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Gejnor posted:Day 3 of the Christmas Event that CA is doing seems to be a hint of some kind, possibly for their latest main game: I'm betting Total War: Starship Troopers, where you play as one of several different mobile infantry armies fighting to clear the bugs, mormon colonists, and other aliens off peacefully annexed uninhabited(outside of natives) worlds.
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# ¿ Dec 22, 2017 18:39 |
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# ¿ Apr 24, 2024 16:19 |
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fargom posted:I can't imagine playing without aggressive agents. I LOVE doing hostile actions all game long with my heroes, getting them ahead of the curve in levels early is IMO the key to snowballing hard in a campaign, especially in SFO. Losing a hero on turn 3 to a super low chance assassination does indeed suck, but being able to do the same to the AI all game long seems like something that would be too hard to give up. The mod just stops the AI from using aggressive actions, you can still do the actions to your hearts' content. That said, only time I've ever had the agent actions get really annoying is when the trait "Unlucky" pops up on a lord and then cascades to the -3 tier and leads to one of your lords getting perpetually sabotaged/slowed. For some reason the Dark Elves seem to be the worst in this regard.
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# ¿ Jan 15, 2019 18:41 |
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No it just reset the mod activation.
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# ¿ Feb 27, 2019 02:00 |
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Kislev should be able to target their own retreating units to make them rally.
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# ¿ Apr 8, 2019 19:48 |
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Silmarillion based TW would get bonkers fast with spiders the size of Manitoba wandering around the battlefield while deities that can collapse themselves to waveforms throw fire onto the whole map
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# ¿ Apr 25, 2019 17:24 |
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H2Eau posted:Archaon stomping around Ulthuan with the sword is pretty fun Kholek is hilarious with SoK, you just start Sauron'ing armies
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# ¿ Apr 29, 2019 00:23 |
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Imo grenade horsey boys are a good unit chaser they can hang out and chunk their bombs and then throw them at fleeing units and the morale loss really makes them skull and flag scared not just flag scared
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# ¿ Sep 25, 2019 19:25 |
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I'd like it if end times saw more unification between powers. Once the whole apocalypse starts have it where the empire and dwaves and HE start confederating with each other and sharing rosters, so as Empire for example the HE or Dwarves give you backup units like how Markus gets reinforcement units from the continent. It gives you an impetus to keep those folks alive, spreads out your commitments during the end times, and also lets you add more variety to the point in the game where you start having about every army configuration you can get. And vice versa let the ruinous powers start having more variety at that time too, so the mixed armies not only keep you on your toes but make it less predictable which armies you'll be facing from a faction.
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# ¿ Sep 28, 2019 20:26 |
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JBP posted:I don't think there's enough unit variety yet since they're still fleshing out the tabletop game, but yeah I'd love to see some Kharadron Overlords fight off a bloodthirster with a harpoon gun. You could just take Dawn of War: Dark Crusade and give it the Total War treatment and I'd buy it in a heartbeat.
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# ¿ Jun 10, 2020 15:37 |
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I've yet to have an Imrik campaign actually go well. My latest campaign was going well, I had gotten rid of Enshin and Malus and was conquering south when the two major superpowers to the west of me, Clan Mors and Karaz-a-Karak, declared war on me in the same turn and launched twin invasions. The Dwarves are kind of easy to hold off but with Clan Mors and their drat stalking stance I can't actually move armies around to intercept anyone without getting ambushed left and right by rat doomstacks. Despite having territory, the lack of HE trade income has crippled my ability to replenish my losses or maintain higher tier armies that could fight the doomstacks 1:1. Seems like a better strategy would be to progress Wipe out Clan Helheim --> Beeline to kill Enshin --> Secure Dragon Isles --> March West to the Sea to secure moutain incomes and trade income with the rest of world through a port. This is the second Imrik campaign I've lost now - the first one the Orcs ate the world by turn 50, now this time an unlikely alliance between Dwarf and Rat led to my entire western border being inundated. Omnicarus fucked around with this message at 17:11 on Jun 29, 2020 |
# ¿ Jun 29, 2020 17:09 |
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Yay no rats
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# ¿ Feb 3, 2021 21:08 |
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I could see Halflings being half a faction at best, like the Hobarts in Dominions
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# ¿ Feb 4, 2021 04:16 |
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Grimgor is the most self-actualized of all the LL's
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# ¿ Feb 11, 2021 22:07 |
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Comrade Blyatlov posted:You mean Grailgor? Personally I'm waiting for the Graildiver catapult that fires Grail Knights, horse and all, lance-first at the enemy. This gives them a +30% charge bonus. Grailing Gunners are peasants with large grails that shoot a large quantity of snotling sized grail knights that swarm enemies but can run amok
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# ¿ Feb 21, 2021 22:14 |
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I would really like a faction that wasn't out of the Warhammer setting, just for a more vanilla option, like maybe the chaos gate spits out the Julii from Rome TW or the French from Napoleon: TW
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# ¿ Feb 22, 2021 02:12 |
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Wouldn't an army unit mounted on bears be called Ursalry instead of Bear Cavalry?
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# ¿ Feb 23, 2021 20:37 |
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Most forgettable Lord by far is the TK chariot king, Settra. He just needs to take a seat on the bench for any future games. I don't play tk often but he's the one I always forget somehow. Also the DE LL's are pretty forgettable besides of Morathi and her son
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# ¿ Feb 26, 2021 06:36 |
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Mantis42 posted:Maybe they could do a crossover with the Dominions series. I would really like a TW game that followed the Dominions style arc of starting off with armies of grunts, but by the end its just a few godlike mages throwing spells at one another and any grunts just immediately get plastered. Starting off the armies and units are much more number dependent but as your heroes and LL's level up they become the main power in the battles
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# ¿ Feb 27, 2021 06:48 |
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Sasgrillo posted:Literally Medieval 2 solved this problem *checks notes* 15 years ago with population. Only large, populous cities could support powerful armies but replenishing them was a pain in the rear end, so you were naturally incentivized to have mixed armies of low and high tier units. Medieval 2 also had the armor + weapon improvement mechanic where low tier units made in a large city could compete relatively well with higher tier units if you were willing to invest in the infrastructure. I really just want the Med 2 visual upgrades of troops to return. I miss my city spear militia starting out as a group of guys in peasant garb with lovely spears and by the time the city is doing really well you have a fully plated, halberd wielding militia that can hold gates pretty well as long as the leaders stay alive.
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# ¿ Mar 7, 2021 22:02 |
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Night10194 posted:There's one Greenskin that died of old age, the greatest of the Hobgoblin Khans. He's celebrated for dying in bed after living so long because until that happened to him, they didn't even know that was possible. Was the bed temporarily proclaimed Khan until someone smashed it? Seems like the rules of non-violent succession would be unclear and so it would have to assumed the bed killed him?
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# ¿ May 14, 2021 15:37 |
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orangelex44 posted:We've had this discussion before in the thread, but I would unironically love if CA added Pontus to WH3. No magical touch-ups or anything either, just lift the Rome 2 roster and dump them as a minor faction in the middle of the Dark Lands. A "All kinds of poo poo are coming through chaos gates" would be hilarious although an impractical amount of work. I'd love to play Napoleon accidentally transported from marching on Russia to marching on the Chaos wastes of Kislev
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# ¿ Oct 2, 2021 14:47 |
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The ogres should just talk in Simlish and thatw ould solve the whole accent problem
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# ¿ Nov 5, 2021 00:09 |
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Ironbreakers not using punch guns and spiked knuckles is a missed opportunity.
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# ¿ Nov 7, 2021 22:26 |
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Towers being hard points on the wall where you could dock siege weapons would be my ideal implementation of them. Give cannons an actual use in siege defense.
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# ¿ Nov 9, 2021 00:12 |
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Also there is a direct correlation between Malekith (George Washington) who had he stayed in the UK he probably would have been king but instead went and was like "No I'm king in America" and also his wife was considered at the time to be a sorceress, particularly after she allegedly summoned a giant thunderstorm and burned the White House to the ground rather than let it be taken by the British during the war.
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# ¿ Nov 12, 2021 20:14 |
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Is there any chance we will be able to buff our Nurglings with various hats? I would like a Nurgling LL that has a hat mechanic where you need to raze each faction capital and steal their hats, unlocking RR's of Nurglins' in said hats each time you do.
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# ¿ Nov 18, 2021 21:31 |
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Dwarves in general have bad hats.
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# ¿ Nov 18, 2021 21:45 |
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Real Cool Catfish posted:Models 200 hours A Game by 38 Studios as imagined by Curt Schilling
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# ¿ Nov 25, 2021 23:58 |
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Total War: Red Alert 2 Complete with filmed segments and more 90's cheese than you can shake a stick at.
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# ¿ Jan 13, 2022 19:37 |
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Why not use NATO Symbols for units CA?
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# ¿ Jan 14, 2022 04:30 |
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Also explains why they keep leaving the door open for "There are thousands of dragon children of the emperor", a detail which kept getting inserted - a good way to later introduce a design your own Dragon LL.
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# ¿ Jan 17, 2022 20:40 |
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ZeusJupitar posted:They specifically said there are five, with four others being 'lost to time', although that gives the same opportunity. Oof my mistake here, you're right there are only 5 that rule lands and also 4 that are "lost to time" so a total of nine with five being on the map and in the lore.
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# ¿ Jan 17, 2022 21:06 |
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Beards should be an item of varying quality and effects for Dwarves at the very least. "A Magnificent Beard" - Legendary Beard - Ward Save + Magic resistance
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# ¿ Jan 17, 2022 21:23 |
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Sasgrillo posted:To be fair that one is more understandable. For me it just lacks contrast, but overall I like the cleaner appearance over the weathered paper of the previous two games. I gotta say the CA should be ashamed of the rivets in the new UI, there's nothing in the Warhammer universe that would suggest rivets or screws are frequently used and this just destroys player immersion. What's next, a little tech priest that tells you about chaos spells in the FANTASY setting??
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# ¿ Jan 18, 2022 18:56 |
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I like that it gives you a better reason to leave uninhabitable terrain to a different faction you ally with. It's better to just leave the Dwarves in the mountains and ally with them than it is to slog through it all.
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# ¿ Jan 20, 2022 00:42 |
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Total war: Dominions 7. Just whole stacks getting dunked on by an immobile statue summoning eldritch horrors
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# ¿ Jan 21, 2022 18:55 |
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I'm really going to miss those dumbass connect the line dials that you'd need be some kind of genius or ghost or something to be able to visualize
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# ¿ Jan 21, 2022 22:30 |
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If you had a 2 headed legendary lord would that give you 2 hat item slots?
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# ¿ Jan 22, 2022 18:35 |
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A steam tank is an interpretation of the phalanx
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# ¿ Jan 26, 2022 21:36 |
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# ¿ Apr 24, 2024 16:19 |
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The Nurgling bull-riding in the Exalted Great Unclean One's mace-chalice is hilarious
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# ¿ Jan 27, 2022 17:06 |