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I think I somehow was able to skip phases 2-4 of the robot boss fight. I had fought him like normal up until his heart popped out after breaking his stomach, chest, and head. Then, I did the ex-super attack while I was using the bombs right on his heart, and then the entire fight ended. Whole fight lasted 47 seconds. Chaitai fucked around with this message at 14:18 on Oct 5, 2017 |
# ? Oct 5, 2017 14:15 |
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# ? Apr 26, 2024 02:13 |
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Ganson posted:This game has to be one of the best streamer games I've seen in awhile. I'd never play it because I'm not into platformers/boss rush games but the visuals and music make it a joy to just leave running in the background. Vinesauce goes into an old time radio voice and mic effect during his streams of the games sometimes and it fits perfectly.
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# ? Oct 5, 2017 14:26 |
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the_american_dream posted:Is it the the seasoning that people keep referring to or something else Yeah. There's always a delayed "...wait were they??" reaction
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# ? Oct 5, 2017 14:46 |
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Ah yea I had too had the "wait what lol" reaction
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# ? Oct 5, 2017 16:08 |
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The train fight was great, but I also had to use the homing bullet because I couldn't get past the third phase at all (it also ended up being super useful during the last phase, although I think if I didn't use it I still would've had an easier time than the third phase). I totally got hit early in phase 3 though because I was too awestruck at how good the animation was at the train The homing bullet feels like cheating so I don't like using it often but it's really powerful edit: Does King Dice force you to do all these fights over again if you mange to get to him and die to him? I haven't even gotten halfway yet, but I'm not gonna enjoy that if that's the case. The horse jockey fight can gently caress right off with all the poo poo that scrolls past you in front of the camera edit: Are you loving kidding me with the start over option on the wheel. gently caress oooooooooooff edit: You do have to start over at the very beginning Game devs PLEASE stop doing this it is so irritating. Like none of those mini bosses were all that hard but having to go all the way back like that if you die is so tedious Macaluso fucked around with this message at 16:38 on Oct 5, 2017 |
# ? Oct 5, 2017 16:22 |
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"Pacifist 0: Complete all levels without killing an enemy" That's a 'gently caress you' achievement if I ever saw one.
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# ? Oct 5, 2017 17:12 |
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There's only 6 levels right? It's not that bad
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# ? Oct 5, 2017 17:13 |
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EAT poo poo KING DICE YOU PIECE OF poo poo It took me ENTIRELY too long to realize I could parry the same card twice Evil Eagle posted:There's only 6 levels right? It's not that bad Yeah I take back some of my complaint about, after going through it a few times. Some of the fights just take longer than others (the cymbal monkey) and the whole process just feels a bit tedious to get to the final phase, in a way that doesn't with the other fights in the game. Probably because it breaks it up into multiple fights so it feels different. The hardest mini bosses in that section I found were the horse jockey skeleton and weirdly enough the very first one, the 3 drinks. The horse jockey just because of the stuff that obscures the camera, and I found it really hard to avoid the drink attack where it spills on the ground?? Like I couldn't time that to save my LIFE. The easiest ones are by far the stack of chips and the roulette wheel. Especially cause the smoke dash just completely ruins her entire gimmick Macaluso fucked around with this message at 17:17 on Oct 5, 2017 |
# ? Oct 5, 2017 17:14 |
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I really enjoyed King Dice myself. I can see it being infuriating if you can't nail down the timing for getting what you want on the die though. Hint: if you get Start Over you can usually skip any and all fights by rolling well because there shouldn't be too big gaps between safe spaces to get past with rolls of three,
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# ? Oct 5, 2017 17:20 |
King Vidiot posted:Someone earlier in the thread brought up the sound design and I think their complaint is spot-on. Something about the way the bullets all kind of sound muffled adds to the sort of "disconnected" feel of the game. There's not a lot in the way of feedback for weapons hitting bosses. I know that in Gunstar Heroes and Metal Slug, which the game takes a lot of cues from, all you get is that flashing effect and projectile "poofs", but it might've worked better if you had enemies react to being shot the way they do in something like Parodius. It would've been more effort to animate, sure, but not that much more. And they really needed better, and louder, sounds for the weapons. Also maybe a different design for the projectiles for the bosses and the player because they seem sort of detached from the aesthetic. Something about cuphead was putting me off, and I think it might have been this. I'm also not a huge fan of having the kinds of RNG that this game has, where you get a branching set of attacks a boss can do and it picks one, so sometimes you fight djimmie and he pulls out the easy as gently caress to dodge swords or he pulls out the scattergun of random garbage that's much harder to deal with if you want the parries. The delta on that split is really big, and there were times at the end I just reset immediately when it was the cats because gently caress those cats. Then you have poo poo like the baroness where you just won't fight like 2 of her dudes, so better hope you get the jawbreaker. Also because of how the game is structured, if you gently caress up in the first 20 seconds or so of a fight and get hit once, it's feels better to just toss that attempt in the heap and reset. This happens in the run n gun levels too, like in the tree climb one where in order to get the gold coin you have to parry off of the bouncing beetle, but if you miss it, guess what? There's no way to get that coin. I've walked up that hollow and figured I could just follow a pink guy down for a second shot at it, but nope, they all roll into a hole before getting there. Either leave it like a scrub or restart now because gently caress you. Game's still like a 7/10 and the art style is really neat, but I don't get the constant blowjob it's getting in every review I see and every post about it. (Also, the parry here is a lovely way to add mechanical depth to your game and sucks, fite me)
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# ? Oct 5, 2017 17:21 |
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Evil Eagle posted:There's only 6 levels right? It's not that bad Is that just run and gun levels? I was thinking it was like all bosses and run and guns.
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# ? Oct 5, 2017 17:33 |
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I LOOOVE the animation on the second phase of the devil fight holy poo poo. I keep getting distracted and getting hit it's so good
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# ? Oct 5, 2017 17:34 |
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Ganson posted:Is that just run and gun levels? I was thinking it was like all bosses and run and guns. How would that even be possible with the boss fights?
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# ? Oct 5, 2017 17:38 |
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I finished this last night. It took me about 6.5 hours and I ended up with 98% completion. I looked at a guide to pick up the last few coins I missed. I think I died 200 times or so. I enjoyed it quite a bit, and the length felt pretty good to me. It didn't seem padded out, but the run and gun levels did feel weaker than the boss fights. There were lots of cool little homages to old games and different genres, and catching some of those references was a lot of fun. Hopefully they release some more content for it. I thought the boss rush would be really annoying, but they were all mechanically simple enough that it only took me a few tries. I agree that some kind of mechanical feedback on shot hits would have been nice, and the RNG on some of the fights was problematic. Some of the attack pattern combos were brutal late in the game (the sea lady with the squid on her head comes to mind). This game reminded me quite a bit of Furi, though Furi is more mechanically satisfying and wasn't as reliant on memorization. il serpente cosmico fucked around with this message at 17:51 on Oct 5, 2017 |
# ? Oct 5, 2017 17:41 |
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Oh my god the final phase of the devil fight
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# ? Oct 5, 2017 17:45 |
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Incredibly designed and very well thought out.
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# ? Oct 5, 2017 17:47 |
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Man I dunno what people were talking about when they were like "King Dice is way harder than the Devil!" Absolutely not no way
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# ? Oct 5, 2017 17:52 |
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Macaluso posted:Man I dunno what people were talking about when they were like "King Dice is way harder than the Devil!" I agree. None of the dice king bosses have the mechanical complexity of any of the other bosses in the game. You're more likely to gently caress up a dice roll than take a bit once you've seen each of the fights.
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# ? Oct 5, 2017 17:55 |
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in some ways getting a pacifist rank on levels is actually easier than getting an a+/s, since you get the p regardless of your parries/damage/time ratings the hardest part is generally stacking up super meter to fire off invincibility to get past minibosses blocking your way
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# ? Oct 5, 2017 18:03 |
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LITERALLY MY FETISH posted:Also because of how the game is structured, if you gently caress up in the first 20 seconds or so of a fight and get hit once, it's feels better to just toss that attempt in the heap and reset. This happens in the run n gun levels too, like in the tree climb one where in order to get the gold coin you have to parry off of the bouncing beetle, but if you miss it, guess what? There's no way to get that coin. I've walked up that hollow and figured I could just follow a pink guy down for a second shot at it, but nope, they all roll into a hole before getting there. Either leave it like a scrub or restart now because gently caress you. You can just go forward to the right up the slope a bit, then jump-dash to the left to get it. I know because I did that on every run of that level because I always pop that dumb beetle with a stray bullet.
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# ? Oct 5, 2017 18:10 |
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Macaluso posted:Man I dunno what people were talking about when they were like "King Dice is way harder than the Devil!" King Dice took me what three tries but The Devil is kicking my rear end. I loathe The Devil's final phase. I keep getting there with 2 or 3HP but the platforming you're supposed to do is just so finicky. Edit: I just saved the invincibility super until then and brute forced him down. Nina fucked around with this message at 18:35 on Oct 5, 2017 |
# ? Oct 5, 2017 18:21 |
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Justin_Brett posted:I guess you don't when you're underneath him, but if you're between his hands at any point you have to or take damage. It's an interesting fight but kinda finnicky. I no longer believe we're talking about the same boss, sorry lol. LITERALLY MY FETISH posted:This happens in the run n gun levels too, like in the tree climb one where in order to get the gold coin you have to parry off of the bouncing beetle, but if you miss it, guess what? There's no way to get that coin. I've walked up that hollow and figured I could just follow a pink guy down for a second shot at it, but nope, they all roll into a hole before getting there. Either leave it like a scrub or restart now because gently caress you. Jeff's noob achievements: get that coin without parrying Jeffrey of YOSPOS fucked around with this message at 18:38 on Oct 5, 2017 |
# ? Oct 5, 2017 18:33 |
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Jeffrey of YOSPOS posted:I no longer believe we're talking about the same boss, sorry lol. Yeah, the only time I parried during that part of the fight was the in between sections to move the cart to where I thought the head was gonna be. If I was wrong well I just sat there and waited. I didn't parry the stupid bricks during that at all, it's just too hard not to get hit. If you're in between the hands, if you just stick to the edge of the platform, the hands won't touch you. I never really had a situation where the brick is coming at me the same time as I'm in danger of the hands What exactly... are the things in the third phase by the way? I assume it's some part of the train but I don't know enough about trains I guess
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# ? Oct 5, 2017 18:41 |
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I finished the game with 100% completion on regular with 154 deaths. The first few times I got to King Dice himself I thought there was no loving way to win that fight, but after 3-4 attempts, I finally got him down. The devil took me maybe 15 or so fights, with the overwhelming majority of those ending on the 2nd phase.
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# ? Oct 5, 2017 18:42 |
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Macaluso posted:Yeah, the only time I parried during that part of the fight was the in between sections to move the cart to where I thought the head was gonna be. If I was wrong well I just sat there and waited. I didn't parry the stupid bricks during that at all, it's just too hard not to get hit. If you're in between the hands, if you just stick to the edge of the platform, the hands won't touch you. I never really had a situation where the brick is coming at me the same time as I'm in danger of the hands I thought you meant the clown train and in fact have no idea boss you're talking about, I just got to world 3 last night.
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# ? Oct 5, 2017 18:46 |
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Jeffrey of YOSPOS posted:I thought you meant the clown train and in fact have no idea boss you're talking about, I just got to world 3 last night. OH the roller coaster. Get to the end of world 3 :p
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# ? Oct 5, 2017 18:53 |
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Justin_Brett posted:I guess you don't when you're underneath him, but if you're between his hands at any point you have to or take damage. It's an interesting fight but kinda finnicky. There is ALWAYS a safe spot on your cart regardless of where it is in relation to the hands/head in phase two, and you can hit the pumpkins at an angle before they get near your cart.
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# ? Oct 5, 2017 19:00 |
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When the devil does his goat hand stretching clap attack, I'm pretty sure SOMETIMES there's a slight delay on the hooves clapping together and it's driving me insane
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# ? Oct 5, 2017 20:28 |
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Macaluso posted:When the devil does his goat hand stretching clap attack, I'm pretty sure SOMETIMES there's a slight delay on the hooves clapping together and it's driving me insane Duck I noticed the same delay sometimes, too.
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# ? Oct 5, 2017 20:29 |
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Kamikaze Raider posted:Duck DUCK?? edit: WHAT THE gently caress
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# ? Oct 5, 2017 20:33 |
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Nina posted:King Dice took me what three tries but The Devil is kicking my rear end. ya, king dice's minibosses are individually easy to perfect except for one or two of them, it's just an endurance thing and if you make it to the last phase with a few HP and a super charge he's free gently caress the devil man
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# ? Oct 5, 2017 20:33 |
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gently caress I am equally bad at the Candy Baroness, Roller Coaster and the Jinn. I refuse to play simple.
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# ? Oct 5, 2017 20:35 |
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Macaluso posted:DUCK?? You are following the exact same path I did with this fight and thread. Someone told me ITT to duck during that attack, I thought "there's no way it's that easy," and then .
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# ? Oct 5, 2017 20:35 |
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gently caress YEAH!! Eat poo poo devil!! YUSSSS I'd probably put him at #3 in terms of how difficult I found the bosses. The clown still took me the longest I think, and the bee took me second longest, with this being the third. I still feel like the clown is the only one where the RNG truely hosed me and I didn't feel good when beating him. The other bosses though, it was such an awesome feeling when you finally beat them, especially this last fight with the devil. Literally going YES and doing a little fist pump irl. GOOD poo poo. The animation on the last two phases for the devil are so good too. The bird had the best music. I kind of wish they had broken up the casino midbosses into full size bosses and made the whole casino its own world? Some of them had potential to be really cool full boss fights. I saw the cigar in lots of promos and I was actually a little disappointed that he was just a fairly easy midboss. I think some of the most fun animation in the game are the boss deaths I love seeing what bosses other people found really hard and what they found easy compared to me. I see a lot of people say the dragon and the robot. I didn't find the dragon all that hard, and while the robot was hard, it never felt TOO hard and like I was just loving it up. I also loved the final phase of the robot, it was very tense and fun and the boss itself at that point reminded me of Megaman.
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# ? Oct 5, 2017 20:46 |
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The clown is not as bad as the dragon and...we'll see about world 3. Admittedly the dragon is about 10x easier with the lobber.
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# ? Oct 5, 2017 20:52 |
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A. Beaverhausen posted:gently caress Jinn is the easiest of the three I thought, the pillar phase is easy, first phase is luck of the draw (cats are hardest i thought), the other phases aren't horrible either, there's just a lot to remember and it's a long fight. Baroness requires more reflexes in the final phase and clown isn't too bad up to the last phase where i just unload my super onto him and gun him down before I can get hit too often.
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# ? Oct 5, 2017 20:53 |
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Jeffrey of YOSPOS posted:The clown is not as bad as the dragon and...we'll see about world 3. Besides the bee, the train and the stack of chips in the King Dice fight (I was lazy and didn't want to keep jumping), I never used anything other than the default gun. It just always felt the best to me. A lot of people swear by the charge shot, I don't know how people use that garbage poo poo
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# ? Oct 5, 2017 20:55 |
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Well ok At least I got some extra dexterity exercise learning the jump timing
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# ? Oct 5, 2017 20:55 |
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Macaluso posted:Besides the bee, the train and the stack of chips in the King Dice fight (I was lazy and didn't want to keep jumping), I never used anything other than the default gun. It just always felt the best to me. I found the dragon's phase with the marching flames really hard until the lobber let me stand on the top row of clouds. Then I had enough time to react to them instead of hearing the sound and panic-jumping and I could win.
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# ? Oct 5, 2017 20:57 |
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# ? Apr 26, 2024 02:13 |
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One thing I'd love for them to include in the game is a practice mode that lets you practice individual phases you've reached. It'd be really useful.
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# ? Oct 5, 2017 21:00 |