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![]() ![]() Total War: Warhammer 2 is the 11th game in the series, and a direct sequel/expansion to Total War: Warhammer in 2016. Armies are recruited and moved around a turn-based vibrant world to do battle in real-time battlefields like in the age of empires 2 intro but more awesome. 1)https://www.youtube.com/watch?v=rd4j8U8EfhU an introductory video by CA I'm making a note to put it here at the top of the post and not at the bottom: loving around with alt-click will allow you to move your selected force around in formation really easily. just also remember to press r to turn off running because exhaustion penalties are HUGE. more awesome tips on how to be good and get laid at the bottom also pressing J lets you muck around with cycle charge. read this poo poo ![]() and gameplay options lets you turn off putting ranged units on skirmish by default, so your archers will stay exactly where you put them https://www.youtube.com/watch?v=WA_iXKhoujAMandalore's video on Total Warhammer 1 and 2 that I should have put here 9 months ago current trailer - THE WOOD ELF REWORK IS HEREhttps://www.youtube.com/watch?v=tdu8PEeNxy0 ![]() The Twisted and the Twilight The Wood Elves get a two-for one deal, with the Sisters of Twilight being originally someone who got split into two. They sit on either an eagle mount or a forest dragon, and as part of the campaign can get dilemmas to upgrade their gear. Opposing them is Throt the Unclean, the Skaven head of Clan Moulder (Rest in placeholder lord heaven Morlocke) who comes with a whole new mechanic around mutating existing skaven units with more superpowers (this does clutter up unit cards a little more though) and can mount a Brood Horror for more speedy murdertime tl;dr for the DLChttps://www.youtube.com/watch?v=-93lJpGP04M Elf Units: Ariel (superhero) ![]() Spellweaver (caster lord - Life|Beasts|Shadow|Dark|High) in case wood elves get bored of Gladies and want more spells. Zoats (dragon ogres but with turtle heads)dragon ogres with turtle heads with some bound buff/heal spells to deal with units Great Stags (monster cavalry)if wood elves had demigryphs for smashing into lines with bladesingers (dual sword infantry)instead of the usual infantry blender this works like the wardancers, normally having AP damage but can swap back to a soft-target stance with more damage Skaven Units (no, more rats) Ghoritch (superhero)Originally a chaos lord that got tossed into hell pit for not following Archaon's orders once. Throt found him and shoved his brain into a scary af rat ogre with crazy amounts of infantry blender gear. It turned out to be too big of a success and Ghoritch is overshadowing Throt's own ambitions PackmasterThose fuckers that hooked you in vermintide. load of local unit buffs, can summon wolf rats and can be mounted on a brood horror Wolf RatsWar Rats of Chrace basically. high speed high AP damage, can also come in a poison teeth version. Remember the packmaster can summon these. Mutant RogerSingle-model rat ogre unit that is an infantry blender Brood HorrorTake the wings (and scales) off a dragon. Moves as fast, hits as hard, and looks just as horrifying as you can imagine DLC units will be in their respective rosters ![]() ![]() ![]() Malus Darkblade from the novels somehow made it into this game. He is sharing his body with the daemon Tz'arkan The Drinker of Worlds, and is fighting to find a way to ditch the guy so he doesn't get possessed. He can fend this off by doing missions for Malekith who can mix potions for him, but this means you're playing the vortex campaign. Alternatively, you can listen to the daemon who will toss you greater and greater rewards for submitting to its will. Darkblade's campaign also starts with a dilemma at the start of the game where you can run with a town and expedition or get paid off and go fighting things on the other side of the world as a nomad faction. Deathmaster sniktch hails from Eshin (the chinese rats you see in the ranged unit building) and has been sent to investigate the threat that Darkblade poses to Eshin's plans. his agents get superpowers and will be called on by the other factions (think like a 'chaos gods'/reputation) mechanic to do their dirty work, with work for each clan paying off in bonuses and discounts on their units units - holy poo poo more ratmen units, how many do they need darkelves malus darkblade (leg end) - causes terror. Loads of armour and AP damage from his sword. He can crack open boys with a unique Cold One. He can also go into persona mode and transform into his daemon form with some different abilities and powers High Beastmaster (lord) - lordly version of the beastmaster. bigger beasts, more shenanigans. Master (hero) see normal roster Scourgerunner chariot - anti-large chariot with harpoons for hunting monsters Bloodwrack Medusa - Large ranged hybrid monster. Park in the second line, advance when you're running low on ammo Bloodwrack shrine - medusa riding a buff vehicle, use like the other ones to throw line battles in your favour RORs Siren of Red Ruin (medusa) - comes with an AoE to clear the area around her if she needs to move osmewhere Ravagers of Rakarth (chariots) - come with those passive nets like the gutter runners have, so enemies can't just run away and drain the chariots Crows of Khaine (harpies) - we're the rats Deathmaster Sniktch (legend) - Vangard deployment, Stalk, Concealment bombs, weeping blades (you remember, all armour is halved when they strike). murder units starting with the leader and working your way down. Orion would probably put up one of the bigger fights since his pecs are his armour Master Assassin (lord) - budget Sniktch. Comes with much the same abilities and is used similarly to murder anything big Eshin Sorceror (wizard) - comes with the lore of stealth. seems to be different from the lore of shadows for some reason Eshin Triads - stabby murder alternative to the death runners with vangard deployment and stalk poison wind mortars - a fix to the problem of the short range of poison globes leaving them in a position where they're less useful than bringing another piece of artillery. They seem to do splash like normal mortars tho warp-grindr weapon teams - park them on gates, walls and unwanted units to grind them into oblivion. They also have a couple abilities to tie units down and make it easier to get into range RORs avalanche mortar (death globes) - poison wind mortar but fires death globes with an airburst effect like the ushabti ror. In effect the eraser of death globes but with some range now viskrin's death squad (death runners) - like the normal sneaky assassin teams with weeping blades but with stat increases and speed bonuses Ishka's triads (eshin triads) - these come with an ability to summon a decoy unit as well as all the other bonuses they get normally. They also get anti-large as if they needed anything else ![]() Markus Wulfhart is the Empire's chief Big Game Hunter, he spends his time killing Beastmen but Karl Franz sent him off to Lustria so he has a chance to appear in-game. He is paired up against Nakai the Wanderer, who had his home city razed and smashes stuff like all lizardmen should. In a quick overview, this brings play experiences similar to The Last Roman expansion from Attila, and a bunch of extra cool units. Markus has 2 campaign mechanics, which appear to be lifting mechanics from Evil Genius of all places. The Emperor's Mandate is a notoriety bar that you fill up by doing missions, leading to being able to recruit better units and progress the campaign. Hostility is your heat rating, and fills up from raiding and so on. If you max out Hostility by smashing too much the beastmen will spawn in a task force to slow down ~~the campaign~~ your progress in hunting Nakai. Nakai the Wanderer is a giant croc and his goal is to stop Markus' expedition by hunting down his lieutenants to draw out his army. Nakai can liberate cities for his own puppet faction to support him (Defenders of The Great Plan) and dedicate temples to one of 4 There were some major changes to the Empire where it goes from "a whole bunch of factions to confederate/conquer" to an authority system where you can manage relations with the individual elector counts and get them to do stuff for you. Additionally, a few more regions were added and Ubersreik is now a thing: Gejnor posted:
![]() https://i.imgur.com/SkjFUMJ.gifv ![]() The Prophet and the Warlock is the second The Lords and the Units DLC for Total Warhammer 2. The Conflict is built between Ikit Klaw, the For the Ratmen: Ratling Gunners - A weapons team like the Warpfire throwers, These guys put out good dps and a snare effect a-la the gunner runners to whoever they target. Warplock Jezzails - Ratman anti-materiel rifles. The stand is also a shield to protect against incoming fire, and their shots are powerful enough to apply shieldbreaker and soften enemy targets up to more ranged fire Doom-flayers - smaller than the doomwheels but with more slicy bits on the sides than the giant wheel. The Under-Empire CA reused the vampire coast 'hidden settlement' idea and re-implemented it for the ratmen. Unlike the Vampirate one, these can be developed into proper cities and used to attack or blow up the city, they can also be discovered and removed by the defender. Warpstorm Doomrockets Like the nazis the ratmen can make ballistic missiles to wipe out large chunks of the battlefield. Like the nazis the ratmen don't care how many people starve/die in their construction. For the Lizards red-crested skinks - skinks with great weapons, more mobile than saurus with AP damage. salamanders - ancient salamander - ripperdactyls - flying piles of claws and teeth. brings flying ap like the hawk riders but without bows stegadon with engine of da godz - it can use the skybeam attack like from Die Another Day. It's also a stegadon. bastilodon with ark of sotek - comes with a big stone box to launch snakes out of to eat people sacrifices to sotek the skinks have an option to give post-battle prisoners to the snake god we sure the vore guy didn't make this? we'll have balls digestion next to boost power like the hag sacrifices from QatC. This lets you eventually summon the invocation of sotek, to bring the snake god to smash people. Arcsquad12 posted:
![]() ![]() The Queen and the Crone is a smaller couple-lords-and-some-useful-units DLC that released along with the Norsca patch. The High Elves and Dark elves get a Legendary Lord Each (plus a free-LC for the high elves), and all elf factions (including Durthu) are now able to draw the Sword of Khaine from the altar on the north of Ulthuan. This sword gives "rather insane" bonuses to combat, at the cost of public order penalties that you will ignore outside of legendary because you can murder all the rebels by yourself anyway. However if the current holder dies for any reason the sword will be picked up by the victorious side. Try not to let Archaon or Kholek get their hands on this mmmkay? get the BLOOOOOOOOD dlc https://gfycat.com/NewEnchantingLice choice footage from Mortal Empires the goons have a great discord to go and hang out for mp games https://discord.gg/0136Ht28l4ZMDBCIv fellow goon nanomashoes is now a famous TW player https://www.youtube.com/watch?v=oVy6AsVyctw Would you like to know more? Third World Reggin posted:https://1d4chan.org if you think that warhammer lore is hamfisted and bad Where the hell are we this time? ![]() The game currently takes place in the new world of Lustria and Naggaroth (cheers LordAbaddon), representing the americas, and the high elf island of The main objective of the campaign is the protection/destruction of a giant vortex vacuum for magic based at the centre of Elf Atlantis. The comet that signalled the war in TWW1 has destabilised the vortex and the playable factions are tasked with either restabilising it or channelling the power for their own ends. They realised the vortex campaign mechanics were dreadful so everyone plays other campaigns instead for those playing mortal empires ![]() How does this tie into the original game? ![]() Owners of Total War: Warhammer (we let the intern name this game) have access to a combined campaign map called Mortal Empires. Compared to the vortex campaign, the back half of Lustria (facing the not-pacific ocean) has been shaved off, and some starting positions have been moved. For example, Teclis's start on the not-galapagos islands has been moved to the star tower just off the vampire coast, and Queek Headtaker is much closer to his rightful home of Karak Eight Peaks. just remember you can do this poo poo again now: ![]() What about all those DLCs that I bought for TWW1? are they going to make me buy the beastmen again? If you had bought previous DLC, it's transferred over. what the hell is that thread title? someone came up with it in the thread the old (and best) thread title https://www.youtube.com/watch?v=OXQwx1EolD8 Factions: High Elves ![]() pictured: high elf supermage Teclis in the jungles of Lustria The High Elves live in not-Atlantis and try to get people to fight each other though diplomatic fuckery rather than using their limited manpower. To this end, they have a special mechanic where they build up influence points and can spend them on improving/ruining relations between any factions remotely. This can be used for assembling alliance blocks with each other or setting nations into fighting each other and dragging forces around the map away from yours. Their current leaders are brothers Teclis (one of the world's best wizards, the guy also brought magic to the Empire) and his brother Tyrion (one of the world's best fighters). They also had a civil war and shaved a dwarven ambassador so the dwarfs aren't too fond of them: Blinks77 posted:(on fixing influence/money problems with the high elves) high magic aka weedops420 posted:
high elf notables posted:
elf references: 1)https://www.youtube.com/watch?v=QNd5sOZSkH4 2)youtuber makes reasonable use of elves 3)https://www.youtube.com/watch?v=3d3SYGYjSgga goon demonstrates high elf ingenuity Dark Elves ![]() the dude looks badarse but he lives with his overbearing mum in not-Canada. https://www.youtube.com/watch?v=0cmklEiZFYI https://i.imgur.com/VIb1NME.gifv Malekith was supposed to be king of the elves but had a serious popularity problem. Poisoning the chosen successor he murdered much of the elven nobility and started a civil war which ended with him failing spectacularly to control the vortex for himself, and getting his arse bitch slapped across the sea to Naggaroth. His mother was instrumental in setting him on this path, and is the head of the totally-not-slaaneshi cult. The dark elves love slavery and backstabbing, and have an entire section of their in-game economy dedicated to the former. Morathi corruption is fixed as of mortal empires/blood patch. Heroes will spread the owner's corruption so eg Morathi will start spreading untainted if Malekith condeferates her. Defence Against the Dark Arts remus lupin posted:Dark magic is the Dark Elf racial lore. unit roster The dark elves have a similar roster to the high elves in terms of spears, swords, archers but their real advantage is their quote:
additional resources: 1)The Story behind Malekith's awesome suit of armour is very much like this Lizardmen ![]() ![]() ![]() The lizardmen live in a not-Aztec/Mayan civilisation in the jungles of Lustria, and were created by an ancient old ones race to shape the world. They spend large amounts of time trying to interpret the old ones' plans, and bully to you if you're in the way. Their main drawcard is they have the most scary wizards in the warhammer world, as well as dinosaurs rising other dinosaurs named after the dinobots from transformers. Their current leaders are kroq-gar, who gets to be one of the dinos-riding-dinos, and also of note is that the lizardmen mounts are all named after Dinobots unit roster, with input from The Crotch posted:
additional references: 1)https://www.youtube.com/watch?v=qbvsmqxJVvQ Skaven ![]() pictured - DOOMWHEELS ![]() ![]() https://www.youtube.com/watch?v=OXQwx1EolD8 The Skaven are based underground, and were created from mutated rats in a ruined city in the old world. Unlike normal rats they are fanatical backstabbers, and constantly sabotage each other in order to get ahead in the rat race. Skavenbreed too fast for even constant civil and foreign war to do anything but slow down the rate of production, and this is reflected in a food mechanic that lets the skaven settle a ruin at a higher level than normal as well as provide economic bonuses. Their towns are also buried underground, appearing as ruins until you either walk into them with an army or have a hero poke around the place first. Their army consists of tarpit units that lose to zombies and elite weapons teams that do the actual damage. They also like warpstone because it's radioactive cheese. magic lores Rat magic is all unique to themselves, one entire lore is behind a paywall as part of SatB. Plague/Ruin Lords get access to The Dreaded Thirteenth Spell instead of a normal spell quote:
unit roster posted:
additional references: 1)https://www.youtube.com/watch?v=OXQwx1EolD8 2)the skaven's ultimate objective with the vortex pnutz fucked around with this message at 01:21 on Dec 29, 2020 |
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# ? Feb 27, 2021 12:43 |
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reserving because apparently there's a character limit expansion races ![]() tomb kings https://www.youtube.com/watch?v=1RqhiJ18kWQ ![]() courtesy of 1d4chan posted:A miniature named Settra found a secret out this year, The Tomb kings are reanimated from the population of an ancient fun fact: Vlad 'the dad' Von Carstein was one of the very first vampires to be created, and originally hails from this part of the world, which is why he has the funny accent. Additionally, the skeleton trash benefits from a "realm of souls" ability that like the Dark Elf Killbar™ takes casualties to fill up, but instead of supercharging your dudes it casts what is basically invocation of nehek on them up to 3 times as the bar fills up, with summoning some ushabti constructs once you hit tier 3. also - if you're settra, try and kill existing chariot god surtha ek ![]() the campaign "Campaign mechanics posted:
magic magic magic magic art vs science - magic fountain posted:
the units you will be using unit references posted:
additional resources: 1)https://www.youtube.com/watch?v=1RqhiJ18kWQ 3)more footage from Khemri-TV ![]() ![]() https://www.youtube.com/watch?v=cmug53GGIR0 luthor harkon arrives in lustria The third major dlc pack for Total Warhammer 2 is focussed on the Vampire Coast. The Vampire cast was started by Luthor Harkon, who washed up on the coast of lustra in a coffin after pirates attacked his ship. Turning a whole bunch of local pirates and other people that washed up on shore into zombies, Luthor Harkon started hitting Lustrian cities for booty, coming upon one choice piece of loot he discovered it was a trap, and it ended up giving him a nasty case of split personality disorder and removing his vampire magic. Strangely, for someone that’s basically the fantasy equivalent of a pariah from 40k, luthor is able to resurrect people good enough that they can operate firearms, which is far beyond anything kemmler can do and is second only to nagash himself. Unit list quote:Extra Powder best-of-warhmmer-2, previously in the OP. The best-of-warhammer-1 is further down. settra's title etc are in here now because I needed the space in OP additional real fuckin' useful resources take part in this very important poll use this man's mods, they're good and he's a goon to boot ![]() I'm awful and I need to automatch to win even seemingly the most simple battles watch some of these videos Ra Ra Rasputin posted:
on why ranged/arty armies are so good in autoresolve quote:Alright, I have seen a few threads poping up about how some auto-result calculations are completely bonkers or make no sense. additionally Panfilo posted:... finally the OP speaking posted:
are there any good youtubers for watching battles? Turin Milkandcookies HeirofCarthage PartyElite, who did the tutorial series above ""RBA-Wintrow posted:Count Chocula Legendairy Lord confirmed! alternate titles for this thread, in whatever order I feel like please don't skink shame A reptile dysfunction high elf supremacy ![]() imagine a triceratops stomping on an elven face, forever crack open the boys with some Cold Ones Teclis is no fortunate son LuiCypher - but i don't want to pay less taxes when i could have more doomwheels This thread does not kneel Mahasamatman-Charlie don't serve Deakul-popewiles-Stupid Dawi! you made me look bad! Comstar - The Something Awful Forums > Discussion > Games > Total War: Warhammer 2 - Settra, Great King, The Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Stewart of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-Feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds the Sceptre, Great Hawk of the Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnel Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer of Redditras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of All Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of All Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Land, Breaker of Djaf's Bonds, et cetera, et cetera. other goodies from this thread NEWish ![]() ![]() ![]() ![]() ![]() mazdamonday epic plays, you will not be disappointed ![]() https://www.youtube.com/watch?v=hm17meYVbcY ![]() ![]() https://clips.twitch.tv/FaithfulWonderfulTroutOneHand sync animations are in for larger unit fights https://www.youtube.com/watch?v=MZFiuwrGiSI https://imgur.com/a/fImzh ![]() ![]() ![]() Scrub-Niggurath posted:I’m applying for dual citizenship with the Orangutan Surfing Civilization Tiler Kiwi posted:
![]() 420 Gank Mid posted:We got a real spawn goin' now welcome to the Great Plan Kainser posted:Possibly the greatest mod since the deformed kislev bears: SurreptitiousMuffin posted:10x unit sizes, huh? Let's try it out. SteelMentor posted:
16 July 18 ![]() ![]() ![]() ![]() ![]() https://gfycat.com/JealousSentimentalDuck ![]() SirPhoebos posted:Hats. We're hats. We're the hats. a best-of of goodies from the old thread, while I organise the new OP. PM me with links for stuff I've missed because gently caress browsing all 812 pages of that I am also retarded. pms should actually arrive now. ![]() still the greatest screenshot taken from the original game Randarkman posted:Did Sarthorael always have that insane missile resistance? ![]() shortchange us by 2 gold? that's a grudgin' ![]() ![]() forum regular nanomashoes deals with try-hard unfun people who have a strange love for spearmen ![]() old thread title, changed now the game's out https://imgur.com/a/LMvh6 people keep on asking what beef people have with the SFO creator ![]() that pontus meme people keep ranting about videos more copies of the beastmen dlc were/are sold on this video than any other form of advertising also the start of this video has mel gibson killing his own dude https://clips.twitch.tv/TawdryBetterPlumageDoritosChip pnutz fucked around with this message at 07:50 on Feb 13, 2020 |
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Rats. Rats. We're the rats.
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high elf supremacy
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Davincie posted:high elf supremacy M-mods?!
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if you want to imagine the future, imagine a triceratops stomping on an elven face, forever
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Ze Pollack posted:if you want to imagine the future, imagine a triceratops stomping on an elven face, forever ![]()
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Davincie posted:high elf supremacy Wow. It only took 4 posts to get the most wrong opinion possible.
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Ze Pollack posted:if you want to imagine the future, imagine a triceratops stomping on an elven face, forever More like triceradrops. ![]() As I'm posting this I found out that triceradrops is a name of a DJ.
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less than 48 hours
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The only good elf is a non-elf. Shame total warhams doesn't have burning animations.
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Only thing about the OP i'm gonna mention because I'm a giant dumb nerd The Dark Elf area they live at is actually called Naggaroth and is a separate continent from Lustria ![]()
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I am here to show my support to the high elves. The rightful leaders of the warhammer universe.
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I am here to support the endless murder of elves.
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There are lizards and lizard food.
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Elves murdering elves is good and therefore dark elves will be my first playthrough
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Morathi's fabulous hair will rule this world
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Can't wait to play with my favourite magic frog named after a bad lightbulb pun.
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How to figure out if you're the best warhammer race: 1. Is your race ruled by fat psychic toads in floating chairs? If yes, you are the best warhammer race. If no, better luck next time.
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Cracking open a Dark Elf with the Cold Ones
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ground floooooooooooooooooooooooooor Holy poo poo I want to stab a rat
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What's the human faction or do I just have to play on the big fuckin' map with all the factions
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ChickenWing posted:ground floooooooooooooooooooooooooor I desperately want to sacrifice hundreds of skavenslaves for every victory I achieve.
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Vlex posted:Elves murdering elves is good and therefore dark elves will be my first playthrough but then you're playing as elves ...kill yourself?
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OP you hosed up some of your URLs they don't all point to the rat video
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How to figure out if you're the best Warhammer race: - Are you an elf? You're not the best and also kill yourself. - Are you a frog person who leads dinosaurs that ride dinosaurs? Ok that's pretty good. - Are you a loving insane, magic cocaine sniffing ratman that uses crazy contraptions and deliberate friendly fire to achieve your goals? Congrats, you're the best race. All of this is, of course, only applicable until Chorfs are in the game, because they have the best hats.
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I want to play a rat and send other rats to die gloriously in my name
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Taintrunner posted:What's the human faction or do I just have to play on the big fuckin' map with all the factions option 2 while there are a number of lesser human factions scattered across the New World and Southlands, they peak at Tilea-level relevance
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New skaven ritual video
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A classic example of Skaven betrayal. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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Still can't decide who I want to play as first. Leaning either Tyrion or Skrolk.
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Wow, I didn't think they'd actually show vivisection in such... detail... jesus gently caress. ![]()
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William Bear posted:Still can't decide who I want to play as first. Leaning either Tyrion or Skrolk. I'm kinda leaning more and more towards Making Ulthuan Great Again.
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Gonkish posted:How to figure out if you're the best Warhammer race: I beg your loving pardon? \ ![]()
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Morathis bonuses are appropriate but so lame
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Please post the PartyElite beginner series in the OP, or at least the controls one
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kill your parents - the grey grand wizard, Ron Paul
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Blinks77 posted:I'm kinda leaning more and more towards Making Ulthuan Great Again. Tyrion is gonna have the problems of the WH1-release Empire start: please enjoy fighting nothing but your own people's tier one infantry for the first 4/5 of the game, then throw a doomstack at the target of opportunity of your choice. guarantees that anyone playing against the High Elves is gonna have a hard time shutting them down, but playing as that person is going to get real old real fast. you wanna High Elf, play Teclis, and make war against a delicious assortment of jerks.
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legitimacy mod for high elves
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# ? Feb 27, 2021 12:43 |
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Ze Pollack posted:Tyrion is gonna have the problems of the WH1-release Empire start: please enjoy fighting nothing but your own people's tier one infantry for the first 4/5 of the game, then throw a doomstack at the target of opportunity of your choice. I doubt this is the case, since every other major faction and Chaos can toss stacks of varying sizes directly at your poo poo each time you try to complete a ritual.
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