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![]() Metroid is a series that needs no introduction. It is a classic Nintendo series, right up there with Super Mario and Legend of Zelda in the minds of gamers. I played the original Metroid for NES when it came out, though I never beat it. Forget the lack of map or clear direction on what to do or where to go; the killing factor for me was the password system. Tedious to copy down and reenter, and always sending you back to start with 30 health, the password system was a huge mental block for me to start a play session. Then Metroid 2 came out for Game Boy, with its wonderful battery backup, and only slightly less wonderful energy and missile refill spots. Needless to say, this was a lot friendlier to the player, and that made Metroid 2 the first game in the series I actually beat. Then, Super Metroid came out... and I didn't really care. During the SNES era I was busy falling in love with the Final Fantasy series, and I had Link to the Past - the best Zelda game even now - to scratch any itch for exploring and adventuring. Over 20 years later, here I am with a new SNES Classic and the opportunity to return to a genre-defining series. Somehow I have avoided learning very much about this game, nor have I seen any playthroughs of it. So let's run down what I do know: -Something like the basic plot, thanks to the Super Metroid comic that appeared in Nintendo Power magazine. -There are animals that you can either save or kill, and killing them is faster. Thanks, constant stream of donations during GDQs! I would like to point out that I am live streaming my recording sessions so that I can ask people for non-spoilery guidance as I play. Obviously the no spoilers policy stands here as well. I would also like to point out that I am on painkillers for a shoulder injury, so if you like watching impaired people playing games, I know it's not drunk gaming but it's something. Special thanks to Warmal for the image! Episodes Episode 1: "Oh yeah I can shoot down" Episode 2: Wall jumping is a mystery Episode 3: Saving is kind of important Episode 4: "Those things from Mega Man" Episode 5: Power struggle Episode 6: Is this the end? Episode 7: Is this the end (of chat)? Episode 8: "I hate this place." Episode 9: I love the Space Jump Episode 10: "Screw Attack is better than guns" Episode 11: I guess I killed the animals CirclMastr fucked around with this message at 16:11 on Oct 28, 2017 |
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# ¿ May 20, 2025 08:45 |
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grimlock_master posted:Would you consider streaming in 60fps? Streaming/recording in 30fps means that flickering objects (like Samus's shots) can become invisible. I'll give it a shot tonight. My internet connection isn't great so we'll see how it comes out. I'll make sure to keep a recording as well in case the stream tanks.
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Episode 2: Wall jumping is a mystery I hate wall jumping almost as much as I hate technical difficulties. But on the bright side, 60 FPS seems to have worked out, so be sure to set the quality to that if your connection can handle it.
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Episode 3: Saving is kind of important Someone in the chat accused me of not actually being blind to this game, based on a door I picked to go through being progress. Which meant I missed a save room, which meant... well you'll see.
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Episode 4: "Those things from Mega Man" I keep calling energy tanks "E-tanks" and I apologize. I will probably continue to do so, though. Also I ended up in a (the?) forced wall jump section and got, like, 5% better at it. Carbon dioxide posted:- Assuming you get the Ice Beam early (instead, every metroid game shuffles the item order around): stumbling over a bunch of puzzles because you assumed they require the Ice Beam even though they were specifically designed without the Ice Beam in mind. In my defense, every Metroid game I've played (read: the first two) had the ice beam early. And the game has been playing to my expectations in other ways.
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Episode 5: Power struggle I need to sort out my power supply to the SNES Classic. Also I'm kind of amazed that I keep finding things mentioned in the thread when I'm not reading the thread until I post each of these updates. But I think Cheez is right and the posts are getting a little too explicit to be appropriate for a blind run thread. If I want some out-and-out guidance I ask for it, I don't need things spelled out just because I'm struggling with a concept.
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Episode 6: Is this the end? I really hope I haven't put myself into an untenable situation here. Although I suppose I can always load my last real save, if the save state is untenable. C-Euro posted:Indie developers- make a Metroidvania but with the systems management feature from FTL for your suit upgrades. Hell, I would play this even if it was only the FTL system management, like you were playing the suit's AI or something. idhrendur posted:It was fun to see you speculate about so many unreachable areas before, that had grapple blocks available. That upgrade was clearly going to be a big surprise for you. I'm now wondering if the grappling beam means there's no space jump or spider ball. (Don't tell me, I'm just saying I'm wondering.)
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Episode 7: Is this the end (of chat)? A mechanics spoiler in the stream chat led to an argument about spoilers, with some people saying it's rude of me to ask people not to spoil things when I'm playing blind.
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That's one thing I will say I miss about Metroid 2. In that game, save pillars didn't have rooms dedicated to them, and they placed at least one directly in your path early on in each area. It's really frustrating to go through every door except the helpful ones.
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Episode 8: "I hate this place." Wrecked Ship and Maridia are terrible and probably bad enough to keep me from replaying this game after I finish this.
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Episode 9: I love the Space Jump Space Jump solves so many problems, when it decides to work.
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Episode 10: "Screw Attack is better than guns" Whether this is because Screw Attack is broken or the guns suck because I missed an upgrade, I leave to the thread to tell me.
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Episode 11: I guess I killed the animals I don't know how Nintendo Power got such a long comic out of so little plot, but I'm guessing it involved making stuff up. So that'll do it for this LP I guess. I'm sure as hell not replaying Maridia anytime soon, so no 100% run from me. Thanks everyone for watching!
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# ¿ May 20, 2025 08:45 |
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Maybe I just didn't try them in enough places, but Power Bombs seem like a waste of a powerup. They only kill enemies that are trivial to kill anyway so it's not great as a room clearer, and bosses never seemed to take damage from them. They ended up just feeling like a thing you use when you need to open a specific lock rather than a weapon or tool.
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