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The Star Citizen thread doesn't move very fast, but it always moves. This creates a lot of "I don't want to scroll through 2000+ posts for the 10 nuggets of comedy gold" situations. I do the sifting for you! MinorInconvenience posted:Okay. I just read through over three thousand stupid posts. No offense to any of the many stupid posters. Obviously, nothing is currently happening (at least as revealed to the public) in regards to CIG's ultimate downfall and likely bankruptcy in the last month. Get caught up: 2011 - 2014 RunRunMoneyTops - Now you're caught up Sunk Cost Galaxy (playlist) 2014 - 2016 All time greatest hits A historical catalog of Star Citizen drama - Some of the more outlandish stuff, explains some of the thread injokes and callbacks 2017 August 2018 Jan Set 1 Good Posts Assorted collection 1 Assorted collection 2 Account Dissection G0RF Interlude 1 February 9th Anticipation Station Notes • Boring portions of posts will be removed when I am paying attention. • Long posts may also be trimmed down. • Interesting information will be contained in the post and not require clicking links. (except when Worth Clicking: is noted) • There is an attempt to keep the thread mobile friendly. (video: summary) (tweet: summary) may appear for this reason. • Quote order may be altered for topic continuity. • Multiple posts by the same author may be combined. • Occasionally bolding on portions of posts may occur for even faster skimming. • If a post makes me laugh out loud, it will be included. ⤷ Sometimes I laugh at my own posts. Characters Chris Roberts: Face and Pope of the Star Citizen project. likes: Motion Capture, grabby-hands, cinematic-feel, Porsches, blue pixels dislikes: "no", Derek Smart, green pixels Sandi Gartner: Married to Chris, supposedly ran marketing for the project during kickstarter and early years. likes: #acting, jewelry, dislikes: backers, Star Citizen, Chris Roberts Derek Smart: Wrote a blog post concerned for the project, became the defacto boogieman for Star Citizen. Was a forum moderator for a while, permabanned in 2018. likes: Calling it, twitter, MY BLOG Beer4TheBeerGod: Star Citizen fan turned heretic after years of project mismanagement. Thread OP and mod. Take notice on how many of his posts are contained in the all time greatest hits (post #2). Got banned from RSI forums for things he posted on SA, got in an e-mail exchange with Sandi over it. dislikes: Bad beer, Chris Roberts. Beet Wagon: The mod that actually does stuff. Also mods and guides the refunds subreddit and gets a good vantage point for reddit meltdowns. Co-Host of the Star Citizen ARGCast Podcast. Very buff and sexy dude, in the 99th percentile of huge cocks. TheAgent: Claims to converse with current and former CIG employees and leaks the funniest tidbits into the thread. The leaks often ring true or are confirmed months later. Occasionally mixes in employee predictions into his own which add spottyness to the track record Working on a Star Citizen parody game. Prettygood collection of posts here. Montoya: Leads the largest "guild/corp" in Star Citizen, TEST. Since there is no guild or even party system in-game, this is essentially a forum guild. Back in the olden days when Goons fought in the RSI forum wars, there was some good anti-TEST propaganda because they're one of those guilds that will take on anyone who clicks sign up. Anyways this guy runs a very small youtube channel where he spends a lot of time "debunking" the latest Star Citizen drama with a grab bag of excuses directly from the Defense Force Playbook. At the time of this writing, he earns around $350 a month from patreon donations. Really all you need to know about this guy is that he recorded himself dancing with .gif images of strippers, AND STILL HASN'T DELETED IT. B'Tak: A Star Citizen backer obsessed with avoiding any player that might engage in PvP with him. Posts rambling diatribes about how contact with other players should be consensual and other wild theory crafting. He is the holy grail target for tear extraction. In the highly unlikely event of a commercial release, a 24/7 griefing schedule will be organized. MoMA/Toast: Something Awful's resident Star Citizen hopeful. Could be a gimmick account at this point. May or may not be CIG employee Toast. Disco Lando: Star Citizen superfan hired by CIG to do community management and video production. AdzAdama: Has been making psychedelic Star Citizen fan art for several years. Occasionally gets crossposted to the thread. Trolls-Haters-Heretics-Skeptics-Agnostics-Believers-Evangelists-Zealots-Shills: The many voices and perspectives on Star Citizen were separated into distinct categories by SA poster G0RF to facilitate understanding of the motives, biases, and behaviors of everyone involved. A useful tool in understanding some of the thread lingo. G0RF's Star Controversy Chart Themes: Parp: An airhorn sound in a very early video made peter gabriel laugh so he made this: http://i.imgur.com/QJ8f3qj.jpg Rubbing: reddit zealot tried to summarize conversations on SA as "Lets rub!" and endless "homoerotic meme cyber". It was crossposted and adopted by the thread. Stimpire: Morbid Star Citizen totalitarianism fiction that alludes to Derek's July Blog. You can read the original post here. Thread adopted topics: Worst type of electricity, injected insanity, pain that triples every second, deskeletonization, sickening truths. Archer/Archered/Archering: Ryan Archer was an artist who worked for CIG and was caught copying art for a lovely spinoff boardgame. Some was demonstrably traced from other peoples work and his lame excuse caused the thread to check out his other work they quickly discovered they were all tracings with his name pasted in the corner. Hence every once in awhile you will see Ryan Archer's signature added to parody Star Citizen art. Especially when poorly done or created from mash-ups. Hello Commando: Players in Elite: Dangerous are often referred to as "Commander"; Goons borrowed this idea and "Commando" was popularized or coined by PGab's parody videos (fanart below). Originally meant as a non-derogatory name for the unnamed player character of Star Citizen. "R U OK Commando?" in response to players feeling grief on Twitch or in online comments quickly turned into a tell that the chatter was a Goon. The phrase or derivatives can still get you blocked by some of the old streamers. "Hello Commandos" is also used as a greeting between Goons who are in on the Star Citizen joke. Note on outside links: The remaining citizenry are very broken. Under no circumstance should you follow links and attempt to argue with them; you will very likely only waste your time. We are very deep into point and laugh territory; you can't save them, you can't change them. Star Citizen will continue to break brains and plunder wallets: posted:Join me in spending more cash, not because I want to help development any longer, but just to see if we can literally cause a hater to have a brain aneurysm. Let's begin... Virtual Captain fucked around with this message at 12:11 on Aug 14, 2019 |
# ? Oct 10, 2017 16:10 |
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# ? Sep 12, 2024 23:01 |
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Reserved for all time greatest postsdoingitwrong posted:The one thing we should have learned by now is that time and Star Citizen makes fools of us all. The SC faithful have been so sure that total success is just around the corner for so long. And the SC skeptics have been so sure that total collapse has been just around the corner for so long. And everyone has been wrong. Beer4TheBeerGod posted:If backers had put as much effort towards keeping CIG and Chris accountable as they do towards mocking Derek the game would have been out years ago. At this stage it doesn't matter. There is no game. There never will be a game. There will only be a continuation of CIG's failures, incompetence, and pathetic mismanagement until the money runs out. The story of Star Citizen is not about how one man managed to scam millions out of eager supporters. It's about how the unbridled enthusiasm of crowdfunding enabled a man to scam himself into believing he could do whatever he wanted. And there is no better conman than one who believes his own con. Beer4TheBeerGod posted:There's no way I could have guessed the year, but I did expect Chris to do whatever it took to maintain the illusion that he wasn't the biggest failure in the history of game development. Before he lies to anyone else he lies to himself. He lies about how he's competent, he lies about how he's successful, he lies about how his magnum opus is going to revolutionize gaming, he lies about everything. His only talent is self-delusion, of being so convinced by his own bullshit that he comes off as genuine to anyone he needs something from. Those who have already served their purpose are immediately disregarded for the next source of income. Original backers got screwed so that new backers could have previously limited features, older ships were abandoned for new concept sales, and now every backer left is screwed so CIG can enjoy a little more time on life support. Beer4TheBeerGod posted:One of the nice things about Star Citizen at this point is that things have pretty much calcified into their existing properties. Nobody here is magically going to be impressed and decide that, indeed, Star Citizen is good and will impress the world. Similarly nobody on the other side is going to see that and magically go "wow, they didn't show any gameplay" and decide to get a refund. People will see what they want to see, especially given how good Chris is at providing just enough rope for people to hang themselves on their own dreams. What I saw was a lot of really impressive work for a game that nobody actually paid for. I see planets that would look fantastic as flyovers during a cutscene, art assets that would be really great in localized encounters, and plenty of generic (but still nice) content. If CIG had maintained the original concept of instances linked by cutscenes, or if it was for a single player Squadron 42, then I'd be pretty impressed. But since the content they revealed has minimal impact on the expected gameplay, they steadfastly failed to show any kind of multiplayer interaction (or any real gameplay to speak of), and since Star Citizen is supposed to be a MMO and not a single player game there isn't much to be excited about. Beer4TheBeerGod posted:Their MMO, which has been in development since 2011 (gently caress you Chris and your "full production" bullshit), can't handle the pilot of a multicrew vessel disconnecting from the rest of the party. Their MMO doesn't have AI, and required a full crew of people to fake a mission experience. Their MMO couldn't handle a rover driving on to a ramp without exploding, or feature two large ships fighting without turning into a slide show. Their MMO is so poorly programmed that they had to script a ship exploding when it got shot. Their MMO is poo poo. PederP posted:But there's a very specific reason for the project being about keeping up appearances while raking in crowdfunding and pre-orders: The product they're claiming to make cannot be made. Even if the funding had been given to the best developers in the world with the best leadership at the helm, it could not be made. If they'd sold a project with a smaller, more feasible, scope, they would not have reached the current level of funding. G0RF posted:Here's a crap thing I just made. I don't assume any precision in these, just am throwing them out there to model how I think Chris and Sandi look at things. ewe2 posted:I was thinking about that reddit thread where Star Citizen members were defined as being part of a cult, and thought it would be an interesting exercise to match with an accepted list. So here is: Beer4TheBeerGod posted:Years ago we had a lot of fun theory-crafting how CIG was going to handle instances and players. This was before they went fully open and demonstrated that they could barely handle 20 people in an entire solar system, and instead every encounter would be an instance like a match in Arena Commander. Was an instance going to be player-limited or ship-limited? If it was ship limited, did a player going EVA "count" as a ship? What about NPCs? How would CIG balance the load inside an instance so that one team didn't simply fill it up and the other side would be outnumbered? Unfortunately none of these questions were ever answered, and given CIG's inability to deliver netcode I suspect they never will. The difference between a ship and player-limited instance was pretty critical. If the instance was player limited then it made sense to have everyone be in small ships to maximize individual firepower. On the other hand if the instance was ship limited then throwing a large number of bigger ships with more players made sense. My favorite bit of theory crafting was that, if CIG limited instances by the number of ships, then the easiest way to crash the server would be to take a transport ship full of players and dump them into space. Beer4TheBeerGod posted:A lot of what we're seeing in terms of "progress" is easily produced fluff. It's easy to hire an artist to make a picture, have an amateur bang out a piece of terrible fiction, or to have two people sit in front of a camera and awkwardly talk about nothing. CIG does these things because they can occur in a vacuum and deliver a lot of "content" for little in the way of time or talent. It's all a giant farce while the actual developers struggle to produce anything while drowning in over half a decade of lovely code and half-assed implementation all while dealing with Chris constantly changing direction and demanding they drop everything to produce a demo. The actual hard stuff like networking, gameplay, optimization, and physics are constantly pushed back or hacked together so that the backers have something to play with. In the context of developing an actual product it seems insane, but in the context of trying to keep a struggling project afloat while hiding the truth from the backers it makes perfect sense. Beet Wagon posted:The posters that come in here and mock Star Citizen or poke fun at the biggest rubes among the backer base are doing it because they think it's funny, or because they're fed up with the project. Nobody - not even me, the 'refunds guy' - cares even the slightest bit about turning people off of the game, or converting backers into doubters. I'll say it again for good measure: nobody cares what anyone here does with their money or whether or not they support the game. The so-called 'refund cascade,' the 'FUD,' the whole lot of all that nonsense is wholly and completely the creation of the paranoid minds of /r/starcitizen. Toops posted:Even if your feature design is simple, such as Toops posted:Star Citizen Defense Playbook: G0RF posted:Star Citizen is good and the thread is proof. Statutory Ape posted:Lol as a person that has paid $0 for star citizen and also never played it, its one of my favorite games Virtual Captain fucked around with this message at 15:20 on Sep 30, 2018 |
# ? Oct 10, 2017 16:11 |
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TheAgent posted:Mocapping a few animations that end up blending into other animations is all fine and good, because its usually a brief second or two of animation that your anim team has to hand scrub anyway. Sillybones posted:I have posted it so many times; how can any coder of any level think that making three games "modules" by three disparate teams and then merging them together later could work? Why didn't anyone loving stop this retard idea? Can a journalist actually pin him down on this one, because it keeps me up at night wondering? Chin posted:Ecosystems and planet terrain: Chris: "We're planning to have..." "The concept is that..." "We're definitely going to have..." "And I think that'd be cool, and longer term we're hoping to make it so there will be..." The Titanic posted:Even the dream of Star Citizen is kinda crappy. People overlook it because everybody thinks they'll be Han Solo and never be dumb enough to be killed. They think they're going to play the heroic savior or kind benefactor or impossible to stop pirate, while avoiding these huge pitfalls. There is cognitive dissonance between looking at what CIG is implying and saying "and what will this be like to actually play?" and since nobody seems to stop dreaming about the impossible long enough, thinking the AIs will be anything more than walking on a track and doing canned animations every few steps, everybody seems to overlook that the game just sounds not fun to play. It sounds punishing. Which might be good for a Pay2Win game though. Suffer on a planet for 10 hours or pay $5 for a miraculous rescue taxi! quote:One of the reasons why the people in this thread are so resentful of the project is that pretty much everyone here believed in it in the past. There was a time where the goons had the largest "fleet" in the game. https://www.reddit.com/r/starcitizen/comments/5n0l2a/chris_roberts_in_der_spiegel_sq42_will_probably/dc7s8h7/ posted:I haven't lost faith in CIG yet. But that's all it is at this point. Faith. A belief that something exists without real evidence that it actually does. With the last minute pull on the demo at citcon, and the unbelievably embarrassing livestream that was supposed to be the end of the year assurance, that faith is quickly fading. Scruffpuff posted:I think the safest criticism is that it's a legitimate enterprise that has devolved into something of a Ponzi scheme. From Wikipedia: Wrecked Angle posted:For gently caress sake CIG. You're 4 years into development and you have nothing to show. A 30 minute video of 4 middle-aged nerds sat in director's chairs talking about vague ideas of 'this might happen' or 'we're thinking it could be like...' or 'maybe it works like...'. quote:1. Sunk cost mentality. Most of the more emphatic backers have put in hundreds, if not thousands, of dollars into "supporting" the game through the purchase of digital ships and game packages. The money itself becomes justification that things will succeed, as the backer considers themselves a smart person and smart people don't pay for scams. This is true for both the individual investment as well as the communal investment of over $140 million. HKS posted:Remember when they sold a $2000 ship that can carry 70 players and each will play a separate role and this was all part of a massive MMO and people said yup that's possible? Xarbala posted:I'm glad CIG gave the thread one last big cup of coffee before Christmas Wikipedia posted:In project management, a death march is a project that the participants feel is destined to fail, or that requires a stretch of unsustainable overwork. The general feel of the project reflects that of an actual death march because project members are forced to continue the project by their superiors against their better judgment. D_Smart posted:I will fight this to the very bitter end and at whatever cost. Gamasutra posted:If CIG scales back their staff during development it will be a disaster. MBAs and execs tried this during the mergers and acquisitions craze in the 80s and 90s. The logic went like this. Sales are down 50%, we need to cut labor cost by 50%, so we cut out the low performing 50% of employees: The remaining staff should be able to produce at 50% to 60% of capacity (since we got rid of the poor performers). Here's what actually happens: Your good employees that you kept on, jump ship immediately because they worry about job security and want to be on projects with upward momentum. They have to be replaced and hiring costs soar. Those that stay, spend a good portion of their day gossiping and worrying about whether they will still have a job next month. Productivity drops, and that 50% workforce cut leads to 30% to 40% capacity as morale sinks. This has been tried again, and again and again. Scaling work forces like this causes enormous morale issues, which leads to high turnover and low productivity. Virtual Captain fucked around with this message at 21:03 on Oct 10, 2017 |
# ? Oct 10, 2017 16:14 |
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Thirsty Dog posted:
XK posted:That animation of the Origin X1 is so many kinds of retarded, there's not much to say about it. Gravity_Storm posted:One thing i notice is that Chris never has any kind of notepad with him at the meetings. This says: Tnuctip posted:If you rearrange no go, it spells goon Alpha Patch 3.0.0 has been released to the PTU quote:You will have access to planetary surfaces for the first time on three moons (Yela, Daymar, and Cellin) along with an asteroid (Delamar). These new surfaces are expansive[/b] Bofast posted:Umm.... that's just ever so slightly cult-like big nipples big life posted:I hope someone breaks the NDA soon so I can find out just how owned we are, it's really stressful knowing you are owned but not how much. darkarchon posted:Nothing screams fidelity like a seam on a moon. AP posted:Monthly Studio Report: September 2017 Sabreseven posted:See, the 'bug' thing is quite funny and very apt, but I can't take my eyes off all the perfectly straight 'join' lines all perfectly parallel in alignment and all running W-E in the original image, as if googlemaps made the map for this 'moon' from satalite photos stitched together in lines. The Titanic posted:I feel like a broken record sometimes, but SC is built on the basis of an arena shooter with twitch type combat. Tokamak posted:
his nibs posted:https://www.youtube.com/watch?v=R2SRffQVbpw D_Smart posted:https://www.reddit.com/r/starcitizen/comments/7543k2/first_impressions_from_an_evocati/ thatguy posted:New leak from the guy who leaked the other stuff. Looks like he's successfully removed the watermark with a neato filter as well as blurred the names. This leads me to believe we should expect more/longer leaks in the future. TheAgent posted:I mean this is like core poo poo peter gabriel posted:A person who got super secret access to a publicly funded alpha that is made proudly with 'open development' but only shown to a select few makes a video and has to use video editing software to remove a watermark from it and blur his name to remain anonymous. TheAgent posted:when your spacebike glitches through the hull, sending you out at 12km/second and then the server crashes and you log back on to find yourself in the middle of nowhere but now you can't suicide because of persistence or something and the super harsh death penalty Mirificus posted:r/starcitizen_refunds: List of professional game devs with bad things to say about Star Citizen Lladre posted:I forget with all the stuff that happens with this fiasco, but did we already know that these guys have been making models and ships for CiG? Toops posted:This whole 3.0 evocati release is still pretty eerie. I feel like a lone wolf gunslinger walking through a deserted gold rush town looking for my nemesis for the final showdown. As a single tumbleweed rolls by I notice there's a bunch of crows and buzzards circling something just out of view.
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# ? Oct 10, 2017 16:21 |
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August 2017G0RF posted:"Soon there will be a jump gate that can take me to the Helios system! I bet we'll have underwater vehicles by then and I can explore the vast depths of Helios II! I'm going to set up deep sea mining operations as soon as its live so I can get a head start carving out my thrilling future as an Oceanic Mining Tycoon!" Blue On Blue posted:The problem is crisp crobblers should never have been in a management role to begin with Percelus posted:star citizen is my eternal gamer valhalla bacalhau posted:So they were trying to achieve this internally using ASIO and attempting to animate based on audio recognition. Needless to say it was a complete waste of time and money. no_recall posted:This a main core gameplay loop issue. Which is baffling because nobody knows what its supposed to be. In all the showing which CIG has done, its all with spectacular explosions and easy to kill ships. i.e Railgun missing the cutlass and exploding ($125 maybe?). Reddit posted:What's troubles me is that it was a tech demo more than a gameplay demo. One year to add one mission to a NPC? We're screwed at this pace. What about Cargo? Mining? Wild life? Storytelling? Purpose for anything in the game aside that using a fighter ship? Scruffpuff posted:
The Titanic posted:Now when he was inventing render to technology for his holograms, it's very critical to understand that this is video games. TheAgent posted:This is what happens when you outsource big portions of a massive project. This is what happens when all experienced developers with shipped games leave your project. This is what happens when you've been stuck in perpetual crunch mode. This is what happens when you promise, collect pre-orders for said promises, and then begin to try and prototype those promises into existence. This is what happens when you have no firm design docs to guide your project. This is what happens when you put graphics above gameplay. This is what happens when you pick your engine for cinematic feel. This is what happens when you constantly redesign existing assets because they "aren't good enough." smellmycheese posted:When you can't even deliver half the things promised by a snarky goon in a leak shitpost from 7 months ago it really is time to pack up your JPEGs and go home Super Foul Egg posted:Sandi walks awkwardly onto the stage and picks up a still-warm corncob. Reddit posted:CIG has done this many, many times, it's their M.O. They hype things hard and delay by months, if not years. Chris Roberts said we would be playing 3.0 in December 2016. Then CIG showed up hat-in-hand and said sorry guys, it's gonna be June 2017! Now it's almost September. What will happen next is CIG will go silent and the weeks will tick by, no game. They'll change the narrative to make us focus on something else (like Squadron 42, which had a release date of 2015. Then 2016. Now ?). A handful of SC white-knights will attack anyone who questions the new narrative. They will talk in the present-tense about features that don't exist. It's a cycle I've been observing for years. I want Star Citizen to succeed, I really do. But I cannot ignore the enormity of CIG's incompetence, and I make it a point to balance the narrative away from blind faith towards the middle ground. Slow_Moe posted:You miss one deadline, it's a tragedy. You miss a million, it's a comedy. Frontier Forums posted:There are countless people promising the world or the sky and often enough there are people who so desperately want that vision to become true that they will donate or give money to it. Most of these scams are short-lived tho because people stop caring if nothing ever comes to fruitation. A well managed scam lives from a carrot on a stick and this is something Chris Roberts and his family are pretty proficient in sad as it is. We are basically talking about extortion by now. CR lost my trust back in 2014 and everything he has done since then only confirms my initial impression. I am always amazed how people are willing and able to twist their own perception and willfully ignore obvious flaws and hints in order to "keep the dream alive". Due to the short attention span of todays population the frequent release of ATVs is an absolute MUST to keep the money-train going. Frontier Forums posted:Star Citizen reminds me of a delicate crystal statue. Its looks beautiful but touch it and it falls apart. Its meant to be watched, not played with. Wouldnt that be a shame for Star Citizen? kilus aof posted:Star Citizen needs your help commandos. 1 JPEG = 1 prayer.
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# ? Oct 10, 2017 17:57 |
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October Set 2The Titanic posted:
quote:I was a Kickstarter backer and had nearly $500 sunk into this game. I pulled the handle last month and did a refund. Ponzi posted:I remember that during the pre-release phase of ED, the pilot's auto head-movement (due to g forces) was automatically turned off when using VR. Toops posted:There are some real choice bullet points from the 3.0 patch notes that I find particularly stupid/meaningless/ reddit posted:Honestly, and unfortunately, the game sounds like a steaming hunk of poo poo. reddit posted:How exactly does CIG intend on making an MMO out of this? Dusty Lens posted:A common misconception is that the stretch goals were meant to aggregate rather than supersede. So each new stretch goal actually cancelled out the one before it. D_Smart posted:https://www.reddit.com/r/starcitizen_refunds/comments/76ti3f/wtf_where_do_i_need_to_go_from_here_any_help_is/ Milky Moor posted:MOONS piled high Beet Wagon posted:Chris has already made it abundantly clear that he has no idea how to deal with the "Have a friend steal my ship and then make an insurance claim on it blammo two ships" issue. At one point he was seriously considering in-game insurance adjusters whose job would be to go around and root out insurance fraud. I believe there was mention that it would just be a job any player could do, like any other mission. There were also some convoluted thoughts revolving around unique hull-numbers and the idea that if you stole a spaceship from someone you'd have to go to a shady dealer to get the numbers filed off which would cost a bunch of money and be dangerous, until it was pointed out that that still didn't solve the issue. Dooguk posted:When the ship that your in ewe2 posted:when you bet all your chips ewe2 posted:when da moon hits your legs SPERMCUBE.ORG posted:When your game design bloats Thoatse posted:when it's 10 fps Incitatus posted:when your surfing pornhub trucutru posted:When the moon hits your eye ZekeNY posted:When your codebase is crap, peter gabriel posted:If your room smells of sweat Toops posted:When you make Star Marine Colostomy Bag posted:When the funding is down Colostomy Bag posted:Will Robert Space Industries provide us with a Carfax? If I purchase a Javelin I want to make sure it does haven't flood damage by flying over some cryovolcano. BloodyScab posted:
ZekeNY posted:
Toops posted:
kilus aof posted:CIG are sharpening their whale harpoons. trucutru posted:That's the Pioneer, quite likely the "game changer" Ben was all excited about. It's probably going to be the ship you need to buy to setup outposts in planets. If so, it'll make millions. Omniblivion posted:This feels like the Real Life version of scamming pubbies that want to get into GoonSwarm in Eve Online. The Titanic posted:
D_Smart posted:LMAO! quote:https://twitter.com/GhandiSardiner/status/921007201757663232 Scruffpuff posted:Sandi Gardiner, "actress", being nixed 100% from her tour de force as "Vic's Mom" is the most delicious ending of the #actress #Hollywood saga that I can possibly imagine. BloodyScab posted:https://www.youtube.com/watch?v=MGigO-bvOBo&t=142s TheAgent posted:hello Summary:
Virtual Captain fucked around with this message at 14:24 on Oct 23, 2017 |
# ? Oct 22, 2017 13:33 |
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Just read dereks blog
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# ? Oct 22, 2017 20:27 |
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Thank you for the summary.
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# ? Oct 23, 2017 04:50 |
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BloodyScab posted:Just read dereks blog I wouldn't wish that on a broke-dick dog.
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# ? Oct 23, 2017 05:07 |
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parp shitizen fidelity
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# ? Oct 24, 2017 16:16 |
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October Set 3 - Run up to CitizenConG0RF posted:In honor of the CitCon presentation that CIG has spent months preparing. Beet Wagon posted:
Foo Diddley posted:https://clips.twitch.tv/EncouragingAmorphousPastaDuDudu Latin Pheonix posted:The game is both almost finished and barely started; it is trapped in a quantum state until you release 3.0 and the waveform collapses. Chin posted:Lando two days ago: BloodyScab posted:
Beet Wagon posted:lol their new turret thing is insanely dumb and it makes me glad I got rid of my Retaliator. Slaving your turrets is going to take away slots for upgrading other poo poo in your idiot stroller Blue On Blue posted:
tooterfish posted:
SomethingJones posted:Frederick Brooks Toops posted:Yeah his insights are more true today than flipping Moore's Law. Truga posted:Yeah, you kinda need to know how your networking is going to work and then work from there. You can get away with a lot with their model (authoritative server/predicting client), but it's a model that only really works well for simple games with not too many moving parts, like shooters. Toops posted:Let's ponder persistence for just a second. From what I've seen, CIG has only a few of these items currently "persisting." reddit posted:Cheap knock offs mostly have fake trailers with "not actual gameplay" footage, pretending to be like SC. VictorianQueerLit posted:
Rad Russian posted:Let me guess, they decoupled client fps from server ticks to boost it but now physics get completely out of sync and it crashes the client. It's one or the other with ScamEngine! Quavers posted:"Crashing With Fidelity"™ shrach posted:Cloud Imperium Games UK Ltd filed their 2016 accounts today. Oddly the Companies House website now says they are processing for 5 days, but they were fully readable before. Here is my blog of things I made notes of as I browsed the accounts. Mr.Tophat posted:Come For The Dreams, Stay For The Autopsy SomethingJones posted:
shrach posted:This was a summary of the activity of CIG UK specifically that strips out the inter-group transactions: shrach posted:Even the simplest concept like turnover isn't straight forward for the UK group. The parent company, Cloud Imperium Games UK Ltd and Foundry 42 Ltd, basically have zero turnover. It gets zeroed out in the group accounts. The only company that has actual "turnover" is Roberts Space Industries International Ltd. The one with the £1 balance sheet that is really a non-trading company. shrach posted:I updated my wildly optimistic cashflow estimate for Star Citizen. The main assumptions made are the low costs for running companies in LA, Texas, and Germany compared to Manchester. Also that Subcontractors are really cheap. Yeah. I also assume that they receive $36mil this year in pledges and that refunds all time are negligible. TheAgent posted:and this is from loving jan 2017 lol Somebody called Cymelion a goon and he is constantly arguing on reddit about Evocatti selection being unfair. TheLastRoboKy posted:
trucutru posted:He's the real deal. A part of him deep inside knows that everything is hosed so lately he lashes out at the smallest provocation. Nowadays you just have to mockingly call him a friend and he goes mental (I guess this is due to some -related trauma). At the same time (IMO) he really, really, really wants to be part of Evocati and is insanely jealous of not being able to play the latest version of the game he has spend thousands on, as he's a concierge, an upstanding citizen, smart, handsome, and all that jazz. X-Ultron posted:I just installed my Star Citizen SSD. TheAgent posted:
HycoCam posted:
Latin Pheonix posted:In case people missed it due to Citcon excitement, today's Burndown summary: Daztek posted:
tweaktown.com posted:Intel has teamed up with RSI for the 900P launch. When you purchase an Intel Optane 900P Series SSD you will receive a free license for Star Citizen. Virtual Captain fucked around with this message at 12:47 on Oct 30, 2017 |
# ? Oct 29, 2017 13:48 |
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CitizenCon 2017 Twitch recorded video: Managers for 6 hours - https://www.twitch.tv/videos/185493179 Chris takes the stage - https://www.twitch.tv/videos/185578073?t=13m It is all very boring dreams shilling. Intel sponsors CitizenCon and Chris pushes their SSD : https://go.twitch.tv/videos/185493179?t=33m peter gabriel posted:i cant watch this poo poo it's like QVC bandaid.friend posted:Worth Clicking: https://clips.twitch.tv/RamshackleIronicChamoisTooSpicy peter gabriel posted:holy poo poo twitch chat is wall to wall brutal as gently caress thatguy posted:HEY GUYS WE CAN WALK ON THE GROUND! DON'T BELIEVE US? HERE'S OVER AN HOUR LONG VIDEO WE MADE OF US WALKING ON THE GROUND. bandaid.friend posted:The audience broke into applause when they saw the character leaving footprints with a dust effect Latin Pheonix posted:Empire on the Move Summary MilesK posted:Live ATV is boring. Where's Sandi and Ben to liven things up with fake banter and bad jokes? Milky Moor posted:i can't believe how loving boring this is Beet Wagon posted:CIG teamed up with a lovely cellphone weather radar app to let people see moons lmao Latin Pheonix posted:Beyond the Cutting Edge Presentation Summary Goredema posted:I love that this entire Xi'an talk is about "exploring ideas", and not actual game-play. Latin Pheonix posted:Everyday Close Encounters Presentation Summary Beer4TheBeerGod posted:This is too loving boring to even mock. trucutru posted:
blueberrysmith posted:
AutismVaccine posted:Nice 17 fps on an empty plane Latin Pheonix posted:The Corporate Colonies of Stanton Presentation Summary Erenthal posted:yeah gamescom was non-stop funny New ship intro video is 80% NPC salesman talking: https://www.youtube.com/watch?v=olxI7X7eac8 (6 min video) Beet Wagon posted:wait wait wait did they really try to present a picture of Enceladus as their own work? ewe2 posted:So after almost six hours of this complete bullshit, here's some things I'm taking away: Latin Pheonix posted:Pioneering the Future Presentation Summary thatguy posted:Intermission from the stream while they download the build. --Chris takes the stage-- https://www.twitch.tv/videos/185578073?t=21m50s Quavers posted:Quarterly releases, called "Beyond", where have I seen that before? "Very BladeRunner-esque" https://twitch.tv/videos/185578073?t=27m40s AlternateAccount posted:Uhhh steam and neon and big buildings apparently = BLADE RUNNER now -_- skaboomizzy posted:They made the Moon city from Borderlands The Presequel Boxturret posted:he literally called it coruscant Jobbo_Fett posted:Why are there no other ships in this PLANET MADE OUT OF A CITY? Sindai posted:a corporate HQ shaped like a giant pyramid, what will they think of next Ship jumps to hyperspace for 10+ mins https://twitch.tv/videos/185578073?t=44m Enchanted Hat posted:Hahaha, are you kidding? They did NOTHING on either planet! Beet Wagon posted:lol there's already a couple citizens smugposting about procedural cities on the refunds subreddit. Thanks for the fuel, CIG. Dark Off posted:
Solarin posted:Whoever did gamescom 2016 and then the sandworm one definitely did this one too. Things have a very different feel when they have nothing to do with the janked to gently caress nightmare that is cig's actual product. thatguy posted:If you're new to this whole thing you might be missing out on a large portion of comedy. You see, Chris did a presentation on ArcCorp (the procedural/hand-crafted city/moon/planet from yesterday's presentation) back in 2014. Golli posted:That to me is the worst thing about this performance art piece - particularly if actually they wanted it to ultimately be a playable MMO. Over the years I have played a few MMO's, and the prerendered demo yesterday contained all of the timesink travel problems that ultimately led to abandonment from boredom. Beer4TheBeerGod posted:One of the nice things about Star Citizen at this point is that things have pretty much calcified into their existing properties. Nobody here is magically going to be impressed and decide that, indeed, Star Citizen is good and will impress the world. Similarly nobody on the other side is going to see that and magically go "wow, they didn't show any gameplay" and decide to get a refund. People will see what they want to see, especially given how good Chris is at providing just enough rope for people to hang themselves on their own dreams. What I saw was a lot of really impressive work for a game that nobody actually paid for. I see planets that would look fantastic as flyovers during a cutscene, art assets that would be really great in localized encounters, and plenty of generic (but still nice) content. If CIG had maintained the original concept of instances linked by cutscenes, or if it was for a single player Squadron 42, then I'd be pretty impressed. But since the content they revealed has minimal impact on the expected gameplay, they steadfastly failed to show any kind of multiplayer interaction (or any real gameplay to speak of), and since Star Citizen is supposed to be a MMO and not a single player game there isn't much to be excited about.
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# ? Oct 29, 2017 13:50 |
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Thank you for making and updating this thread. I can't keep up with the megathread and it's really funny to read about this trainwreck.
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# ? Oct 29, 2017 22:45 |
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this is still really long
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# ? Oct 31, 2017 09:42 |
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cuntman.net posted:this is still really long Yeah can someone make a Star Citizen Thread Recap Recap Thread, God bless and thank you in advance.
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# ? Oct 31, 2017 21:40 |
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October Set 5!?SCtrumpHaters posted:So I've been a long time lurker but had to grit my teeth and pay up just to explain....well gloat on all you clowns, Before you start typing a reply, that's probably SurfaceDetail's latest account D_Smart posted:So I finished reading this thread that popped up over the weekend. The OSC posts in there, are going to be a serious conundrum for those Shitizens who keep claiming that I'm him. D_Smart posted:I am in an OpenHouse stream nopantsjack posted:Me and the missus watched citizencon last night and it was a pretty good laugh, extremely dull but footage of SC always is. G0RF posted:The only thing I laughed out loud at was Chris’s string of “no other game can do this” type backpats. Big talk from a guy whose actual game still doesn’t let players land on planets nearly two years after “Pupil to Planet” and celebrated it’s 4th anniversary of not being able to add female player characters to the game back in the spring... Beet Wagon posted:The thing about the procedural cities deal is that yes it does look cool, but they've implemented it in a way that doesn't make the game better. You can't go walk around any of them. You can fly through them and land at your little designated landing point on the outskirts, but the ability to fly through them actually highlights the fact that they're not real - it makes the divide between "real" (places you can walk around) and "fake" way way more obvious than if they did something like making it so you couldn't free-fly in the airspace around cities, and locking you to your little landing zone. I don't think anybody at CIG realizes it yet (and I know none of the fans do) but what they've done is to take the old problem of a player looking at something on the skybox and thinking "man how come I can't go there" and magnified it a thousand times. That feeling that you get when you land in a station in Elite and wish you could go drive around in one of the little trucks is going to be nothing compared to the first time Star Citizen slaps you with how fake the city is. Sean Tracy posted:Not interiors in every building scattered across the EcoSystems Mr.Tophat posted:Sean "Criminal" Tracy eh? Think you've got the order wrong there mate. BeefThief posted:If chris fired everybody now and just kept pocketing all the money himself he could probably make it to citizencon of next year before the backers would ever know no_recall posted:WTF is up with the Pioneer commercial? Why so lo-fi? They show off mocap poo poo again? reddit posted:: How long will it take for people to realize that CIG demos are just concepts and have nothing to do with what's actually completed and working? Ghostlight posted:Hello, I'm back. cool new Polack jokes posted:I can’t do this anymore Dark Off posted:cr explaining about realistic simulation of gravity. and how its "weaker" 25km up Combat Theory posted:
Sunswipe posted:
Tippis posted:
XK posted:
Toops posted:Very good article by Polygon. Plenty of facts with a nicely obfuscated skepticism: Mr Fronts posted:No, I reckon most "potential" backers who worked in the financial systems industry heard Roberts' idiotic initial project plan, sized it up as bullshit right away, and steered clear. I mean, that sales pitch. Multiple teams/contractors developing modules in parallel, then slotting them together to make an integrated product? Sure, there are established ways to do that - it's a pretty commonplace project approach, after all. trucutru posted:
Danknificent posted:i've been following since 2015, lot of people saying time will tell about various things PederP posted:Running game servers for a non-turn based game on cloud services designed for web services and sites is not feasible. Especially not for an MMO or a shooter/space sim. While getting the servers hosted and (physically) maintained by a third party is a great idea, you do not want them running in someone else's infrastructure. You want full control down of the servers and the network infrastructure. trucutru posted:Amazon is trying to get into the game development business so they are definitely going to offer servers that work well with their lumberyard engine. Of course, for most games, the virtual machines do not have to talk to each other as each one only cares about their own game instances. The clusterfuck arising from having multiple interdependent servers running on virtual machines, handling a MMO with FPS requirements (of all things) is gonna be, as the good doctor would say, glorious. thatguy posted:All of these silly "bandwidth" and "speed" questions will be solved with Telepathy 2.0 so maybe you guys just need to wait and see. EmesiS posted:
XK posted:I'm sad I wasn't here for MoMA's AWS posting, because those are some really good posts to make fun of somebody for fundamentally misunderstanding how a technology works. D_Smart posted:
D_Smart posted:
TheAgent posted:they are going through $50m a year, easy trucutru posted:Four years ago, backers knew (well, they thought they knew) the release date of SQ42, the overall scope of SC, and had a general idea of the gameplay involving professions. Virtual Captain posted:JLee is a concept artist or something for CIG and is understandably obsessed with every tree in the forest. XK posted:I had children to be my spaceship crew, but the game's been delayed so long they've all gone off to college. My main turret gunner finished packing up all his belongings, mocked my Consolidated Outland Pioneer to my face, then said, "gently caress you dad.", before driving away. VictorianQueerLit posted:This is Star Citizen. Literally anything you can imagine will be possible. Lifetimes worth of gameplay for anyone doing anything they could want. D_Smart posted:
Jobbo_Fett posted:
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# ? Nov 1, 2017 18:28 |
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Thanks for remembering us simple folks who cannot skim through 3000+ posts everyday
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# ? Nov 2, 2017 14:52 |
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You're doing great work, and I'm not just saying that because I was quoted in the latest post.
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# ? Nov 2, 2017 21:56 |
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November Set 1tooterfish posted:
alf_pogs posted:it is loving hilarious that someone was chucking out god drat hard drives at a conference like the world's dorkiest ever hype man Mirificus posted:https://twitter.com/CliffordakaMiku/status/925016817453731840 Latin Pheonix posted:Pledges, please. Abuminable posted:
AbstractNapper posted:
Truga posted:The funny thing about 8 minutes is, I'm a proponent of long travel times in online open world games, it's good for the non-combat part of economy play (trading with places far away from main hubs gets profitable since it takes a tiny bit of effort so most won't bother), but obviously star citizen did it all wrong. Dark Off posted:relay is starting to turn into somekind of absurd art. Goobs posted:
30 Things I Hate About Your Game Pitch - https://www.youtube.com/watch?v=4LTtr45y7P0 fritzgryphon posted:Topical GDC vid SCtrumpHaters posted:The biggest one I noticed that CIG is often guilty of is "dont use real world limitations to excuse bad game design". Especially because they are so arbitrary about it. Like one second its all gravity goo and the next its 'well each thruster needs to impart force thats why it flys like poo poo nothing to be done" hot balls man no homo posted:22 and 23 as well. Don't go thinking you're going to have the success of WoW. Don't be a complete pain in the rear end to work with. Don't go trashing other publishers, don't jam in the latest fad (VR), know your scope and budget. Wow, this guy knows about game design. Virtual Captain posted:#9 - You Never Mentioned Your Glaring Obvious Tech Risk https://www.youtube.com/watch?v=4LTtr45y7P0&t=535s (8:55) no_recall posted:TLDR : If CR pitched the game to an actual publisher, it would fail on all counts. Citizen posted:None of this applies to CIG because they are their own publisher. @3000ad_games can't give their games away, that's why it's Indie. Sunswipe posted:It is amazing to consider this when a Citizen mentions how far the game has come. Five years, $160 million, a company that has spread across the globe like a disease and all they have to show for it are videos that (at least to this layman's eye) look much the same as the original pitch videos. Where the gently caress has that money gone? Ok, Porsches, cocaine and playing at movie making. Stupid question. I hope this whole thing does end up in court, because I'd love to see Roberts desperately trying to explain how the 2017 videos are massive advancements from the 2012 pitch videos, and totally took up all that money. Beet Wagon posted:
Golli posted:Dear Newegg: Golli posted:Groundbreaking tech fritzgryphon posted:How can they describe these bugs with a completely straight face? Either the coders are super good actors, or they are actually pizza delivery boys that were invited to stay. Toops posted:The first time I ever designed a system for picking up items, I had a problem. I couldn't pick up items if there was something in front of it. The raycast would hit the something first. Then I did a quick google search, read about object/collider layers, then I read about raycast filtering. I went back to my editor, set all items to the "item" layer, set the raycast so it could only hit objects that were members of the "item" layer. Problem solved in ~10 minutes. I have a terrible memory, and I remember it, so. Chris Roberts posted:I still don’t know what LTI is and I don’t care to know. Omniblivion posted:I don't know if this has been linked already, but.... what the actual gently caress thatguy posted:That's a video on a multi-million dollar space game's Youtube channel with thousands of views. trucutru posted:https://www.youtube.com/watch?v=tznbxuUbEwI&t=1147s A Neurotic Corncob posted:
SCtrumpHaters posted:So let me start off by saying there is no bigger fan of SC than me. I am literally all in financially, emotionally and spiritually. This game is going to be the best game ever and quite honestly the one true game. That being said I have a slight concern and wonder if I am just being silly. The previous burn downs showed far less bugs/tasks than what we have now. If you sum the current list we are at 291 tasks/bugs. This is drastically higher than before. Like I said I'm not bitching, whining or anything of that nature and I believe in star citizen to the point that I think I might be a zealot. Mr. Carlisle posted:lol why would you tweet this D_Smart posted:[Citizens] together with CIG, they've created a situation that keeps SEO specialists awake at night. Not that the best VP of marketing since she was a leetle gurl knows wtf she's doing anyway. So there's that. trucutru posted:
reddit posted:As much as I think Derek Smart and his 'goons' are absolute twats, I can't help but feel increasingly hopeless about the project. I think we just keep making excuses for them because we want it so badly to be real. But, I mean, if you had told somebody last year that we'd be reasonably speculating February 2018 for a slightly scaled back version of 3.0, you'd be called a hater. SomethingJones posted:Good news everyone, CIG have just started advertising for a backend server MMO programmer to work on their exciting PC space combat sim, Star Citizen! D_Smart posted:I think I am pretty close to this. Though I have zero LumberYard experience, I am very familiar with CryEngine though. TheAgent posted:friend: hey dude, I'm looking for a job is CIG any good? they've been headhunting like crazy lately AP posted:https://go.twitch.tv/videos/187704629?t=21m12s Sabreseven posted:Felt like doing a thing before we go out for fireworks, so I did a thing: Erenthal posted:
SomethingJones posted:Supercruise was the DDF's (Frontier's sperg army) sole contribution to the game and is the dullest part of the game. In fact it's the dullest part of any game ever. In terms of gameplay it's the equivilent of 1984 Elite with the 'J' key jump drive disabled so you'd have to sit and watch the loving thing in real time which is what you do in ED. Sit. And. Watch. It. In. Real. Time. Solarin posted:
his nibs posted:at least the doors are working Citizen posted:Diduknow #StarCitizen: Pioneer license will claim a ground from approximately 4x4km up to 8x8km. It's a Skyrim map size, estimated at 6x6km. TheAgent posted:just remember, some people have been in crunch mode for almost two full years now TheAgent posted:at what point do you mention to the backers that you're financing film careers? that you're starting to broadcast yourself as a digital effects company, with access to superior motion capture and CGI technologies? don't you think someone on this great big internet is going to loving find out about it? Beet Wagon posted:lol, game's been in dev long enough that peoples' commemorative merch is falling apart. (Yes, I know it's a lovely Chinese product that was probably falling apart the day he got it, but drat if that isn't Star Citizen in a nutshell) Toops posted:Honestly, I'm fuckin' proud of you, Chris. You aimed for the stars, missed horribly, and landed in the pot of gold at the end of the rainbow. RubberJohnny posted:As we approach a year without an update, and CIG managing 0 out of 5 of the updates they promised would arrive this year (3.1, 3.2, 3.3, 4.0, SQ42 release), take a look at the communities reaction to the Gamescom 2016 schedule Matoi Ryuko posted:When I was a child, I played the Warcraft 2: Tides of Darkness demo. My computer wasn't powerful enough to run it, so what I saw was a scrambled video, instead of the normal game, but I could still play the game through sound and the occasional tiny window through the scrambling. When I finally got the game to work, it suddenly wasn't as interesting. It was easy now. What had changed was that the game no longer required me to engage my imagination, and that's what they're selling at CiG, a chance to engage your imagination. big nipples big life posted:How about a summary AP posted:
alphabettitouretti posted:
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# ? Nov 8, 2017 15:08 |
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November Set 2alphabettitouretti posted:https://www.glassdoor.com/Reviews/Employee-Review-Cloud-Imperium-Games-RVW17730194.htm G0RF posted:Ouch — this one goes for the tender underbelly and kicks the tenders after. It will surely be claimed as fakery, but as with the Jennison letter, it reads as authentic, holistically informed and bitterly resigned. Citizen posted:
D_Smart posted:3.0 is a paradox for them. If they release is inside of the next 4-5 months, they're completely hosed (even more). If they don't release it, they're royally hosed. Burndown Summary posted:here's a TLDR version of burndown this week on progress towards PTU release TheLastRoboKy posted:
Slow_Moe posted:Fostering elitism is the backbone of CIG's funding. The elitist are willing to pay huge sums to be elite in game, and as such, CIG caters exclusively to them. Which, when the game launches (stop laughing) will heavily dis incentivize regular players from joining up. And then all the whales, with their paid for advantages, will square off against each-other. But since there is no regular players for them to lord over, they will feel grief instead of superiority. Natron posted:When I was watching the dreadful panel on base building or whatever at citizen con, I honestly thought they were gearing up to sell plots of land on planets. Breetai posted:I know that by admitting this I'm announcing a loss as I'm letting myself get caremad about stupid nerd culture bullshit, but there's a particular type of pop culture nerd who just loooves the idea of mashing up multiple geek IPs together and will breathlessly gush about "WOULDN'T IT BE SO COOL IF HARRY POTTER COULD BE IN THE STAR WARS UNIVERSE AND ALSO THE XENOMORPH FROM ALIENS WAS THERE?!?", and it really annoys me. The thought process appears to be 'I like X and I like Y, therefore if X and Y were together it would be EVEN MORE awesome". The Titanic posted:According to Amazon themselves, the network system they’ve built is not designed for a persistent MMO environment. At least not currently. Preen Dog posted:
D_Smart posted:
Scruffpuff posted:The primary issue holding Star Citizen back, in my mind, is not related to technology per se. TheLastRoboKy posted:Hopefully someone still has the screenshot cause this was a fair while ago, back around those heady days before even the persistent universe kicked in. Anyway a guy who wanted to do podcasts and stuff about Star Citizen and other space games cracked a joke in a previous incarnation of this thread (I think about people killing themselves over Star Citizen), and not too long afterwards Sandi emailed him a screencap of his post, and then as an aside demanded to know if he had in fact been complaining that CIG wouldn't give him the time of day for interviews for his show. It was such a ham-handed attempt at trying to scare him it kind of beggared belief but really was the first major highlight for us that people were watching this thread, feeding this information back to at the very least Sandi, and that they thought that they could try to silence dissent with the implied threat of freezing people out. Freezing people out of what I'm not sure since nothing's loving come out. VictorianQueerLit posted:Another weird thing was that at one of the conventions they gave Sandi a fake award that was like a golden computer or something that was for "putting up with poo poo on the internet." D_Smart posted:Also, I remember that time when, having been accused of lying about her credentials, she did this: The Titanic posted:I’m only surprised that people are still surprised today when they realize they are getting censored. Censorship has always been a major part of the CIG campaign, and also a huge pillar for its detractors. Thoatse posted:There wasn't always heavy censorship, at least not obvious stuff at first. IIRC it wasn't until sometime between the LTI Uprisings and when Arena Commando released and the great Flight Model Wars began. At first they just katamari'd posts they didn't like from a really wide range of barely related poo poo, making those subjects too hard to meaningfully follow (especially without being able to tell where posts/threads originated once spliced in) with their fast and loose qualifiers. It was well contained from normal sight since most folks avoided the forum mosh pits since it was still a hopeful time and circlejerking still didn't require erection enhancements for a lot of the og's, but eventually the waters of discontent started overflowing the levees of the toxic waste pits they were consigned to. VictorianQueerLit posted:Banks don't sell you products for putting your money into your account. This goes down to the very definition of transactions and commerce and this argument is so transparent you might as well type "Well I'm going to just make up whatever I have to do post positively about Star Citizen." VictorianQueerLit posted:The logical conclusion that with millions of dollars on the line they straight up lied about the state of their product is just ridiculous. (Company) wouldn't misrepresent (Product) for money! They love me! VictorianQueerLit posted:My theory is this: D_Smart posted:THE EVOCATI 3.0 CLIENT TEST FIASCO ==Mini r/ds meltdown== Brief setup: 'jester86 is the mod of the Totally Normal Derek Smart Testicle Obsession Subreddit and also the Ethically Questionable Grey Market Nerd-Fleecing Subreddit.' Beet Wagon posted:lmao, Jester using an alt account to advertise black market services on the refunds subreddit. Now I've seen it all. Beet Wagon posted:It's a common issue if you use their app - it'll show you PMs and comment replies for all your accounts regardless of which one you're currently signed in as. It also lets you respond to them, and doesn't show you which account you're logged in as until after lol. Reddit is poo poo. Solarin posted:Star citizen is some kind of loving scam fractal reddit posted:
Morningwoodpecker posted:So when jester was handing out bans and deleting posts from anyone who said he had a financial motive for running r/ds, not only were they absolutely right but he was deliberately and dishonestly abusing his mod powers to conceal it from the nerds he was stealing from and encouraging to attack the warlord. jester86 posted:Discussing the archive's future Tokamak posted:With 3.0 entering evocati, it is only a matter of weeks not months until Derek is proven wrong once and for all. Instead of hanging around to enjoy the moment and watch Derek meltdown like Chernobyl, I'm going to shut up shop because... I'm busy all of a sudden. Virtual Captain posted:Clear some space in the trophy room:
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# ? Nov 12, 2017 14:29 |
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Jesus Christ.
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# ? Nov 13, 2017 02:00 |
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November Set 3 ==wrap up the r/ds meltdown real quick== BluesShaman posted:"We're not owned! We're not owned!" the posters of r/ds shrieked as often and as loudly as possible before the enveloping silence... Ghostlight posted:"This doesn't mean you won!" I sneer with my face pressed to the ground by Alexander's sandal and illuminated by fires in Persepolis. Beet Wagon posted:It's one of my favorite parts of this whole thing. The whole bottom half of the meta thread over there is people crying about "how come /refunds isn't going read-only?" Dementropy posted:
==Ok back to Star Citizen== Jobbo_Fett posted:YOU KNOW WHAT'S RETARDED IN VIDEO GAMES TODAY?! Viktor posted:Interesting post from a software developer I do respect: The Titanic posted:The soul of the project has transformed from passion into deceit. Here’s my general take on the transformation: Jobbo_Fett posted:
spacetoaster posted:We called it "Ben-ghazi". XK posted:Not only was Ben in his mid 20s when he did a lot of the things on his website, he literally tried to blame attempting to be a cool kid like the people on SomethingAwful for his behavior, yet the site had equally representative behavior which predated the existence of SomethingAwful. AP posted:When Chris Roberts asked for $500,000 during the kickstarter he got $2,134,374, but that was great because he could make the game and it would be amazing. G0RF posted:In far less provocative news, there’s a new CIG Interview at Glassdoor. AP posted:The nib is hand formed in 18-carat gold, contains military grade ink. The barrel is carved from Banu aromatic sandalwood. The pen is presented in a number limited edition wooden case, come with a brochure for the lucky purchaser or recipient. The discerning purchaser can also have the pen emblazoned with a custom phrase in Latin, a tidy $2,000 price tag. Dementropy posted:
Dusty Lens posted:I believe it's saying that customer service reps are locking ships to accounts and preventing them from being turned into store credit or gifted to another account. Ursine Catastrophe posted:1. You buy $100 worth of jpegs peter gabriel posted:From top to bottom every single aspect of this project is hosed SomethingJones posted:https://cloudimperiumgames.com/jobs Daztek posted:
G0RF posted:Schimmel has a proven talent for reinforcing Chris’s delusory sense of superiority to all any and all possible competitors and as such is indispensable. Beet Wagon posted:lmbo Sabreseven posted:Star Citizen and CR a long analogy : Daztek posted:
big nipples big life posted:The people who paid thousands of dollars to test our software are not following our exact orders! Golli posted:I guess it would make too much sense to hire a contractor to conduct testing using known hardware configurations to follow test scripts and submit data in a timely and consistent manner. Jobbo_Fett posted:YOU DIDN'T SPAWN THE RIGHT SHIP?! WELL WE'RE GONNA RUB YOUR NOSE IN YOUR PISS-STAINED MESS! Loxbourne posted:
Abuminable posted:
A Neurotic Corncob posted:An evocati goon sent me this on his carrier pigeon: Krycek posted:A normal dev team: "oh look, whenever ship X spawns, the server crashes. How about I just turn off the ability to spawn ship X." stinch posted:just another example of sc doing things that have never been done before and hitting problems nobody knew existed. Krycek posted:A normal dev team: "oh look, whenever ship X spawns, the server crashes. How about I just turn off the ability to spawn ship X." Jobbo_Fett posted:
peter gabriel posted:When your banks security algorithms recognise Star Citizen as a scam you really need to stop and think about all this poo poo peter gabriel posted:Hey guys my bank thinks this is a scam how do I get round that rather than take a long hard look at things? VictorianQueerLit posted:"Star Citizen" exists in the realm of the imagination right now. You can't get pissed off at how bullshit it's pay 2 win mechanics are because you can't state with 100% certainty what the specifics of it's mechanics actually even will be. Even though they are obviously bullshit you can technically argue they might not be bullshit. That technicality is all they need. VictorianQueerLit posted:If CIG is smart enough to take out a payday loan to play the currency market somehow then I trust them with my savings. peter gabriel posted:Don't use Star Citizen as a bank, looking at the Twitch views you'll see it has a very very low interest rate Virtual Captain fucked around with this message at 22:25 on Nov 15, 2017 |
# ? Nov 15, 2017 20:32 |
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thank you for this thread. I knew that star citizen was insane, but not quite this insane. Like the technology side of it seems like its all been designed by someone who doesn't understand anything about how online games work. And I'm a friggin layman and I can say that. A super high fidelity, high player count, detailed physics, huge map size online game running in the loving cloud. it's like it's designed by an old man who has heard several new buzzwords in tech and wants all of them in his game. wing commander wasnt even a great game.
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# ? Nov 16, 2017 03:13 |
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This thread is amazing. I love Star Citizen drama but it's basically impossible to keep up with the main thread so I really appreciate you going to the effort of writing all of this up, OP.
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# ? Nov 16, 2017 04:06 |
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OP, thread is getting hard to read (reading the page while the images and stuff load is making it jump around)- any chance you can break up future posts into smaller chunks? You are doing God's work by the way- keep it up
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# ? Nov 16, 2017 10:38 |
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cool new Polack jokes posted:OP, thread is getting hard to read (reading the page while the images and stuff load is making it jump around)- any chance you can break up future posts into smaller chunks? Time for a Star Citizen Thread Recap Recap Thread
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# ? Nov 17, 2017 11:03 |
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I was trying to limit each month to 4 posts, but more actually makes it easier for me. Have a random assortment that got lost on my phone for a while: BloodyScab posted:god i'd rub anyone to read the amd letter TheAgent posted:I have a p good feeling we will see the AMD letter by the end of 2018 or 2019 Saladin Rising posted:
A Neurotic Corncob posted:
Mokinokaro posted:Someone needs to post the clip of CRoberts trying to demonstrate the game he'd obviously never seen before in that thread. Gravity_Storm posted:The truth is that Star Citizens biggest release was done by Disco Lando accidentally. Mr. Carlisle posted:I love citizen con because every year they show just enough made up bullshit on powerpoint slides to keep that sweet sweet whale blubber flowing for yet another year The Titanic posted:You realize coming up with these ideas is very hard. Chris Roberts can only have so many award winning genius ideas in a life time.
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# ? Nov 19, 2017 05:30 |
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==Account Dissection==shrach posted:I'm going to point out one error/mistake in the CIG accounts per day. shrach posted:Today's accounting error/mistake. shrach posted:Today's accounting error/mistake shrach posted:Today's accounting error/mistake is the final one. It builds on the ones that were previously highlighted but this is actually more a series of deliberate decisions. I'm struggling to find a generously innocuous word that conveys making deliberate decisions that are possibly not correct.
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# ? Nov 19, 2017 05:33 |
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November Set 4reddit posted:As I've pointed out before, back in January 2015, Roberts delivered a presentation in which he claimed that not only would the first episode of Squadron 42 be released by Fall 2015, but the full commercial release - meaning SQ42 and the persistent universe / MMO - would happen by the end of 2016. He made this claim at 1:32:06 in this video. reddit posted:If Star Wars Battlefront 2 had Star Citizen's community self.starcitizen FrozenLederhosen posted:One thing I don't see brought up at all is the fact that these morons are going to go through "release fatigue" where, when it's finally released(hah), there's nothing to be excited about because they've been playing through it piecemeal over an entire decade. Flying in the same spaceship isn't going to suddenly be really fun because they finally added that one goofy feature they promised years ago. It's like paying premium to stay in a resort while they're building it. When it's finally done, there's no awe or surprise. You've already done everything while enduring endless bullshit. SomethingJones posted:Around the Verse: https://www.youtube.com/watch?v=NxBdyyGx7vM&t=61s G0RF posted:“Shopkeeper talk” is second only in annoyance to CIG babble about female player characters on the “Grating Bullcrap They’ve Been Talking About Ineffectually for Years” list. VictorianQueerLit posted:I'm loving that the argument that Star Citizen isn't pay to win comes so close to describing how it doesn't even make any sense. G0RF posted:“I don't think there is any other game that is trying to do as much as we're trying to do. So, degree of difficulty 11, not 10.” SCtrumpHaters posted:
The Titanic posted:Right now it’s still an “us vs them” war, but I think it’s starting to lessen. Once the “us vs them” is gone it’d turn into a “players vs CIG” which is what shouhave happened for a long time. Spiderdrake posted:
Foo Diddley posted:
TheLastRoboKy posted:Every time they declare "This will shut them up!" and it just doesn't. Then again if they had pattern recognition Star Citizen wouldn't still have backers. CIG Employee posted:Also, not to burst your bubble, but you might find Star Citizen to be a terrible first-time job. It's late in a project, the documentation is patchy, no one would have a lot of time to explain things and many systems require you to write code that works with their incomplete feature set while being structured to be easily adapted to their eventual feature set. Then again, what do I know? Maybe that's your bag. Thoatse posted:What insures SC will never be a VR experience though is the ridiculously twitchy speeds everything moves/flies at, even the biggest ship instant accelerates and rockets off the pad like it's made of balsa wood and it's not an anomaly. I know no one here believes it, but the flight model isn't actually noclip -it just looks nearly indistinguishable because accel is tuned so loving high but it's exactly what they want in order to appease the kbm shooter crowd this game is really being made for once original sim whales were bled out and became the minority. Loxbourne posted:Travis and Chelsea Day were a husband and wife couple, both ex-Blizzard, who came aboard CIG in the early days as funding was taking off like a rocket. Travis was an experienced developer and producer who had worked on both Diablo 2 and 3. Chelsea was a similarly experienced Blizzard customer support manager, making for quite a power couple. Their appointments did much to soothe early backer concern at the runaway stretch goals. Loxbourne posted:One more one! IcarusUpHigh posted:
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# ? Nov 19, 2017 05:40 |
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November Set 5reddit posted:reddit posted:To be honest... And I'm saying this as a first-round crowdfunding contributor who has been following this project since its conception in 2011... You sound like someone in a cult. You've been promised so much, and there's been so much hype, but all we have right now are a few tiny tech demos and a bunch of promises. This game was funded six years ago, has raised over $150 million, and still hasn't been released, with no clear release date in sight. I've been watching the progress from day one, with so much excitement and eagerness. I've been right there beside you all, saying "when will it be ready?" and waiting to jump into my ship and sail the cosmos. But I feel... disenchanted. The hype train keeps on rolling, but they still haven't stitched things together into a single unit yet. All we've had is a few simple tech demos. The scope of the game keeps changing, and new features are constantly announced, and it seems like development is charging forward... But part of me wonders if they're just selling us smoke and mirrors and living easy on that $150 million. Beet Wagon posted:
Dogeh posted:Goon 2:5 And in the beginning of the ELE, all was good in the Star Citizen community. The whales were brought forth and did purchase of the jpegs in copious amounts. The people asked 'Was Star Citizen good?' and the Shills replied 'Yea verily, for unto you a ship is born and it shall be called Idris and you will land the ship on many moons of your choice' and the people were glad. Beet Wagon posted:
The Titanic posted:Fandred1 is learning that it’s not goons or Derek who make CIG look like a comedy and a bad studio, it’s CIG. Loxbourne posted:I just want to see Fandred crossing the border like a proper Cold War defection. Huge concrete wall, rain-slick streets, signs in a strange Xi'an language, sinister men in trenchcoats giving the signal. G0RF posted:
SomethingJones posted:CIG are to an extent making Derek's involvement and blogs about Star Citizen redundant, as they consistently continue to demonstrate ineptness, incompetence and greed all on their own. The Titanic posted:
VictorianQueerLit posted:You see if you consider having no direction, no plan, no goals and no destination to be "Trail Blazing" then they are in fact good things. ComfyPants posted:
Pantsbird posted:I could almost understand that mentality if CiG was marching in a straight line. With no plan, and grande nerd money, they might end up somewhere nice by accident. Heck, even a random drunken walk would get them further away from their starting position. Foo Diddley posted:
The Titanic posted:The longer CIG keeps tugging people around by their noses, the more people will eventually widen up. I’d still like to think there are intelligent people out there, and some of them are caught up in this silly Derek war, but when it comes down to it, the product their defending isn’t getting better and the promises keep coming, and yesterday’s promises keep getting further back... SomethingJones posted:They have 68 vacancies on their website, they've been throwing up job ads on Glassdoor and Indeed.co.uk like crazy over the last few weeks, THEY CANNOT HIRE FOR poo poo and it's completely obvious SomethingJones posted:Backers are leaving and getting refunds, staff are leaving and CIG can't fill the vacancies, the funding is going down - there's no other way to say it or interpret it, it's clear and straightforward. You can draw a straight line through everything CIG have produced and said and failed at over the last 2 years to arrive at this point. It was inevitable and predictable and here it is right now. No surprise, no drama. Just another failed kickstarter that very few people outside of a shrinking subreddit give any fucks about. SomethingJones posted:
Quavers posted:https://www.reddit.com/r/starcitizen/comments/7eh7v3/30_spoilers_5th_evocati_qa_update/
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# ? Nov 21, 2017 17:20 |
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November Set 6 ==CIG probably going to sell virtual plots of land== Quavers posted:https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16270-Claiming-Space-The-Race-For-Land Tokamak posted:"it's a lore post! it's a lore post!!", i continue to insist as i slowly watch evocati leaks and follow the lead up to the holiday sale Loxbourne posted:
Loxbourne posted:I genuinely believe that if stressed hard enough, you could get a really-far-gone shitizen to claim that a particularly embarrassing piece of Star Citizen footage is actually from Line of Defence. Toops posted:
SomethingJones posted:Regardless of the reason underlying CIG's failure to fill these posts, they are competing for talent like everyone else and the project is simply not attracting any. Additionally they have failed to retain the talent that they did have. Lack of Gravitas posted:Another day, another red X. Chris looks at the calendar on his wall and counts the ever decreasing number of days he has left until a date circled in red. A date that refuses to be delayed by any amount of bugs, blockers, tasks, or refactors. Rabelais D posted:BoredGamer gets a good 25-30k views on his daily videos which are just "And you will be able to do this, and then that, and then this, and you will be able to do this cool thing too" over and over. His audience seems to absolutely adore the stream of consciousness dream diarrhoea. ComfyPants posted:Hi Cloud Imperium Games. It's apparent than in desperation for more cash, you've been trawling the SA forums for any ideas that will turn a commando upside down and shake the pennies out of their pockets. The selling land thing is loving great, and I can't wait to see this hilarity play out. reddit posted:I have something that is apparently super rare for trade. Beet Wagon posted:
Last time Chris floated the Dec 19th release was in 2016: https://www.youtube.com/watch?v=Z-3YBuFI3iI&t=1444s
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# ? Nov 22, 2017 20:41 |
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Thanks OP, you just made my week This is such a beautiful trainwreck, how do you even explain this to someone who doesn't know what SC is?
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# ? Nov 23, 2017 16:35 |
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November Set 7 ==3.0 Released to wave1== wave1 includes seemingly all the streamers, subscription holders, and many concierge members Combat Theory posted:
Quavers posted:From the announcement: XK posted:It's not working. Quavers posted:DJKnight has just clipped through the planet surface Drunk Theory posted:You can bump someone interacting with the ship console and it knocks them out of the menu. Milky Moor posted:There's no way this streamer either isn't aware how broken 3.0 is (given how much he's focusing on walking around and looking at things and not actually doing anything) or he's been coached and/or paid. Milky Moor posted:It's so weird to me that he opened up the new missions screen, saw like half a dozen entries there, but didn't examine any of them and then went back to walking around in circles talking about how good it is. Drunk Theory posted:Glad to see clipping out of the cockpit is still in 3.0. Gotta keep the classics. SomethingJones posted:Something Jones 3.0 Live Blog SomethingJones posted:Astropub has loaded up an empty Star Marine game now, he gave up with 3.0. Don't blame him, 11-14fps with one other player that he couldn't even see. What a pile of poo poo, no gameplay in sight - like NONE. Daztek posted:https://clips.twitch.tv/JollyVibrantSparrowTBCheesePull roflingstones posted:https://clips.twitch.tv/SuavePoorGrasshopperDogFace trucutru posted:When the dude clips thru the moon one minute into this https://www.twitch.tv/videos/203592426?t=02h43m20s you can see which objects are "real" (that is, not part of the moon). So the buildings and the stalagmite-like rock formations are regular 3D objects while the slopes and hills are the ground generated by the planetary tech. SomethingJones posted:Ironically the only thing I've seen working in 3.0 are the doors. Abuminable posted:
Abuminable posted:Reprise from October 6 Sabreseven posted:More than 2000 years after the original event, we get to celebrate this very special time of year by watching the Jesus patch being born and then instantly crucified. Mr Fronts posted:Please let my Christmas stocking be stuffed full of Major Tom 3.0 videos. ahmini posted:
ahmini posted:However, you can't deny that's exactly what the shills are thinking right now. They're so desperate for good news that literally any update (even a horribly broken one that is mostly unplayable) will be heralded as the next coming of Christ. Kainser posted:Looks like Roberts won, time to wrap it up goonailures. G0RF posted:
G0RF posted:Twerk just now: “i really want to show you guys missions — hopefully they fix the mission system. I was unable to complete every mission... except for the dookie one — where you pick up poo poo.” G0RF posted:Having watched several streams my $6 million prediction remains but now for the refunds sub. Daztek posted:
Goredema posted:In 2022, Star Citizen will be in a "Failed Kickstarter" Humble Bundle, with the soundtrack as a free bonus, and customers will be asking to buy the soundtrack without the game included. trucutru posted:It has a much better fly model. Just check this poo poo out! Some Squadron 42 audio was leaked in the 3.0 download Warning: BORING In game talkshow (proprietary rivets!?) Quavers posted:The leaked audio file, reuploaded: https://clyp.it/uzok35cm XK posted:Thanks for the audio. I needed to go to sleep early tonight. This is perfect. reddit's definitive Star Citizen 3.0 bug survival guide posted:4. General server desync. Virtual Captain fucked around with this message at 19:00 on Nov 25, 2017 |
# ? Nov 25, 2017 18:36 |
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November Set 8Pantsbird posted:I've managed to fit 8 deskeletonized children into one SCU. They are arranged facing out from the center (they each understand they are alone). The largest ones are in the corners. Some of them will die, but it's normal so long as it doesn't happen too soon into the journey because they are Meat. Place into the refrigerated portion of the Cargo Grid that will kill the rest of them because they are Meat. Stack the partially skeletonized Slaves (bones relevant to Functions) in the corners of the hold and in the corridors so they don't occlude the Cargo Grid and prevent Commodities loading. GORF posted:Disclosures upfront: SomethingJones posted:I'm taking a moment here to enjoy the comparison between G0rf's stylish, rhythmic, dramatic, sharp writing in a couple of transient reddit posts to Chris Roberts' trashy dialogue committed to tape by trained actors. IcarusUpHigh posted:I need to stop following this project before i have a brain aneurysm. Anticheese posted:I applied to CIG for a copywriter position they had advertised earlier in the year partially because I was offended by the quality of prose on display, and partly because I really want to turn far too many years of writing and editing into profit. When I checked back a long time after to see what was up (I didn't even get a rejection letter from an HR robot) they denied that there was ever such a listing after making me get an account on their HR system. Xaerael posted:I like how howls of "You'll see how wrong you are when 3.0 lands!" have turned back into "It's alphaaaaaaaaa!!!!!!!!!" G0RF posted:I think lowballing predictions on sale revenues — as depicted by the tracker — presumes too much about Roberts’ personal character. VictorianQueerLit posted:I like how the most visible "professional" star citizen streamer is talking endlessly about the games he really likes to play like Warframe. Pantsbird posted:I was watching WFTOsaurus the other day and, honest to God, I didn't know that the Twitch streamers can see the comments on the right side (I thought it was just for spectators to chat in, and that the streamers got their questions and comments through a different system). Abuminable posted:From today's video about the bounty hunting profession: Sarsapariller posted:Worth Clicking: (3.0 in a nutshell) https://www.youtube.com/watch?v=JtW12RjtStM Sarsapariller posted:*SALE SALE SALE* Kromgart posted:Judging from the recent streams, the new "Ship Boarding 3.0" tech is in and is very consistent now. Milky Moor posted:so apparently you don't have enough fuel to actually fly to the planet without using the FTL method Quavers posted:Two hours of trying and this noob Citizen finally gets on a Nox without it crashing... CrazyLoon posted:
AP posted:
"[url= posted:I know it's an alpha and furthermore a Test server on an alpha game but i think they really should'nt release it before a good month at least. Here my feedback on my first hour, i am curious about yours. The moons are just loving ugly. The rocks have nintendo 64 textures. The game is way too bright, you cant see poo poo when it's plain day. It's bug as HELL. The starmap keeps constantly poping. Your ship is flying backward when you are pressing the interact mode while trying to land (and it's not a config problem) The starmap is horrible. it's one of the worst interface i seen in my life on video games. When you select a mission, the game dont tell you where you are supposed to go so you have to check everyyyyy moon to look at every angle to see if you find the name mentionned in the mission. it's really really annoying The "set to destination" just dont work. and you can't never clearly understand if the location you are aiming is one side or ther other side of the moon. Fuel is consumed way too fast. you can't do 2 consecutive mission witouth having to refuel your ship. [/quote] G0RF posted:That moon looks so incredibly cinematic. It's like I'm watching a scene from a movie... TheAgent posted:oh and also Scruffpuff posted:
Tokamak posted:We're having fun, we're having fun!! said the bowtie man as they fail to get a couple of space bikes into the ship hold. Beet Wagon posted:big problems with phantom players, apparently. None of the Relay crew can see each other. Tokamak posted:Take this patch, but beware it carries a terrible curse! trucutru posted:
citizen posted:Eat your words doubters ==FailureToReports gg video== Sarsapariller posted:
XK posted:He directly calls Chris Roberts a narcissistic fat faced gently caress. quote:"I feel like I just watched someone kill my toddler son in front of me like real slow and torturously" XK posted:I'm playing that FailureToReport guy's Twitch streams from last night on my second monitor while doing some work (They're around 7 hours). I can see why he's so loving pissed in that video. This stream is a nightmare. FailureToReport starts posting in the thread. FailureToReport posted:Is this where I go to buy all the space ships? FailureToReport posted:Between EVERY Evocati tester I know saying they are completely shocked CIG released 3.0 to PTU, the fact that it just magically happened as the Anniversary Sale kicked off, the price increases for no other reason than they talked about some of the ships in a video, a dozen other shady things CIG has done this year, playing 3.0 was officially the end for me. I'm done making videos about it, I'm done playing it and I'm done backing it. FailureToReport posted:if I had a dollar for every time I've heard someone tell me I "don't understand game development" I'd be able to afford some sweet rear end JPEGs or one Ben Lesnick dinner order. FailureToReport posted:It's honestly legit cult levels Then gets into an internet argument with Derek and you can guess how that goes. Loxbourne posted:The whales don't want the penalty mechanics for them. The whales want the penalty mechanics for the filthy poors they're going to lord it over on release. trucutru posted:Take for instance that Fandred1 character. Two days ago he was bitching about the game non-stop, bitching about CIG allowing other people to play the game and how that was complete bullshit, and fantasizing about becoming a "goon". Today? After subscribing to get access to the game other people can't play? Total 180, he's in loving Nirvana. Toops posted:You're missing something important: Not even under ideal network conditions would these systems function correctly. All of the useless, annoying fidelity isn't technologically feasible in an MMO architecture. What makes it more hilarious is that Star Citizen doesn't even have an MMO architecture, it's still pretty basic multi-player FPS netcode, with some flagrant hacks to support big maps. All the cringeworthy animation triggers need to be synced. Ships' rotating modular components, ladders, doors, ramps, elevators, chair slides, landing gear animations, fuckin' kick rear end helmet flips, all that needs to be synced. The collisions are permanently broken because their models and colliders are too complicated. Their poly count is still way too high. Scruffpuff posted:Nothing about Star Citizen works on any level. Just pick a single aspect - it can be anything, really - and think about it for more than 1 minute and congratulations: you've discovered that Star Citizen can't be made. Pantsbird posted:I don't know if it's been explained here, so here goes. https://giant.gfycat.com/DaringBoldFlounder.webm Virtual Captain fucked around with this message at 19:37 on Dec 19, 2017 |
# ? Nov 26, 2017 14:55 |
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Thanks very much for this thread recap. I mean, I knew the project was hosed, but this is some "My god, they should have sent a poet" sorta hosed I lost it when I learned Star Citizen actually has something called the "AEGIS Potato debacle"
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# ? Nov 27, 2017 01:04 |
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November Set 9Colostomy Bag posted:
The Titanic posted:
The Titanic posted:
Scruffpuff posted:The major misconception from backers is that they're trying to compare Star Citizen to game publishers, and Chris Roberts to a game developer. These are very dangerous assumptions. In competent companies run by competent individuals, bugs like this show up early, and get fixed over time. XK posted:(“RSI”, “we”, “us”, “our”). If you would like to contact us or make a complaint about any of the RSI Services, please contact us by mail at the foregoing address or via email: support@cloudimperiumgames.com. Rad Russian posted:Haha MoMA was seriously in here defending the shell companies as typos? Yes a normal, decent, non-scamming company, with good customer service will reply to a CIG email with: AP posted:2.0 wasn't very good and bumped their daily (non sale days) income from ~30k to ~70k for about 3 months. That was two years ago though, are Citizens dumb enough to fall for it a second time? Mangoose posted:Every stream I check out I accidentally read chat and always see some loving dickhead going "This game has more content than Battlefront 2/Skyrim/Witcher 3/almost any other game ever and it's only in alpha!" Loxbourne posted:Whenever the SC community is confronted with painful reality, there's always a golden period of a few days before the narrative reforms where the Citizenry have to deal with the simple day-to-day reality of what they've sunk their money into. poo poo don't work. You can tell yourself it's the best drat space sim ever as you sit on a black screen for 15+ minutes and then clip through the floor again, but it starts to sound hollow and that opens up a huge dark yawning pit in even the most cultish citizen's soul. So the community goes oddly quiet. The usual suspects actually shut up (right now they're switching between awe at the streamer vids and stewing with rage over still not being sufficiently devout to be blessed by the Crobbler with alpha access). PederP posted:An amusing thing about the whole subsumption thing, is the wildly optimistic expectations many seem to have for it. It's just a variation of an old school behavior tree, but explicitly without a world model. So these NPCs have no memories, do not have any abstract processing of the world (or even their basic surroundings), etc. It's all lizard-brain. Behavior trees in combination with scripting has been at the core of game AI for decades. There is nothing revolutionary or innovative about it. But CIG certainly hasn't dispelled the backer notion that subsumption is cutting-edge AI. I'd be fine with them stating they had an ambition to create cutting-edge AI, but they're talking about it like they have this special subsumption sauce, that's gonna make all the difference. It's complete nonsense and deceptive marketing. Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp Sarsapariller posted:So I guess the Banu Merchantman is back up for sale today? Just yesterday they put out some turret ship for $600 that nobody had ever seen before, and it was already in-engine with truckloads of beauty shots and will probably be out in the coming months. But the BMM is 4+ years old and they don't even have new concept art for it. How can anyone who bought that ship originally be okay with that? Why the hell would anyone buy one today? It kind of feels like most of the remaining old ships just got dropped in a memory hole, except they keep selling them. Sarsapariller posted:The weirdest thing, to me, is the actual size of the moons. They're all really tiny, like just a few hundred km in size, and it seems like the only reason for that is that some moron decided to distinguish the game from Elite Dangerous by only having two flying speeds- quantum travel, and dogfighting speed. You have to fly around the planets at dogfighting speed where it takes literally 10-15 minutes to get anywhere, and if you use afterburners you'll run out of fuel in a couple of minutes. So instead they made all the moons super small but with earthlike atmosphere and gravity.The whole thing reeks of bad design decisions compounding each other. Scruffpuff posted:nobody who backed Star Citizen in any way, shape, or form was paying for CIG to develop the game. Virtual Captain posted:
D_Smart posted:For those of us who have developed multiplayer games, it almost always starts out as a single player session with stub code for all the networking bits which you later fill in. And that off-line mode is valuable for testing because without the actual data set earlier on, you have no idea how you need to streamline your code down the road. Abuminable posted:
Canine Blues Arooo posted:Disregarding that, the community is so detached from reality and so ignorant to concepts of software development that it hurts. 'I'm just backing the MOST AMBITIOUS GAME EVER' is neither a good idea or relevant defense when the scope of your ambitious game is 'all the stuff'. That talk is cheap, but delivering on that, even for the an experienced and talented studio proves to be really hard. It just stuns me that is a nontrivial number of people can be promised absolutely everything and they don't have the introspection or sense to examine those claims and say, 'maybe I'm being lied to for money...' Thoatse posted:No archer, no archer, you're the archer! Daztek posted:here is a very star citizen screenshot Ursine Catastrophe posted:
The Titanic posted:
Tokamak posted:I have a leak about tomorrow's land claim sale: FailureToReport posted:Not exactly what you're asking for, but I read this a while back (when I was still a backer) and it was one of a few things that really started me on my slope of giving up on CIG and the SC Community. FailureToReport posted:
Toops posted:
TheAgent posted:reason 1: the game is a janky piece of poo poo
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# ? Nov 28, 2017 15:13 |
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November Set 10Dusty Lens posted:I don't have the time to go full , however I did want to really quickly jump on the dream. There are a lot of aspects to Chris' ramblings that I always thought would lose dreamers pretty quick. The best specific is the whole "arma" combat comparison he loves making. I always thought that the prospect of handing their adventure over into the hands of a 2 second ttk (in a game with hours of travel and busywork) that will almost certainly favor the kind of player that most SC fans are desperately attempting to escape would cause something of a riot and demand for a softer combat form. FailureToReport posted:Every time CIG opened up a little and would lay out one of these new "hyper-realism" mechanics they wanted to put in game, I would talk about it in the channel and always try to frame it realistically, not in a dreamy make believe best case scenario. Beet Wagon posted:One of my favorite moments streaming the game for goons was when I kept running into a group of three guys in superhornets blockading Port Kareah or whatever the gently caress the only interesting place in the PU is right now. It was so beautifully simple: an aspect of the game funneled me and anyone else caught in it to one place, and so these guys parked there and immediately blew up anybody that showed up. XK posted:
Ursine Catastrophe posted:Star Citizen: I had dreams but they all argon Sarsapariller posted:
Enchanted Hat posted:All of Star Citizen's bugs are caused by elevated levels of FUD in the game's atmosphere simulation. If THOSE loving GOONS would just stop making GBS threads on Star Citizen it would run bug-free at 120 fps. Rad Russian posted:Goon grey market illegal millions are simply pumped into LoD to launder the money. Derek is just our money washer. Obviously nobody sane legitimately buys LoD, however buying up thousands of copies with illegally scammed Star Citizen money is a perfect way to report taxable profit for goons and get clean money back. Derek's cut is 25%. Then Lowtax charges his usual 6% on all goon profits as well, which is you know, as his name suggests, is pretty low. The fact that they finally figured out our system is pretty impressive. DapperDon posted:This seems like a good time to bring this one back. TheAgent posted:
Sarsapariller posted:Yes that's standard procedure in a con job. There's six steps to a good con and Star Citizen cycles through them about once a year. ==Land Sales!?== RSI twitther says "Today at 12 Noon PST we are showing off something special." a picture of a land claiming beacon appears, but is removes after a few mins. https://robertsspaceindustries.com/media/f1yvpwz7k34t1r/source/Land_Claim_Beacon_Estate.jpg is 404 to this day. (imgur copy: STAKE YOUR CLAIM) Quavers posted:
Drunk Theory posted:Well, gollyee. I'm Prospector Crobber here to tell you about this opportunity to buy the worlds primer space mine. Their spacegold in them there Procedural generated height mapped hills, and Ol' Crobber can get you in on the ground floor. So how many claims of old space mountain can I put you down for. Toops posted:There's no way they're actually selling land plots. There's just no way. I'm already peak citizen I can't handle this level of scam. Sabreseven posted:Yeah, but what citizens see is : Daztek posted:Stealing someone's goon valour Virtual Captain posted:Come on CIG, get your poo poo together and faceplant already. Toops posted:
Beer4TheBeerGod posted:They literally showed a loving claim flag, so at this point they're probably begging Chris to change his mind. Virtual Captain posted:Promo jpg gone and hour late on this noon thing. lol if they lost the nerve. ==LAND SALES== $60.50 for a 4x4 plot. $121 for 8x8 https://www.youtube.com/watch?v=baOd4MLeFkM (skip to 10:35 for Land Claim Licences) Virtual Captain posted:Faceplant video is real. Daztek posted:https://robertsspaceindustries.com/comm-link//16278-UEE-Land-Claim-Licenses Virtual Captain posted:So Star Citizen is no longer a space game I guess. big nipples big life posted:Clifford the anime girl is going to buy a solar system. Sabreseven posted:
TheAgent posted:this thread is now proven, hands down, the best place for star citizen related information months or years in advance TheAgent posted:I seriously love the "ITS JUST STUPID GOON FUD THERE NO LAND SALES ITS A LORE POST SHUT UP WITH THIS poo poo" Milky Moor posted:THEY loving SAID "DON'T BELIEVE EVERYTHING YOU SEE ON REDDIT" AND THEN STARTED SELLING LAND FIVE MINUTES LATER AHAHAHAHAHAHAHAHA Mr Fronts posted:In space, no-one can hear you wriggle and sigh ecstatically as Chris Roberts' hand slides smoothly across the top of your thigh, over your upper leg, into your hip pocket and - there, yes - deftly grasps the corner of a crisp hundred dollar bill, sliding it out oh so gently from between the receipts and pizza vouchers. Away with it, yes, take it, I want you to. Please, Chris, just promise me you'll meet me in the 'verse, looking up at Daymar's cold sun. Our little patch of land, our little patch of heaven. My heart races as I vow never to go anywhere without a special something nestled in my wallet. For him. For dreams. Daztek posted:Guys Virtual Captain posted:A week after the thermonuclear meltdown over lootboxes and Chris decides to go ahead with the $60 cash grab. There is no way this could backfire! Virtual Captain posted:reddit: "I have defended CIG at almost every step of the way, but selling land is absolutely idiotic and asking for trouble" Virtual Captain posted:
Virtual Captain posted:
Dusty Lens posted:I wonder if there'll be another Chris Roberts damage control post like https://forums.robertsspaceindustries.com/discussion/232661 Virtual Captain posted:Youtube votes are nearly even split atm: 997▲ 849▼ Virtual Captain posted:lol at Erin asking Chris questions like they haven't been discussing this for months. https://www.youtube.com/watch?v=baOd4MLeFkM&t=1148s (19:08) reddit posted:RSI is basically a pyramid scheme at this point. It seems like they have no intention to actually release a playable, finished game to retail. None of their efforts are focused on gameplay loops. Virtual Captain posted:
Virtual Captain posted:This is good for Star Citizen. Hear me out. Sarsapariller posted:One of the things I really love about Star Citizen's comedy is how nickel-and-dime it's become. They have what is easily the most rabid, generous fan base in the world. These people have given them hundreds of millions. Normally you would expect a game company that existed entirely on the basis of "Pledges" to express some... gratitude? Remember the "Loyalty rewards" in the early days and how original backer packages were steadily fluffed up with extra crap for the first 40 or 50 million worth of milestones? G0RF posted:I know we all have our private too 10 lists of greatest thread moments but I will forever take enormous quiet pride in the knowledge the we Goons, we lowly losers with our obsessive fixation on this godforsaken project helped in our own not trivial way to get the ball rolling that lead to the huge Kotaku U.K. series that remains the single most intensive outside look at the project in distress. It didn’t produce the laughs of so many other great thread moments but it fired a shot across the bow of CIG in a big way, and they forced Chris Roberts, armed with too many quotes from too many sources, to finally acknowledge the truth about Star Marine. Mne nravitsya posted:
Loxbourne posted:THE FAITHLESS Loxbourne posted:I've commented in the past that every time CIG had a marketing disaster the citizens reacted in a predictable cycle. That cycle is going on around us right now. So let's get out our finest nature documentary gear, don some thick protective gloves, and take this wonderful opportunity to study firsthand the Five Stages of a CIG Marketing Fuckup. Virtual Captain fucked around with this message at 13:35 on Feb 14, 2018 |
# ? Dec 1, 2017 19:40 |
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Virtual Captain, you are the best. Thanks for distilling the basics of the SC thread.
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# ? Dec 1, 2017 23:27 |
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December set 1TheLastRoboKy posted:I don't blame MoMA for not trying, though I disagree with the notion you could conceivably argue that the game's development is in a good place right now in a way that would be even remotely convincing to any but the most blinkered of individuals. It's fine to have faith in what's being done (to a point), but even dismissing the arguments about the financials for CIG you can't call what's come out so far a positive sign of progress. There's so many promises made about things to come in the future but the features that are in are so fundamentally broken it's difficult to fathom how they're just going to one day go "Oh look it's all working now" simply because they've been adding stuff without fixing anything which is breaking things even more. This is the barest surface of the argument that the entire project is messed up. TheAgent posted:hello Toops posted:Yeah I mean, the whole "CIG is out of cash, look at their burn rate vs. funding tracker!" narrative is just silly at this point. People have been theorycrafting their financial demise for years. Having seen behind the curtain of the oz-like financial engine that drives the software business, there is a no shortage of weird instruments, book-cooking, and raw venture capital available to the savvy CFO. The funding tracker doesn't mean poo poo. It's a marketing tool used to drive advertising and backer confidence. I mean, we all enjoy imagining CIG runnin plum out of cash and going tits up because they're selling dreams of a game they can't make, but the evidence suggests that CIG is financially sound, and I'll continue to believe that until I see any compelling evidence to the contrary. Toops posted:I would also like to remind everyone of this scathing Kotaku coverage of CIG's land sale gaffe, which openly mocks Chris Roberts and CIG VictorianQueerLit posted:
TheLastRoboKy posted:I guessed 3.8 million but them hitting 6 million doesn't really shock me. There's pretty obviously always been a strong core of people with more money than brains who view their purchases as helping development. This isn't the first time they've managed to claw their way out of a hole like this. Everyone likes to remind Derek he'd predicted they'd run out of money a few years back, but then they managed to out-do themselves and suck people back in in no small part due to the PU, and even Derek admits he was surprised they managed it. SomethingJones posted:Well this is me throwing my hands up in light of $6 million space dollah (allegedly) pulled in during a time when the project is technically and demonstrably a mess from start to finish. SCtrumpHaters posted:That's why you guys are always wrong about CIG predictions. You think people with fresh, cold, critical eyes are looking at this. You don't understand the citizenry like I do. They bought into a vision and the fact that the game is bad now is ancillary because it will be good in the future. SCtrumpHaters posted:CIG only ever gets in "trouble" with the community when they gently caress with the spaceships. All manner of bad things can happen with the project but the only time its not swept under the rug is when it fucks with spaceships. Because it fucks with the theorycrafting. FTR's first negative videos were about how CIG was loving with the spaceships. CIG is learning not to gently caress with the spaceships and negative threads are isolated or ignored. Golli posted:It really is running on faith at this point. Tokamak posted:A bunch of leaked SQ42 audio: Virtual Captain posted:
TheAgent posted:the great thing is, as I grief, I'll feel grief because I'll be trying to ram someone off a platform at 7 or 8 frames a second Colostomy Bag posted:In many ways this thread itself is a continual grief machine. reddit posted:Oh this will be fun. Loxbourne posted:"FUD sippers". Goredema posted:Star Citizen: MAXIMUM FIDELITY Virtual Captain posted:
Raskolnikov posted:
Golli posted:*ahem* AP posted:How indie film financing could shape the future of games Sarsapariller posted:It really can't be emphasized enough how bad the combat is right now. There's a reason all of the posts on the subreddit, and all of the streamer videos, feature people just flying from planet to planet and loading/unloding cargo- you literally cannot fight in the current build of the PTU. Between super low framerates, input lag in the 2-3second range, and targets jittering all over the screen like coked up hummingbirds, it's next to impossible to land a shot. Even if you do, some rear end in a top hat at CIG decided to make combat more like Elite, I guess, which means your average engagement if you can hit the target will take 3-4 minutes just to do enough damage that they die. And there is literally nothing stopping them from ignoring you for the 10 seconds it takes to set a jump destination and fly away if they feel like they're losing. Not that you could tell you were losing because, as far as I can see, the shield indicators don't work and the damage states are broken as gently caress. Missiles almost never hit, and if they do hit seem to do next to no damage. Toops posted:Star Citizen Defense Playbook: Loxbourne posted:A backer looks out over the ramparts and tells himself what he sees is an organised, marching horde who all turn as one to mock him on the command of a hidden Dark Master. What he's actually seeing is a load of entirely unconnected passersby suddenly staring at this guy and wondering why he's wearing a clown suit. Rugganovich posted:Chris stated a couple of years ago that they had sufficient funds to complete the game. That negates the defense right there. D_Smart posted:ps: When I say that I'm going to see Chris Roberts go to jail if he doesn't deliver this game, trust me, I will do it.
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Tane
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