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dogstile
May 1, 2012

fucking clocks
how do they work?
I can't believe I didn't pick this game up sooner. I'm not overly a fan of the new factions but playing the old (total warham 1) factions with the extra stuff in the campaign/forts are all absolutely fantastic changes.

E: Also whoever said that brets are boring needs to take it back, or my peasants will poke you with a shovel!

dogstile fucked around with this message at 16:19 on Dec 17, 2019

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dogstile
May 1, 2012

fucking clocks
how do they work?
I'm very sad that my stack of 12 empire heroes and artillery isn't actually good at killing everything.

dogstile
May 1, 2012

fucking clocks
how do they work?

Wild Horses posted:

it works on beastmen, maybe you're just playing it wrong. (gorebulls + cygors)

I definitely am, gonna try again later

dogstile
May 1, 2012

fucking clocks
how do they work?
Repanse is absolutely a monster. My friend and I are going through a campaign where I'm playing as king leoun and he's playing as the Fay enchantress, we've split Brettonia down the middle via confederations and he confederated the desert.

She was in a bad spot when she got attacked by Arkhan the Black, but she just chopped her way through 500+ units on the walls by herself. Desert now secure. Somehow the AI had gotten the Sword of Lyonesse by turn 15 as well.

Also the wood elves declared on us so we're crusading through the forest with 50 or so units. Get hosed, tree nerds.

dogstile fucked around with this message at 11:01 on Dec 23, 2019

dogstile
May 1, 2012

fucking clocks
how do they work?

Kanos posted:

Yeah they have really lovely range relative to most bow/crossbow troops, which does make them vulnerable to being shot up on the way in or being engaged if your melee line buckles.

Eh, this is what the shields are for. If your melee line buckles you're usually hosed anyway.

dogstile
May 1, 2012

fucking clocks
how do they work?
Well, i finally completed a total war campaign, as vortex brets. Skaven are absolute fuckers to root out of the jungle, aren't they?

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah the game got a lot easier for me when I just started using 2/3 heroes to absorb units of infantry while whatever range unit i had shot into their sides.

dogstile
May 1, 2012

fucking clocks
how do they work?

AAAAA! Real Muenster posted:

I'm at a loss what to do with Repanse to get my last ~600 Chivalry. Most of the rest of the Vortex map is Orange or Red habitability to me, and its impossible to fight Foreign Legion wars in this game due to replenishment, so I guess I'm going to spend 3+ turns crossing from Lustria to The Southlands so I can raze a city over there, then swim back to replenish, over and over?

Or I guess I could backstab Kroq-Gar and fight a hellwar against him to take over the rest of Not-Africa?
edit: Nope, this wouldnt be worth it, the rest of Southlands is all orange, too. Sigh.

I pushed down into the south and had a couple armies up north burning through dark elf armies. Ended up inhabiting a bunch of orange territory. It just means slower regen, typically your armies won't take enough damage for it to really matter.

dogstile
May 1, 2012

fucking clocks
how do they work?

Kalessin ofSelidor posted:

Can’t you send your crusade stack almost anywhere as long as your using encamp periodically? Granted I was doing ME but to farm chivalry I called a crusade against the Cult of Pleasure. I had been long time friends with the HE megalliance and Morathi had been holding her own enough to have plenty of territory and also high corruption. To me it felt like replenishment wasn’t as bad as I expected using the encamp and sometimes just merging units down, disbanding the leftovers and recruiting brand new replacements. By the time I was purging the unholy knife-ears my economy could sustain it and my global recruitment capacity was insaaaane. I need to do a vortex Repanse though to test if it’s as viable.

It's viable, i finished a Repanse campaign a couple days ago doing it. My armies weren't really cav heavy. I had a few horses in each (also one lol army of entirely horses that i'd reinforce with) but most of the work was done via trebuchets and peasant archers, with lords making hero ball a thing. Fairly sure my spearmen lost 80 guys for every person they actually killed.

dogstile
May 1, 2012

fucking clocks
how do they work?
High elves should just be a case of turning skirmish mode off on everyone, having tyrion go out to meet the enemies head on and then have your spearmen sit in front of your archers. What usually happens is that the enemy should throw a couple units at tyrion and then your archers will just shoot them in the back.

Also make him go fight the enemy lord, he'll win.

dogstile
May 1, 2012

fucking clocks
how do they work?
Is the ikit claw campaign meant to just be a real slow burn? Dino's really enjoy bringing stacks of saurus warriors to me if i look at them.

E: Like I'm fairly sure i can handle them but it wants me to sit here and just get myself a stack of ratlings, doesn't it?

dogstile fucked around with this message at 03:32 on Jan 3, 2020

dogstile
May 1, 2012

fucking clocks
how do they work?
It's mostly the tower range that annoys me, luckily there's a mod for that.

dogstile
May 1, 2012

fucking clocks
how do they work?

juggalo baby coffin posted:

thanks for the advice on skrolk everyone, i have taken out itza and teeny weenie and am working on teclis and the dwarves at around turn 35. i had to replay an unbelievably brutal early battle against itza when i was sieging itza itself. despite having suffered the full duration of the plague rite, and constant wall attacks from my plague monk, the autoresolve still massively favoured the lizardmen and their 27 nearly dead units, so they would sally out and attack me.

i don't know why but they literally would not break, at all. it might be some gor-rok lord effect, but even being down to one single soldier the lizardmen units still had totally full resolve bars. in other lizardmen battles taking a bath in warpfire would make them rout at least for a little bit, but not here. what should have been an easy win was just a pain in the rear end situation of rotating out routing skaven units to chase down extremely weak, dying lizardmen units.

I've found the same thing. I've had units of saurus getting loving decimated by ratling gunners, get to them with 3 guys remaining and then proceed to fight until death.

Just run away, for fucks sake. :argh:

dogstile
May 1, 2012

fucking clocks
how do they work?
I would like shields to be buffer but i would also like non shield units to be more killy to make up for being loving plastered by archers existing.

dogstile
May 1, 2012

fucking clocks
how do they work?

Kanos posted:

I think it's okay to talk about how to make the singleplayer campaign more engaging and fun while multiplayer exists and is its own engaging thing, especially since the vast majority of people who play TWW will never boot up a single multiplayer game.

As far as i'm concerned give them to two separate balancing teams. I really don't ever want to play total war multiplayer and it doesn't make sense that balancing for multiplayer dudes who are actually going to ignore the tarpit should also be the same for a singleplayer game where you'd wanna change it up.

dogstile
May 1, 2012

fucking clocks
how do they work?
I'm definitely thinking the game's "is this a close battle" thing is somewhat hosed. Enemy army attacks so I set up on a chokepoint. Army has a shitton of trebuchets and archers, so the enemy dies before even hitting my line and Repanse doesn't take more than 200 damage.

CLOSE VICTORY

pssshhh

dogstile
May 1, 2012

fucking clocks
how do they work?

Edgar Allen Ho posted:

The bell and the plague furnace are supposed to be pushed around by a sacrificial but fanatically loyal pack of rats and rat ogres. I don't mind heroes lacking their tabletop retinues in most cases but those are one where the lack of rats really hurts. Even animation wise- they just drive around by themselves.

Also give Grimgor his retinue of immortal black orcs.

Not having retinues always struck me as a weird move, tbh. Even if its just "this lord comes with this really good unit and can't be transferred to other armies" it'd be pretty cool. Right now if i want a retinue i just have to headcanon it with flags, which works.

dogstile
May 1, 2012

fucking clocks
how do they work?
They're usually "you need a stack" level. I consider em to be bonuses on the way for this reason.

dogstile
May 1, 2012

fucking clocks
how do they work?

Gamerofthegame posted:

the brett finale against tomb kings was hilariously easy

the heroic threesome instantly killed the lords with a charge and actually having pegasus knights around means TK's one thing over bret, being monsters, suddenly disappears too. it's a surprisingly rough matchup for them

I still had repanse's basic army, which was basically her, henri, a couple units of grail knights and then just shittons of trebuchets/peasants

You throw repanse at the monsters and the tomb kings just melt to any sort of sustained fire for that last fight, especially with the extra armies you get.

dogstile
May 1, 2012

fucking clocks
how do they work?
I don't think i've ever had the AI break one of my siege towers. Maybe in like, the first game but i'm fairly sure they've nerfed towers since then.

dogstile
May 1, 2012

fucking clocks
how do they work?
It typically means the enemy will throw a gajillion stacks at you. I like it.

dogstile
May 1, 2012

fucking clocks
how do they work?
Typically I find having more than one hero in an army is typically a waste. Just add more ranged units and drop the captain and the witch hunter. One mage is more than enough micro for me, thanks. If i'm running ranged heavy I tend to run units with shields as my anchor or tanks, as I want something that can absorb archer fire.

dogstile
May 1, 2012

fucking clocks
how do they work?
She's one of the best fighters in the game. I've won more than a few battles by just sending her and henri forward and then peppering the ever loving gently caress out of anything that tries to kill them with arrows and treb fire.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i'd definitely enjoy that as a mechanic, give me something to micro with orcs, too.

dogstile
May 1, 2012

fucking clocks
how do they work?
I don't like above normal battle difficulty because i like my units to not get hosed stat wise, the AI is already getting gold cheats.

I also don't run shittons of archers tho

dogstile
May 1, 2012

fucking clocks
how do they work?

Ammanas posted:

digging myself out of the hole, might be able to save it. greenskins just do not loving quit. every 2 turns its new full stacks

This was actually a huge reason of why i stopped my legend dwarf campaign. I was fighting a couple of stacks every single turn. Actual fatigue from the fights that aren't actually that interesting.

dogstile
May 1, 2012

fucking clocks
how do they work?

Ravenfood posted:

I honestly think it'd be easier and better to just get rid of agents/heroes totally and just let you put multiple lords into armies a la 3K. A weird system where agents have special army rules seems a lot less intuitive and fiddly for little gain.

You know, i've been playing 3k and i've not missed agents at all. The spy system is sorta cool (even if it is kinda hidden) but aside from that no agents rules.

dogstile
May 1, 2012

fucking clocks
how do they work?
I had a gimmick run where one of my full stack armies was just entirely archers + 4 units of cav in case of an ambush, then a backup army of entirely lords.

So, so inefficient. So, so goddamn fun.

dogstile
May 1, 2012

fucking clocks
how do they work?

Gamerofthegame posted:

it's not terribly obvious, but brett actually has some of the better ranged units in the game - peasant archers are no slouch.

they're just made of paper

Yeah mine were the mainstay killers of some of my armies. They absolutely can rip apart units.

dogstile
May 1, 2012

fucking clocks
how do they work?
I had it when I conquered "not africa". I think i needed to go dunk on sartosa but aside from that if you have lords picking fights everywhere and reinforcing you can get that requirement real quick.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah what keeps bogging down my dwarf run is that every turn is another fight thats super easy but takes 20 minutes.

dogstile
May 1, 2012

fucking clocks
how do they work?

Ravenfood posted:

The start position difficulty is in some way reflective of launch difficulty, which has since changed drastically. Dwarfs are a bit odd since they are very easy in that it's quite hard to outright lose, but it's fairly easy to overextend and end up stuck for ages. Expand slowly and steadily and you'll be fine. Empire started off slightly harder and then got progressively much harder as new DLCs came out and added new hostile LLs, but then their recent rework and the changes to autoresolve mean that it's a lot easier to secure borders, the vassal Empire factions tend to last a lot longer against LLs, and it's easier to confederate them, so now Reikland has one of the easier starts.

Yeah, if you just sit, secure your borders, reinforce them with tier 3 buildings and only then move out, you're fine, its just boring imo

dogstile
May 1, 2012

fucking clocks
how do they work?

Jarvisi posted:

I've been doing beastmen in a campaign. Helping out my newbie friend play tomb kings by burning all his enemies to the ground. What should my armies look like besides minotaurs? And minotaurs? And minotaurs with great weapons.

Lore of the wilds is real good until you start fighting heavy armored people and viletide doesn't work

Cygors! 20 of them!

dogstile
May 1, 2012

fucking clocks
how do they work?
Skaven are kinda boring for me because i don't like the playstyle. It's fun to experience the first time, but it basically devolves into you setting up a line of gunners and then just leaving it on fast forward.

dogstile
May 1, 2012

fucking clocks
how do they work?

smug jeebus posted:

Geuss we're not all as good as you bro

Unless you're playing on mega hard, by the time they confederate you should have a ton of armies that you can basically afk and let the AI kill themselves on you. I'm not even talking fancy armies either. One of my deathstacks for end game is usually just a levelled up lord with a bunch of troop bonuses and basic line troops + archers + artillery.

dogstile
May 1, 2012

fucking clocks
how do they work?
God i'd forgotten about the rando rebel armies. I do miss having persistent units of militia defending towns tho. My chainmail spearmen getting shuffled from frontline to frontline, eventually being able to straight up win sections of the wall by themselves was awesome.

dogstile
May 1, 2012

fucking clocks
how do they work?
In theory having your army unlocks through generals and research is really cool.

However replenishment is that way and is basically mandatory so you'll be doing that each time rather than specialising.

dogstile
May 1, 2012

fucking clocks
how do they work?
At least the AI gets smart enough on harder difficulties to not shoot at things that have 100+% protection from arrows.

dogstile
May 1, 2012

fucking clocks
how do they work?

Captain Beans posted:

It was a unique change for three kingdoms, in addition to the stat buffs we all know and love.

It’s nothing really advanced, just literally if the AI is on normal you can walk a 100 missile resist unit in testudo in front and draw all their fire till the ammo is gone on a siege. On hard and above it won’t waste the ammo and will hold fire until it has a target it can damage.

It really says something about the state of TW battle AI that such a simple thing is ‘ground breaking’.

Although now my cheese is to just buff my AI to get as close to 100% without actually hitting it so my one unit of spears can still take a full armies worth of arrows.

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dogstile
May 1, 2012

fucking clocks
how do they work?

Insurrectionist posted:

What on earth is going on with this?



Greybeard's hated Thegan's Errantry and liked me the whole game. Still shows as negative attitude towards Thegan on diplomatic map. Not even non-aggression pact between them. And yet apparently now, after already fighting the Bretonnians for 20 turns and gobbling up their territory with the dwarves approving all the way, Greybeard is suddenly losing his poo poo over me fighting them.

You're stealing his kills, obviously

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