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A Goblin Khanate DLC might actually get me to start a greenskins campaign, just give hordes of goblins riding wolves :
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# ? May 14, 2021 21:30 |
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# ? Apr 18, 2024 02:45 |
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I've sunk so much time into warhammer 2 this past week, probably unhealthy but I'm loving this game so much. Finally finished the basic Tyrion campaign and started up a Fat Goblin one, it's delightful so far I've been trying to find good uses for Vanguard units (placeable outside of the starting deployment zone), so far my experiments have been either innefectual or disastrous. Any tips?
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# ? May 14, 2021 22:02 |
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Jay Rust posted:I've sunk so much time into warhammer 2 this past week, probably unhealthy but I'm loving this game so much. Finally finished the basic Tyrion campaign and started up a Fat Goblin one, it's delightful so far Right in the face of the enemy. Goblins in Grom's campaign punch way, way above their weight and can hold the line long enough for your unbreakable Stone Trolls (with the right cauldron recipes) to crump the enemy. Then swing around the back with spiky rollas to cause more chaos while your shaman and/or river troll hag do their magic dance.
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# ? May 14, 2021 22:05 |
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light or missile cavalry/dogs can do good work distracting the AI - don't actually engage, just keep running around the back of the enemy line and peel off units. micro intensive obviously
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# ? May 14, 2021 22:07 |
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Since they mentioned how the fortresses of the other chaos gods still remain after the Kislev/Khorne battle, it's probably safe to say those kinds of battles act sort of as the rituals in the Vortex campaign.
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# ? May 14, 2021 22:27 |
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Sorry when I mentioned "they are doing Horus Heresy Warhammer" what I meant was doing a new set up where everything is set a long time before everything "happens" in the lore. It's not something I particularly like seeing, but I hope other people enjoy it! Also I cannot wait to see the Hobgoblin Khanate.
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# ? May 14, 2021 22:38 |
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Babe Magnet posted:I am so hyped for Cathay. "Time Period Aesthetics But Moreso + Skulls" is going to look so loving rad with chinese-inspired units. And you know we're getting one of those sweet Long Dragons Looooong long dragon.
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# ? May 14, 2021 22:41 |
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The wounded hex is very good and cool, but it's also frustrating to still see shielded units get mulched by frontal missile attacks and cavalry do the usual charge, get stuck and die routine. Missiles and artillery definitely don't need to be nerfed, but melee infantry could use some kind of love. And correct me if I'm wrong, but in 3K aren't shielded units virtually invulnerable to missile fire from the front? And cav are able to easily tear through unbraced formations, as well as rapidly disengage and change direction?
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# ? May 14, 2021 22:45 |
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It's possible they've tweaked the numbers on ranged - it's hard to gauge anything from this prerelease footage because all of the Khorne units only had about 25% of their base HP.
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# ? May 14, 2021 22:48 |
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Sasgrillo posted:And correct me if I'm wrong, but in 3K aren't shielded units virtually invulnerable to missile fire from the front? And cav are able to easily tear through unbraced formations, as well as rapidly disengage and change direction? On cav, definitely. Cav is very strong in 3K. Shielded units, eh depends? All units have missile resistance which for shielded infantry units is usually between 40-55% and for shielded cavalry about 80%. 3K has formations though that can add missile resistance on top, pushing missile resistance into 95-100% range. Missile resistance is honestly pretty fair in 3K, a unit will block as much as it says it blocks. Thing is, 3K missiles are lethal so even with 50% block infantry will get ripped by concentrated fire.
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# ? May 14, 2021 22:51 |
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Blooming Brilliant posted:Thing is, 3K missiles are lethal so even with 50% block infantry will get ripped by concentrated fire.
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# ? May 14, 2021 23:00 |
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There's also icons for Gold Shields now, so it's entirely possible that shielding is being reworked
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# ? May 14, 2021 23:50 |
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Is there a meaningful difference between chariots and cavalry?
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# ? May 15, 2021 00:06 |
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Jay Rust posted:Is there a meaningful difference between chariots and cavalry? They have different masses and model shapes/sizes. Chariots can mess up units harder than cav on the charge, but they also have the tendency to get more caught/jammed up. It's why in multi, if you are taking chariots it's usually on a lord or hero. They're easier to micro, since it's just one guy compared to a unit of three, so they're less likely to get trapped.
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# ? May 15, 2021 00:11 |
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Jay Rust posted:Is there a meaningful difference between chariots and cavalry? Chariots (except Grom) seem like they have some animation fuckery that means they underperform compared to their statline. In theory they should be mostly like cavalry with a low model count and relatively large model size, with all the advantages and disadvantages that means. Also generally high charge and low combat stats with a tendency to get bogged down. If they can push through lines they seem generally effective.
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# ? May 15, 2021 00:12 |
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Captain Oblivious posted:Looooong long dragon. https://twitter.com/BolterToKokoro/status/1389429405630435334
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# ? May 15, 2021 00:17 |
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Chariots are unstoppable killing machines....if you micro them. https://www.youtube.com/watch?v=3pnXR0QSwRI I'm way too lazy to bother most of the time but if they are what you focus on they will absolutely wreck anything.
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# ? May 15, 2021 00:33 |
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I'm in the mood for Beasts. Are there any mods that make them less of a grind?
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# ? May 15, 2021 01:16 |
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Mordja posted:That PCGamer article says otherwise: https://www.pcgamer.com/total-war-warhammer-3s-huge-boss-battles-are-a-very-different-way-to-play-total-war/ Hopefully they expand it to the other races eventually. Not letting the Lizardmen kick Chaos in the teeth and finally complete the Great Plan seems like a wasted opportunity.
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# ? May 15, 2021 02:12 |
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I wouldn't hold my breath. Do you see any game 1 races with rites yet?
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# ? May 15, 2021 02:21 |
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What's the best way to get this on steam, is there a collection that has all the DLC? Should I just wait for pieces of it to go on sale? I kind of feel like waiting for Total War: Warhammer 3 is the smarter move, but then I read about how DLC purchases move to the next game, and that there is a unifying world-spanning campaign map but only if you own TW:WH1 and TW:WH2? I really liked Shogun 2, didn't care for Rome 2, and in general I like the total war series. I'm not a warhammer enthusiast but I can accept it as a generic fantasy setting, let's go. Wait for warhams 3, or get warhams 2 and eventually buy wharhams 1 since giant world-spanning maps are the best?
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# ? May 15, 2021 02:48 |
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We really need to put a disclaimer about how DLC works for Total War somewhere. But anyway, don't fret about DLC: compared to everyone else, CA DLC practices are pretty drat good in the sense that *all DLC content* is patched into the game and 90% of it will end up in other AI's armies for you to fight/fight alongside with; what you're buying is the ability to use said DLC content. If this somehow sounds unreasonable, bear in mind that in a playthrough, you're only using a single race's worth of units anyway so you're not missing out at all. IMO, I suggest you buy WH2 and WH1 on sale; this will give you access to 9 factions with mostly unique playstyles and access to the Mortal Empires campaign, which is a massive world map with every single race having a playable position. If you like how a faction plays, go ahead and pick up DLC that gives that faction more units or Legendary Lords. Similarly, once you know if you enjoy a certain playstyle, ask around or do some research into what other DLC factions would be agreeable to your preference and pick those up as well. That's a *lot* of replayability already.
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# ? May 15, 2021 02:59 |
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yeah, if you're not in a hurry just look for 50% off sales on the main games and buy the DLC for the faction that looks the most fun. you can get 50+ hours out of 1 faction, and you aren't missing anything by not having all the other DLC while playing as them. repeat as desired.
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# ? May 15, 2021 03:04 |
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palindrome posted:What's the best way to get this on steam, is there a collection that has all the DLC? Should I just wait for pieces of it to go on sale? TWW 2 is a great game out of the box that you can get a ton of time out of with no DLC at all, and you'll eventually need it to get the "complete" TWW3 experience, so I'd get it. Buy TWW 1 when it's on sale for faction unlocks. As toasterwarrior says, DLC in TWW is extremely optional - the actual content any mechanics overhauls are patched in for free and you're only paying for playable access, so you can quite literally pick and choose only the DLCs that focus on races you're interested in playing or expanding upon. Don't give a poo poo about playing Skaven? You don't need to buy any Skaven DLC, since you'll fight all of their new stuff even with the base game. There's a whole bunch of players, even in this thread, who have gotten like a hundred plus hours playing one faction over and over, nevermind all of the DLC options. I've bought every single DLC since I've spent hundreds of hours on both TWW1 and TWW2 and there are still LLs I've never actually gotten around to playing a campaign with.
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# ? May 15, 2021 03:08 |
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It took three games but CA is finally putting unit abilities in a scrollable list instead of an unreadable pile at the bottom of the unit card .
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# ? May 15, 2021 03:13 |
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Dont think there is much new in here but GW has their own post up about Warhammer 3 https://www.warhammer-community.com/2021/05/13/a-giant-bear-beats-up-daemons-in-total-war-warhammer-iiis-new-gameplay-trailer/
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# ? May 15, 2021 03:27 |
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Cool, thanks for the info. I'm used to the model of "new total war game = new total war DLC, non transferable. " It sounds more complicated than before but possibly more beneficial to the consumer if they're eventually wrapping everything up in a TWW 1-3 package that has all the content which would be excellent. I imagine the game engine gets improved as well and they'll use the TWW3 version, but maybe they're released close enough together that it's all relatively the same engine and won't suffer.
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# ? May 15, 2021 03:49 |
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Think of the first two games (and all of their DLC) as giant DLCs for the third game. I'd say grab WH1 and WH2 on sale, install WH2, and play some campaigns. Get an idea of what you like, and what DLC seems interesting. All of it will move forward into WH3 eventually (because I'd bet the Mortal Empires equivalent in WH3 won't be immediately available at launch).
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# ? May 15, 2021 04:13 |
ThingOne posted:It took three games but CA is finally putting unit abilities in a scrollable list instead of an unreadable pile at the bottom of the unit card . yesssssssss
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# ? May 15, 2021 04:36 |
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ThingOne posted:It took three games but CA is finally putting unit abilities in a scrollable list instead of an unreadable pile at the bottom of the unit card . Never knew I wanted this, but the current display is loving terrible and extremely difficult to parse.
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# ? May 15, 2021 06:19 |
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Gonkish posted:(because I'd bet the Mortal Empires equivalent in WH3 won't be immediately available at launch). It's apparently called Immortal Empires
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# ? May 15, 2021 06:22 |
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Gonkish posted:Think of the first two games (and all of their DLC) as giant DLCs for the third game. Thanks, I'll put it on the look-for-sale list. Appreciate the info everyone.
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# ? May 15, 2021 08:36 |
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ThingOne posted:It took three games but CA is finally putting unit abilities in a scrollable list instead of an unreadable pile at the bottom of the unit card . That was a genuine wtf moment for me when I watched Zerkovich's overview vid of WH3 changes, and he's like "seems pretty superfluous". Painfully moving your cursor one pixel at a time to search through two dozen ability symbols at the bottom of the unit card was never fun, I'm baffled why he didn't care about that change.
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# ? May 15, 2021 09:58 |
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Josef bugman posted:Sorry when I mentioned "they are doing Horus Heresy Warhammer" what I meant was doing a new set up where everything is set a long time before everything "happens" in the lore. Short of named characters, it's not like there's much difference between TOW and the 'present' in TWW, especially given GW and CA are actively collaborating on the units that are in both games and time periods.
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# ? May 15, 2021 10:49 |
Torrannor posted:That was a genuine wtf moment for me when I watched Zerkovich's overview vid of WH3 changes, and he's like "seems pretty superfluous". Painfully moving your cursor one pixel at a time to search through two dozen ability symbols at the bottom of the unit card was never fun, I'm baffled why he didn't care about that change. Probably has them all memorised, in which case, yeah. Superfluous
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# ? May 15, 2021 11:55 |
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Yvonmukluk posted:Short of named characters, it's not like there's much difference between TOW and the 'present' in TWW, especially given GW and CA are actively collaborating on the units that are in both games and time periods. I wonder how well they can convey that its's 300 years earlier or if they'll just decide the world has been largely stagnant and have it be pretty much the same, including tech.
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# ? May 15, 2021 12:02 |
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not a bot posted:I wonder how well they can convey that its's 300 years earlier or if they'll just decide the world has been largely stagnant and have it be pretty much the same, including tech. To be fair the warhams world is basically stagnant except for the Empire itself. Sigmar was a screeching fur-clad barbarian with an axe at the same time everyone else was identical to their current incarnations. Malekith was still a dude and the dwarfs hadn't invented gunpowder yet but that was basically it. The one exception was the skaven who emerged fully-formed from a bell tower in now-Skavenblight.
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# ? May 15, 2021 12:12 |
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I can’t find a good answer online... Do buffs that say “Goblin units” include Night Goblins? Goblin cavalry? Goblin machines?
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# ? May 15, 2021 12:12 |
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Just for the dlc buyers out there: some factions benefit more from dlc than others. The full faction DLCs from 2 are both very good complete factions. The full faction DLCs from 1 are a real mixed bag. Personally I'd rank them wood elves, Norska, chaos, beastmen. Wood elves had a nice update for the second game, the rest are kind of janky these days. Dark elves, Empire, Wood elves, vampire counts, and dwarfs are fine out of the box. The dlcs they do have add very nitch units you won't really miss. The lizardmen and high elves aren't terrible with no dlc, but their dlcs add new options that can change they types of armies you can build. Queen and the crone gives high elves possibly the most powerful unit in the game. Orcs are OK with no additional units, but having Skarsnik and the night goblins opens up options, as does grom. The river troll hag really can tie the room together, and the stone trolls let you diversify your armies somewhat. The rogue idol is a gimmick, like the dread saurian, but is really fun to have around. Be warned though, the king and the warlord campaigns are no cakewalk. Skarsnik's campaign would be a terrible first go, stick with ol Wurzag if you're looking for an easy green skin start. Skaven with no dlc are poor. Lord Skrulk does ok, but you'll find the one army that works and just use that. You can build a more stealth vanguard deployment army, or a weak line with slinger spam, but either way you'll depend on artillery and plague priests to pay the bills. Any of their 3 DLCs will make them much more powerful, maybe too powerful, as they all add great units and insanely strong lords with abilities ranging from nuclear weapons to deleting entire factions off the campaign map with a single click no matter how large or powerful they are.
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# ? May 15, 2021 12:36 |
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# ? Apr 18, 2024 02:45 |
I wonder if the tier-icons are used for anything mechanically. I’d love tier-based unit caps CA!
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# ? May 15, 2021 12:47 |