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Griffball posted:God even on my SSD it is so slow. If it makes you feel any better, on my not-SSD the Steam eta to finish unpacking is at least 45 mins
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# ¿ Sep 28, 2017 07:58 |
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# ¿ Apr 25, 2024 08:00 |
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This game looks amazing and runs really loving well
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# ¿ Sep 28, 2017 09:19 |
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Davincie posted:wtf, i was winning a tough battle when suddenly all my guys started melee charging the enemy, is that a dark elf spell or something, it killed my top tier archer stack You might have hit F by mistake, which switches them to melee mode
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# ¿ Sep 29, 2017 03:18 |
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AI seems way, way more willing to engage in this game, which is nice. Between that and the sheer number of stacks the various delf, helf, and pirate stacks the AI has floating around in my VH Tyrion game, I'm finding fun battles are a much more frequent occurrence. It maybe goes a little too far though as the AI keeps march stancing and parking right next to my stacks to get smashed.
Wafflecopper fucked around with this message at 01:09 on Sep 30, 2017 |
# ¿ Sep 30, 2017 01:06 |
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Eimi posted:AP High Elven missiles. High Elves have AP missiles already - bolt throwers. quote:Doesn't feel right without Sisters of Avelorn Did they get AP in later editions of TT? When I played, Shadow Warriors were just skirmisher archers (in TW terms that's vanguard and loose formation) and iirc Sisters of Avelorn (called Handmaidens of the Everqueen at the time) were just Seaguard with better stats
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# ¿ Oct 1, 2017 04:46 |
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Nanomashoes posted:Malekith is really the rightful phoenix king though Not if you don't count end times as canon
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# ¿ Oct 1, 2017 05:00 |
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I just got a loading screen tip that started out "Each race featured in the game, such as Greenskins and Dwarfs" heh
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# ¿ Oct 1, 2017 05:16 |
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High Elves are okay at trading I guess
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# ¿ Oct 1, 2017 06:24 |
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SickZip posted:The Phoenix is insanely good. I had one save my VH campaign by taking 5 Spearmen and a Swordmaster from full to 10-20% life and routing in around 5 seconds. What are you feeding your phoenix? I bombed the poo poo out of a similar battleline, landed all 10 bombs right in the middle of loads of troops in quick succession, and it did maybe 10 or 20% to each. I disbanded it after that, because that was pretty much perfect conditions and it still wasn't very impressive e: Here's another great load screen tip Pictured: Setting waypoints Not mentioned at all in the text: Setting Waypoints Wafflecopper fucked around with this message at 07:53 on Oct 1, 2017 |
# ¿ Oct 1, 2017 07:51 |
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Drunk in Space posted:What does Vaul's Hammer actually do? I used it on some enemy ladders during a siege thinking it would knock them over or something, but there was just a flash of light and that was it. If you're on defense, use it on siege towers to one-shot them. If you're attacking, use it on a unit on a destructible wall section to one-shot the wall and take a good chunk of the unit with it. It's pretty dumb in that you have to target the unit, not the wall section. If the unit flag is over an indestructible section of wall it does nothing. If there's no unit flag on the section you want to blow up then you're poo poo out of luck
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# ¿ Oct 2, 2017 11:49 |
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Deified Data posted:Do you have to pay upkeep on intervention armies? No. They're a separate faction
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# ¿ Oct 3, 2017 00:44 |
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The AI is as bad as ever at allocating its level ups. When I confederated a high-level Teclis he'd completely ignored his spell line in favour of spending 6 points on the first section of the blue line (including 3 points into cheaper recruitment ) and 9 in the first half of the red line. He had a few levels left so I got him some spells but I'm one point short of being able to get the capstone for that line at level 40
Wafflecopper fucked around with this message at 01:34 on Oct 3, 2017 |
# ¿ Oct 3, 2017 01:30 |
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Randarkman posted:Magic's super beefy dude. Until you try to cast Fiery Convocation through a hole in a wall and for some reason it goes backwards real good use of 14 winds Wafflecopper fucked around with this message at 03:06 on Oct 3, 2017 |
# ¿ Oct 3, 2017 03:04 |
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Yukitsu posted:Then they still might have to fight a star dragon. Wait, unforging actually does something? Is it based on them having magic items or something? The tooltip doesn't say anything to that effect, it just describes it as a single-target nuke like soul leech, except any time I've cast it it's only taken off 1 or 2 pixels of health bar.
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# ¿ Oct 3, 2017 11:19 |
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A "close victory" Autoresolve had it at 50/50
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# ¿ Oct 3, 2017 13:31 |
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toasterwarrior posted:OK, I'm sure something in the "pursuing fleeing enemies" mechanics has changed, because good god do units feel terrible at it now. Lots more blobbing, units losing orders and going idle, and surprisingly, your units can take damage even when killing off routers? Something's not right. Pursuing has been horrible in Total War since at least Shogun 2, maybe longer. Taking damage when pursuing has been a thing for at least that long too. I remember reading somewhere that fleeing units can fight back with a massive stat reduction but still inflict a little damage. I haven't noticed any difference in TW2, it's just as awful as ever.
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# ¿ Oct 3, 2017 16:33 |
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Anyone know whether bonuses to chariots and dragons etc apply to mounts?
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# ¿ Oct 4, 2017 11:54 |
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Funky See Funky Do posted:They do not. Lame. Thanks.
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# ¿ Oct 4, 2017 13:19 |
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Have some dragon porn, thread e: bonus pic Wafflecopper fucked around with this message at 04:16 on Oct 5, 2017 |
# ¿ Oct 5, 2017 04:13 |
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I really wish they'd fix this bug where you tell your siege weapons to fire at a tower and instead they move towards it, despite having a totally unobstructed line of sight. Anyone know what triggers it or if there's some way to get them to stop moving and just loving kill the tower?
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# ¿ Oct 5, 2017 13:25 |
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jfc can an asteroid just wipe us out already please
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# ¿ Oct 6, 2017 13:48 |
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I'd be on board with ditching the last chance battle, except for one thing: after the final Skaven ritual failed in my game, they got to try again. Fair enough, except the ritual only had one city listed, and it was already a ruin. It stayed ruined for the entire 20 turns and the ritual completed successfully. In that case I was fine with having a last chance battle, because that would have been a bullshit way to lose. I'm assuming it was a bug, but still.
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# ¿ Oct 7, 2017 10:10 |
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Tiler Kiwi posted:sort of an obvious question but... are you sure it was a ruin? Yup, even hired an intervention which spawned right there to remove fog of war. It was 100% a ruin. And it was the only ritual city. None others listed when I moused over the icon and no glowy poo poo from any other cities
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# ¿ Oct 7, 2017 10:37 |
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John Charity Spring posted:This sounds like a case of intervention armies not knowing how to uncover skaven cities rather than it being a genuine ruin. Oh, do Skaven get a mechanic where their cities appear as ruins? That would make sense. I've only played as Helfs so far so haven't had much interaction with them. Still doesn't explain how they can ritual with only one city. Unless the others were hidden because they were also "ruins"? That doesn't seem consistent with the one that did show up though.
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# ¿ Oct 7, 2017 11:04 |
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Can the other faction of your race even do rituals? Fragments should just be shared between same-race playable factions and the required number boosted a bit to compensate. In the HE intro cutscene, Teclis goes to Lustria to help find shards, it doesn't make sense he can't actually share them with Tyrion if the latter is the one doing the ritual.
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# ¿ Oct 9, 2017 00:32 |
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Yeah so in other words it's dumb and it should always work the way it does in co-op
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# ¿ Oct 9, 2017 00:44 |
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Deranged M posted:This has been probably asked before but I can't seem to find it . I haven't played the first total war warhammer so if I wanna dive into the franchise , can I just start with 2 or is there a reason to play 1st one too ? You don't need to play the first at all. They're very similar but feature different races and different parts of the Warhammer world, and 2 has slightly more polish. However, CA will soon be releasing a combined map featuring all the races released so far. If you want to play that you'll need both games.
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# ¿ Oct 9, 2017 17:47 |
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Chrace has the White Lion captain, Korhil, who is a hero character they could promote to a LL, but I'd say the chances of that happening are approximately 0 considering we already have Alistar or whatever
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# ¿ Oct 10, 2017 10:51 |
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madmac posted:Silver Helms OTOH are pretty eh and fully deserve to be called mediocre. Yeah I really tried to make them work, and while they do fill the shock cavalry role, they die like flies even with shields. Dragon Princes are way, way more durable and fill the same role.
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# ¿ Oct 11, 2017 03:12 |
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The Lone Badger posted:Yeah but... they're elves. Yeah but... this is a tired meme
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# ¿ Oct 11, 2017 12:59 |
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the gently caress elves meme
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# ¿ Oct 11, 2017 13:02 |
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Rookersh posted:And yet Empire needs to own a province in Ulthuan. Elves need to own Everpeak to win. If you don't like the victory conditions then don't go for them. Play it as a sandbox, make up your own conditions, and stop playing once you achieve them or you get bored. No-one is holding a gun to your head and forcing you to finish the campaign "properly"
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# ¿ Oct 13, 2017 00:14 |
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Tosk posted:Are Tomb Kings actually confirmed as DLC? I don't think CA have said "we are doing a TKs DLC" but it's pretty obviously going to happen
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# ¿ Oct 14, 2017 01:14 |
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toasterwarrior posted:And IMO, on VH, playing tall is pretty much a necessity because lol you're not defending all your poo poo with the massive upkeep increase per new army I did a world conquest on VH so you are wrong
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# ¿ Oct 16, 2017 01:05 |
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Ralepozozaxe posted:This is a work of art, but also showcases the magic kill-count bug, namely, that magic kills don't count for the wizard. I'm pretty sure they do, unless my Teclis killed 800 Skaven with his sword
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# ¿ Oct 17, 2017 02:26 |
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Jeza posted:Had a second bluescreen (WHEA Uncorrectable Error) which Google implies is hardware related during the same (large) battle. Had no bluescreens in the previous 180 turns and battles, got a pretty decent specced PC, rarely get bluescreens. Anybody else had anything like this? Yeah I've had a couple of CTDs and one bluescreen in Warhammer 2. Never had any problems with the first game and can't even remember the last time I had a bluescreen
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# ¿ Oct 19, 2017 20:48 |
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Third World Reggin posted:I am enjoying my new game where Teclis can't attack the frog since he can't do so from this island and the frog can't attack me either. We are both locked here until I get a new army. This happened to me too, in the same place I think, or very close by. Had to hire a new lord to break the lock. e: come to think of it, you could turn that bug to your advantage somewhat. Boot Teclis from the army, put some lvl 1 scrublord in charge instead. Disband every other unit in the army. You're still paying upkeep for an extra stack and a lord, but the lizardmen are paying more. Wafflecopper fucked around with this message at 22:54 on Oct 19, 2017 |
# ¿ Oct 19, 2017 22:51 |
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Dandywalken posted:Think so, and I hate it. It makes sense though, you're adding green troops to a veteran unit, so the average troop quality is going down. You can manage it somewhat by topping up one depleted veteran unit from another. The second will still end up losing some veterancy but you will eventually be able to develop a core of seasoned troops this way.
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# ¿ Oct 20, 2017 23:43 |
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Vargs posted:This is interesting info. Though even with this cheat sheet I'm not sure it's worth bothering with treasure hunts, because chances are you just end up getting one of these many garbage events with nothing noteworthy. Not sure what they were thinking with these 500-1000g rewards. That doesn't even pay for the turn of upkeep your army just spent screwing around with this. The ritual currency might be nice if the race actually mattered, but it doesn't at all. Treasure hunting should be a hero action, not an army thing. Even then finding gold would barely cover upkeep, but at least you'd presumably be getting some exp as well
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# ¿ Oct 21, 2017 03:40 |
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# ¿ Apr 25, 2024 08:00 |
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MilitantBlackGuy posted:It'd be cool if Bugman's Rangers were melee capable, making them into a Shade/Lothern Sea Guard-esque ranged hybrid for the Dwarfs. Aren't quarrellers pretty much the same thing already?
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# ¿ Oct 21, 2017 22:12 |