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It took me a few years but I eventually realized that I was extremely bad at this and the GBA game.
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# ¿ Sep 24, 2017 13:25 |
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# ¿ Apr 26, 2024 01:33 |
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As other people have mentioned, the MP change blows here. Because of that, I basically never bothered with magick classes until late game where you get a skill that helps out with recharging MP for people. Also, I mentioned being really bad at these games earlier and that's because it was only maybe a couple years ago that I realized that you can actually go to every mission instead of dispatching everyone else to do them.
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# ¿ Oct 8, 2017 15:46 |
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How's this for a way to make Blue Mages better? You can still equip Learn and just hit them with the spell, but also, they can naturally learn the ability if they get the killing blow on a monster with it. So, take out 5 or so Lamias with Night and you get the ability too. Or just let Blue Mages teach other ones how to use them by hitting them with it.
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# ¿ Oct 20, 2017 13:43 |
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I agree that Gria are awesome. Not a huge fan of them getting Hunter as a class instead of something unique to them too but it is what it is. Not a fan of a few things in this game, that honestly being the least of them. Gladiators being less of a shitwrecker class than before for one and the whole magic overhaul in general. The Auction House goes a long way to help that out though.
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# ¿ Oct 22, 2017 12:36 |
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Personally, I much preferred the law system in the first Advance game, since you could nullify anything that impacted you while making fights hell on your opponents.
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# ¿ Oct 26, 2017 15:36 |
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Morpher was my favorite Nu Mou class in the first Advance game and I'm so sad that it's gone. That, the MP change, and only being able to get one level a battle is really sad.
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# ¿ Dec 14, 2017 07:17 |
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DACK FAYDEN posted:I never used a Morpher in my life because that class seemed like an enormous pain in the rear end to get off the ground. I know this technically isn't the thread for it, but I'm sure someone here knows: were they really that good? The game was easy enough that you could use whatever and be fine. And honestly, with concentrate and subdue or other small damage skills, it wasn't too bad. Sure, you might need to juggle some skills around but you could still get Capture on whatever class you're using though. Anyway, they were neat, and something that Nu Mou desperately needed considering they're all magic all the time and that can get kinda boring. Personally, I thought getting Mythril weapons was way more obnoxious than that.
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# ¿ Dec 15, 2017 17:15 |
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TooMuchAbstraction posted:Not everything has to be easy to use. It depends on if your goal is to make a team of maximally effective shitwreckers, or to make a team of cool combos and weird special effects. Yeah, they're novel and that's kinda what influenced me using them in the first place. Getting to use monster skills whenever I want and all I have to do is catch them first? Sure why not? Especially easy with stop, sleep, immobilize and Smile Toss being in the game. I mean, when else are you gonna use a Nu Mou? Punching a lamia in the face the soul of a vampire sounds like a great way to use them.
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# ¿ Dec 16, 2017 10:30 |
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KataraniSword posted:Illua is just a high-schooler stuck in her edgelord phase. Can't believe this game is just ripping off Sharkboy and lavagirl.
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# ¿ Dec 23, 2017 21:37 |
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This mission was nearly impossible to complete, because I didn't realize for like six playthroughs that you could actually do missions. I just thought that you dispatched people to do quests.
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# ¿ Jan 29, 2018 02:20 |
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Looking at all the jobs and variety here makes me real sad that mainline Final Fantasy outside of the MMO doesn't bring back all the other races that've been around in here now.
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# ¿ Feb 7, 2018 15:40 |
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Alxprit posted:I like the IX/TA system, it makes equipment feel more worthwhile and useful, and provides a more steady sense of progression through the game rather than just being able to give a White Mage Holy at the start of the game practically, or at least with enough work that wouldn't be tied to progress in the story or sidequests. I think combining both would work well. It'd stop you from being stonewalled by never seeing a rare item like Hurdy's violins and you can pay points into learning something while you've got it equipped if you wanted.
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# ¿ Feb 9, 2018 12:46 |
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Frimelda's got a neat storyline but IMO she's less useful than other uniques just like Luso and Cid, since she doesn't get any special abilities. Even if I never used them, at least Hurdy and Adelle have a unique class.
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# ¿ Mar 22, 2018 11:03 |
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KataraniSword posted:Yeah, that's what differentiates Frimelda (and Adelle, aside from her Heritor job) - they're specially coded in the game as Female Units, meaning they can wear Ribbons and other such niceties without needing to equip a passive ability. True, but still, she's no Agrias.
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# ¿ Mar 23, 2018 12:41 |
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KataraniSword posted:I have a love-hate relationship with the Blackfrost Bugle. It's got literally no combat in it so no matter what level your crew is they can go in and do it, but it takes for-goddamn-ever. I'm pretty sure you have to talk to each and every person each and every time, too, or else you auto-fail - even though a few of the in-stage units (the two Prima Donna fanboys and the muncher up on the rooftop) have the same exact resolution every year and could feasibly be skipped since you know exactly what they'll say. Yeah, I feel you there. The problem is that everyone who isn't in your clan gets a turn too so by the third turn you might have six units going and waiting between your next turn comes around.
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# ¿ Apr 23, 2018 03:00 |
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Since I didn't get the whole 'don't dispatch people to missions to actually do them' thing I did those Camoa Cup things like eight times before actually getting another scion to use besides the one they just give you for free.
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# ¿ Jul 11, 2018 11:28 |
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# ¿ Apr 26, 2024 01:33 |
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Do Scions get more powerful if you use them with a more filled up Smash bar?
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# ¿ Jul 23, 2018 14:56 |