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Mukip posted:Also works better if it can stack on top of an existing ward save. Aka a Tomb King. Settra needs that sword to go with his chariot.
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# ? May 23, 2018 21:53 |
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# ? Apr 25, 2024 11:22 |
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Mannfred needs it because he is a whiny bitch and obviously that makes him the avatar of Khaine.
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# ? May 23, 2018 23:56 |
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https://store.steampowered.com/app/794110/Total_War_WARHAMMER_II__Alith_Anar/ Alith Anar confirmed to start in Naggaroth!
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# ? May 24, 2018 15:06 |
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can't believe they got Hollywood Actor Cole Sprouse to voice him
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# ? May 24, 2018 15:12 |
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quote:Shadow Realm: Alith Anar is able to move like a shadow across the campaign map without triggering interception. All of theese sound great, but i really like that Marked for Death thing!
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# ? May 24, 2018 15:15 |
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Gejnor posted:https://store.steampowered.com/app/794110/Total_War_WARHAMMER_II__Alith_Anar/ Huh, so he's straight up Elf Agent 47.
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# ? May 24, 2018 15:15 |
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Welp, a skill that gives him perfect vigour.
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# ? May 24, 2018 15:17 |
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psssh.... nothin personal... druchii
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# ? May 24, 2018 15:18 |
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I would argue its super persnal tho!!!!
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# ? May 24, 2018 15:26 |
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Gejnor posted:All of theese sound great, but i really like that Marked for Death thing! I'm very excited for Marked for Death being a really poorly thought out random pull mechanic, and having it pop up people like Karl Franz and Thorgrim constantly rather then Dark Elf/Skaven/Chaos leaders. Especially with his ability to summon a 100% chance Assassination Agent. I am also very excited for the AI to instantly pull the Sword of Khaine basically every game, and for it to make every game even more annoying because the AI won't care about the public order loss debuff, but will use the massive diplomatic loss to constantly declare war on the player ( and just the player ), and function as yet another big annoying horde to fight constantly that only the player has to deal with. I hope I'm wrong, but with how poorly thought out Climate was, and how 99% of the games issues can be directly tied to Climate I've gained the impression CA is all about cool ideas that they then never do any testing/planning around.
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# ? May 24, 2018 15:42 |
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Rookersh posted:I'm very excited for Marked for Death being a really poorly thought out random pull mechanic, and having it pop up people like Karl Franz and Thorgrim constantly rather then Dark Elf/Skaven/Chaos leaders. yeah imagine the AI treats that dumb sword like bretonia treats marienburg.
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# ? May 24, 2018 15:46 |
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Alith Anar actually looks more fun and interesting than either of the paid DLC lord campaigns. because I’m SEXIST
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# ? May 24, 2018 17:21 |
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The broken Skaven ambush mechanic coupled with buffed High Elven hybrid missile troops? I think this guy might finally wrestle the "Easiest campaign" title from Tyrion. botany posted:yeah imagine the AI treats that dumb sword like bretonia treats marienburg. I hope picking up the sword triggers the owning faction to become super aggressive and somewhat irrational. Broken Cog fucked around with this message at 17:32 on May 24, 2018 |
# ? May 24, 2018 17:25 |
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hello thread, long time no see so I am hearing we are going to have the Everqueen AND Hellebron who is actually the best dark elf leader? looks like we are going to put this back on the SSD soon enough
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# ? May 24, 2018 17:34 |
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dead comedy forums posted:hello thread, long time no see And Alith Anar, shooting fools with super ambush strats!
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# ? May 24, 2018 17:39 |
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I'm more worried about the AI getting those 100% chance assassins. Sure, AI Alith will probably waste them on dumb crap like level 2 agents but I just /know/ there's going to be a game where I lose a level 19 just-about-to-get-Immortality Lord to it. Looks like Naggarond got a fair bit more interesting though!
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# ? May 24, 2018 18:48 |
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Last time I checked, Durthu isn't actually that great in melee compared to say kholek or Krocgar. Or can legendary swords only be used by sword-wielding characters? Sure hope they fix the IoN bug in the next patch btw, it's driving me mad
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# ? May 24, 2018 18:53 |
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KazigluBey posted:I'm more worried about the AI getting those 100% chance assassins. Sure, AI Alith will probably waste them on dumb crap like level 2 agents but I just /know/ there's going to be a game where I lose a level 19 just-about-to-get-Immortality Lord to it. Since wh2 assassins can't take out lords anymore, only agents fortunately.
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# ? May 24, 2018 18:58 |
Surprise Giraffe posted:Last time I checked, Durthu isn't actually that great in melee compared to say kholek or Krocgar. Or can legendary swords only be used by sword-wielding characters? Chaos and Lizardmen can't draw the sword, Wood Elves can. I think people were speculating that Durthu might be able to draw the sword himself, though they might restrict it so Durthu/generic Ancient Treeman lords can't draw it. But even if he can't draw it, you could have some elf draw it, wait for their sudden yet inevitable betrayal, and then have Durthu take it from them. That might be easier than it would be for Kholek/Krokgar/whoever to hunt down whatever AI ends up drawing it (especially if no-one does for a long time).
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# ? May 24, 2018 19:11 |
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Panfilo posted:Since wh2 assassins can't take out lords anymore, only agents fortunately. I mean non-Legendary Lords; those can still get dunked by assassins before they hit 20 and pick up Immortality, or were generic Lords given LL death immunities as well?
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# ? May 24, 2018 19:18 |
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KazigluBey posted:I mean non-Legendary Lords; those can still get dunked by assassins before they hit 20 and pick up Immortality, or were generic Lords given LL death immunities as well? You can't wound or assassinate any lords with agents. Immortality prevents them from dying on the battlefield.
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# ? May 24, 2018 19:21 |
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What's the deal with the sword in lore? Is it straight up just Khaine's sword? MonsterEnvy posted:Yes AoS. Though it would be cool for Gotrek and Felix to show up in TWW. They did taunt us by having Gotrek appear in one of Grombrindal's quests
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# ? May 24, 2018 23:07 |
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KazigluBey posted:I mean non-Legendary Lords; those can still get dunked by assassins before they hit 20 and pick up Immortality, or were generic Lords given LL death immunities as well? Generic lords still need the immortality skill, unless they're Tomb Kings. All Tomb Kings (but not Tomb Princes or anyone other non-lords) have immortality baked in, much like LL's. I'm not sure why Tomb Kings get it and not their hero's, but whatever, it's nice (except when you want to disband an army so you can build one somewhere else instead). I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? May 24, 2018 23:14 |
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Don Gato posted:What's the deal with the sword in lore? Is it straight up just Khaine's sword? It’s actually a pretty cool myth Wayyy back when during the time of the Elven Gods, a jealous Khaine kidnapped Isha and her husband Kurnous and kept them imprisoned in his realm, to be tortured endlessly. In order to free them, Vaul the god of smiths agreed to forge a ransom of 100 magical swords before the next moon. Unfortunately, he only finished 99 and had to throw in a mundane sword to free his fellow deities. When Khaine found out he had been tricked he went on a rampage, and with his 99 swords carved a devastating path of destruction through both the mortal and divine realms. None dared stand before him, until as a last act of desperation Vaul forged the final sword, putting into it all of the death, divine fury, and hatred of Khaine’s rampage. He named it the Widowmaker, and some among the gods feared the sword more than the vengeful god himself. None would take up such a tool of destruction except for Eldanesh, the first and greatest of Elven heroes. He went forth to face Khaine, who laughed at the mortal challenging a god. But as they raised their blades and began their duel, the deity quickly lost all humor. One by one the 99 blades of Khaine were shattered by the Widowmaker, until the final and greatest of the 99 blades was finally driven through the hero’s heart. But as the blood of Eldanesh pooled, Khaine saw in the reflection his own boldness and martial prowess within the hearts of mortal elves, and vowed never again to try and destroy the world. He returned the sword to Ulthuan, so that it could serve as a reminder for the mortal elves of their incredible potential, but put a powerful curse upon it to remind them of the superiority of the gods
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# ? May 24, 2018 23:32 |
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KazigluBey posted:I mean non-Legendary Lords; those can still get dunked by assassins before they hit 20 and pick up Immortality, or were generic Lords given LL death immunities as well? Assassinate and Wound can't target lords at all since TWW2. Agents can only stab other agents.
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# ? May 24, 2018 23:37 |
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Don Gato posted:What's the deal with the sword in lore? Is it straight up just Khaine's sword? The Sword of Khaine also known as the Widowmaker or the Godslayer is indeed Khaine's actual Sword that he wielded. Eventually putting it on an island north of Ulthuan However legends say that the sword was cursed by Khaine so that whoever drew the sword would obtain godlike power, however they would be cursed to fail in their goal and be driven to bloodthisty madness and death, and further more their family lines would be doomed to follow in their footsteps. Naturally after his wife died the First Phoenix King Aenarion drew the blade in a rage and thus cursed his family line. Most notably his son Malekith. Aenarion at the end of the first great war against Chaos and the final battle, slew the 4 Greater Daemon Avatars of the Chaos Gods, but was fatally wounded in the process. After which he returned the Sword to it's pedestal before bleeding out. No one has drawn the Sword since, but Malekith keeps sending Dark Elves to take the isle and break the wards and spells that prevent the sword from being drawn by a Dark Elf. MonsterEnvy fucked around with this message at 23:41 on May 24, 2018 |
# ? May 24, 2018 23:39 |
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The sword is there as a reminder to people that all elves want to destroy everyone around them and is hidden by high elf players in an attempt to create "good guys"
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# ? May 24, 2018 23:46 |
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Elf gods are barely any better than the ruinous powers, at least compared to the Human gods who actually give a poo poo and help out.
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# ? May 25, 2018 00:43 |
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NoNotTheMindProbe posted:Elf gods are barely any better than the ruinous powers, at least compared to the Human gods who actually give a poo poo and help out. The Elf gods have a particular plan for how they want everything to play out that doesn't necessarily jibe with what makes sense or is good for the elves, and if the elves don't play along with it their gods get pissy and get incredibly passive aggressive.
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# ? May 25, 2018 00:48 |
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NoNotTheMindProbe posted:Elf gods are barely any better than the ruinous powers, at least compared to the Human gods who actually give a poo poo and help out. Absolutely. Asuryan is arguably a bigger douchebag than any other deity, constantly loving up before going “ah yes, exactly as I foretold” when someone else saves the day
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# ? May 25, 2018 01:06 |
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Third World Reggin posted:The sword is there as a reminder to people that all elves want to destroy everyone around them and is hidden by high elf players in an attempt to create "good guys" Typical Dark Elf Propaganda.
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# ? May 25, 2018 01:11 |
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Typical elf bullshit: I, your god, will give you a gift but also curse it because gently caress you and we'll all pretend there's a deeper meaning.
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# ? May 25, 2018 02:15 |
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Wait, what's wrong with climate stuff? I hadn't noticed too many problems with it in the Vortex campaign. Is it worse in ME?
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# ? May 25, 2018 02:42 |
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I don't mind it either, but I think the issue may be that the AI probably just ignores the maluses. If you are playing chaos or beastmen it means razed cities get repopulated much easier. On the flip side, Skaven quick settlement works well on hostile climates, and Tomb Kings get an engineer rite pretty much designed with the idea of using it on a red climate major settlement. Then there's the myriad of landmark buildings that can help make distant places relevant to the older factions.
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# ? May 25, 2018 02:46 |
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Grand Prize Winner posted:Wait, what's wrong with climate stuff? I hadn't noticed too many problems with it in the Vortex campaign. Is it worse in ME? Total war 1 just had 4 different types of races to start off that could only take over 1 of 2 different types of territory, human/vampire lands and dwarf/greenskin lands, they had to change it up instead of making people memorize what kind of territory lizardmen and elves and tomb kings and everyone else could and couldn't occupy and some people don't like that.
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# ? May 25, 2018 02:48 |
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The only thing that bums me out is they didn't do enough to factor in the specific climate in regards to bonuses. There's a lot of missed potential. Right now there's a Dynasty Lord that gets some bonuses when fighting in desert climate, and that's pretty much it.
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# ? May 25, 2018 02:50 |
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A big problem with the climate system is that, like so many of the campaign mechanics like corruption the AI can just straight up ignore a lot of the penalties so it’s a player-only restriction. The old regional occupation system meant there wasn’t dumb poo poo like the dwarves settling the southern Empire. Climate isn’t game-breaking by any stretch but it feels like a retrograde step from the first game.
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# ? May 25, 2018 15:16 |
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It’d be cool if Ungrim’s goals were all about killing things and not just Thorgrim 2.0 Take 17 Capitals.
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# ? May 25, 2018 15:21 |
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AttitudeAdjuster posted:A big problem with the climate system is that, like so many of the campaign mechanics like corruption the AI can just straight up ignore a lot of the penalties so it’s a player-only restriction. The old regional occupation system meant there wasn’t dumb poo poo like the dwarves settling the southern Empire. lurksion fucked around with this message at 16:12 on May 25, 2018 |
# ? May 25, 2018 15:27 |
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# ? Apr 25, 2024 11:22 |
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Is there any mod to make the maluses the same for the AI as they are for the player or would that make the AI too awful and stupid to be at all challenging?
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# ? May 25, 2018 16:10 |