|
Elukka posted:He's a series of elves, one altered into Orion each year. that's gotta be really, really inconvenient when you're on campaign half a world away.
|
# ¿ Jan 4, 2021 22:40 |
|
|
# ¿ Apr 19, 2024 04:15 |
|
THE BAR posted:I'm looking forward to the new mechanics, but the map size is already unreasonable for the kind of game they're making. Ever tried the full coop campaign? May as well be a world conquest. My last High Elves ME campaign dragged out for an extra 100 turns because Malekith somehow encountered and confederated whatever new DE faction is on the far Eastern edge of the map. That one ended up with me controlling about 3/4 of the world, so, yeah. A little more focus could be nice!
|
# ¿ Feb 2, 2021 19:54 |
|
this is incredibly dope
|
# ¿ Feb 3, 2021 15:06 |
|
speaking of fantasy / 40k connections, is Cathay meant to be in some way analogous to the Tau? or are they both just Vaguely Eastern™? because gently caress i love me some tau
|
# ¿ Feb 4, 2021 21:58 |
|
SteelMentor posted:I could whip up some quick descriptions of any of the AoS units in the post above and if they're likely to make it over into TWW3 if anyone's interested in a particular unit of weirdos. i'm interested in this in general because, goddamn if the warhammer wiki isn't completely unreadable. folks were talking about Nagash hurting the chaos gods earlier and i could barely make it thu 2 paragraphs of his entry. something a little more plainspoken would be quite welcome.
|
# ¿ Feb 5, 2021 01:10 |
|
yeah I've never understood the skepticism about TW:40k, since DoW 2 had a huge amount of melee in it and, as mentioned, the Skaven gatling guns and Empire steam tanks already set the stage for the kinds of units 40k would need. that said, DoW 1 and 2 are the full extent of my 40k exposure. i'm sure cover mechanics are important in the tabletop but they don't seem like they're essential from a setting perspective--it's still gonna be more Total War than it is gonna be tabletop.
|
# ¿ Feb 5, 2021 16:48 |
|
Eej posted:The latest edition of 40k has undergone a points increase across the board which leads to smaller armies (and less money spent on models! or maybe just makes you spend more because new armies are slightly cheaper) and a focus on taking and holding objectives to win games instead of wipe your enemy off the board. So yes, in a strange twist of fate 40k in 2021 has ended up exactly like Dawn of War 2 in 2009 with (relatively) small armies skirmishing over holding objective points on the map. I'm sure you could make it work but I don't know how compelling it would be to order like 50-70 Marines around in a Total War game. approximately as compelling as ordering 70 Kroxigors around, I'd think, which is to say pretty compelling
|
# ¿ Feb 5, 2021 17:16 |
|
AAAAA! Real Muenster posted:By the time WH3's lifecycle is winding down, GW's The Old World will probably be fully released and alive. They could make Total War: Warhammer: The Old World (TWWHTOW). succinctly, what is the difference between "fantasy" and "the old world" and "age of sigmar"? they all seem like they're 95% the same with slightly different timelines and aesthetics, is that it?
|
# ¿ Feb 5, 2021 19:22 |
|
Electronico6 posted:Fantasy is the original, Age of Sigmar is the Michael Bay remake, The Old World is the "faithful" reboot. orangelex44 posted:"Fantasy" and "The Old World" are basically exactly this - with the caveat that The Old World still has a lot of question marks right now, not much has been released. It's a prequel to "Fantasy". "Age of Sigmar" is what you get when the company wants to do a full story reboot but also realizes they need to let people who spent thousands on older models continue to play with them in official events - from a story perspective it happens after "Fantasy", but a bunch of pretty random poo poo happened it between. The "Age of Sigmar" shares certain characters and themes, but it really could have been a brand-new setting with very few changes. However, when it comes to models/units a lot of the "Fantasy" stuff was grandfathered in, although support for that has been on the decline as Games Workshop pushes people to buy newer models. The proper "Age of Sigmar" units tend to have a pretty different aesthetic from "Fantasy". i appreciate both of these explanations, and all the others in between.
|
# ¿ Feb 5, 2021 19:59 |
|
Edgar Allen Ho posted:I disagree. Bland mustachio'd european men who are exactly like irl european men are boring as gently caress even when they exist in a fantasy world and have a different Jesus. The only good parts of the Empire are the wacky bits like Nuln and the Colleges of Magic. I want to see dwarfs and elves and dinosaurs and arthurian knights smashing trolls and daemons and technovikings and hippy goblins. Karl Franz and Kruber and whoever else can gently caress off, I don't care about them. They're boring. If I wanted them I'd go read about the actual Thirty Years War. hard seconded. "normal guys facing cosmic horrors" is maybe interesting when the guys are actually characters, but when it's at the total war scale, it's just a boring army fighting an exciting one when it could be TWO exciting armies duking it out.
|
# ¿ Feb 6, 2021 21:47 |
|
Sasgrillo posted:Also I'm probably making myself see things but the map in the trailer looks rectangular, with Cathay being the upper right corner and the realms of Chaos making up the northern edge. I'm very interested in seeing how the ME map will change assuming they're even keeping it for game 3. would LOVE to see a pole-centric projection like this one upthread: NewMars posted:The thing is that the realm of chaos and the chaos wastes are in a very real sense not different things. Past a certain point up there, reality just breaks, progressively as you get closer to the pole. The distinction between the two is nonexistent: pockets of artic landscapes coexist with lush jungles and anything you can think of. either that, or make the map an actual 3-d globe that rotates as you navigate it. dealing with the lovely stretching of a Mercator-style projection is gonna be real important if the pole's a goal.
|
# ¿ Feb 7, 2021 17:39 |
|
I haven't played much Three Kingdoms but it seemed like the sieges there were WAY better. non-walled cities still had an encampment structure instead of just being a regular wilderness map, and cities have (at least early on) a bunch of fully-impassable walls but no gates, and pretty detailed interior geography that the AI seemd to handle well. On Chaos God stuff: I know the DND alignment axis is weird and dumb, but it's always struck me, especially in 40k, that it's all about order vs. chaos, but everybody is at the "evil" end of the good-evil spectrum. It seems like pretty much every faction is a genocidal racial supremacist?
|
# ¿ Feb 10, 2021 16:13 |
|
Log082 posted:There actually is a mod that allows for upgrades when units reach a certain amount of veterancy! It's pretty neat. That sounds dope, and would make a lot of sense for lots of the basic units. It would be really nice to be able to, say, upgrade shield-less seaguard to the shielded versions, skink javelins to skirmishers, etc.
|
# ¿ Feb 10, 2021 17:22 |
|
Archonex posted:You'd think he'd realize that he'd win more supporters if he had used that enhanced intelligence to petition some of the other factions like the Border Kingdoms into his crusade against the Chaos Dwarfs. now i'm envisioning a master debater Orc, into intellectual and emotional krumpin'. you know, a FYAD poster.
|
# ¿ Feb 11, 2021 17:18 |
|
Sasgrillo posted:Is the AR broken again? I had a Level 40 Kroq Gar and his Stegadon doomstack go up against an unoccupied Tier 2 Skaven settlement and it was split nearly 55-45 in my favor. Or is it just lolskaven? are you talking about the preview, or the actual result? i think the preview bar still gives weird-looking results when it's a very numerically small force vs. a very numerically larger one, and if you've got an army that's just 1 dude and 19 dinos, it might be triggering that weirdness.
|
# ¿ Feb 12, 2021 16:27 |
|
my big feature hope for WHIII is that they make the "speech" slider in sound options actually affect speech other than the loving advisor. the incoherent screams of my saurus generals are starting to get a little boring.
|
# ¿ Feb 13, 2021 21:59 |
|
let me save my campaign camera speed preferences between campaigns, cowards!
|
# ¿ Feb 14, 2021 13:04 |
|
thank you!
|
# ¿ Feb 14, 2021 15:24 |
|
just finished my first ever Tomb Kings campaign, in Vortex. i think this was my favorite campaign so far, largely because it was so much shorter than the others i've played, and Settra barely even needs to leave the starting continent. also something very fun about sending multiple armies to die fruitlessly against an enemy and just regrow them for free over a few turns.
|
# ¿ Feb 15, 2021 23:07 |
|
Arcsquad12 posted:I never liked how Mark of Chaos and Age of Reckoning both tried to make Chaos and Greenskins allies. lol that was also my main thought on seeing that trailer. "why were there goblins in there?"
|
# ¿ Feb 16, 2021 15:13 |
|
Collapsing Farts posted:Yeah Orks are way more chaotic. Also more fun. And way cooler. They never really get to be the main villains though, that always seems to be Chaos Orks are one of just 3 playable races in DoW III! But then again, as we all know DoW III doesn't actually exist, so that doesn't count for much.
|
# ¿ Feb 16, 2021 19:34 |
|
tgacon posted:Nuffle
|
# ¿ Feb 16, 2021 22:12 |
|
Cythereal posted:I'm pretty sure the Imperial Guard are. Hordes of expendable chaff backed up by powerful war machines, artillery, and unreliable weapons that may fry their owners, all backed by a civilization of turboNazis who have zero regard for anyone's lives but their own and live in a society characterized by relentless ambition and backstabbing. and that LOVE to destroy worlds on behalf of their definitely-not-a-chaos-God
|
# ¿ Feb 17, 2021 16:09 |
|
Communist Thoughts posted:I'm disappointed by how many TW warhammer characters just have shouty deep voices cause I always imagined malekith in particular to have a high pitched nerd whine at least Tyrion is extremely whiny and overwrought! Malekith's voice i always put down to the whole "face burned off" thing.
|
# ¿ Feb 18, 2021 19:47 |
|
Sasgrillo posted:It's definitely a YMMV situation right now. I've had several campaigns with one or all the following happen: at least these factions don't all inevitably team up. it'd be a lot easier if evles / dwarves / humies didn't inevitably form militarty alliances.
|
# ¿ Feb 19, 2021 20:14 |
|
chaleski posted:I'm glad Brettonia isn't stronger because playing against a faction that is cav and flying cav based isn't fun imo the only thing worse than this is mazdamundi's first fights, where it's early lizards vs. a 20-stack of horse archers.
|
# ¿ Feb 21, 2021 02:27 |
|
it's loving wild for Tomb Kings too. I completed the campaign without ever unlocking tier 5 units, just over 100 turns in.
|
# ¿ Feb 22, 2021 15:57 |
|
Fangz posted:A horse riding a horse just increasing tiers of horse-on-horse pyramids, cheerleader style. tier 1: just a horse tier 2: 2x2 square with 1 horse on top ... tier 5: 5x5 square of horses supporting 4, 3, 2, 1-square stacks.
|
# ¿ Feb 22, 2021 16:24 |
|
Third World Reagan posted:A group of peasants complaining about shoes but with AKs for everybody "For the GLA! ...the Grail Lady Adorers!"
|
# ¿ Feb 22, 2021 19:38 |
|
Gonkish posted:Bretonnia needs to confederate less conveniently when I'm trying to murder them off. loving Louen is always like "YOU THOUGHT I WAS DOOMED, BUT NO!" whenever I get him down to one city that is under siege. loving notFrench horse fuckers. I will burn-kill your world-barn down with warpfire! In general I would very much like if, at least for some factions, recent military expansion / contraction affected confederation chances. like if you just went from 11 cities to 1, nobody should be joining that under any circumstances... and by the same token if I just steamrolled Lustria in like 20 turns, Itza should be willing to confederate goddamnit >
|
# ¿ Feb 23, 2021 00:26 |
|
i think brettonia is boring and bad and don't want to play a cavalry focused roster. that's why i instead play one of the other several dozen other armies that are in the game. i'm glad you can play the army you want and i can play the army i want! but if what you want is Empire but with French accents, maybe you should install a VO mod or something.
|
# ¿ Feb 23, 2021 15:09 |
|
Cythereal posted:I asked the guy I've been talking to about a Bretonnia revamp since the thread and discord's been talking about it, this was his response: this take is really interesting to me, because it means GW thinks that knights with trebuchets is more culturally accessible than orks and elves. i seriously doubt that is still true since the LOTR craze. i am 100% certain that more people know what an orc is than know what a trebuchet is.
|
# ¿ Feb 23, 2021 19:45 |
|
KazigluBey posted:Yeah I can get this, cool. I think that's where I stand too. for me, the line would be "is there any scenario that would stump any possible army comp from this faction?" like, if they were literally 100% cavalry and therefore couldn't siege walls, that would clearly be an issue. it's less about whether you have e.g. flying cavalry or not, but whether your army has tools that cover that missing unit type's functions (flank, attack backline, move over walls). that doesn't sound like a problem brets have!
|
# ¿ Feb 23, 2021 20:57 |
|
orangelex44 posted:I'm pretty willing to die on the hill that "dwarf" is a stupid word, and that it's purely exposure that means no one notices. It's really really hard to come up with fictional names for anything, because people's first reaction to new words is generally unfavorable. Doubly so if those words don't quite follow standard grammatical rules. ...you know the word "dwarf" is hundreds of years old, right? like, tolkein did not invent that concept. do you have a source on the idea that people's first reactions to new words is unfavorable? i've never seen any claim like that and am really struggling to think of examples, especially given that language is constantly evolving and new words are constantly coming into common usage.
|
# ¿ Feb 24, 2021 21:18 |
|
orangelex44 posted:It turns out it's really hard to google for this, so I'm going to have to just point to the previous ~10 posts as anecdotal evidence. That, combined with the fact that English has ~1.5 billion speakers (and ~350 million native speakers) to potentially generate new terms/phrases/words, the language itself adds around ~1000 words per year. However, the large majority of those are either new usages of existing words (what does "literally" even mean), minor alterations (adding a suffix, making a compound word, extremely common misspellings/respellings, etc.), loan words from another language, technical/specialist reference words (such as all the military and nautical terms), or spillover from product names (e.g. "to web search" became "to google"). Very few words come out of nowhere, and even among those that hit the dictionary a lot of them don't penetrate to the common lexicon. you can just say "actually, i have no idea, i just made that up because it was convenient to my argument". it's ok, i understand.
|
# ¿ Feb 24, 2021 22:32 |
|
Zaphod42 posted:Diplomacy is the biggest area of potential improvement IMO. I wouldn't mind if they just froze everything else basically as-is and worked full time on diplomacy for the next game. absolutely agree. give me more options (trade cities to complete provinces, for instance) and make the AI a little more realistic (if you've got one city and half a stack, confederate with me goddamn it; if we're in a military alliance, don't declare war on my military ally; if i broke treaties with someone, but you hate them, that should be a diplomatic bonus rather than a demerit) out of curiosity, is there any game out there that does this well? i felt like diplomacy in civ was usually pretty bad too, but that's the only other major grand strategy title i've engaged with much.
|
# ¿ Feb 28, 2021 16:40 |
|
AnEdgelord posted:For Tomb Kings they still have Apophas as potential legendary lord number 5 and he has a built in reason to go globetrotting. for some reason it always makes me lol when deities give a poo poo about mortal lineage. like yeah, i'm the god of underworld and torment with unimaginable powers and countless dead under my watch, but what's that you say? your parents were rich? sure, i'll hear you out.
|
# ¿ Mar 1, 2021 14:50 |
|
ChickenHeart posted:If I were CA/GW I'd just shamelessly rip-off Sekiro. Gimmie a run-down kingdom knee-deep in civil war over the secrets of eternal life (which turn out to be fueled by Honestly, every prestige enemy in Sekrio would be an excellent TW unit. Taro Troop and ogres as monstrous infantry, monkeys with swords as expendable auxiliaries that attack allies when they go berserk, Nightjars as flying infantry, Okami or Interior Ministry forces as elite infantry. Bosses offer plenty of LL's and hero units. They've even got the fire bull, sakura bull, and big snake for large monster units.
|
# ¿ Mar 1, 2021 18:17 |
|
DourCricket posted:As someone who just finished a Khalida campaign like a week ago I was quite surprised to learn Neferata WASN'T in the game somewhere considering just how frequently she asked me to bring her NEFERATA'S HEAD my #1 feature request for WH3 is to let me mute those campaign barks. it's bad enough that they're so repetitive, but for some reason they play every time i mouse over a pre-battle option. "Retreat! I lust for battle! Retreat! Retreat! Bring me battle! I cannot. Foolish!" and I haven't even clicked a button yet.
|
# ¿ Mar 1, 2021 20:44 |
|
|
# ¿ Apr 19, 2024 04:15 |
|
Kaiju Cage Match posted:Aztec dinosaurs with laser beams have universal appeal. WH3 wish: a skink skirmisher squad with handheld laser weapons.
|
# ¿ Mar 2, 2021 15:02 |