultima from across the map, and if you don't let them get *all* their levels in Fusilier they can still hit pretty hard.

Also interesting thing: technically their base attack has a LOS requirement (fires in a straight line) but their abilities might as well be using wallhacks since there's no LOS check. I used this more than a few times, admittedly mostly in the previous FFTA, to cheese evasive enemies or BS laws. In FFTA if you lined up the actual target between the Gunner/Fusilier and a dummy target that you'd actually select/fire at it would bypass evasion checks and have 100% accuracy. ALSO you could use this to bypass "Attack: Enemy" or "Attack: [Race]" laws in FFTA by having the dummy target you selected be an ally or simply not the race you're forbidden to attack.

Oh, I see what you mean! Yes, that's absolutely true. Nu Mou's best leveling class is probably Alchemist, and it's not that great compared to other races.
I have the quest to unlock that particular job but fuuuuuuuuck even the quest is annoying!!

I know about the LoS thing but forgot to include it -- I use that all the time when I have a Fusilier. Archers, Hunters and every physical ranged job have that. I did not think of the dummy target thing, that's great!

Rigged Death Trap posted:

By solid melee Gria jobs im guess ing you meant more Master Monk Tier. With much better weapon types, inbuilt ribbon wearing and innate flying. And geomancers are super tanky even by physical class standards.


Gria kick so much loving rear end.

Gria are cool and good, I rather like them and I'm looking forward to getting one. Yes, they're "Master Monk Tier," in that they're quite powerful but not game-breakingly so.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



To be quite honest I may be conflating games. I dunno if FFTA2 is as mechanically solid/honest as FFTA is with Fusilier shot trajectory, so you'd have to try it yourself. I just remember using it to cheese around FFTA's cheese and it's really, really easy to conflate the games in your head since they're nearly the same visually.

I will say this about Moogles: At least they didn't lose one of their better jobs between games. Nu-Mou really got the worst luck.

Endorph
Jul 22, 2009

The pom poms look more rubbery here, but if you look at them in ff12 it's clear they're just big balls of fluff. They're probably very squishable and don't have any internal organs or nerve endings.

Adbot
ADBOT LOVES YOU

Solumin
Jan 11, 2013
I forget how awesome the Fluorgis and Goug auction rewards are. Things are really starting to kick off!

Hume is still in the lead on the poll, so unless things change in the next few hours, that's what we'll go with!

Recruitment Poll #2 closes in a few hours. Like at least 8 hours, I need to sleep.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply