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Sankara
Jul 18, 2008


Three updates with 11 quests each!

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biosterous
Feb 23, 2013




That's ridiculous. It's not even funny.

Solumin
Jan 11, 2013
Hey so I added a bit to the update. Short version:


Ezel's gone. :(

Doctor Reynolds posted:

Three updates with 11 quests each!

I don't think anyone would enjoy that.



...right?

biosterous posted:

That's ridiculous. It's not even funny.

Just imagine I stuck a KoL reference in here.

The Golux
Feb 18, 2017

Internet Cephalopod



Aw, no more Ezel.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

I was so disappointed when ezel just up and left.
Di I do something wrong? Did i miss something? Why ezel just come back please

Solumin
Jan 11, 2013
Update 67: The Game is Afoot

In This Update:
- The greatest hunt in ivalice!
- Monsters continue to bomb downtown Goug!
- We shut down some fake archaeologists!

---


This quest is issued by the Bronkrise Gamer's Guild, and I have absolutely no recollection of it.


You start in Shadeholme, the hidden area outside Graszton.


I'll let the Ninja explain what's going on.

: The rules are simple: remove the tag from your designated quarry to score. It's finding the quarry that will prove to be difficult. They could be anywhere in Jylland. They'll show up every month, though, so be sure to find them, and grab those tags!



: Find the quarry, and seize the tag attached to it. When you have it, bring it back here, hmmm? Bring the tag, or you won't be scored. Understood? Hee hee hee...


And then he teleports away.


Alright, so that wasn't completely clear. Let me clarify.

We're hunting a target in Jylland, the continent we're already on. It will be in a random area each month, moving to a new area at the beginning of the month, and we have one year to hunt it down. Once we find it, we will battle it to obtain its tag.


Once we have the tag, we have to take it to Kthili Sands to complete the mission. Not back to Shadeholme, despite what the Ninja said.


Got it? Good. Let's go!


...Oh. We found it already. In the area right next to Graszton.


The second part of the hunting quest is just a straightforward battle. You win, you get the tag, you can go complete the quest.


I should mention this quest can be taken multiple times, with different quarry each time. The law remains the same each time.


The golem doesn't have anything interesting, but it at least scales up with us.


The voice box is roughly in the middle of one's neck, how is it making noises? And can I please stop thinking about it now?




So, it's a six-on-one.


And sure, it's not the weakest enemy in the game.


But it's still only one enemy.


None of these hunts are going to last very long.

: Got the tag!




Now that we have the tag, we can head over to Kthili Sands. Here's what the tag says:


Like the quest itself, the tag is signed "Bronkrise Gamer's Guild." An annoying number of descriptions in this game are just one line longer than the text box.


The Sea of Boiling Flame is another secret area, just beyond the Wizard D'Tidle.


Which means we have to sit through this dialog chain each and every time we walk through this square. In both directions, because D'Tidle reappears immediately after you stop talking to her.


Apparently the entire southern half of this continent is volcanoes. Which actually makes a bit of geological sense.


Anyway, let's turn this tag in.



: Can you show me proof of your hunt? Don't worry, I won't ask how you did it.


We only had one option, why are you making it sound weird?

: Yes, this is the tag of an experimental golem, all right.


Hooray! We won!

: Feel free to participate again should circumstances permit. Now it's time for me to return your piteous quarry to its rightful owner. Hee hee...


Well that was interesting. Shame we didn't actually get to hunt the monster.

---


As I mentioned earlier, Hunting Season is repeatable. The quest becomes available one year after the last time you took it.


So yes, Samuel is spending an extra 4 years in Ivalice just to hunt random monsters.

New quest, so new quarry:


I'm not exactly sure which house this is referring to, though I believe it's one of the fashion houses.

Nothing else has changed, so let's get hunting.


Let's wander out into the wild blue yonder--


Oh. Well, once again, the monster is right next door. For some reason, the hunt always starts in the Bisga Greenlands. The only way around this is to accept the quest on the 20th of the month so that the monster moves immediately. Interesting idea, terrible execution.


The four Hoppy Bunnies aren't anything special. They all have the same abilities.


They die easily enough.


Nothing else changes.


The next year, we get to fight a Malboro!


I think this is actually Carrot, the Malboro we rescue many updates ago.


The fourth year, we're catching a, pfft, "honest-to-evilness" dragon, because it needs the exercise.


In fact, it looks somewhat familiar.


I believe it's the dragon we helped Syrenead Sie Hyskaris capture in the "A Lady's Persistence" quest chain. Penelo seems to agree.


Doesn't stop us from killing it though.


Over in Kthili Sands, we hand in the tag again, but things are slightly different.

: Your hunt was successful. The game is done. However... I have ill tidings.


Oh no we hunted all the interesting monsters to extinction!

: It was fine entertainment while it lasted, true. Yet our sponsors complained that the hunts were taking overlong. As you know, the sponsor is always right. And so, the games are over.


I guess that's worth it? 4-time Champions of the Hunt! But really, "the hunts were taking too long"? And who exactly are the sponsors? Do they mean the people selling their monsters for the hunt?

: Congratulations again! Now it's time for me to return your piteous quarry to its rightful owner...


Thanks, mysterious creepy ninja dude. You too.

---

Hey, remember Goug? That city with all the moogles? That almost got firebombed that one time by all the explosive monsters streaming out of the local volcanoes? We haven't been there in a while.


Well looks like everything is the same as usual: airships, mining, improbable acts of engineering, etc.




Pretty typical stuff, protect the NPC and defeat the enemies. The law is annoying but I don't think we actually violate it.


I think this is the first time we've seen a Lamashtu, a rare variant of the Lamia that absorbs Dark damage.


Here's our friend, Thamas, who we need to protect.

: Thing is, I can't extract any of it because of all the monsters.

: So you'd like us to clear out the mine of monsters so you can get to work.

: Precisely, kupo. I'll do whatever I can to get my hands on that ore. I've never fought a monster in my life, but if that's what it takes, I'll do my best, kupo!

: Just stay out of trouble. Don't go rushing off to the front line and you'll do us both a favor.


It's really rich to hear that from Samuel, of all people.


Anyway, we're here to kill things, they're here to kill us instead, the usual.


Or maybe they're here to kill each other, too?


I guess I'm not going to complain about this development. I mean, it saves me the MP.


The only person affected on our team was Henri, and it's easy enough to wake him up.


I'm happy enough to take advantage of the situation.


Thamas will attack enemies, though he thankfully does listen to Samuel's orders and hang back. On the other hand, note that he attacked a sleeping enemy.


The battle does otherwise proceed smoothly.


I decided to see what happens when a Seer uses Magick Frenzy to Cura themselves.


It was pretty funny.


That's really the only high point here. Nothing can stand before our might.


And it all ends with a bang.



: Let's get it and get going.

: Oh no, kupo. The work is only just begun! I should expect the search to take at least half a day, kupo. It's a very precious for a reason, you know.

: Half a day? And I suppose you expect us to help you look? I thought we were just about done.

: Oh no, kupo! The quest clearly said accompany -and- protect! Well, I still need your company, and who's to say we won't run into more monsters on the way out, kupo? No, I'm afraid you'll just have to help me look for the ore, kupo. Shall we get started?


We are actually done here, we don't have to sit around and help Thamas. Hunting for ore could have been a fun minigame or something, but honestly, it would have just been another item hunt battle!

---


Wait, hold on, everything is not ok. The bombs still reached town, despite our efforts.

You know, it really did some kind of weird that we just walked away.


I guess we had better help pick up the pieces. Literally.


Hey want to guess which of the enemies are weaker than us?


That's right, all of them. By a lot.


So here's how we're doing this. There are three "branches" to Goug, so we only need three units. Zoe will clear the left branch then fly to the middle, Cid will head to the middle and Frimelda will take the right branch.


Zoe is wearing Dragon Mail, which cuts Fire damage in half. Most of the enemies here deal exclusively Fire damage.


Cid and Frimelda are wearing gear that absorbs Fire damage. They're immune to most of what the enemies can throw at them. The goal is to just walk through the enemies, using our defenses to just wait for the monsters to move out of our way.

Basically I'm exploiting the AI's compulsion to always move to complete this quest without breaking the law.


Requisite pre-battle banter, you know how it is.

: Is it me, or do they all look the same?


The monsters have been quite vocal today.

: Oh lovely, there's monsters, too. Something tells me this isn't one of those easy quests. Guess we'll start with the most obvious pieces.




It's nice that the first piece is right here. Zoe flies down to the left fork, near the next piece.


Cid and Frimelda spend their turns moving in. Cid's positioning is deliberate: the enemies will block the bridge to the central island, but he's giving them plenty of space to move off the bridge.


Like so. On its next turn, the Bomb can move in 2 directions that stop it from blocking the bridge.


The enemies really can't hurt us. The plan is working!


Except for this guy, who has Dark damage.


Zoe moves in for the next piece. This is the last piece on this side of the map, so she can head towards the center island now.


The Bomb does exactly what I hope. By move left, Cid can now walk into the intersection. The blue Bomb can teleport, so I don't have to worry about blocking it.


Despite her luck, Frimelda is in a less advantageous position. We're still fine though.


The plan hits a second snag: Despite the short gap, Zoe can't cross over to the second island. She should have enough movement! I'm not sure why she can't cross.


At least Cid's part of the plan is working.


None of the enemies can reach him, so his turns are pretty uneventful. There's no real point in trying to get him off the island, so his job is done here.


Meanwhile, Zoe is moving over to help Frimelda, who is still blocked by the Bomb.


Eventually, the bomb moves, Frimelda can reach the last part, and Zoe flies in to grab the last one.

: That all the parts? Better get him to check these. I'm not sure that was all there was to get.



Back at the pub, an alarming letter awaits us.

A Giant Metallic Kupo posted:

Thanks for gathering those machina scraps for me, kupo!

Finally, my years of research in lost technologies are going to pay off, kupo!

Bringing the metal giants back, that's what I'm about, kupo. And thanks to you gathering those scraps, I've finished my repairs!

Yes, my metal giant...though don't get me wrong, he's not really all that big. He's about, well, about my height, kupo.

He's not completely finished. I've got him walking a bit, and carrying light loads though, kupo!

Yes, everything so far's gone with nary a hitch... so far.

Kupo-po... I made some modifications, and thought I had it all figured out, but when I hit the switch...nothing. To be honest, I'm at wit's end!

Maybe it's the manufacted magicite, I'm thinking. Yes, I'm sure the natural variety's the way to go, kupo! Either that or something involving quickenings...? What to do! Kupo-po...
- Sheni

I'm glad the little guy is carrying forward his life's work and I cannot wait to see how it all goes horribly wrong.

---


Well, since Goug won't be on fire for at least five minutes, let's take a short break in the desert. Interestingly, we can only take a team of 4, which suggests we'll have some friends waiting for us in the sands.


Not just any friends, but House Bowen! Assuming they're on our side this time.


Yeah, ok, nothing special.


Now, which group are we actually allied with? (Hint: It's not the purple ones).



: Do so quickly, and we'll spare your lives.


I guess House Bowen isn't as famous on this side of the pond.



: So who are the robbers?

: The Kthili Surveyors are the robbers here! They merely claim to be researchers...but they're not in it for the science! When watchful eyes sleep they excavate without rights, and sell what they find. Unfortunately for them, word trickled up to high places... and we were called in.

: Feh! So the game is up, eh? ...For you! Get 'em all, men!

: I think we know what we need to do. Let's help House Bowen deal with these "surveyors."


We can definitely trust Bowen to not blindly assume someone is guilty! Though, ok, he's correct in this case.


Anyway, my first piece of advice is to watch out for traps.


House Bowen are as competent as ever, so you can trust them to take care of a couple of the thieves.


But we also outnumber them 2 to 1, so it's not like you'll be struggling here.


So, you know, have fun, I guess.


Feels good to strike a blow for archaeology and stopping the exploitation of some kicking rad ruins.



: They were tougher than they looked. I suppose they'd have to be to excavate in a monster-infested desert.

: Good thing we stopped them before they grew any stronger.

: And stop them we did! Thanks for the help. We couldn't have done it without you.


I am continually bothered by characters talking about how hard the fight was when in reality we steamrolled them.


Back at the pub, there's a note waiting for us.

The Kthili Sands Stealers posted:

The unthinkable has happened. The Kthili Sands Surveyors are no more -- destroyed by forces unknown.

Yet in the wake of this astonishing incident, an even more astonishing truth came to light: the organization known as the Kthili Sands Surveyors was nothing more than a front for illegal trade in currencies and artifacts, and many of their dig sites were unauthorized -- their "unearthed" artifacts stolen!

The Surveyors were common thieves.
No more. No less.

---


Alright, one more quest: someone saw a person flying around a volcano!


It's almost like a cryptid sighting, except, you know, the cryptids actually exist in Ivalice.



: So the flying person was a sprite. Rather a disappointment.


I just love this whole sequence of events.


These actually show up as soon as you walk in, but why spoil it for you, dear reader, when I can just reorder the pictures?




Weak enemies, annoying terrain, bring lots of ranged attacks.


There's a brown chocobo here, making a nuisance of itself.


I learned my lesson from that quest with the painter last update and sent plenty of people up top. I figure at the very least Jalia will be able to rain arrows on the Sprites down below.


Also, the Round mechanic is the same as before. It's not an issue this time, we will complete this before Round 2 ends.


Smile + Illusions remain my favorite combo, especially with Hurdy to provide some extra MP.


Especially when Imino is able to give him two turns in a row for free.


There were another couple turns in here, but they weren't as interesting.

: Whew. We prevailed.


That's it. Just, "A thing! It's fighting us! And we won."

---


Well, here we are at the end of the update! 272 quests completed -- inching closer to that finish line.

If my calculations are correct, we have 12 "filler" quests left. We'll complete those in the next couple updates.
After that, we have a handful more updates for the longer quest lines. At some point during that, we need to do Brightmoon Tor: Third Watch, too.

As always, thank you for reading and see you next time!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I'm curious... how many "infinite" quests are there in this game? By that, I mean how many quests total are there versus quests that can be done over and over? I know that there is no point in the game where there is literally nothing else that the player can do, but I'm still interested to know, once the dust settles, how many quests still remain despite having been done at least once. Also, does the game acknowledge when the player as 100%ed it?

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

JustJeff88 posted:

I'm curious... how many "infinite" quests are there in this game? By that, I mean how many quests total are there versus quests that can be done over and over? I know that there is no point in the game where there is literally nothing else that the player can do, but I'm still interested to know, once the dust settles, how many quests still remain despite having been done at least once. Also, does the game acknowledge when the player as 100%ed it?

Aside from the moogle statues on the top screen during cutscenes (you get one for every 50 quests completed, so 6 total), there's also a... very special prize for completing all 300. Very special indeed.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

JustJeff88 posted:

I'm curious... how many "infinite" quests are there in this game? By that, I mean how many quests total are there versus quests that can be done over and over? I know that there is no point in the game where there is literally nothing else that the player can do, but I'm still interested to know, once the dust settles, how many quests still remain despite having been done at least once. Also, does the game acknowledge when the player as 100%ed it?

I'm assuming there will be something like its predecessor where after clearing all the quests you got a short quest chain to beat up on the loving judges that had been harassing you all game.

Solumin
Jan 11, 2013

JustJeff88 posted:

I'm curious... how many "infinite" quests are there in this game? By that, I mean how many quests total are there versus quests that can be done over and over? I know that there is no point in the game where there is literally nothing else that the player can do, but I'm still interested to know, once the dust settles, how many quests still remain despite having been done at least once. Also, does the game acknowledge when the player as 100%ed it?

I'd estimate at least 30 repeatable quests, including the Bonga Bugle quests. Not every repeatable quest changes, too, some of them are just the same quest over and over.

In addition to what Katarani mentioned, you also get a star on the save file.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Solumin posted:

In addition to what Katarani mentioned, you also get a star on the save file.

Clearly that makes it all worth it.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

ultrafilter posted:

Clearly that makes it all worth it.

I was pretty dang peeved in New Super Mario Bros. Wii when I didn't get one of the completion stars on my savefile, because I died enough times in a row on one level for the Super Guide to show up, even though I didn't use it. It's amazing how such a trivial little reward becomes meaningful when you don't get it. Humans are weird.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

TooMuchAbstraction posted:

I was pretty dang peeved in New Super Mario Bros. Wii when I didn't get one of the completion stars on my savefile, because I died enough times in a row on one level for the Super Guide to show up, even though I didn't use it. It's amazing how such a trivial little reward becomes meaningful when you don't get it. Humans are weird.

I believe that Super Mario 3D Land for the 3ds did that some bloody stupid thing, but I was able to avoid it because I knew about it; I fully agree that it's nonsense. In later titles, possibly Super Mario 3D World for the Wii U, they changed it so that the player could repeat levels that they didn't clear unassisted in order to receive full marks.

Solumin
Jan 11, 2013
IS IT TIME FOR ANOTHER UPDATE ALREADY




YES IT IS.

Solumin
Jan 11, 2013
Update 68: The Volcanoes of Ivalice

In This Update:
- We witness an anime murder.
- And a spot of intercontinental travel!

---


This quest is either pure world-building or the writers really wanted to portray a couple badass warriors.


I admit they did pick a scenic spot for it.


Name a better place for a bitter duel, really.


We're not taking anyone's place in the duel, we're not here to save a life, we're strictly observers.

I mean, you could break the law and heal one of them, or even attack, but... might as well let it play out, yeah?


We're locked to sending one unit, and I think Samuel is the best choice. Because, uh, I don't actually have a good reason. Also, take Regenga, it helps.


This is Grant, our client's mentor.

: Today we'll prove once and for all who's the strongest!


And here's Ward, Grant's great rival.

: I should have known only you would call me out here for such a frivolous reason. Wasn't your loss in the clan tourney proof enough?

: Bah! Your clan may have defeated us in the tourney finals...but in the end, that is only a contest between clans. It means nothing to me!



: Fine. If its a contest you want, a contest you shall have! In light of your challenge, I can only assume you believe yourself to have grown stronger since last we met.

: Don't tell me your arm's gone weak from lack of use! I've been training these many years for the sole purpose of defeating you! Now I've a mind to show you just what my efforts have accomplished!

: And I don't want any draws, got it? We fight till one of us lies upon the ground!


It sure isn't a date, Samuel. Though these two should probably go on one already, this tension is killing me.

: Better not interfere. We'll just watch for now.


Both Grant and Ward are level 99, which I guess is why this quest is rank 99. Henri had more abilities at level 25 than Grant does.


The most important factor is just how much HP these guys have. They're seriously tanky.




Seriously, all we need to do is watch these two duke it out. Technically Grant is an ally, but that doesn't really matter.


I'll be skipping Samuel's turns because all he does is hop around.


The reality of FFTA2 battles is that whoever attacks second usually has a better chance of getting a back attack. But, between two AIs, it depends on whoever decides to be smart that day.


As with the other volcano maps, the environment is a hazard. Every two rounds, there will be an earthquake that damages everyone. This is why you should take Regenga.




Grant gets lucky on his attack role, Ward doesn't.


Ranged attack! Smart, Ward doesn't have enough movement to reach Grant's back.


Except Grant is also much faster than Ward and gets a double turn. (Well, Samuel took a turn in between.) That messes up the great positioning.


Fortunately for Grant, Ward doesn't capitalize on the mistake very well.


Round 2 ends and triggers the earthquake.


It's pretty painful! It sends Ward into critical HP, sending him into a Berserk rage.


Dark Fist is the worst possible attack here!


It hurts the caster, albeit for not very much. And it's a 2-panel range, why are you attack his front, Grant?


Excellent, they're both Berserk now.


But this seems to be decisively in Grant's favor now.


Ward is trying, but his damage just can't keep up.


Grant ends it.



: Your blade doesn't cut nearly as fast as it once did. Bah! There's no joy in winning like this.



: If the bangaa's opponent is "weak" now, how strong was he before...?


If Ward wins, you still complete the quest successfully. As far as I know, he says something about Grant being as weak as always.

---

Our next handful of quests is actually one of the quest lines that we've voted for previously. The quests themselves are quite short, but there are seven of them.


We've actually completed the first three already, but we're free to complete them again.


These are the Stamp Quests, where you visit each location and collect stamps.


They remind me of visa stamps, but that's not quite right.


I'm sure there's a real-world equivalent to this, but what comes to my mind is elongated pennies.

Edit: It's come to my attention that collecting stamps from locations like this is actually pretty popular in Japan. There's a similar thing in the US, where the National Parks Service has "passports" that you can stamp at each national park. Thanks, The Golux and kw0134!


Each quest ends with collecting the Wayfarer's Log for those locations. The text is the same as the quest description, with an extra section with a cool fact about one of the regions!


These are really designed to be dispatch quests, and I probably should have done them that way.


But as I've mentioned before, I don't like dispatch quests.


You're basically guaranteed to fail all but the easiest dispatches, in my experience, due to how random they are.


And anyway, these missions are easy enough that you don't need to dispatch them. Just be slightly thoughtful about where you accept the mission and you'll be fine.


Completing the Lands of Loar gives us the Brown travel log. Oddly, I don't recall many bandits between Bisga Greenlands and Graszton.


This is the last one of the ones we completed already. You really don't need to see me visit the three towns, do you?


Reiglard Forest is the location of the stamp in Moorabella. No, the quest doesn't take you to new locations if you take it again.

Knowing Moorabella, there's probably the ruins of some awful alchemical accident prowling through those woods.


The first new one, Seas of Ordalia, takes us to across the ocean.


I think this makes sense, warmer water should be able to absorb more salt. We don't really interact with the sea much in this game.


You know, this makes me curious: what counts as a wonder here?


I have no idea what a zegrot is, but the description reminds me of the Giant's Causeway in Ireland. Or it could be a reference to monoliths like Stonehenge.

UPDATE! Forums poster lobster22221 pointed out that "zegrot" is similar to the Dutch for cave -- Google Translate gives "sea cave" for "zegrots", in fact. Giant stones? Not at all. But still an interesting fact.

On a related note, "Jylland" is the Danish for "Jutland," the peninsula that Denmark is on. Perhaps Ivalice is based on northern Europe?


I'll admit I'm enough of a nerd to find mines cool, and obviously magicite is very important in Ivalice. So presumably this is a highly magickal area with lots of beautiful vistas, or something.


In Kthili Sands, it's the Wizard D'Tidle. It's a wonder she's still around.


Strong doubt here. We had a whole part of the main quest line about Vaan and Penelo being accused of stealing gems. Unless that was just more magicite? Hard to say!

But gemstones have important uses in various aspects of engineering and science, and I expect the moogles would have uses for some of them.


Obviously, after the wonders of Ordalia, we have to check the wonders of Loar.


I really wish we knew more about the Ruins of Delgantua. It's a whole area filled with spectacular, large-scale ruins, like a giant, crumbled city or palace. But it's only ever a set piece.


I suppose it has a fantastic view of the ocean? I imagine it's rather like the Cliffs of Dover.


Confession: I routinely confuse the Aldanna Range and the Rupie Mountains. They're right next to each other!


I also keep forgetting they aren't directly connected, due to the mountain range. I wish I could see this view, but I bet the hike is brutal.


This has come up a few times. One of our first bounty missions was hunting Gilmunto the Nidhogg in the Aldanna Range, and its mutations due to Mist were mentioned. It also exploded into Mist.


The seventh and final quest in this chain takes us all around the globe. I had expected a stop in Jagd Zellea, honestly. (Even I would dispatch that.)


Was this forgotten by people? Or are these locations that rarely host quests?


For example, I only recall a couple quests here.


Here, too. This one hosts a monster battle, I think.


On the other hand, we spent half of the last update here!


I'm really happy to hear effort goes into restoring the ruins! It's undoubtedly an important archaeological site.

And I'm a huge nerd who likes antiquity and ruins, OK?

---

Now I'm sure you're wondering: what was the point of doing those seven quests?


Signed, "Old Man Boiboi," Memories is the payoff for collecting the Wayfarer's Logs.


This is Old Man Boiboi.




I am including screenshots instead of transcribing his dialogue because he is dramatic and I kind of love it.


Seriously, look at him. So much emotion with just a little spritework.


And then he just runs up in your face! He's extra.

: Merely gazing upon it was enough to take me back!

: And...you lost it?


DRAMATIC TURN!


Pensive step!

: So it's not lightly that I'd ask another for theirs... Ach, if only I had the strength or spirit to get one myself...

: (I'd say you've got spirit in spades...)


HEAD BOWED WITH SORROW!


HOPEFUL ABOUT-FACE!


Then, collapse, as if weak with joy.

: Never did I dream that I'd become acquainted with so many new wayfarer's memories...and at my age! 'Tis a thing to be thankful for...aye, that it is.


And here's why doing all seven is a good idea. The reward changes based on the number of logs you give, with Eureka Crystal at 5 and Grimoire Stone at 6. After you get the Ribbon, 7 logs will earn you more Grimoire Stones. The other rewards aren't very interesting.

You may be wondering: how did Old Man Boiboi lose his logs in the first place?


Personally, I had assumed it was just due to old age forgetfulness. But if you take Memories again, you learn a little more.


It starts off the same way as before.


He's just as dramatic, too.

: Erm... There is something I needs must tell you... You see, that which you so generously gave me...is gone.

: Whenever I see a wayfarer's log, I recall the halcyon days of youth...and a girl I once knew. Well, my wife doesn't like that too much, and whenever she sees one, she throws it out!

: (I knew there was more to this story...)

: Oh, I love my wife, and she knows it. But memories are important too, eh?

: You're in luck, because that's why I'm here.

The rest of the quest follows as before.

---


Well, here we are. This was another six missions down, though we ended up doing nine total. And yet this still ended up being a short update!

Next time: the last of the filler missions.

Solumin fucked around with this message at 04:19 on Apr 3, 2019

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I'm glad Old Man Boiboi is happy. He's too hammy of a guy to not get his happiness.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Not that we'll ever know or that it's even recorded somewhere, but I wonder how he lost something so precious. By coincidence, I lost my wallet yesterday while trying to help a large fish that was caught on a sandbar in shallow water. It fell from my pocket and was carried downstream. I'm happy to report that the fish swam away to deeper waters and I recovered my wallet which had been caught up in the roots of a tree.

lobster22221
Jul 11, 2017

Solumin posted:

I have no idea what a zegrot is, but the description reminds me of the Giant's Causeway in Ireland. Or it could be a reference to monoliths like Stonehenge

Assuming its not nonsense, google translate shows zegrot means cave cave in dutch. I bet that is a bit off, but cave cave is amusing.

kw0134
Apr 19, 2003

I buy feet pics🍆

Solumin posted:


I'm sure there's a real-world equivalent to this, but what comes to my mind is elongated pennies.
There is, at least for the US National Parks Service which sells $10 "Passports" that you can get stamped at nearly 400 national park sites, each of which supposedly has its own unique cancellation stamp.

Solumin
Jan 11, 2013

lobster22221 posted:

Assuming its not nonsense, google translate shows zegrot means cave cave in dutch. I bet that is a bit off, but cave cave is amusing.

"Zegrots" translates to "sea cave," and, interestingly enough, "Jylland" is Danish for "Jutland," the peninsula that Denmark is on! I mean, those aren't the same language, but it seems like Ivalice is supposed to be based on northern Europe.

I do believe you've cracked it!

kw0134 posted:

There is, at least for the US National Parks Service which sells $10 "Passports" that you can get stamped at nearly 400 national park sites, each of which supposedly has its own unique cancellation stamp.

This is really cool and I'm adding it to the update, too.

Solumin fucked around with this message at 05:58 on Mar 29, 2019

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Re: How Boiboi lost his logs:

I might be misremembering, but I recall something about his wife tossing his old one (and the ones you give him) out?

Sankara
Jul 18, 2008


Old man Boy Boy.

Solumin
Jan 11, 2013

Leraika posted:

Re: How Boiboi lost his logs:

I might be misremembering, but I recall something about his wife tossing his old one (and the ones you give him) out?

That actually sounds familiar but I have no idea where that's stated.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Solumin posted:

That actually sounds familiar but I have no idea where that's stated.

Maybe it's in the text if you do the mission to give him the logs again?

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Leraika posted:

Maybe it's in the text if you do the mission to give him the logs again?

Yeah, when you repeat the mission he says something of the sort.

Solumin
Jan 11, 2013
I'll give it a shot for next update.

The Golux
Feb 18, 2017

Internet Cephalopod



I think in Japan they often do stamp rallies with stamps available at different train stations to promote various things?

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies

The Golux posted:

I think in Japan they often do stamp rallies with stamps available at different train stations to promote various things?

A potential point of comparison in distance (if not in subject) is probably the Shikoku Pilgrimage.

Solumin
Jan 11, 2013

Leraika posted:

Why would you steal that poor slime's ribbon, it just wanted to look pretty D:

(I do like the fact that it's got a ribbon and its sprite is wearing a ribbon)

This was several pages ago (around update 64) but I'd like to confirm that you cannot steal the pink slime's ribbon. Sorry about that! Updated the update.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Solumin posted:

This was several pages ago (around update 64) but I'd like to confirm that you cannot steal the pink slime's ribbon. Sorry about that! Updated the update.

Good :colbert:

Solumin
Jan 11, 2013

Agreed.



Leraika posted:

Maybe it's in the text if you do the mission to give him the logs again?

Also just confirmed this. Think I'll include it at the end of the next update? Or add it to the end of the previous one? Not sure.

Solumin
Jan 11, 2013
Added it to the end of the last update, making #68 the most edited update so far.

Here it is:

---

You may be wondering: how did Old Man Boiboi lose his logs in the first place?


Personally, I had assumed it was just due to old age forgetfulness. But if you take Memories again, you learn a little more.


It starts off the same way as before.


He's just as dramatic, too.

: Erm... There is something I needs must tell you... You see, that which you so generously gave me...is gone.

: Whenever I see a wayfarer's log, I recall the halcyon days of youth...and a girl I once knew. Well, my wife doesn't like that too much, and whenever she sees one, she throws it out!

: (I knew there was more to this story...)

: Oh, I love my wife, and she knows it. But memories are important too, eh?

: You're in luck, because that's why I'm here.

The rest of the quest follows as before.

Shiny777
Oct 29, 2011

YAMI WO KIRISAKU
OH DESIRE



Not 100% on this, but I'm pretty sure Ribbons are counted as helmets for steal purposes. So you could steal it, you'd just have to use a Viking with Pillage instead of a Thief with Steal Accessory.

Solumin
Jan 11, 2013

Shiny777 posted:

Not 100% on this, but I'm pretty sure Ribbons are counted as helmets for steal purposes. So you could steal it, you'd just have to use a Viking with Pillage instead of a Thief with Steal Accessory.

......gently caress. You are correct.

You'd think I'd remember that after equipping so many ribbons, but no.

dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.

dancingbears posted:

CAN you steal a Ribbon? I know I've never been able to, despite my many attempts. I've always thought it had an anti-steal effect in addition to all the status protections.

I'll bring this back. Despite my love of Pillaging every piece of equipment I can, I've never succeeded in nabbing a Ribbon. I'm pretty sure you actually can't.

Solumin
Jan 11, 2013
I've updated the update with the truth, which is that the jelly deserves to feel pretty and you shouldn't steal the ribbon.

lobster22221
Jul 11, 2017

Solumin posted:

I've updated the update with the truth, which is that the jelly deserves to feel pretty and you shouldn't steal the ribbon.

That jelly isn't going through brightmoon tor. It doesn't suffer like you do.

Kemix
Dec 1, 2013

Because change

Solumin posted:

I've updated the update with the truth, which is that the jelly deserves to feel pretty and you shouldn't steal the ribbon.

That jelly can go to hell, it will relinquish it’s ribbon into your grimy paws and it will die without it. Gods know you need all the ribbons you can get for The Final Countdown

Solumin
Jan 11, 2013
Hey, how close are we to a new page?

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Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Dunno, let's see?

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