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Drunk in Space posted:Soon I will kill many elves. "Soon I will kill" - Many elves.
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# ¿ Sep 27, 2017 10:59 |
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# ¿ Apr 17, 2024 19:11 |
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Is it just me or did they remove the encyclopedia, at least for buildings? If so, it's a real shame because I quite enjoyed the full-length descriptions for the stuff in the first game.
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# ¿ Sep 28, 2017 10:26 |
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The fact that high elf colony ruins are a special resource seems to be to be another point in favor of Estalia or Tilea eventually being made into a full faction, for a very simple reason: they were built on top of the largest elven colonies and that influenced them even more than Brettonia.
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# ¿ Sep 29, 2017 00:30 |
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Ammanas posted:A map with skaven food buildings would make the campaign a lot easier The skaven really need a building that gives you food, yes, probably at the expense of skaven corruption?
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# ¿ Sep 29, 2017 01:32 |
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Panfilo posted:What's the sphere-thing on the end of the boom on the Skaven ships? Bathyscape? Hamster ball? Wrecking ball? I think it's an oversized plague-censer.
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# ¿ Sep 29, 2017 07:20 |
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I really hope the fact that there's all the old world races represented lets us play as them on the vortex campaign map at some point, I mean, a lot of the possible starts look like they could be really interesting, strategically and allow for some pretty neat variants. Some examples: Vampire coast for Pirate-themed Vampire Counts. Sudenberg/New World Colonies for colonial-themed Empire. One of the orders in Araby for Crusader-themed Brettonians.
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# ¿ Sep 29, 2017 07:37 |
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Playing as the dark elves is hilarious. Some of it's the building descriptions, some of it is how incredibly over-the-top they are, some of it is how they pronounce "Druchii" like "Dookie." Mostly though it's the fact that Malekith will sometimes say "I hate snow" in an upset-kid voice whenever he's in a cold area.
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# ¿ Sep 29, 2017 08:06 |
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Kopijeger posted:A little oddity: playing the High Elf campaign, one of the settlements was attacked by "Abominations", a rogue army consisting mostly of beastmen, but also some crypt ghouls? And they had a battering ram with Bretonnian designs on it. Rogue armies can have units from any combination of factions in them, I know there's a chaos/lizardmen one out there, I think.
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# ¿ Sep 29, 2017 13:10 |
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Starting tip for everyone: recruit a second lord immediately and send them out to sea, it's full of amazing loot, up to 10'000 cash from a single site.
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# ¿ Oct 1, 2017 03:48 |
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Rookersh posted:You are either gleefully ignoring the rulebooks for the last decade, or have only read End Times stuff. There is wine in lustria: it's on the vampire coast. Edit: Specifically it's in The Star Tower, the little island just off the coast.
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# ¿ Oct 1, 2017 05:13 |
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The Cheshire Cat posted:Yeah I don't know why anyone would play any variety of elf when Skaven and Lizardmen are options. Well, win or lose it's more efficient elf-killing.
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# ¿ Oct 1, 2017 05:22 |
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I think their second ritual does that too, except it just shows every port instead of every sea zone. Or maybe that was just a random event.
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# ¿ Oct 1, 2017 07:03 |
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So, a small but noticeable bit of what might be foreshadowing for future DLC: the New World Colonies have "Estallian Docks" as their port structures.
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# ¿ Oct 2, 2017 11:57 |
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You know, at first I though that game 3 was unlikely to have Ind and Cathay on the map, but considering they did half the world in 2, I think it's a good deal more possible now.
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# ¿ Oct 2, 2017 15:25 |
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Is the workshop still set for later today? I'm surprised how much I miss the building icons revamp mod.
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# ¿ Oct 5, 2017 08:05 |
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I know mortal empires is a thing, but I'm wondering if they'll ever let us play old world races on the vortex map. Factions like the Vampire Coast and the New World Colonies just have an odd distinctiveness in their start positions and banners and such that make them far more interesting than they should be.
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# ¿ Oct 6, 2017 03:27 |
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Amuys posted:So would Chaos Dwarves be a lot like Dark Elves mechanics wise? Also, are they aligned with the big 4 or do they just kinda do their own thing? Chaos dwarves will almost certainly get a version of slavery. They're completely unaligned with the four gods, they follow their own deity, like the skaven. Hashut's things are fire, brass and bulls. Doesn't give a drat about combat, likes industry and fire. Because of this the Chaos Dwarves are the single most gun and artillery heavy race in the game. (Don't know if they'd be the most gun-heavy faction though, as they have to use lots of greenskin slaves) Kainser posted:Some have been datamined. Vampires get a unique building in Mousillon and dwarves get one that buffs gyrocopters somewhere. toasterwarrior posted:I'm guessing the latter is in Zhufbar; that Karak is particularly known for technological advances. It's in Kraz-A-Karak, actually, according to Honga NewMars fucked around with this message at 22:06 on Oct 16, 2017 |
# ¿ Oct 16, 2017 22:03 |
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I for one actually am fairly interested in seeing what new landmarks are added for the old world races.
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# ¿ Oct 26, 2017 13:39 |
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As much as I'm liking mortal empires, wow, they really did cut out so much of 2's map. I mean like, hell, I think there's a little over half gone, counting the shrinking of Uluthan.
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# ¿ Oct 27, 2017 00:22 |
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Ravenfood posted:I think they do for everything but ruins colonization, and I don't know if they can. The climate AI mod I'm using seems to be pretty good when I watch them choose between sack/raze/occupy, but they still settle ruins seemingly regardless of climate. They boost income for every port in your empire and have big, big garrisons. There's one in Araby and other places to look for them at least as far as lore goes is Tilea, Estalia and Bretonnia.
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# ¿ Nov 27, 2017 18:53 |
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Zudgemud posted:But they are productive because contrary to orcs/dwarfs/elves/sauruses they can be enticed to follow orders because they are not too dumb/stubborn/arrogant/pre programmed to be managed easily. And they are much lower maintenance than ogres! Really, goblins and skinks are probably the second best tiers, goblins being sloppy and unreliable compared to humans while skinks are probably sensitive for non optimal climate. You see, this is why you aren't a chaos dwarf. Chaos dwarfs actually manage to keep orc slaves pretty well. Pretty well until they get fed up with how stupid they are and make smarter, more disciplined orcs that almost destroy the whole empire.
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# ¿ Jan 6, 2018 14:58 |
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jokes posted:Whose gigantic ribs are those? Dragons, probably.
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# ¿ Jan 8, 2018 13:37 |
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Funny note about Arkhan the Black. He had that name while he was alive. You see, he gained it for the color of his teeth. Even among desert-dwelling bronze aged pseudoegyptians his grasp on dental hygiene was legendarily shaky.
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# ¿ Jan 23, 2018 22:29 |
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Do redline buffs and the like affect autoresolve? It's a bit opaque.
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# ¿ Jan 26, 2018 20:30 |
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Gonkish posted:I smell Volkmar ending up in either Ostland or Talabecland, and Gelt ending up... somewhere? Gelt could be Nuln. Or hell, he could even end up somewhere crazy like Sudenburg or even elsewhere in Araby (it's where he's actually from, he's an immigrant to the empire who paid everyone who helped get him there in fake coins that he disguised with magic).
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# ¿ Apr 15, 2019 22:46 |
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Edgar Allen Ho posted:After pirates and nu-rats I’ve gotta say I’m excited for daemons and ogres just to get a new melee race in. Hell even TK aren’t exactly mêlée so much as monster mash. Chaos Dwarfs will probably the dedicated shooty faction for 3. Although they are closest to the skaven in terms of composition. I. E. huge masses of slave chaff backed up by demonic artillery. Though the difference is that they have cavalry, too. Pretty drat heavy cavalry, as well as fast, stabby cavalry.
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# ¿ Apr 19, 2019 16:26 |
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If they do a Skaven Vs Dwarfs dlc down the line, I would be willing to bet it'd be Thanqol vs Gotrek and Felix.
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# ¿ Sep 3, 2019 09:50 |
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AAAAA! Real Muenster posted:is this a Dwarf with a fancy hat standing on mechanical legs? Dwarfs are not supposed to use magic at all. Chaos dwarfs don't care. Their sorcerers turn to stone from the feet up the more magic they use: so they compensate by doing stuff like getting mechanical legs.
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# ¿ Sep 4, 2019 03:01 |
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If the special on the DLC acts as an accurate marker of it's release, we have 1 hour and 25 minutes until release/update.
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# ¿ Sep 11, 2019 13:34 |
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And then only a week or two until the next big update/release.
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# ¿ Sep 11, 2019 14:33 |
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You know, it now occurs to me: the vermintide reference landmark and Wulfheart's campaign give you access to non-imperial heroes. Is this testing for a dogs of war army for 3?
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# ¿ Sep 12, 2019 19:56 |
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I really hope that we get Boris Todbringer added as a late-term LL for the empire. With the new elector count system it could really do with a northern start.
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# ¿ Sep 12, 2019 21:37 |
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Is there a way to get the whole of the wasteland without getting into a hellwar with bretonnia?
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# ¿ Sep 12, 2019 22:02 |
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AttitudeAdjuster posted:The ideal would be a Welf vs Beastmen lord pack with faction rework for both but I can't see how they'd fit into the Vortex campaign. There's wood elves in the southlands and beastmen literally everywhere. They'd probably have some kind of "destroy/save nature" thing going on, as they do.
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# ¿ Sep 24, 2019 10:10 |
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The trick is not to have a battleline, have a gunline instead. Ratling guns and war engines to the max.
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# ¿ Oct 6, 2019 07:39 |
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I'm betting on dwarfs vs orcs, personally.
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# ¿ Oct 8, 2019 12:19 |
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The odd thing is that that crazy warhammer mod for CK2 actually went and fleshed them out. Hell, Araby had some of the most interesting writeups for their buildings and the Cathayan expeditions some of the most interesting starts and mechanics.
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# ¿ Jun 10, 2020 01:40 |
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SFO (I know, I know) has chaos's thing be that they can only take certain regions like Middenheim and turn them into fortresses, full-fledged cities, with them only being able to raze pretty much anything else.
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# ¿ Nov 25, 2020 11:42 |
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Ethiser posted:I hope the special Ogre building for conquering The Moot is unbelievably game breaking. Ogres will have a food mechanic that means they have to constantly be expanding. It will be extremely finnicky and annoying. The halfling building will have one effect only: to completely remove this mechanic.
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# ¿ Feb 4, 2021 04:24 |
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# ¿ Apr 17, 2024 19:11 |
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Zzulu posted:The chinese emperor should probably throw some meteors on the chaos gates tbh Judging from the store page quote:On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos. It looks like the campaign goal of both human factions is to invade the chaos realm, which is an idea so insane that nobody has thought of doing it ever in the entire history of the franchise before.
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# ¿ Feb 7, 2021 12:13 |