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Yeah
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# ¿ Jul 12, 2019 05:27 |
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# ¿ Apr 24, 2024 06:02 |
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I swear my Depth Guard fold like a cheap suit every time. Am I missing something with these guys?
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# ¿ Jul 15, 2019 03:02 |
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Thanks guys, tried them as flankers to kill some artillery and they at least managed to kill some swordsmen that intercepted them.
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# ¿ Jul 15, 2019 06:15 |
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Queen Bess with a Gunnery Wight to provide reloads is pretty hilarious in seiges, too. An another note, does anyone know the details of how charging works? Do you have to click the specific unit you want charged to get the bonus or is it enough to order your line through the enemy's line and let them contact? I've had this game for over a year and have wondering about that the whole time.
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# ¿ Jul 15, 2019 19:27 |
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I usually start by letting them pick their targets but if I see a monster or ranged unit that needs to be focused down I'll designate. I find I end up designating for artillery a lot because I don't think it's picking the right targets. Bess in particular seems to want to try counterbattery fire a lot when I would rather it just blow up units. e: \/ Did see a mortar nail a manticore once; still, probably not ideal. smug jeebus fucked around with this message at 02:47 on Jul 16, 2019 |
# ¿ Jul 16, 2019 02:11 |
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I beat my first campaign on Legendary! with Count "Easy Mode" Noctilus
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# ¿ Jul 23, 2019 03:17 |
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Decrepus posted:I jumped in to WH 2 with vamp coast and they are great. On Legenderary at least, the three green 'Sea Shanty' pirates will attack The Maelstrom if it's undefended but otherwise, yes, it's basically unloseable. Also QB is kind of a mixed bag, if the enemy has flankers you'll work your rear end off defending it. But I guess it gives you something to do because the dozen Necrofex Collosi need like zero microing.
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# ¿ Jul 25, 2019 01:11 |
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Have you tried Cylostra yet? Surprise ghost knights support gunlines nicely.
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# ¿ Jul 25, 2019 02:29 |
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TipsyMcStagger posted:Personally, I would be amazed that they aren't working on Warhammer 40k type programming right now... Things like the map has cover and your squad of Marines would hug it and shoot out. Can change them from doing cover fire to aimed shots for tactics and jump packs for hand to hand obliteration. Only if I have the option to summarily execute the cowards for using cover afterwards
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# ¿ Aug 3, 2019 02:52 |
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Ristolaz posted:Quote this post if you always have exactly one hero of every type in every army I'm doing this with Ungrim Ironfist right now
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# ¿ Aug 10, 2019 06:39 |
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Hentai Jihadist posted:- the triple general system is really cool and would be good in wh3 What's this? All the other stuff sounds really cool too
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# ¿ Aug 12, 2019 22:12 |
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Edgar Allen Ho posted:That bit of the game is one of the ways where the 3K version of cavalry really shines. When charging lance cav touch a militia mob that’s on the run, the militia just goes away. No more full minutes in 3x speed watching your blood knights shake their fists at some retreating goblins. I watched Ikit Claw on a doomflayer just push a shattered empire general for a quarter of the map without doing any damage until he disappeared off the edge. It was pretty funny honestly, but yeah, it would be nice to see War3 handle it like 3K.
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# ¿ Aug 20, 2019 19:58 |
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Re: foot lords; If Kroq-gar can ride a dinosaur I really don't see why Grimgor/Vlad can't ride a horse/boar edit: Also this is the first time I ever pre-ordered software. wheee
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# ¿ Aug 30, 2019 04:14 |
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Dartonus posted:Did you outlevel the faction leader? Iirc lords who are higher level than the faction leader have a percent chance each turn to lose loyalty, and I think this also blocks them from gaining any either. It's this. Happened in my Morathi campaign and had to bench my best Lord for a dozen turns until Mom caught up.
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# ¿ Sep 25, 2019 18:35 |
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I remember people talking about a mod that gives you line of sight over entire regions instead of just a circle around the city. Does anyone know what it was called? My searching isn't finding anything updated this year.
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# ¿ Nov 18, 2019 18:16 |
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Kalessin ofSelidor posted:One I've been using is https://steamcommunity.com/sharedfiles/filedetails/?id=1876896271 Excellent, thank you!
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# ¿ Nov 18, 2019 23:42 |
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Really enjoying the massive reliability penalty for signing a peace treaty too quickly, gg CA
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# ¿ Nov 20, 2019 22:27 |
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Spending the last dozen or so Wood Elf turns just praying that the quadruple alliance between you, Brettonia, the Empire, and the Dwarfs holds until that drat tree finishes was my tensest campaign yet
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# ¿ Nov 21, 2019 20:13 |
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Kraka Drak v. Hell Pit Dlc would be pretty cool
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# ¿ Nov 22, 2019 15:54 |
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About time
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# ¿ Nov 25, 2019 19:09 |
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They could get murder bonuses like Alith Anar gets
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# ¿ Nov 26, 2019 16:31 |
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Every continent a thunderdome
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# ¿ Nov 26, 2019 20:38 |
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KoldPT posted:I finally bought the Wood Elf DLC. Should I grab some Amber mods? If so, which? No you should contact Steam and see if it's not too late to return it
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# ¿ Nov 27, 2019 20:18 |
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gently caress if I know. In all seriousness, I would look for a mod that removes the Amber requirement for your cities first. That would remove a lot of the aggravation from building and confederating.
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# ¿ Nov 27, 2019 20:43 |
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Babylon Astronaut posted:Right on. It's a loving sandbox. Don't intentionally paint yourself into a corner worrying about stupid poo poo like continuity. This really is true, arguably the best action movie ever made was by a guy who just gave no fucks about continuity
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# ¿ Nov 30, 2019 08:21 |
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I'm really excited for both Repanse and Snikch, less so for Malus
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# ¿ Dec 2, 2019 21:16 |
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DreadCthulhu posted:Any solid "if you're a beginner, watch/read this" resources that you guys always send to? I spent a few hours of the first Warhammer, but never quite got the gist of how to correctly allocate and balance resources in the city building and expanding part of the game. My approach always felt all over the place. Playing skaven. I don't have any great video recommendations, but I played WH1 for an hour, uninstalled and came back to it later twice before it finally clicked with me, so it's not just you, it isn't the easiest game to figure out. Oh and then I still played it for a year without figuring out how overcasting works.
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# ¿ Dec 2, 2019 21:32 |
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In the end it's just a game and I'll be fine with whatever they do but the idea of chaos demons having a consistent order of battle or even leadership day to day seems odd to me.
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# ¿ Dec 3, 2019 19:22 |
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AnEdgelord posted:Well assuming they have to deal with public order at all I mean if Khemri has to deal with public order...
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# ¿ Dec 3, 2019 21:00 |
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AnEdgelord posted:Yeah but Beastmen and Chaos warriors dont and I see Daemons as closer to a horde faction than a settled one Oh right, I forgot that they'll be a horde faction
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# ¿ Dec 3, 2019 21:33 |
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Anno posted:Oh nice, the main factions of some (all?) races are having their names changed around to make more sense. So Reikland instead of the Empire, probably Lothern instead of High Elves etc. I've wanted this for so long
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# ¿ Dec 4, 2019 17:10 |
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Hey now, Archaon's helmet looks pretty cool
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# ¿ Dec 5, 2019 21:00 |
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Agent355 posted:I 100% endorse warp grinders as an excellent anti siege tool. I use them as the bookends on my ranged armies. They're cheap to replace and with their aoe/snare they can hold enemies down for long enough for the gunners to shoot them down but their real value is murdering all the walls and towers, it makes it much easier to take down walled settlements. If I don't bring them along it's a real hard ask to take the place when 75% of my army uses firearms, and is completely useless. How do you do this? I order the warp-grinders to attack a tower and they just stand in front of it.
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# ¿ Dec 14, 2019 08:35 |
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Thanks, giving it another go
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# ¿ Dec 14, 2019 08:47 |
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Why did you marry someone who doesn't play Total War?
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# ¿ Dec 15, 2019 04:34 |
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It takes Manfred 17 turns to force march from Sylvania to Nagashizzar, in case any one was wondering.
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# ¿ Dec 16, 2019 22:19 |
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Shumagorath posted:How many new war declarations did you get along the way? Only Karak Hirn, and Templehof decided they wanted a treaty. A lot of angry red faces nearby though.
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# ¿ Dec 17, 2019 00:21 |
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boy this sure is a lot easier, thanks!
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# ¿ Dec 17, 2019 03:53 |
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Has anyone had a problem with not getting Eshin clan contracts? Several times the screen has read "Next council contract in o turns' but then next turn it just resets to 2. I'm 34 turns in and have gotten I think four?
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# ¿ Dec 18, 2019 06:04 |
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# ¿ Apr 24, 2024 06:02 |
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tgacon posted:Did you ever figure out which mod was doing this? I'm getting the same thing and I'm hoping you can save me an hour and a half of mod whack-a-mole. The only mod I'm using presently is one that gives me full sight over controlled regions. Maybe I'm just misunderstanding that counter because sometimes I go several turns w/o one and sometimes I get them back to back. It seems very random.
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# ¿ Dec 19, 2019 15:56 |