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verbal enema
May 23, 2009

onlymarfans.com

Macaluso posted:

Just fought Chalice Dungeon Rom. Maybe one of the worst most annoying fights in the whole game??? Holy guacamole

i hate that fight

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Sleekly
Aug 21, 2008



LionEyez posted:

Hi thread, long time lurker, first time poster (here, anyway)

I've stalled my second attempt at this drat game at the exact same spot as before: the forest.

I recall trying the boss there, 3 attackers at the same time, and being absolutely devastated by them. Then going into a chalice dungeon and dying repeatedly there too. Some words of encouragement, advice on how to come at this fresh?

EDIT: Oh and I am old-fashioned and don't want to pay an extra fee for online features. How badly am I knee-capping myself?

Those three dudes are very prone to being parried. So you can get huge chunks off their lives pretty fast.

Something to remember in that fight is that when one of them goes super saiyan and snakey on you, they all do. So try to keep the damage distributed amonsgt them as much as possible. If they go snake and they're all at pretty low HP that makes it easier for you to mop them up.

Even offline there maybe NPC hunters you can summon nearby. One halfway up the path leading to the fight and another at the top of the same path, behind a gate.

Wowporn
May 31, 2012

HarumphHarumphHarumph
Killing them one at a time is very important, and definitely start with the katana guy. I forget which but one of them also bugs out and just dodges sideways without attacking if you leave him for last, I think the candle guy? Also parrying is super helpful in that fight but it’s really easy to miss the parry on katana dude for some reason.

E: didn’t realize I posted very conflicting info... if you kill them one at a time they level up basically One death ata time and for me it’s way easier to have just one dude left to deal with when they start summoning the snakes

Wowporn fucked around with this message at 01:47 on Aug 15, 2020

fun hater
May 24, 2009

its a neat trick, but you can only do it once

LionEyez posted:

Hi thread, long time lurker, first time poster (here, anyway)

I've stalled my second attempt at this drat game at the exact same spot as before: the forest.

I recall trying the boss there, 3 attackers at the same time, and being absolutely devastated by them. Then going into a chalice dungeon and dying repeatedly there too. Some words of encouragement, advice on how to come at this fresh?

EDIT: Oh and I am old-fashioned and don't want to pay an extra fee for online features. How badly am I knee-capping myself?

if you equip the impurity rune you get from valtr (the buckethead leader of the league), you can summon henryk and the younder madaras twin to help you! theyre great for taking the aggro off.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

LionEyez posted:

Hi thread, long time lurker, first time poster (here, anyway)

I've stalled my second attempt at this drat game at the exact same spot as before: the forest.

I recall trying the boss there, 3 attackers at the same time, and being absolutely devastated by them. Then going into a chalice dungeon and dying repeatedly there too. Some words of encouragement, advice on how to come at this fresh?

EDIT: Oh and I am old-fashioned and don't want to pay an extra fee for online features. How badly am I knee-capping myself?

The notes are helpful as far as online features go. There's lots of missable things, warnings about ambushes, and nice tips you can find with player notes, but it's fun to discover that stuff on your own too. The level of loss of summonable humans varies. If you get a halfway decent human or two, they can steamroll a boss for you. On the other hand, some people like the accomplishment of doing the game's fights solo.

For the Shadow of Yharnam, I personally try to kill the caster with the mace first. His fireballs are annoying and disruptive to what are otherwise pretty straightforward melee fights. You can pull the other two guys away behind some geometry and run back and slap the caster for a while before the others catch up. Once the caster's gone, the plain katana guy is easy to pull away for a few private duels and great to practice parrying on. The katana + candle guy is easy on his own. You can switch it up though, depending on which one decides to throw himself at you first. Just focus on taking one down before switching targets.

Nuns with Guns fucked around with this message at 03:53 on Aug 15, 2020

Illuyankas
Oct 22, 2010

Shadows of Yharnham is an example of a boss trivialised by summoning help, but bringing extra players makes Living Failures more fun; when I co-oped it with my friend they had at least five Failures running around instead of three so I had to change tactics from 'kill first one, kill one on left, stand next to spawn and hold L2 with whirligig saw for 30 seconds until health bar goes away' to 'kill first, kill one on left, stand next to spa- oh gently caress where you did you guys come from oh poo poo' and it got frantic and hilarious, I recommend it for the next time you go through the DLC.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

fun hater posted:

if you equip the impurity rune you get from valtr (the buckethead leader of the league), you can summon henryk and the younder madaras twin to help you! theyre great for taking the aggro off.

Best way to fight them, just feels wonderful turning what should be a desperate battle for survival against dire foes into a much more even gang fight

BadMedic
Jul 22, 2007

I've never actually seen him heal anybody.
Pillbug
I get where you are coming from, when I first played Bloodborne the Shadows were Clearly Impossible to do Solo. But now whenever I play I just... delete them easily.
I think the big key is situational awareness, having a general idea of where all the shadows are and what they are doing at all times. The shadows are actually pretty passive, and actually spend a lot of time just circling around you, waiting for the others to finish their attacks.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
Also, whenever you're up against multiple enemies in these games, it helps to disengage lockon and maneuver the camera on your own so you can keep all the enemies in your field of view. You can lock on again when you really want to drill into a guy but if you're repositioning keep it off. The Soulsborne games are really bad about communicating this to you and it makes multi target fights that much harder to keep track of things in.

kung fu jive
Jul 2, 2014

SOPHISTICATED DOG SHIT

Nuns with Guns posted:

Also, whenever you're up against multiple enemies in these games, it helps to disengage lockon and maneuver the camera on your own so you can keep all the enemies in your field of view. You can lock on again when you really want to drill into a guy but if you're repositioning keep it off. The Soulsborne games are really bad about communicating this to you and it makes multi target fights that much harder to keep track of things in.

I agree with this wholeheartedly. Keep the camera unlocked and use the pillar to your advantage to isolate one of the Shadows and then lock on and go nuts. Rinse, repeat.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I spent all that time killing those stupidass whale monsters only to find out the goddamned weapon they drop requires TWENTY SKILL?? ARE YOU loving MY NUTS FROMSOFT??

The whale enemy that carries the weapon is some horseshit, by the way.

fun hater
May 24, 2009

its a neat trick, but you can only do it once

Macaluso posted:

I spent all that time killing those stupidass whale monsters only to find out the goddamned weapon they drop requires TWENTY SKILL?? ARE YOU loving MY NUTS FROMSOFT??

The whale enemy that carries the weapon is some horseshit, by the way.

i recently had to deal with these guys again and the shaman bone blade once again saved my rear end. you can make them beat each other to death until there's only one left with most of its health gone. you just have to get the first one down to half health to spawn the second one.

i never even use the rakuyo lol but some people really get some great use out of it.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Transformed rakuyo whips rear end

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

fun hater posted:

i recently had to deal with these guys again and the shaman bone blade once again saved my rear end. you can make them beat each other to death until there's only one left with most of its health gone. you just have to get the first one down to half health to spawn the second one.

i never even use the rakuyo lol but some people really get some great use out of it.

I wanted the Rakuyo cause Lady Maria is soooooo cool.

I guess I'll have to grind out some skill.

Also I gave Orphan of Kos a few tries before having to go and grind blood echos for 100 years (blood echos being a thing you have to grind instead of just refilling every time you die is one of the very few problems I have with this game) and I got decently far in one attempt. But hoo boy that guy, he's similar to Ludwig where you're giving so little chance to breath sometimes. His attacks feel way more avoidable though. I don't feel like I'm too far from getting his rythm down, although I do keep just strafing right into one of his sideswipe attacks cause I don't pay enough attention to the direction it's gonna go :v:

I also fought the giant monkey creature thing in the 5th Chalice Dungeon, and I could never get the drat timing right on its like wind up punch.

Wowporn
May 31, 2012

HarumphHarumphHarumph
Wow I started a playthrough with a strength character and you do so much damage in the early game, I'm used to arc and bloodtinge where things ramp up so slowly

verbal enema
May 23, 2009

onlymarfans.com

Wowporn posted:

Wow I started a playthrough with a strength character and you do so much damage in the early game, I'm used to arc and bloodtinge where things ramp up so slowly

yeah STR builds own

im working on a STR BT build to tear poo poo apart with the Gatling Gun

Sapozhnik
Jan 2, 2005

Nap Ghost
Maria felt like the prototype for Friede who in turn was kind of a prototype for the final boss of Sekiro. And drat, the Sekiro fight was magnificent.

Maria herself is a decent fight but she has way too little health left by the time she decides to start actually being dangerous. I think the only time I really struggled with that fight was when I went in with a somewhat underlevelled pure ARC character.

Pulcinella
Feb 15, 2019
Probation
Can't post for 27 days!

Sapozhnik posted:

Maria felt like the prototype for Friede who in turn was kind of a prototype for the final boss of Sekiro. And drat, the Sekiro fight was magnificent.

Maria herself is a decent fight but she has way too little health left by the time she decides to start actually being dangerous. I think the only time I really struggled with that fight was when I went in with a somewhat underlevelled pure ARC character.

Ludwig feels like a prototype for Great Ape from Sekiro while Demon of Hatred feels like a Bloodborne boss (that takes longer than it should because you can’t just pump a damage stat in Sekiro.)

Guillermus
Dec 28, 2009



Sapozhnik posted:

Maria felt like the prototype for Friede who in turn was kind of a prototype for the final boss of Sekiro. And drat, the Sekiro fight was magnificent.

Maria herself is a decent fight but she has way too little health left by the time she decides to start actually being dangerous. I think the only time I really struggled with that fight was when I went in with a somewhat underlevelled pure ARC character.

With a pure ARC character spamming augur just knocks her down all the time and sometimes she'll just get parried, letting you do either a charge attack or use another tool.

Hollow Gaunt
Aug 7, 2007

Having picked up a PS4 just a month back, I'm late getting around to this game but drat if it's not both great and soul-crushingly hard. I managed to eek out wins against the guy with the iron cage helmet and the wet nurse this morning, only to get my rear end resoundingly beat by Gehrman.

I might break off and try my hand at the Chalice dungeons or the dlc, and I haven't been to Cainhurst or the upper cathedral ward.

I upgraded my Hunter's Axe to +10 and I've been pumping strength, but maybe I should have been dumping echoes into skill as it looks like some of the more interesting weapons require/scale with it? I think I'm at level 75 with 15 skill.

Also, I really hate invasions. Nothing like trying to fight a malformed werewolf with an increasing frenzy bar only to be one-shotted by some unknown player.

ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.
It's a bit lame but if you get invaded in an awkward spot where you really cba, you can just close and restart the game to throw them back to their own world

No Dignity
Oct 15, 2007

Factum est posted:

Having picked up a PS4 just a month back, I'm late getting around to this game but drat if it's not both great and soul-crushingly hard. I managed to eek out wins against the guy with the iron cage helmet and the wet nurse this morning, only to get my rear end resoundingly beat by Gehrman.

I might break off and try my hand at the Chalice dungeons or the dlc, and I haven't been to Cainhurst or the upper cathedral ward.

I upgraded my Hunter's Axe to +10 and I've been pumping strength, but maybe I should have been dumping echoes into skill as it looks like some of the more interesting weapons require/scale with it? I think I'm at level 75 with 15 skill.

Also, I really hate invasions. Nothing like trying to fight a malformed werewolf with an increasing frenzy bar only to be one-shotted by some unknown player.

Gerhman is the final boss btw and there's no stalling before the next NG starts, so if you did want to do the optional areas & DLC now is definitely the time

We Got Us A Bread
Jul 23, 2007

multijoe posted:

Gerhman is the final boss btw and there's no stalling before the next NG starts, so if you did want to do the optional areas & DLC now is definitely the time

Echoing this, and also that the DLC is SIGNIFICANTLY easier your first run through, which is saying something given how those bosses can be.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Factum est posted:

Having picked up a PS4 just a month back, I'm late getting around to this game but drat if it's not both great and soul-crushingly hard. I managed to eek out wins against the guy with the iron cage helmet and the wet nurse this morning, only to get my rear end resoundingly beat by Gehrman.

I might break off and try my hand at the Chalice dungeons or the dlc, and I haven't been to Cainhurst or the upper cathedral ward.

Yes, you should stop fighting Gehrman and go back and do all those things, because once that's over you'll have to start the game over on NG+. Cainhurst in particular you're really missing out on a super unique looking area of the game.

On top of Cainhurst, Uppper Cathedral Ward and the DLC, there's also the extra boss after Gehrman, and you need to consume at least 3 of the umbilical cords. You got one off of Wet Nurse, you can get one in the old workshop, one in the clinic and one from the lady's baby if she survives the night

We Got Us A Bread
Jul 23, 2007

Macaluso posted:

Yes, you should stop fighting Gehrman and go back and do all those things, because once that's over you'll have to start the game over on NG+. Cainhurst in particular you're really missing out on a super unique looking area of the game.

On top of Cainhurst, Uppper Cathedral Ward and the DLC, there's also the extra boss after Gehrman, and you need to consume at least 3 of the umbilical cords. You got one off of Wet Nurse, you can get one in the old workshop, one in the clinic and one from the lady's baby if she survives the night

Plus, I forgot to mention that doing the DLC will help with Gehrman/parries/human enemies, since it's full of Hunter fights.

Sleekly
Aug 21, 2008




if u haven't munched any umbilical cords yet do that too. if u dont have 3 dont sweat it. no one wins this and stops there 🙃

Hollow Gaunt
Aug 7, 2007

Thanks all for the pointers (and esp. saving me from a NG+ run of the DLC). I've got three umbilical cords--I was wondering what they were used for. Yum.

I'm going to tackle Cainhurst today and then onto upper cathedral ward before tackling the DLC. Hunters have been a huge pain for me (esp. that rear end that killed Eileen), so I'm hoping that a few more levels will help.

scary ghost dog
Aug 5, 2007

Factum est posted:

Thanks all for the pointers (and esp. saving me from a NG+ run of the DLC). I've got three umbilical cords--I was wondering what they were used for. Yum.

I'm going to tackle Cainhurst today and then onto upper cathedral ward before tackling the DLC. Hunters have been a huge pain for me (esp. that rear end that killed Eileen), so I'm hoping that a few more levels will help.

leveling up will not help you very much

Febreeze
Oct 24, 2011

I want to care, butt I dont
Got the itch for blood once more, and even though I platinum'd this game I've never done a true Arcane run

The torch is actually kinda good? At least for Old Yarnham it was fun to torch everything. And now that I have the Tonitrus with a build that respects it I finally see why some people love it

Quote
Feb 2, 2005
Nightmare frontier sucks so much goddam

e: why the gently caress does frenzy still tick up long after I've killed the doll monsters?!

Quote fucked around with this message at 19:27 on Aug 17, 2020

ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.
Winter Lanterns are far and away the hardest standard enemies in the base game. The trick is to get the parry timing down then visceral just as you frenzy, as it stops you taking damage.

It's also worth remembering that frenzy takes a certain proportion of your max health so can never kill you if you're not already hurt.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Factum est posted:

Thanks all for the pointers (and esp. saving me from a NG+ run of the DLC). I've got three umbilical cords--I was wondering what they were used for. Yum.

I'm going to tackle Cainhurst today and then onto upper cathedral ward before tackling the DLC. Hunters have been a huge pain for me (esp. that rear end that killed Eileen), so I'm hoping that a few more levels will help.

The early chalice dungeons will be an easy break if you need a breather, too. And Clearing Cainhurst and the DLC will definitely make Gerhman feel easier.

Hollow Gaunt
Aug 7, 2007

scary ghost dog posted:

leveling up will not help you very much

Fair, but there's a minuscule level of comfort going into a boss fight with one more vit/end/str point than without. Like maybe it'll make the difference when we're both near death and that one point means I survive one more attack or manage to do juuusst enough damage to win.

Nuns with Guns posted:

The early chalice dungeons will be an easy break if you need a breather, too. And Clearing Cainhurst and the DLC will definitely make Gerhman feel easier.

I ran the first two dungeons and enjoyed them. It was a good change of pace from "oh poo poo oh poo poo oh poo poo" to being able to more carefully assess the situation with a greater level of predictability. I read that they get exponentially harder though, so looking forward to that.

ThomasPaine posted:

Winter Lanterns are far and away the hardest standard enemies in the base game. The trick is to get the parry timing down then visceral just as you frenzy, as it stops you taking damage.

I ended up just running across that bridge in the Nighmare of Mensis where there are three of 'em. Still died a good number of times because my frenzy resist wasn't high enough, I wasn't quick enough to take a sedative, and I got stuck on the geometry when I tried to jump past the last one. Then I didn't unlock the shortcut :negative:

verbal enema
May 23, 2009

onlymarfans.com
Even at level 101 Bloodletting Beast can eat my whole rear end

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Factum est posted:

I ran the first two dungeons and enjoyed them. It was a good change of pace from "oh poo poo oh poo poo oh poo poo" to being able to more carefully assess the situation with a greater level of predictability. I read that they get exponentially harder though, so looking forward to that.

They're kind of staggered in scale. Depth 1 is fine to try out around the time you'd fight Vicar Amelia, Depth 2 around the time you'd hit Rom or The One Reborn, Depth 3 starts pushing into early endgame NG scaling, Depth 4 would be late, late NG or early NG+, and Depth 5 would be solidly NG+ material but you can rush it early. Your chalice progress carries over instead of resetting between NG iterations, so don't feel like you need to do it all immediately.

You can actually do the Pthumeru chalice path more directly if you wait until NG+, because there's one chest in the Research Hall that gives the Red Jelly material that you need for the final chalice ritual. You need 4 of them, but that chest only gives 2 per NG run, so if you're trying to hit that final chalice before beating the game once, you'll have to take a detour to either the Loran or Iziz chalice dungeons to loot some.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

verbal enema posted:

Even at level 101 Bloodletting Beast can eat my whole rear end

His loving wind up punch!!! It baffled me the entire time. There were also some points where he'd get me into a corner (despite the room being a circle) and I couldn't go anywhere while he just punched me to death.

Are the sinister versions worth doing? Like are there bosses that aren't in the first set of chalice dungeons? I'm not gonna bother again if it's just the first set but harder, but I'm willing to keep going if there's a new boss. The only "new" boss I know of is a headless version of the Bloodletting Beast

ThomasPaine posted:

Winter Lanterns are far and away the hardest standard enemies in the base game. The trick is to get the parry timing down then visceral just as you frenzy, as it stops you taking damage.

It's also worth remembering that frenzy takes a certain proportion of your max health so can never kill you if you're not already hurt.

I'm AWFUL at not getting grabbed by them. Command grabs in general tend to be a real weakness for me because I get too greedy

Paracelsus
Apr 6, 2009

bless this post ~kya

Quote posted:

Nightmare frontier sucks so much goddam

e: why the gently caress does frenzy still tick up long after I've killed the doll monsters?!

The spears are still stuck in you, it will keep rising until they drop off.

Illuyankas
Oct 22, 2010

I've never parried a winter lantern and I don't think I ever will, the Hunter after the three cords and refuse ending has better hand-eye coordination than me


I wonder if it's possible to kill the shark giant holding the Rakyo from the ledge overlooking the well, the one from the lift under the lighthouse?

Aipsh
Feb 17, 2006


GLUPP SHITTO FAN CLUB PRESIDENT

Illuyankas posted:


I wonder if it's possible to kill the shark giant holding the Rakyo from the ledge overlooking the well, the one from the lift under the lighthouse?

It absolutely is, but you have to live with the guilt of cheesing it

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Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Illuyankas posted:

I've never parried a winter lantern and I don't think I ever will, the Hunter after the three cords and refuse ending has better hand-eye coordination than me


I wonder if it's possible to kill the shark giant holding the Rakyo from the ledge overlooking the well, the one from the lift under the lighthouse?
It is

Free look thrown knife to lure, then ideally longer ranged weapon or good rhythm as it freaks out below the ledge

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