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Surprise Giraffe posted:Is there a comprehensive list somewhere of what's in it that I'm too dumb to find or can anyone tell me if the vamp get to run at 60 like in good mods? I'm not sure what you mean run at 60? I think the 3 big mods are C&C Steel Faith and everyone's favourite Radious. Radious tend to homogenize everything which is why I don't like it, Steel Faith is pretty well balanced but not sure if Nazis or not and C&C attempts something neat but the majority of changes to units feel off. Try all of them one by one and see which one you like. I tend to play with Steel Faith. I'm sure each one of these mods has a big run down of the who, what, where, why
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# ? Sep 21, 2018 18:19 |
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# ? Apr 25, 2024 09:52 |
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Stanley Pain posted:I'm not sure what you mean run at 60? Theres mods that make vamps super fast like its true blood. Sounds fun really. Like you could have piles of even chaffier skellies then vampires as hard as tomb kings running as fast as horses. Never mind. Surprise Giraffe fucked around with this message at 11:51 on Sep 22, 2018 |
# ? Sep 22, 2018 01:12 |
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Steel Faith was fun but did get a little over the top. The thing I always remembered is that it made vampires on foot obscenely fast. It also made some previously mediocre units like hammerers much more useful by giving them bonus damage for knocking units down. But the AI could get nigh unbeatable with some of the changes once it worked up enough steam. Wood Elves in particular were really overpowered later on. Magic was also stronger but the spells themselves weren't changed much. In contrast, Choice and Consequence was meant to slow battles down, this is what makes it so controversial. Some people love it, some hate it. I personally feel it puts more power in the players hands by requiring you to use glass cannon units effectively to deal decisive damage. Magic is devastating and much more crucial to win battles, and many buffs/debuffs got a lot of improvement. Upkeep is also higher making some cheap crappy units much more cost effective as an active force. Single entity monsters are extremely dangerous and unless you have good counters units like Tomb Scorpions and Vargulfs will rack up enormous kill counts. The binary options for skills buffing units are more interesting than just +12% damage or +8 melee attack and you can customize an army to fulfill a certain role, like tweaking your Dwarf Warriors to be more tanky and Longbeards to be more killy or vice versa. This also helps keep some previously redundant and crappy units more relevant.
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# ? Sep 22, 2018 03:43 |
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Wait, you don't have to physically go to the Shrine of Khaine to retrieve the sword if you control it? I just had a Scourge of Khaine general get the sword WHILE sieging Evershale.
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# ? Sep 22, 2018 09:01 |
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Azran posted:Wait, you don't have to physically go to the Shrine of Khaine to retrieve the sword if you control it? I just had a Scourge of Khaine general get the sword WHILE sieging Evershale. The rule might be relaxed for the AI. For the player you definitely have to have a lord at the shrine itself.
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# ? Sep 22, 2018 10:52 |
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I've mentioned it before but C&C was the only time I've seen single-model monsters and characters that aren't Grimgor or vampires get hundreds of kills in melee on the regular, so that alone is worth the price of admission for me since I'll be damned if a setting as fantastic and epic as Warhammer Fantasy doesn't have dudes getting Dynasty Warrior kill counts.
toasterwarrior fucked around with this message at 12:31 on Sep 22, 2018 |
# ? Sep 22, 2018 12:27 |
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toasterwarrior posted:I've mentioned it before but C&C was the only time I've seen single-model monsters and characters that aren't Grimgor or vampires get hundreds of kills in melee on the regular, so that alone is worth the price of admission for me since I'll be damned if a setting as fantastic and epic as Warhammer Fantasy doesn't have dudes getting Dynasty Warrior kill counts. Maybe for like 5th edition characters should be churning through multiple units, but 8th ed they weren't that powerful. I'm pretty disappointed in the lack of standard bearers, champions, musicians, and embedded characters. I miss dooting skeletons
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# ? Sep 22, 2018 12:34 |
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Salted_Pork posted:embedded characters You can just deploy a lord or hero inside a unit for the same effect. Standard bearers and musicians are already in the game in abstracted form as standards you can give to units or musicians as lord followers, you just cant physically see them on the battlefield. Champions wouldn't make any sense in the video game version really, on TT they were just one extra attack roll for the unit, in TW form they'd have to either be rolled into the base stats of the unit (and therefore be a pointless non-feature) or be a shittier hero unit, which would just be feature bloat and extra micro. Wafflecopper fucked around with this message at 13:23 on Sep 22, 2018 |
# ? Sep 22, 2018 13:17 |
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botany posted:what's the easiest Delf faction to play? i just lost another early game as malekith because you just get mobbed by so many factions at the start. need some pointers here folks Personally I found Malekith to be the easiest, as someone said play them like the Empire and move out once your starting province is secure. Enslave everything even at the cost of PO, by I think level 15 Mally can make obscene amounts of money from sacking settlements. The true pro-strat though is to wait for Malus Darkblade coming with the [insert wishlist faction here] Campaign Pack. If we're lucky we'll get a Delf start outside of Naggaroth, since in theory Malus could start just about anywhere. But knowing this timeline he'll start just south of Malekith in Hag Graef.
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# ? Sep 22, 2018 15:17 |
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Fighting TK is loving miserable in CoC. Everything has perfect vigor, the kings themselves are buffed as well as not crumbling with the rest of their army, and the free Ushabti are both buffed and don’t degrade. It’s not unbeatable but it’s boring and grindy as hell because even their unlimited free all skeleton stacks that come for you every turn have two insanely tough free blenders and a gillion perfect vigor bodies to hide behind. Edgar Allen Ho fucked around with this message at 15:29 on Sep 22, 2018 |
# ? Sep 22, 2018 15:26 |
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Edgar Allen Ho posted:Fighting TK is loving miserable in CoC. Everything has perfect vigor, the kings themselves are buffed as well as not crumbling with the rest of their army, and the free Ushabti are both buffed and don’t degrade. You really need to get them to clump up and tank their leadership with magic and other AoE effects so the regular skeletons crumble away quickly. It also helps to have a fast lord or hero chase down their lord when it does flee. Tying up the free Ushtabi with a cheap/expendable unit also helps. Conversely, they are a lot of fun to play as in Choice and Consequence. Skeleton Spearmen can bog down better units for quite a long time. Lore of Nehekara can buff half your army at a time, the buffs are dirt cheap to cast and passively heal your army on cast. The longer you can drag out the Battle the more it works in your favor as the difference in vigor becomes more stark. And while other units can also get better /perfect vigor through lord skill choices, TK have it baked into their units and thus don't sacrifice it by picking one set if buffs over another.
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# ? Sep 22, 2018 15:52 |
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Had a Khalida legendary campaign dead ended by last defenders using the rite that gives them a bunch of feral dinos. They parked them in their capital with kroq gar and a bunch of sauruses I don't feel like waiting 15 turns to siege them out but don't think beating a half dino stack in a walled settlement with early tk units is actually possible
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# ? Sep 22, 2018 16:32 |
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That rite is just insanely broken, I've no idea what purpose it serves apart from "gently caress over everyone". It's not like the lizards are lacking in strong units either; even their basic Skink cohorts are legit good.
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# ? Sep 22, 2018 16:37 |
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Lizardmen are the most unfun race to fight against. They're both durable and mobile which is an annoying combo. Primal instinct or whatever keeps dangerous units from actually running away. Dark Elves can be a pain in the rear end too. Lots of missile weapons and monsters.
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# ? Sep 22, 2018 18:01 |
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The Tabletop Unit Caps modder has updated their mod: Skrolk now treats Plague Monks in his army as Core units. This is pretty cool because it means other LLs can probably get tweaks to their Core/Special/Rare rules, so maybe soon Volkmar can stack Flagellants in his army like in vanilla, and other possibilities with the other LLs.
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# ? Sep 24, 2018 21:12 |
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Panfilo posted:Lizardmen are the most unfun race to fight against. They're both durable and mobile which is an annoying combo. Primal instinct or whatever keeps dangerous units from actually running away. Lizardmen are like fighting vampire counts if their units had actual good stats and rampage doesn't really effect the AI because it would of just given it's units the same dumb orders anyway.
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# ? Sep 24, 2018 22:58 |
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Gotta be Southern Realms/Sartosa right?
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# ? Sep 25, 2018 16:15 |
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nice ink stain
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# ? Sep 25, 2018 16:28 |
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I am pretty sure it is a Caribbean in the Age of Piracy mini-campaign for Empire Total War.
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# ? Sep 25, 2018 16:35 |
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Can't wait for that info to leak well ahead of the 4th.
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# ? Sep 25, 2018 18:07 |
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Ra Ra Rasputin posted:Lizardmen are like fighting vampire counts if their units had actual good stats and rampage doesn't really effect the AI because it would of just given it's units the same dumb orders anyway. It's like a roundabout type of Fearless. At least palookas like Big Uns rout if you put enough pressure on them ; Saurus Warriors on the other hand will keep ripping through whatever it is they engaged. And they tend to be dangerous enough that having them preoccupied like this will kill a lot of your units quickly, chaff or not.
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# ? Sep 25, 2018 18:28 |
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ZearothK posted:I am pretty sure it is a Caribbean in the Age of Piracy mini-campaign for Empire Total War. that would own
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# ? Sep 25, 2018 18:32 |
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Panfilo posted:It's like a roundabout type of Fearless. At least palookas like Big Uns rout if you put enough pressure on them ; Saurus Warriors on the other hand will keep ripping through whatever it is they engaged. And they tend to be dangerous enough that having them preoccupied like this will kill a lot of your units quickly, chaff or not. super super anti-fun to fight lizardmen as skaven, whose t1 units are specialists in doing no loving damage to any lizardman unit and running away a lot
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# ? Sep 25, 2018 18:39 |
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Choice and Consequence recently updated to 3.1,which improved garrisons by having military buildings add additional garrison units and improve the quality of garrisons themselves. In a little torn about this - while I let) liked similar mods in WH1, the problem was that it made sieges tedious. They also got rid of the recruitment bonuses from trade buildings which was just stupid. The justification was that the bonuses would stack up too well with commandments, upgrades, and lord skills, but aside from core units others are capped so getting them dirt cheap really only happened late game where your economy is so robust it doesn't matter at that point. Landmarks of the Old World is another mod I can't recommend enough which adds a bunch of special buildings in many regions,and it is particularly nice for Empire.
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# ? Sep 25, 2018 18:43 |
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Mind you, being able to recruit even basic stuff like Quarrelers at max gold rank for very cheap come mid-game is kinda strong and swings balance extremely hard.
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# ? Sep 25, 2018 18:59 |
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You rarely control more than one early on though. It is rare to have 2 of the same trade resource be in adjacent provinces, even rarer for them to be a resource that gives your faction recruitment bonuses. T4 Lumbermill is +2 veterancy I think, renowned deadeyes is another +2,blue lord skill is +1,so mid game you might have rank 5 quarrelers. I could see balance issues for races that can get bonus veterancy via commandments, frequent dilemmas, bonuses baked into their building chains, etc. But for Dwarves or Empire it's not that bad. A Stacking - 15% cost and - 3% upkeep is hardly game breaking.
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# ? Sep 25, 2018 19:17 |
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Third World Reggin posted:nice ink stain pretty sure that's pizza grease
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# ? Sep 25, 2018 20:10 |
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Panfilo posted:You rarely control more than one early on though. It is rare to have 2 of the same trade resource be in adjacent provinces, even rarer for them to be a resource that gives your faction recruitment bonuses. T4 Lumbermill is +2 veterancy I think, renowned deadeyes is another +2,blue lord skill is +1,so mid game you might have rank 5 quarrelers.
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# ? Sep 25, 2018 20:14 |
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http://warhammerfantasy.wikia.com/wiki/Tiktaq%27to I was looking at potention LLs for the Lizardmen and I came across this lil' guy. What a name.
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# ? Sep 25, 2018 20:23 |
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I’d be down if it was for E:TW as a Caribbean campaign.
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# ? Sep 25, 2018 20:37 |
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Only if the units are all like 120 goofy cartoon blackbeards all perfectly marching in formation and poo poo.
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# ? Sep 25, 2018 21:42 |
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Acute Grill posted:Only if the units are all like 120 goofy cartoon blackbeards all perfectly marching in formation and poo poo. Sartosan RoR please
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# ? Sep 25, 2018 21:47 |
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Vampire coast zombie pirates, do it CA.
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# ? Sep 25, 2018 21:55 |
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Come on everyone, it's obviously Albion
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# ? Sep 25, 2018 22:00 |
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Azran posted:Come on everyone, it's obviously Albion I also would be down with this.
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# ? Sep 25, 2018 22:00 |
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Conquistadors with mario accents or bust
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# ? Sep 25, 2018 22:04 |
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Azran posted:Come on everyone, it's obviously Albion I get it's a joke, but what is even on Albion? I thought it was basically stone age humans and standard chaos stuff?
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# ? Sep 25, 2018 22:05 |
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Azran posted:Come on everyone, it's obviously Albion
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# ? Sep 25, 2018 22:15 |
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I dont know posted:I get it's a joke, but what is even on Albion? I thought it was basically stone age humans and standard chaos stuff? It's a parody of Britain. Always raining, full of bogs, backwards natives who raise large circles of standing stones. Don't get me started on the food.
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# ? Sep 25, 2018 22:40 |
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# ? Apr 25, 2024 09:52 |
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Azran posted:Come on everyone, it's obviously Albion Yeah, it's Albion. Mentally overlaying it with the map of the old and new worlds, it's in the right place, up and to the right of Ulthuan, and left of the empire.
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# ? Sep 25, 2018 22:48 |