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Cpt_Obvious posted:Oh, I was specifically talking about multiplayer.
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# ? Aug 5, 2020 18:51 |
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# ? Mar 29, 2024 00:30 |
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Woodelf Spearmanii
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# ? Aug 5, 2020 19:18 |
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Mordja posted:Woodelf Spearmanii They already have some of the best spearmanii cause ap t1 spears are really strong.
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# ? Aug 5, 2020 19:58 |
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Thank you to whoever posted that Victory Conditions Overhaul mod, I just restarted my Empire campaign just because of that mod.
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# ? Aug 5, 2020 20:04 |
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Literally just Triarii from Rome 1. They don't even do anything other than shout "TRARII!" in a flat American accent. The perfect unit, every year, all the years.
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# ? Aug 5, 2020 20:25 |
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Do there is one WE called Orion and one called Oreon?
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# ? Aug 5, 2020 21:50 |
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It's easy to tell them apart: One is Mel Gibson and the other is a goddamn cookie.
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# ? Aug 5, 2020 21:56 |
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Cardiac posted:Do there is one WE called Orion and one called Oreon?
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# ? Aug 5, 2020 22:06 |
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Gonkish posted:Literally just Triarii from Rome 1. They don't even do anything other than shout "TRARII!" in a flat American accent. Hands down my favorite unit in Rome TW. So goddamn useful. They could take anything 1v1
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# ? Aug 5, 2020 22:19 |
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Deliberately delaying the Marian reforms to get more triarii.
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# ? Aug 5, 2020 22:52 |
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I'm playing Alith Anar for the first time and holy poo poo is he OP as gently caress. High Elf armies with stalk stance factionwide is loving ridiculous. Any enemy army caught in the open is almost a guaranteed successful ambush. edit: and forgot to mention his shadow paths mechanic for all his armies as well. Mustang fucked around with this message at 01:23 on Aug 6, 2020 |
# ? Aug 6, 2020 01:19 |
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A dude over on youtube did a deep dive into old Wood Elf poo poo to get ideas and speculate. He said a lot of what came up here like the beastmaster units and the chariot (that apparently also had stag or unicorn options) but also a really old shapechanger unit. That'd be pretty neat, but hard to implement I imagine.
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# ? Aug 6, 2020 03:57 |
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Mustang posted:I'm playing Alith Anar for the first time and holy poo poo is he OP as gently caress. High Elf armies with stalk stance factionwide is loving ridiculous. Any enemy army caught in the open is almost a guaranteed successful ambush. Doesn't one of his skill trees also have a ranged damage buff to all armies? Dude's bananas.
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# ? Aug 6, 2020 04:27 |
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Didn't the
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# ? Aug 6, 2020 04:33 |
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So, how do people ITT like to equip their Saurus squads? I know AP is important, but I'm finding that poison rounds and extra armour are more useful unless I know Sectopods are gonna be on the field XCOM 2 mod. Surprisingly well done at that, they're fully animated and everything
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# ? Aug 6, 2020 04:39 |
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Whoa that looks kick rear end.
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# ? Aug 6, 2020 06:03 |
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Quick question for you Warhammer 2 masters. I am playing Settra on mortal empires and have pretty much taken all of the south east of the map by turn 180 or so. Reikland though have been confederating everything that looks vaguely humanoid for a while now and pretty much controls everything north east. They are also allies with the elves and dwarfs. Both Reikland and the elves are quite a bit stronger than me. Now currently my attitude towards Reikland and their allies are positive and I have managed to ally the dwarfs but I still get the feeling either Reikland or the elves will decide fuckit and and come for my dessicated rear end in the near future. My question is will the elves or Reikland attack regardless of my standing with them if I am not military allies? What if I am allies with one of their allies?
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# ? Aug 6, 2020 07:35 |
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NevilleBamshoe posted:Quick question for you Warhammer 2 masters. Alliances don't mean much to the AI factions. Sooner or later, one of them (potentially even your dwarven allies) will declare on you. Once one does, the rest will immediately or soon after. You've sorta got four options, as I see it. 1. Decide you've won and stop playing when you get tired of doing whatever it is you're doing on the ME map. This is the traditional method of ending an ME campaign. 2. Wait for what is typically described as the "Ordertide" where the alliance of Order factions all declare war on you, then invade your territory with endless swarms of armies. Usually when this happens you either get wiped out quickly or resist the initial invasion and then quit after you realize that the rest of the game will be destroying 4-5 stacks of assorted Order armies every turn. 3. Go for the brute force option and launch a major pre-emptive invasion against the Empire or into Ulthuan. Ultimately, I think this would fail in the sense that it would get bogged down and stall out. Allying the dwarves was likely a mistake, as they'd be the best target for a pre-emptive strike. If they can be crippled or eliminated, you can push armies up through the badlands into the Empire, while maintaining relatively small forces in the desert to defend against stray elves that likely won't come anyway. With the dwarves active, they represent a constant threat to you that could come into play at any moment, even if they are ostensibly your allies. 4. Attempt diplomatic shenanigans. This probably won't work, as the diplomacy system isn't great. You could join into a war against one of the dangerous Order factions with an existing faction at war with them. This would allow you to enter into conflict with a single one of them without immediately disrupting any treaties or alliances. If you do this, though, you'd need to act quickly. If, for example, the dwarves were allied to the Empire, and you piggybacked into a war on the Empire through an offer to join with a Skaven faction that was fighting against the Empire, the dwarves wouldn't immediately break their alliance with you, but they wouldn't like what you were doing and it would eventually fall apart. If you do this, make sure you have everything in place to deliver a decisive attack on your enemy. You could also try to break down relations between the Order factions, but that's highly unlikely to work unless Archaeon has already been defeated and they've got almost nobody else to beat on but each other. As long as you exist, they'd probably rather fight you than each other, though. Edit: Option 5, which is what I would probably do if I were going to try and play out the scenario - use your military alliance with the dwarves to position your armies to completely cripple them in a handful of turns. Betray them, but park powerful armies at key points throughout, take Eight Peaks, Black Crag, and Karaz a Karak on the first turn of the betrayal. Aim to secure the badlands and adjacent mountains within a handful of turns, maybe 6-10 at most. Use that brief window to set up walls and get public order under control. Set up defensive lines at Barak Varr and Karaz a Karak. Are the Brets still around? Some defenses on the coast to defend against elves and Brets would be good, too. If the elves have established control over the western continent, they'll potentially come at you with huge numbers of armies. If they haven't, they might ignore you. Push at least two strong armies up the right side of the map through the mountains. Once those two have made good progress, send the army you have defending Karaz a Karak up through Death Pass into the Empire. At turn 180 with Tomb Kings, I'd imagine you have a lot of armies. Ideally you'd have at least three strong armies available to conquer the Empire, one coming from the south and heading west along the bottom edge of the Empire's territory, one coming from the mountains around Zhufbar and striking into the center of the Empire, and one coming from the northern end of the mountains and securing Kislev and Erengrad. litany of gulps fucked around with this message at 08:41 on Aug 6, 2020 |
# ? Aug 6, 2020 08:20 |
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Ok cool thanks that makes sense. Looks like the best option is to go back a few turns and join the orcs and skaven against the empire/dwarfs instead of the other way around. At least this will give me a buffer against them.
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# ? Aug 6, 2020 08:45 |
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VH/N short Chaos campaign done, 136 turns and last of them was hunting down the last Brettonia settlements down in Araby. The armies gets a bit samey since there is literally no reason to go anything other than chosen + whatever speedy unit you want to catch archers, but it was a nice and chill campaign. Spent the start bonking marauder heads and getting some vassals going, they lasted almost the entire game actually, drawing attention and burning random settlements/killing armies. Headed down with three stacks and murdered all surviving empire factions, letting the vampires settle in my wake. Killed of Reikland without to much issue, Brettonia was the same except for a few close battles where they surprised one or 2 of my stacks with 3 of their own, but managed to win them and they where fun fights! In the end I had 6 full stacks of chosen and assorted extra units for some variation, thinking about murdering the dwarfs or elves next if I feel like it, or might start a Norsca campaign for that sweet norsca achievment. Compared to the beastmen campaign, I had more fun with them in battles and the sneaking around is fun on campaign map, but Chaos horde growth is so much better that starting new stacks is much easier and faster. edit: Oh and chaos don't have upkeep penalties for more stacks either, also unlike beastmen
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# ? Aug 6, 2020 11:37 |
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Ripper Swarm posted:So, how do people ITT like to equip their Saurus squads? These are sick, and I was just thinking the other day how to kitbash to make 40k Lizards. Using this as a ref
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# ? Aug 6, 2020 13:01 |
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The lack of space rats and lizards is one of the biggest failures of 40k
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# ? Aug 6, 2020 17:00 |
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Zoats are back! Well, one Zoat anyway. kinda.
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# ? Aug 6, 2020 17:04 |
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Same with Squats, yeah. Necromunda added a Squat bounty hunter.
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# ? Aug 6, 2020 17:13 |
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Azran posted:The lack of space rats and lizards is one of the biggest failures of 40k
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# ? Aug 6, 2020 19:00 |
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I mean it is never too late. They already have Tomb Kings after all!
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# ? Aug 7, 2020 01:20 |
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SkySteak posted:I mean it is never too late. They already have Tomb Kings after all! Well, that addition has been made back in the late nineties while 2nd edition was still a thing. So don't get your hopes up.
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# ? Aug 7, 2020 09:04 |
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Tarquinn posted:Well, that addition has been made back in the late nineties while 2nd edition was still a thing. So don't get your hopes up. They used to be closer to Terminators than Tomb Kings back then. The change that makes them literally Space Tomb Kings was 6th iirc.
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# ? Aug 7, 2020 10:09 |
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Azran posted:The lack of space rats and lizards is one of the biggest failures of 40k
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# ? Aug 7, 2020 10:24 |
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Eimi posted:They used to be closer to Terminators than Tomb Kings back then. The change that makes them literally Space Tomb Kings was 6th iirc. The design and lore evolved a bit, of course, but the "ancient Egypt" connection has been there from the start. https://www.warhammer-community.com...the%20Monolith.
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# ? Aug 7, 2020 10:34 |
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Tarquinn posted:The design and lore evolved a bit, of course, but the "ancient Egypt" connection has been there from the start.
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# ? Aug 7, 2020 10:58 |
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im the robot monocle
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# ? Aug 7, 2020 11:13 |
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I am the featureless skull/face in that weird microwave oven or CRT TV that is wired to the dirt.
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# ? Aug 7, 2020 11:29 |
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Kaboom https://i.imgur.com/eyMHQah.mp4
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# ? Aug 7, 2020 16:56 |
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Two Arzinpals? OVERKILL.
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# ? Aug 7, 2020 17:20 |
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AAAAA! Real Muenster posted:Two Arzinpals? OVERKILL. Thinking about it, I wish that spell was available in campaign beyond just as a scroll. It just looks so neat. e: Some legendary death casters getting would be really nice. Morathi definitely, maybe bloodline Necrarchs. Ravenfood fucked around with this message at 17:32 on Aug 7, 2020 |
# ? Aug 7, 2020 17:23 |
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NevilleBamshoe posted:Quick question for you Warhammer 2 masters. check the diplo bonuses/penalties, both for how they see you and how you see them. if you dont have a shitload of different negatives piling up for both then you're fine, I wouldn't worry about it, but you can declare war on Naggaroth (or just any mutual enemy that's way on the other side of the map) just to be safe.
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# ? Aug 7, 2020 20:02 |
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that strategy has allowed me to ally with the dwarves as von carstein on legendary and have them go to war with me against reikland, brettonia and all the other dwarfes & rando order factions around us that couldn't be made nice with and they were still best buds until i stopped playing that campaign
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# ? Aug 7, 2020 20:04 |
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Tarquinn posted:The design and lore evolved a bit, of course, but the "ancient Egypt" connection has been there from the start. Unless you go right the way back when they were "Chaos Androids" created by Chaos Squats and I think first seen in the old Space Crusade boardgame.
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# ? Aug 7, 2020 21:41 |
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# ? Mar 29, 2024 00:30 |
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neonchameleon posted:Unless you go right the way back when they were "Chaos Androids" created by Chaos Squats. I don't think I appreciated just how much early 40k really was just Warhammer Fantasy is space.
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# ? Aug 7, 2020 22:50 |