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Pulcinella
Feb 15, 2019
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Well I just conpleated Sekiro and now I’m playing Bloodborne for the first time (having previously played DeS and DS). And by “playing” I mean spending an hour trying to get my characters face to not look like a catchers mitt and walking a few feet to Gilbert’s (who seems to have the right idea that I should just GTFO of town.) I went with the Threaded Cane and Blunderbuss.

Also sad that all my Isshin Sword Saint skills didn’t count for anything when trying to defeat the first enemy unarmed. Do you get anything special for beating it with your fists?

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Pulcinella
Feb 15, 2019
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Well beat Cleric Beast. Summoned Father G to help out and used a bunch of Molotovs. I managed to parry+VA once. Are most boss attacks not parryable or is the timing just tricky?

Didn’t think CB was difficult but the camera sucked and the bridge is a little narrow. I hope Elden Ring is when Miyazaki drops his love for “fighting the camera” being an integral part of boss fights. Sekiro was moving in that direction at least.

Pulcinella
Feb 15, 2019
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I want to see some of the grab hotboxes from Sekiro. The regular attacks feel pretty tight, but some of the grab hit boxes are practically a 2 meter sphere around certain enemies.

Edit: Also Twitter’s compression just destroys these videos.

Pulcinella
Feb 15, 2019
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So I just beat BSB (not hard because I was able to summon an NPC who could just tank while I pelted BSB with Molotov’s and fire paper on the threaded cane.) I have no idea where I should go next. Or rather, I know of places to go (like the door that just opened back in the chapel) but not sure what to focus on next.

Pulcinella
Feb 15, 2019
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Well I was caught and sent to the Gaol. Did a small bit of exploring before finding he lamp and escaping for. Ow. Doing a bit of grinding (trying to get my stats up enough to use the kirkhammer, holy blade, rifle spear, and hunters bone.) Also found the abandoned workshop (love platforming in these games :rolleyes:) and opened up some gates in cathedral ward. I do find it funny how one of the snatchers attacks is just a regular shove (like your being bullied in the locker room) but it hits like a truck.

Is the DLC guide interesting? I want to get a copy eventually but it’s ~$200 used and there is no way I am spending that much.

Pulcinella
Feb 15, 2019
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Eileen died in my game :negative:

I don’t remember ever talking to her around except at her original location in Central Yarnham but I guess that was enough to trigger the Henryk fight.

I was farming some blood vials and approached Odeon Chapel from the Central side. I was fighting the two mostly transformed Yharnamites right after the flaming boulder ambush when I saw another health bar decreasing. By the time I got there Eileen was dead and Henryk was half health. He then killed me.

Thankfully the crow hunter badge doesn’t disappear if you die before picking it up, but seriously From?! At least this was finally fixed in Sekiro, where enemies don’t fight each other until you are almost on top of them. Quest NPCs activating if you are within half a mile was a problem in DeS (Ostrava could activate if you got too close and then follow his set path and die for one reason or another with out you realizing it).

Now that I have the blood tinge to wield the rifle spear, I think I might go Skill and BT.

Pulcinella
Feb 15, 2019
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From games have insane amounts of cut content. I imagine most games do, but From might be unique in just how much is left in the game files. (Or maybe no one cares enough to dig around in other games like they do with From games). Tons of recorded English dialogue that must have been cut at the last minute, for example.

Even for content that’s still in the game, a lot of material is shuffled around. Weren’t a lot of the Great Ones named differently originally (e.g. Ebrietas was Kos)?

Pulcinella
Feb 15, 2019
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Beat Cainhurst (took a long break to beat FF7R). It’s wild how much optional content is in this game. I can easily see people beating the game without ever finding Cainhurst.

It’s a very nice change of scenery and almost felt like I was back in Demon’s Souls. The only thing I didn’t like was that some of the rooms with ghosts were a little too cramped and I had to resort to MMO style tactics of “pulling” enemies one at a time with rocks/knives to avoid being overwhelmed. Very slow.

Still need to go back and explore the opening courtyard some more. I ran past most of the blood lickers because they hit like trucks.

It also crazy just how much cut content is left in From games. I know a lot of games will leave cut content still in the game just inaccessible because it’s easier and less risky than actually trying to delete it, but with From games it consistently feels like there is another third of a game in there.

Pulcinella
Feb 15, 2019
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The dual-wielding flaming sickle labyrinth madmen may be worse than the blood lickers*. They are terrifying in a gameplay sense, not just aesthetically. :stare:
They are so fast, can kill you in 3 hits, and aren’t usually staggered when hit.

*Especially in the chalice dungeons, where they have less health and room to maneuver. Their jump attack is harmless in tunnels and hallways. Stumbling on one when you come back to where you performed a visceral attack is :discourse:

I’m up to the hintertombs, and I kind of like the chalice dungeons. The more set piece style chunks of them are great but you do see the repeated chunks of level geometry after about 5 minutes into the first chalice dungeon. Now I wish From had the time and resources to just make them more handcrafted levels like the rest of the game. It would have been nice to stumble upon old, abandoned camps from Bergenwerth and Church expeditions while you moved through the Pthumerian city, for example. Of course, it’s easy to talk yourself into just wishing a Soulsborbe game had “just 20% more content.” Come on Sony/Bandai, just give Miyazaki more time and money. Just let the game balloon 500% in scope!

Pulcinella
Feb 15, 2019
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Bust Rodd posted:

The boss fights are cool, that’s why you do them.

It was nice to just utterly clown on a “boss” maneater boar.

Pulcinella
Feb 15, 2019
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multijoe posted:

Honour fight every NPC, if only to put their cowardly tactics to shame

A shinobi hunter should know the difference between honour and victory.

Pulcinella
Feb 15, 2019
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Bust Rodd posted:

Wait how do you unlock the DLC before you kill BSB? Unlock the gates with Blood Echoes and kill Amelia first?
BSB is optional if you kill cleric beast to get the badge and buy the handkerchief to open the gate.

BSB and Cleric Beast are both optional, just not at the same time without sequence breaKing.

Pulcinella
Feb 15, 2019
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No Elden Ring news out of the XBox event (there was a slim chance anyway.)

Also cleared Forbidden Forest. I think this is the biggest area of the game (at least so far) absolutely huge with two big shortcuts (the two windmill elevators) and many smaller ones. The level design here is great (though the enemies are a bit repetitive). I don’t know if anyone does level design quite as well as From. I just finished TLOU2 and when the levels are good they are very good, but there is also a lot of repeated hollowed out buildings for padding.

Managed to just barely beat the Shadows on the first try and then died to the Chikage’s transformed mode right after. Didn’t even get to light the lamp.

Cleared Bergenwerth right up to Rom before calling it a night. I wish it was bigger. For a place that is so important in the lore it’s very small. Also funny how it has its own lamp a hundred feet after the Shadow’s one.

Pulcinella
Feb 15, 2019
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The lore is that there is a college rivalry between Byrgenwerth University (home of the Fighting Phantasms!) and the School of Mensis. The Moon Presence is an old B.U. grad.

Pulcinella
Feb 15, 2019
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Wowporn posted:

The chikage eats through the one reborn so fast but ebrietas not so much... I’m doin a lot worse this play through than I did with arcane build

Also the camera in this fight hhnnnnnnngg

I’m pretty sure every Miyazaki game has at least one camera boss fight, even the Armored Core games he directed.

Pulcinella
Feb 15, 2019
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Amygdala down. I liked how bright Nightmare Frontier is and the visual design, but it’s not a very fun level. Amygdala wasn’t too hard with a bunch of bone ash, using the Evelyn, and targeting the head.

I wish all the bosses would at least drop a “boss cold blood” similar to boss Souls so we could at least get a bit of extra lore on some of the bosses.

Celestial Emissary also defeated and I tried a few times on Ebrietas (using the Chikage) but just couldn’t quite do it. Did try help a few people as well but we wiped each time. Is there a good, easy way to farm for echoes? I need to restock in vials, bullets, and other consumables.

Upper Cathedral Ward maybe one of my favorite areas (even if it is a bit small). It also answers a very straight forward lore question I had: where are most of the Choir employees? (Answer: they’ve been slaughter by, or turned into, wolves. The Orphanage is completely overrun).

Pulcinella
Feb 15, 2019
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drrockso20 posted:

The Lecture Hall is your best bet at the point in the game where you're at, just go slay all the scholars on each floor and you can get quite a bit of blood echoes each time

Just an update that this was a great a great spot. They also frequently drop 3 bullets so I was generally getting ~12 bullets per run, which meant I could dump all my blood cash into vials and bone ash.

Upped my arcane just enough to just at 15 arc items. Old Hunters Bone is a little disappointing with how short it lasts. From is pretty stingy with how long buffs last. It’s the same in Sekiro where the candies give you a pretty small stat buff that only lasts 30 seconds (and I think at launch the spirit falls lasted even less).


Also defeated Ebrietas. It’s funny that Evrietas’ A Call Beyond is less dangerous (easier to dodge) than Yurie’s is and Yurie spams it way, way more than Ebrietas. The run where I won Ebrietas used it twice and every time I’ve helped someone Ebrietas never used it.

Pulcinella
Feb 15, 2019
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Up to Mergo’s wetnurse and now going through the DLC. Finally downed Ludwig after at least 30 tries. The trophy list says only about 13% of people have beaten him. He hits like a truck and if you get stuck in his Accursed three hit combo you’ll probably die. I had to summon Valtr to do it. (Henrietta isn’t as good. Valtr seems to have more health and does way more damage).

Edit: Ludwig almost feels like he could be Sekiro boss with how aggressive he is.

Pulcinella fucked around with this message at 04:29 on Aug 1, 2020

Pulcinella
Feb 15, 2019
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tote up a bags posted:

This is true however the DLC is absoloutely loving incredible, and also the Woods are before Rom and I'd put them maybe at the bottom of my list. I kinda like the Lofts too.

As for Sekiro I bounced off the game for a year, then came back and decided "gently caress dodging im GOING IN" and it turned out that's what they wanted all along. I would say the Straw Hat Monks are insanely hard too though.

I would put Nightmare Frontier at the bottom. Amygdala is a good boss fight and I like the visual design, but the actual level design is kind of boring, maze-like in a bad way, and most of the items are just chalice dungeons materials and I think a few runes.

The Straw Hat Monks are the blood lickers of Sekiro, an enemy your better off just ignoring for at least most of the game if not all of it.

Edit: Also glad I did Sekiro before BB. Dodging in Sekiro is radically different than in BB. It’s only used to dodge very specific kinds of attacks and has half (or less) the iframes the dodge in BB.

JustaDamnFool posted:

...
Sekiro's difficulty curve felt weird to me, mainly because it felt bloody impossible up until the Genichiro fight, and then the combat clicked for me and I had an much easier time from there on out, aside from the occasional tough mob (goddamn straw hat monks).

Lady Butterfly, Genichiro, and False Corrupted Monk (though you probably won’t go there before Genichiro your first time through) are all more difficult and ask more of you than most video games’ final bosses. Genichiro himself is set up like he could be the final boss but in Sekiro you defeat him about a third the way through the game.

Pulcinella fucked around with this message at 21:53 on Aug 1, 2020

Pulcinella
Feb 15, 2019
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Defense stats on clothes matter very little. Elemental resistance to things like lightning or fire can be more helpful if you are going up against a boss that use those elements, but the vast majority of damage you will be taking will physical and even the strongest armor will do little to prevent that. The beat strategy is to not get hit.

Go hog wild with Fashion Souls.

Pulcinella
Feb 15, 2019
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Blind Rasputin posted:

I think I was really under leveled for the unseen village at level 56, I’ve been very irresponsible about turning in my blood echoes for level ups since getting to the nightmare outdoors. So I went to the lecture hall with 15 brave hunter marks and just grounded up like 200,000 echoes over a few cycles of turning them in and got to level 65. I figured that doorway flooded with a mass of weird scholar bad guys would be an easy way to grind but wow it really is a piggy bank. Like 30 seconds a run with some ash and the flamethrower.

I don’t feel guilty about doing this at all.

That’s a good spot.
Unseen Village is more of a From style puzzle area than one you want to clear out. You generally need to constantly be on the move because the enemies respawn unless you kill the bell maiden who is summoning them. You are better off running to the next shortcut and unlocking it than you are trying to clear out enemies. Once you have a shortcut unlocked you can go backwards from there and grab items.

I think the best place to grind for echoes in the main game might be in Mergo’s Loft near the very end. There are 3 giant boars that you can kill very easily for ~60,000+ echoes a run. I used to try to avoid them before I realized that when they spot you they turn around and roar which gives you plenty of time to get behind them, backstab, then visceral. That roar animation makes them incredibly easy if you can get close enough to them before getting their attention. Equip all 3 Moon runes (extra echoes) and go to town.

Pulcinella
Feb 15, 2019
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Blind Rasputin posted:

...
Also, what a rad boss model. Was it literally an undead dude driving that thing like a war elephant?

Also now my kid things I’m a gamer god. I told him a hunter must hunt.

The lore of The One Reborn is “who the gently caress knows.” The trophies sometimes have a tiny bit extra. For Rom it says something like “Killed Great One: Rom” so Rom was at least presumably a Great One, but the trophy for The One Reborn just says “Killed the One Reborn.” Presumably it was made from the bodies of a bunch of dead Yarhnamites. You see their horrified bodies literally trying to climb up the walls.

My theory is the bell maidens are some of the last Pthumerians. The One Reborn was their attempt to create a physical body for either Mergo or Odeon to inhabit but either hosed it up, it didn’t work, or Mergo or Odeon couldn’t or didn’t want to inhabit the body so it’s mostly just a mindless monster made of corpses.

Also the School of Mensis struck some kind of deal with the bell maidens for their help in transcending humanity but they were played for fools and sacrificed.

“Oh yeah put this stupid cage on your head. It will total help you transcend human consciousness *snickers*”

Pulcinella
Feb 15, 2019
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drrockso20 posted:

Way I see it, time is screwy in Yharnham, first because of Rom and then because of the Paleblood Sky(and in the parts where the moon doesn't change because they've already begun falling into the Dream for various reasons)

Yeah it definitely seems like time is stuck in Yharnham the night of the hunt (at least the night you are there). For example, all the dead and rotting horses. It seems most Yharnhamites are unable to notice this. The real Iosefka knows something is wrong because she mentions that it seems like this hunt is taking much longer than normal.

Nuns with Guns posted:

...

The church servants and giants might also look like pthumerians because they are pthumerians. The healing church could've found them and brought them above-ground at some point during their endless dives into the tombs, since we know they were doing that a ton at some point. Or some phtumerian/human hybrids that were a byproduct of church experiments.

To me it seems that the church (or at least the choir and central leadership) has made some kind of progression from the old hunters of Gehrman’s workshop (plus the Powder Kegs and Oto workshop), to the more formal cleric hunters originally lead by Ludwig (and based off of the Logarius’ Executioners), to using Pthumerians (at least as body guards and security in Cathedral ward). Perhaps they thought that hunters were just too unreliable and fell into beast hood too easily while Pthumerians seem immune to the effects of the moon.

Also just something interesting I noticed, when you get the Moon rune from the Brain of Mensis, it’s not giving you the rune, it’s calling you “Moon” just the way other characters call you “Moon-scented hunter.” It seems like it is able to recognize you as an agent of the Moon Presence.

Pulcinella
Feb 15, 2019
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Lord_Magmar posted:

I think my actual issue is mostly this, we have one faction of the Healing Church that has clearly been infiltrated or co-opted or combined with Pthumerians, that being the School of Mensis. The School of Mensis has zero Church Servants or Giants working for/with it. They have the Executioners and the Kidnappers and the Witches but zero Church Servants.

Oh also the Bell-Maidens are probably Pthumerian and they look pretty human to me, which I think is the point I’m making. Pthumerians to me aren’t meant to be anything but an ancient human civilisation that has a close relationship to the Great Ones. So if Pthumerians can become lanky lads and lasses I see no reason Yharnamites cannot also do so.

So whilst I accept the possibility that the Church Servants and Giants are intended to be Pthumerians, I find it an overly complex explanation compared to merely having that be another line of human transformations. Perhaps the most “pure” transformations even, where instead of falling to beasthood or elevating to kinship you remain human, in fact you become literally more human than before because there is more of you.

That’s my explanation for what the “forbidden blood” does that was taken to Cainhurst from Byrgenwerth. It gives you super Wolverine like healing and makes you biologically immortal (perhaps as a side effect of strengthening your body to carry the child of a Great One) but otherwise leaves you largely human.

It’s forbidden because Byrgenwerth and the church want to transcend humanity, not just live as immortal rich people. They view “mere” immortality as not worthy of their scientific endeavor and probably think people will stop seeking “enlightenment” if they can live forever.

Edit: Also yeah it could be just that the church servants, giants, tomb watchers, etc. are all the result of a similar transformation to just create strong servants that will just take orders and not ask too many questions.

Pulcinella fucked around with this message at 21:18 on Aug 4, 2020

Pulcinella
Feb 15, 2019
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Lord_Magmar posted:

...
Master Willem seems to have gone a similar direction to the Slime Students in the Lecture Hall, whilst also literally lining his brain with eyes is the implication, so he’s likely left himself brain dead from too much insight and not enough blood to facilitate a proper transformation.

In the art book this is even more explicit where he is literally a slime guy overflowing his chair.

Pulcinella
Feb 15, 2019
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fun hater posted:

literally my favorite fight in the game, i hope you enjoy it!

if you're a league member, you can always summon valtr who can take the aggro off you for at least a few seconds which helps.


god the bloody crow of cainhurst is such an rear end in a top hat lol

Yeah summoning Valtr is a huge help. He seems to have more health than a typical summonable NPC and he has the pizza cutter which can really do some damage, not just serve as a distraction. You may have to have the league rune equipped (corruption rune I think). His summon sign will be behind the crows right before Ludwig.

Blind Rasputin posted:

I actually like some of the 1v1 me bro NPC hunter fights. They’re really fast paced, sometimes just insane weapons going on (someone with a giant two handed axe that was on fire slamming fire attacks all over the ground around me), and I’ve gotten parried and had them visceral strike me a few times. That last bit surprised me a lot. Also I love the loud as hell yell when they die.

Someone mentioned a graphical text for Bloodborne? Some book full of concept art or something exists? I downloaded the paleblood Hunt which is a fun thing to read. I don’t know why the lore to this is so cool to me.

There is a concept art book: “Bloodborne Official Artworks”
You can get the Japanese edition. It’s in both English and Japanese (there is barely any text) and it’s probably cheaper and a little bigger than the English version.

There are also the guides by Future Press:
“Bloodborne Collector's Edition Strategy Guide” and “Bloodborne The Old Hunters Collector's Edition Guide” for the DLC. (I don’t think there are non-collectors editions). Unfortunately the main guide is ~$200 and the DLC guide ~$400 these days.

Edit: I think you can buy a digital version of the main game guide on the PSN store but there is no digital version of the DLC guide as far as I am aware.

Pulcinella
Feb 15, 2019
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Strelok604 posted:

The worst area is Nightmare of Mensis, imo. Frenzy everywhere and it's not very visually interesting for being a nightmare.

I kind of like how huge it is with multiple shortcuts as one last challenge. It is incredibly visually boring though and the level design and enemy placement in practice aren’t very interesting. It seems like they used “nightmare” as an excuse to just throw a bunch of garbage together and call it a level.

Research Hall is cool visually and from a lore perspective and it has a sort of Zelda level puzzle aspect with the giant screw staircase but there is really only 1 enemy type (with a normal, bigger and stronger, and poison subtypes).

Fake edit: I guess there are also the headless ones as well. They can’t hear or see you very well so their is sort of a stealth aspect to them, except that normal Bloodborne enemies can’t see or hear very well anyway.

Pulcinella
Feb 15, 2019
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Macaluso posted:

HELL yeah, thanks friends!

edit: I've run around at all the places she could be at. I haven't been to Rom yet, but I'm past the Forbidden Woods, so I think I may have ruined my chances for her questline. Apparently I'll run into her again, but I don't think I can do her sidequest at this point. I only ever interacted with her in the first part where she gives you the shake off cape emote.

Her quest line is pretty finicky, even for a From quest. For example, she is supposed to show up outside the Oedon Chapel at some point after you’ve beaten Gacoigne but I’ve never seen her there.

At some point after you’ve gained access to Cathedral Ward you need to go back to where you fought Gascoigne. You’ll have to fight Henryk there and Eileen will show up to help after a bit. This part is tricky because you don’t want to accidentally hit Eileen because she may die or turn on you, but she will probably die if you let her solo Henryk. You can also screw yourself and get her killed if you some how are close enough to activate him without realizing it*. Eileen will start fighting him and may die before you realize why you see two random health bars decreasing.

*This happened to me. I was farming bloodvials going from Gilbert’s lamp to the Tomb is Oedon lamp. Being somewhere near the flaming boulder trap was enough the activate Henryk and Eileen and she died before I could help.

Pulcinella
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Nuns with Guns posted:

She moves to the outside of Oedon Chapel after you open all the big gates in the Cathedral Ward, the same thing that triggers Henryk to spawn in the graveyard. She moves to the courtyard the bag man spawns in, but on the opposite side of the door. She's just annoyingly hard to spot in her black outfit because she hangs out to the side, looking over the fence. You look over there once when you're going around the area the first time and never think to glance back there again.

Ahh the makes sense. She stayed in Central Yarhnam for me for a long time because I beat BSB, which opened the side door in Oedon Chapel, which I used to open the big gate shortcut that goes from Oedon chapel to right in front of the Grand Cathedral. I didn’t open up the remaining gates until I had done Hemwick and the Hypogean Gaol/Paarl. So it just seemed kind of random when Henryk started spawning.

Pulcinella
Feb 15, 2019
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tote up a bags posted:

Rom, the presidential spider
“The ailing Loran Times has been very unfair to me.”

Bust Rodd posted:

Canonically, Rom being sooooo stupid and self-absorbed that she is essentially keeping reality in tact while the Great Ones shred reality around you like tissue paper is one of my favorite storytelling devices in gaming.
Yeah considering great bodies of water basically serve as a magical heatsink and Rom is “vacuous” so she can’t really frenzy, the moon side lake is acting as an arcane lead shielding for all the crazy stuff that is happening.
It probably wasn’t good for Ludwig to be constantly carrying around a sword that spews magical radiation.

Regarde Aduck posted:

I wonder if anyone really gets to 'ascend'. With all the parasitism imagery and symbology it could just be the parasite replacing the host. Or mutating it into something radically different and puppetering it.

How much of the host survives the metamorphosis?

A lot of the Great Ones don’t seem to be particularly great.
Mergo is still a baby after hundreds or thousands of years.
Oedon just wants to have sex.
Rom is doesn’t do much.
One Reborn is probably not a Great One.
The Choir has Ebrietas and finally succeeded in creating the Celestial Emissary (presumably a kin to help serve as a “translator” between Great Ones and the Choir) but haven’t seemed like they’ve gotten much farther than that. Keeping Ebrietas in the basement doesn’t seemed to have done much for the Choir.

Only the Amygdala(s) and the Moon Presence seem to really do anything. I guess Orphan and Kos as well (dead in the physical world but still able to create the Hunters Nightmare).

Edit: Playing Sekiro before BB helps make sense of BB. Both have themes of pollution and impurity leading to immortality/greatness. Kos was filled with parasites. BLB and silver beasts have parasites. Vermin. The phantasms used as hunter tools are slugs. Ludwigs eyes were filled with them from his sword and also infect the black sky eye. People can use mercury from their bodies to cast spells and create bullets, etc.

Pulcinella fucked around with this message at 17:02 on Aug 9, 2020

Pulcinella
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verbal enema posted:

EB has a hosed up tentacle that will ALWAYS HIT i think if you dodge a certain way

I can’t find it but there was a twitter thread showing the hit “boxes” (more like lines” and there was one that was very likely just a misclick causing it to be unfairly large. I believe it’s on her left side (our right).

Pulcinella
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Does Patches really show up in random Chalice dungeons? I don’t think I’ve ever seen him. Can’t tell if it’s some elaborate joke.

Pulcinella
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Macaluso posted:

Just fought Ludwig, a boss I was terrified of because I saw how much trouble it gave people. It probably took me 5 or 6 tries to do it, but even still, I really only got to the second phase by just mashing attack hoping I could out damage him first.

Ludwig's first phase feels like a much more chaotic Vicar Amelia, I didn't enjoy it that much. I really enjoyed his second phase though. Even though it's easier, it feels much more like an interesting boss fight when he has the sword than the first phase where he's just a rampage monster.

edit: also thanks all for the file information, was mostly worried it was a single file situation like Pokemon. I dunno why I'd assume that, no other game BUT Pokemon does that

Well to be fair to you, when you have just one character it’s so easy to just hit “continue” at the start screen you don’t even notice you can load a different file.

Pulcinella
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Sapozhnik posted:

Maria felt like the prototype for Friede who in turn was kind of a prototype for the final boss of Sekiro. And drat, the Sekiro fight was magnificent.

Maria herself is a decent fight but she has way too little health left by the time she decides to start actually being dangerous. I think the only time I really struggled with that fight was when I went in with a somewhat underlevelled pure ARC character.

Ludwig feels like a prototype for Great Ape from Sekiro while Demon of Hatred feels like a Bloodborne boss (that takes longer than it should because you can’t just pump a damage stat in Sekiro.)

Pulcinella
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Wowporn posted:

Oh wow I’ve never died fighting Henryck before, boy it sure seems hard to save Eileen after that happens and they start fighting as soon as you respawn

I had this happen to me. Just happened to walk through Oedon’s Tomb farming blood vials early in the game. Not expecting him to be there, he killed me. I respawned at the lamp by Gilbert’s. Somewhere on the bridge with the flaming boulder trap is when I started to see to health bars decreasing. Turns out it was Eileen and Henryk. He killed Eileen before I could help.

Also finally got the Rakuyo after 20 attempts. Those shark enemies* are real bastards and might be the hardest regular enemy in the game. I was trying to use the Shaman Bone Blade to cheese the fight when the second one showed up, but just trying to whittle down the health of the first one was challenging. The bottom of the well has some pretty narrow geometry and if you get caught in one of their 4 hit combos it’s guaranteed death. The pause between each hit is very short and even if you manage to dodge it’s likely you’ll just get caught on a wall.

*The ones with the boat anchors. The one in the plaza with the well that you can backstab from the first fishing village lamp isn’t too hard even if you can’t get a backstab off.

Pulcinella
Feb 15, 2019
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Orphan of Kos is down :woop: He started to feel like he was getting harder and harder when I realized it was because I was spamming dodge and R1 more and more. He really punishes spamming, especially dodge spamming because he small enough that a single dodge towards or around home will put you behind him but two will probably put you right back in front of you are locked on. Being very aggressive but measured with your dodges and swings is the key. Definitely feels like a proto-Sekiro boss. I think I might like the Orphan fight slightly more than the Maria fight. Maria phase 2&3 > Orphan phase 1 or 2 but Orphan is slightly better over all. Maria phase 1 is needed for thematic reasons and allows for a build up as she becomes more desperate, but it makes her a little too easy. Phase 1 Maria is so, so easy to parry and she doesn’t even go into phase 2 until she’s at ~50% health.

Now I just have clear out part of the fishing village for loot(the end with the roof tops that isn’t necessary to actually reach Orphan), clear out nightmare Yarhnam to grab a few items (e.g. Gatling gun), and do Lawrence.

I’m surprised that the DLC has such a low clear rate. Ludwig, Maria, Orphan are all 13-10% trophy completion (though it is somewhat comforting to know that most people who beat Ludwig will also go on to beat Orphan). Are people buying the DLC and not playing it or is Ludwig just that hard?

Pulcinella
Feb 15, 2019
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Bust Rodd posted:

Well to be fair you can’t fight Amelia without either killing BSB or unlocking all the gates in Cathedral Ward with the Crest, but yeah, you should be able to murder CB and DadGas within 10 minutes of spawning into Yharnam.

Also the DLC is full of extremely strong and hard hitting enemies and I imagine going in on NG+ would make that a miserable learning curve.

It’s also hard on just NG and I think it could still be pretty miserable if you went there immediately after speeding through CB, FG, and VA.

Also beat Lawrence and got all trophies for the DLC, then cleared Wet Nurse, Gehrman, and Moon Presence. Amazing game, might go play DS remastered or Mortal Shell before clearing out chalice dungeons or doing an Arcane build.

I tried Remnant: From the Ashes because I want RE4+Bloodborne and I guess I’ll have to wait for RE:Village because I just bounced off it. So many of these “Souls-like” just don’t quite capture what makes From’s games good. (Also Bloodborne looks amazing, even with framepacing issues while Remanant looks like an uprezzed launch PS3 game and I don’t like it’s more cartoony style).

Pulcinella
Feb 15, 2019
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The bow blade might be the ultimate PvE cheese weapon. Most of the enemies and a lot of the bosses just are not at all designed to handle being engaged at range. You could almost snipe enemies from across the map with the monocular if it wasn’t for the fact that the actually range of the arrows is much , much shorter than than the arrow model flies. It makes sense why BB and Sekiro (especially Sekiro) don’t have bows with the ability to buy 99 of several types of arrows.

Pulcinella
Feb 15, 2019
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Aidan_702 posted:

I would like to mention in my Twelve 120 hours of Bloodborne I've never died to Gascoigne.

Still never beat Laurence though without 3 other pubs simultaneously hammering him to death tho

You can use the bow blade in bow form to cheese him easily, especially once he looses his legs (and extra especially if you bring Valtr). You will likely never take any damage if you stay at range so you can keep replenishing ammo with blood bullets.

It’s the ultimate cheese weapon. There aren’t really any bosses designed to deal with a ranged attacker except Ludwig because he can close the gap so quickly.

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Pulcinella
Feb 15, 2019
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The Pungent Blood Cocktail is one of Cheers’ signature drinks.

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