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Apparently this game caused a minor moral panic in the UK a couple of weeks ago.
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# ? Jul 12, 2018 20:59 |
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# ? Apr 24, 2024 12:54 |
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Otherkinsey Scale posted:Apparently this game caused a minor moral panic in the UK a couple of weeks ago. I'm glad mainstream media is finally showing how dangerous anime is.
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# ? Jul 13, 2018 00:02 |
Otherkinsey Scale posted:Apparently this game caused a minor moral panic in the UK a couple of weeks ago. This is one of my favorite pictures ever.
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# ? Jul 13, 2018 00:50 |
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The main topic of discussion at the BBC: Doki Doki Literature Club. The scrolling marquee at the bottom of the screen: The current status of Brexit negotiations.
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# ? Jul 13, 2018 02:34 |
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Watching DDLC playthroughs convinced me to drop my preconceptions about the genre and play Danganronpa which is now one of my favourite series so for that I am eternally grateful
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# ? Jul 13, 2018 10:03 |
Songbearer posted:Watching DDLC playthroughs convinced me to drop my preconceptions about the genre and play Danganronpa which is now one of my favourite series so for that I am eternally grateful Just don't watch the anime and you'll be set. The spinoff game is also a little... weird.
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# ? Jul 15, 2018 19:25 |
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Get to V3. It's real good.
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# ? Jul 15, 2018 22:05 |
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The more I think about it the more I agree with the sentiment that the daily reset element of the plot doesn't need to be there. You could easily follow through with the Yuri and Natsuki madness while also dealing with the fallout from Sayori's suicide, and just have Monica deflect her own worries about sentience by passing it off as mourning.
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# ? Jul 15, 2018 22:26 |
I read the LP Roar did again and man, it's incredible how many layers there are to some of the lines. Monika's comment in the first playthrough about how she thinks Yuri has a boyfriend, "or at least, a fictional one" seems like a jab about husbandos but it also could work as a remark about how Monika sees everyone else as "fictional".
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# ? Jul 15, 2018 23:19 |
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# ? Apr 24, 2024 12:54 |
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Chillgamesh posted:So when you get trapped in the room with Monika at the end and she not-so-subtly implies you need to delete her to finish the game, I couldn't bring myself to do it and just dragged her out of the folder, then put her back in after rebooting the game. She just tells you not to play with her heart and deletes herself. Just finished this last night, and I've been reading some stuff about it on and off since. Gonna get a little bit E/N here. I've been dealing with depression and anxiety issues for a fairly long time, so Saiyuri's talk about it hit pretty hard. Also, while I came in a little spoiled, and half-expected her suicide eventually, it came really suddenly. My depression started getting really bad when my long-term (also long distance) girlfriend broke up with me, and has sorta flared up again because we had stayed friends, we still talked to each other constantly, but then she picked a few months ago to 95% sever with me, and I think that colored the game a lot for me. I haven't gotten a lot of people saying the sort of poo poo the MC said to Saiyuri, especially not specifically who I'd like to hear it from, so being told that it probably wouldn't even help is . . . not encouraging. Being pretty loving single, desperate, and lonely, with plenty of self esteem and anxiety issues of my own (oddly enough,, the anxiety issues sorta just started up one day working a lovely third shift job, and while they've gotten better they haven't stopped); not to mention how thinking about it a lot of my depression issues are probably actually codependency issues that've been pretty starved, I actually legitimately got pretty attached to Yuri over the course of Act 1 and early Act 2. The closest thing I've really played to this genre before is Persona 3, it still feels kinda weird and pathetic, but I do at least see the appeal now. So Act 2 was a bit hosed there too. Everything but the serious self harm hit pretty close, and that bit just made me want to help more. Really, in general, Monika says she amplified the character's negative traits to make them less appealing, but I barely cared about Sayuri until she started being visibly depressed. The "dragging the introvert MC out to stuff" hit a little, but I guess I've been desensitized to that from it being such a common archetype in . . . basically anything? And the start of Act 2 when Yuri was coming on pretty strong was appealing, and by the time she was getting "here is my poem it's scratches and blood and a yellow stain" bad it was doing a lot more to make Monika look bad for causing it than making Yuri look bad for needing serious help. Hard to explain properly, but am I the only one who feels like Monika amping up their issues would have backfired on her even without the suicides and horror stuff? Not that a lot of her stuff didn't hit pretty close to home, too. I don't really tend to worry about the existential stuff that much, but a lot of her relationship stuff is painfully relatable. Really sucks that the only options with her (in kayfabe, I guess) are "leave her on your computer indefinitely, basically in hell whenever you're not running the game" and "mercy killing." The 'normal game' part afterwards was a lot more chilling than I'd have expected, too. Never really got to know Natsuki, just choosing words legitimately for the poetry lined up with Yuri enough that she assumed I was doing it on purpose and stopped showing me her poems, and then I noped out of the weekend thing with her pretty fast because I am not comfortable with romantic stuff with her visible age. Apparently she's got child abuse issues? Dodged a much more distant (and mild compared to most, I'm sure) bullet there, I guess. Mostly just bringing her up because at this point this post is pretty loving long and I talked about everyone else except MC (he's a jerk and a dumbass and I have read at least three horror novels thank you very much) anyways. Definitely looking forward to whatever this dev does next, especially if it involves these characters again. I can't remember a game in recent memory that left me wanting more so much; I definitely agree that if it were done well, Saiyuri's depression being the swerve and getting more into the characters' mental issues instead of immediately jumping to suicide and meta stuff would have also been good; a less compact experience, but I bet the ending would have been more satisfying. That was probably a little too rambling, maybe a little too open. Sorry, it's pretty late and I've kinda been wanting to ramble about this since yesterday.
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# ? Jul 16, 2018 07:35 |