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drrockso20 posted:I was just about to post that, someone needs to make a Muriel as well, although I'm not sure what weapon would make for a good stand in for her rolling pin The wheel, duh
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# ¿ Oct 8, 2017 11:54 |
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# ¿ Apr 17, 2024 22:27 |
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Coughing Hobo posted:Old Hunters is some of the best DLC ever made. It feels like a Greatest Hits catalog in the best way, and all of the new weapons it introduces are absolutely boss. It also has one of the most fun boss fights in the whole Soulsborne series (not the hardest, mind you). It still has the hardest fights in the series alongside the fun ones
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# ¿ Nov 10, 2017 00:12 |
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I got a free voucher for some PS+ so I booted this game up again for the first time in ages, and goddamn it's hard to go back to 30 FPS after DS3 on PC. Also, my most played character is in the top 50 of all Vilebloods, and I somehow finished NG+++ at BL63 and I don't remember any of it
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# ¿ Nov 23, 2017 10:33 |
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Ben Nerevarine posted:Thanks for the BoM feedback, I'm about to do Cainhurst to try out the Chikage A Chikage w/ 50 BLT is terrifying and probably the best weapon in the game in terms of just sheer damage output. I don't think a single thing in the game meaningfully resists Blood damage. Plus, a Repeating Pistol loaded with Bone Ash off 50 BLT one-shots nearly everything, and you can even shoot most bosses down before you use up your 10 Bone Ashes. Blood is bonkers powerful but kinda boring due to its lack of weapons.
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# ¿ Dec 4, 2017 00:33 |
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Without PS+ you can't see messages or do invasions/summons, naturally, but does it also prevent using chalice glyphs?
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# ¿ Jan 2, 2018 20:28 |
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Is it even feasible to do an Arcane character without PS+? No chalice searching seems like you've got your work cut out for you, but didn't someone have a nice early chalice guide for Arcane a while back?
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# ¿ Jan 29, 2018 10:58 |
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I just remembered that Abhorrent Beast exists and I have to fight him I legit don't understand how you're supposed to beat this guy without cheese strats or powerful ranged attacks.
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# ¿ Feb 4, 2018 11:35 |
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I've been playing through with my ARC build and it's starting to feel a little underwhelming. Maybe it's because I'm offline and can't pick up the best gems, but I really feel like STR/SKL is better for melee and BLT is better for ranged combat. Don't get me wrong, swinging a Fire Saw Cleaver or Tonitrus around is fun, but I'm already at 50 ARC and thinking "this is it?". The Holy Moonlight Sword feels really weak, too. I've socketed good gems in but it only does about the same damage as my other weapons at a much slower speed.
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# ¿ Feb 5, 2018 04:09 |
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Digirat posted:Any weapon like the HMS with split physical/elemental damage is actually a strength or skill weapon which just benefits from arcane as a bonus, so they're bad with arcane but no investment in the physical stat Really? I knew the Burial Blade and Blades of Mercy were not real ARC weapons, but even the HMS? That A scaling going to waste is so disappointing. I figured it at least had good Arcane damage in transformed mode and the weapon page was misleading I actually don't have any qualms with the tool damage right now; that's pretty good. It's my weapons that feel underwhelming. I've got adequate gems I feel (10-15%) for where I am (Forbidden Woods/Research Hall/Layer 3-4), so maybe it's my weapons? I'm using the Saw Cleaver for Fire and the Tonitrus for Bolt. Should I try the Whirligig or Cane instead?
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# ¿ Feb 5, 2018 05:04 |
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Araganzar posted:"bloodborne scaling coefficients" THANK YOU. It's so nice to know there's hard numbers on scaling. Looks like the Saw Spear is just strictly better for Arcane than the Cleaver, which is good to know. Looks like the Saw Spear, Stake Driver, Whirligig Saw, LHB, Cane, and Tonitrus (w/ buff) work the best under Arcane. e: About the Tonitrus buff: I've seen some posts that it adds '0.40' arcane scaling. Does that mean it adds 0.40 to the coefficient, up to 0.9? If so that's one hell of a buff. Kite Pride Worldwide fucked around with this message at 08:57 on Feb 5, 2018 |
# ¿ Feb 5, 2018 07:33 |
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Araganzar posted:The Tontrinus is truthfully a better lightning weapon than anything with ARC but I hate using it because it has no transformed moveset and the untransformed one is uniform, boring and inelegant. The HMS is just a joy to use. I really like it though I'm going to assume that the 0.40 mentioned is indeed a buff to the scaling coefficient (cause what else would it be, really?), cause the insane damage the Tonitrus puts out is in-line with the high-A scaling that boost would put it at. The +70% buff afterwards is just butter. What I want to know is how do Cold gems work exactly? I know they boost the scaling but how do the in-game numbers translate to the hidden true data numbers?
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# ¿ Feb 5, 2018 18:29 |
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I rounded out my Arcane build, and while it's a fairly potent way to play, I can say for sure it's not my thing. The tools are fun to goof around with, and elemental damage can be pretty potent (a fully gemmed Tonitrus is bonkers), but it's a goddamn slog to outfit yourself properly. Plus, sometimes it feels like you're playing a mage in Dark Souls instead of Bloodborne. So, what's next? Strength (I love me the Whirligig Saw ) or Bloodtinge?
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# ¿ Feb 9, 2018 14:58 |
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Speaking of something new: I'm pretty sure Loran Darkbeast's nova attack doesn't actually deal Bolt damage. I blocked it with the Loch Shield and it didn't reduce the damage hardly at all PS: The Loch Shield is actually pretty good; it trivializes any enemy that relies on elemental damage, and can block pesky Calls Beyond et al. Makes the Crow of Cainhurst hilariously easy too.
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# ¿ Feb 10, 2018 07:37 |
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hamburgers in pockets posted:So, I'm trying out root chalice thing to try and get the Blades of Mercy right after Blood Starved Beast. I got the dungeon with the code, but I ran all the way through the dungeon until the first boss and didn't find anything. Do I need to just continuously delete and remake the dungeon with the code until I get a layout with the chest? No, it should be a fixed generation. Did you check the side area(s) before/after the main segment? That's where all the loot is in Chalices. Also I've been thinking about my Strength build: is it worth it at all to get 25 BLT to boost the Cannon, amongst other guns? Or does Bloodtinge really demand a 50 point investment? Kite Pride Worldwide fucked around with this message at 01:33 on Feb 12, 2018 |
# ¿ Feb 12, 2018 01:31 |
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Paracelsus posted:With large enough base damage, even E scaling can make a difference. Yeah, I was doing some calculations, and even a little bit of Bloodtinge investment seems to help out with the big guns. At 7/25/50 BLT: Cannon: 608/720/804 AR Gatling Gun: 182/216/241 AR Church Cannon: 488/600/684 AR As you can see, 25 BLT gives quite a bit of extra power, and it's not even that far off from 50 BLT. Even Evelyn works well, with a nice 308 AR at 25 BLT with the correct gem, compared to 395 at 50. When you consider that Bone Ash roughly triples gun damage, I figured I could give an ordinary STR build some much-needed utility and range. Putting leftover points into Skill just feels kinda dull, you know? I'm just wondering if anyone's actually tried this before I do it myself. Generally BLT builds never have enough STR to do anything with the heavy guns. Kite Pride Worldwide fucked around with this message at 04:09 on Feb 13, 2018 |
# ¿ Feb 13, 2018 04:06 |
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e: never mind, false information
Kite Pride Worldwide fucked around with this message at 09:38 on Feb 14, 2018 |
# ¿ Feb 14, 2018 09:34 |
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I have a confession: I like the Beast Cutter
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# ¿ Feb 15, 2018 14:35 |
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HaB posted:Just saw this on reddit: Infinite Chunk glitch Apparently this works on ANY drop, allowing you to get duplicate runes and other illegal combinations of items.
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# ¿ Feb 17, 2018 04:21 |
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CharlieFoxtrot posted:I just got to the Hunter's Nightmare. In the most vague terms possible: go through as you would normally up to the cathedral, turn right, follow the bridge to the river, follow the river through to a lake, then hug the right side until you find another cathedral with a lantern. It's through the bottom path (jump down) at the end, perched on the edge of a gravestone. It's basically as deep in the zone as you can get without heading to the boss instead. e: wait, is it true that the pistol and blunderbuss have the same speed for the initial shot? I always thought the blunderbuss was slightly delayed. Kite Pride Worldwide fucked around with this message at 03:46 on Feb 18, 2018 |
# ¿ Feb 18, 2018 03:35 |
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Whalley posted:Celestial Emissary Kill all his pals so he's the only one left, then go HAM with the Tonitrus. You should be able to kill him or at least mortally wound him before he transforms, then do the same thing again. It's basically Rom again but easier. A Beast Pellet will make things very silly very fast if you can catch several at once. They're all comically weak to Thrust damage too, if you can get a source of that.
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# ¿ Feb 18, 2018 17:55 |
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Guillermus posted:On NG+ with my arcane character, a +10 bolt church pick is comically strong against celestial emissary. Unfortunately, making a weapon Arcane turns all the Physical damage into an element, including Thrust. You're just hitting the Bolt defense as-is.
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# ¿ Feb 18, 2018 18:12 |
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Is it normal to get like, halfway through a character and then wanting to restart and make a new build? Trying everything out is too much fun
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# ¿ Feb 19, 2018 07:44 |
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Is it worth getting 15 ARC for the relevant tools, HMS, and Wheel? My STR build has some points left-over that I don't know what to do with.
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# ¿ Feb 20, 2018 08:20 |
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Mahlertov Cocktail posted:HMS will benefit from much more ARC than that, but sure, 15 is definitely worth getting for tools if you have a few points left over in a build. Oh I know, it's just that it requires 14 ARC to use in the first place so I figured I could at least use the physical mode. I guess I'm just really indecisive about what kind of build I want, is all. What's better: 50 VIT, 25 END, 50 STR, 25 SKL, 5 BLT, 15 ARC or 45 VIT, 20 END, 50 STR, 25 SKL, 5 BLT, 25 ARC Or should I just go full ARC with: 45 VIT, 20 END, 18 STR, 12 SKL, 5 BLT, 70 ARC or 38 VIT, 20 END, 25 STR, 12 SKL, 5 BLT, 70 ARC I feel like investing more than 15 ARC into a build that isn't going full Arcane is kind of a waste. But then if you go full Arcane, is it worth it to get 25 STR for the Tonitrus, Wheel, HMS, etc? The hidden damage modifiers on the mixed damage weapons are doing my head in.
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# ¿ Feb 20, 2018 10:07 |
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I just did an ARC build (that I realized I hosed up after the fact, so I probably should retry) and while it's neat to gently caress around with the elements and tools, I hate that your viscerals are utter garbage and that a lot of the weapons I'd want to use would almost certainly would perform better as a physical weapon. I feel like it doesn't scratch the itch that physical-based combat provides, but on the other hand, I hate the lack of utility in a physical build. I can't reconcile these differences so I keep restarting Is 99 ARC really that amazing? Do the +ARC scaling gems help patch up most weapons' lovely stock ARC scaling enough?
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# ¿ Feb 20, 2018 11:03 |
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Bust Rodd posted:I don’t understand your Lack of Utility comment, Arc builds get to use every weapon in the game except Burial Blade/Blades of Mercy/Chikage/Bloodletter/Bowblade/Rakuyo. Literally every other weapon can be made to do more damage as Arcane than as Str/Skl and even then without having to farm gems. I meant that physical builds didn't have utility, not Arcane. I guess STR gets the cannons and whatnot.
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# ¿ Feb 20, 2018 13:34 |
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I just found out the canister-type weapons actually kick rear end, you just need to be point-blank for full damage
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# ¿ Feb 22, 2018 09:46 |
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I feel like 20-25 END is plenty. Runes can add more without using up levels that would be better spent elsewhere, plus... well, what do you really need THAT much stamina for? Everything costs so little stamina to perform in Bloodborne.
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# ¿ Feb 22, 2018 17:38 |
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Archenteron posted:I always forget a few of the intended characters on that list. Hunter, Iosefka, Henryk, Gascoigne, Djura, Eileen, Gehrman, Maria, Alfred, Brador, Byrgenwerth Hunter (apparently her name is Yurie?), Micolash, Simon, and Valtr. Kite Pride Worldwide fucked around with this message at 21:32 on Feb 23, 2018 |
# ¿ Feb 23, 2018 21:27 |
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Did they nerf Bloodtinge at some point? I remember doing a BLT build near launch and it absolutely decimating everything. Now it feels just... average? The stronger guns are nice but it feels on-par or even weaker than a standard STR or SKL build.
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# ¿ Feb 24, 2018 03:29 |
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GeorgieMordor posted:How do the R2 attacks that sometimes interrupt enemy attacks work? Is it just good timing and getting a sense of when to do them? Every enemy has a hidden 'stagger health' meter. Basically, if an enemy is bigger or bulkier, or they're performing an attack with a lot of force behind it, it'll be harder to stagger them. Stronger attacks (R2s, usually) and heavy weapons (Transformed Kirkhammer, etc.) do more damage to their 'stagger health', and exceeding it causes them to flinch. It's something you just kind of pick up a feel for over time, but it's usually pretty logical (having a massive stone hammer crash down is obviously more impactful than a whip being flailed). A lot of enemies have 0 'stagger health' at all though, and any attack will cause them to flinch. VERY large enemies (usually boss-grade beasts) have a different mechanic, where each of their individual limbs has a hidden health meter as well. Do enough damage to a limb and it'll break, temporarily staggering the beast and possibly opening them up for a critical hit. The broken limb will take 50% more damage, too. Sometimes they'll back off and regenerate their limbs, as seen by a red aura engulfing the broken limb for a moment. It loses the 50% damage bonus, but it lets you break it again. Keep in mind that it's DAMAGE that breaks limbs, not impact force. This can lead to some amusing situations where a single cane strike can break several of a massive beast's limbs Kite Pride Worldwide fucked around with this message at 00:01 on Feb 25, 2018 |
# ¿ Feb 24, 2018 23:57 |
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melodicwaffle posted:now that I think about it, I skipped most of the hunter fights if I could. If you have 15 ARC, Beast Roar lets you stunlock enemy hunters provided you have a fast-swinging weapon. Hit them, roar when your stamina is low, rinse-repeat. Works on the Keeper of the Old Lords, too.
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# ¿ Feb 28, 2018 13:44 |
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I've played this game how many times and just found out that backsteps have unique R1s AND R2s associated with them
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# ¿ Mar 8, 2018 10:40 |
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lambskin posted:The wooden shield is pretty crappy for blocking attacks but it's good for shutting down gun spam in pvp. I've heard it's also useful against a certain bloody crow... The DLC shield is the same thing but better, with its actual competent damage reduction vs blood/elemental attacks. Just don't block a melee attack Also pro-tip hint for Blood-starved Beast: It's hungry for blood, right? Do you have any on you?
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# ¿ Mar 8, 2018 23:17 |
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1) The Stake Driver is a pretty cool weapon; it swaps between a blade and a stake, with sweeping slashes in the normal mode and quick punches in the transformed mode. The charged transformed R2 is the single most devastating attack in the game. The Rifle Spear is just... a spear with a blunderbuss on it. It's kind of underwhelming and honestly not great. 2) You are correct: the Kirkhammer and Holy Blade's listed AR is for the transformed mode, not the shortsword mode. The sword mode only has 70% of the listed AR. The Saw Spear actually does more damage in the extended mode, it's just slower. Swapping between modes on the fly to adapt to your situation is what this game is all about. The long mode is best for, well, longer range combat, while the short mode is for raw DPS close-up. 3) Have you found a passworded gate? Check around the round plaza with the two giants. 4) The Blunderbuss is slower, weaker, and has worse range than the Pistol, but has incredible stagger power and obviously shoots several projectiles. The choice between it and the Pistol is just up to preference. Ludwig's Rifle is a souped-up blunderbuss, the Repeating Pistol is a stronger pistol that uses 2 bullets (Bloodtinge build only, really), and the Flamesprayer is a potent mini flamethrower. Keep in mind if you use it that you need to be very close for max damage, but it eats beasts and other fire-weak enemies for breakfast. The Hunter's Torch (not the standard torch! That one sucks) is a sensible sidearm too for light and fire damage. Oil doubles the next strike of Fire damage, so it's best if you're running a fire-based ARC build, but it'll boost any source of fire damage.
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# ¿ Mar 9, 2018 05:09 |
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I finally tested this after like 3 years but if (Vileblood stuff) you kill Annalise before sending Alfred he just acts like he did it even though she's already a pile of meat
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# ¿ Mar 10, 2018 03:11 |
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drrockso20 posted:Or Saw Spear since it's serrated in both modes The Saw Spear inexplicably has significantly better ARC scaling. Use that over the cleaver. The Whirligig Saw also has extremely good ARC scaling, which makes it a prime choice for a fire weapon.
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# ¿ Mar 10, 2018 11:28 |
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It kinda sucks that there's no Abyssal Sharp or Warm gems. You can give any weapon S-rank STR or ARC scaling but SKL and BLT get kinda shafted, to the point that several SKL weapons are actually better as STR weapons with Abyssal Heavy gems. I guess they're still useful as the visceral and gun stats.
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# ¿ Mar 11, 2018 07:48 |
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Araganzar posted:Ludwig's Rifle is crap, it's a blunderbuss with narrower spread, faster timing, better range so it's only selling point is being marginally more useful than a blunderbuss in a limited number of situations. I guess it's not any less crap than a blunderbuss and it looks cool on your back when you're summoned. I like how Ludwig's Rifle has gently caress-all BLT scaling yet requires BLT investment to even use e: a point blank Blunderbuss shot w/ 50 BLT does like 1000 damage Kite Pride Worldwide fucked around with this message at 12:51 on Mar 11, 2018 |
# ¿ Mar 11, 2018 12:29 |
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# ¿ Apr 17, 2024 22:27 |
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Your Computer posted:What are the offensive stat sweet points in this game, by the way? Is it still 40 like in the souls games or higher/lower? 25 for minor investment, 50 for full, as stated. The only ARC weapons that really require any investment are the ones you make yourself and the Kos Parasite. BLT is all-or-nothing. Also, due to the funny way scaling works, even if a weapon has D or E level scaling in STR or SKL, getting it to 25 will usually give an equal or greater damage boost than going 25->50 in your core stat. STR builds will want to go 50 STR/25 SKL, and SKL builds will want 30 STR/50 SKL (or just 25 STR if you don't want the Cannon for some reason).
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# ¿ Mar 12, 2018 13:52 |