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idhrendur
Aug 20, 2016

Well, this convinced me to actually watch a video LP. At least the first video (I'll get to the second).

You actually picked the control layout that I prefer! I have no idea why the defaults are what they are.

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idhrendur
Aug 20, 2016

I think there's one place wall jumps are required, but it's an optional place that's somewhat hidden in the first place.

Also, try charging then switching to morph ball while holding the charge.

idhrendur
Aug 20, 2016

Congratulations on finding ice beam!

idhrendur
Aug 20, 2016

It was fun to see you speculate about so many unreachable areas before, that had grapple blocks available. That upgrade was clearly going to be a big surprise for you.

idhrendur fucked around with this message at 19:01 on Oct 17, 2017

idhrendur
Aug 20, 2016

Aithon posted:

I've played a bunch of Metroids, but didn't beat Super until this year, so it's really interesting to see how the difficulty scales for you! For instance, I got stuck on that Speed Boost ramp for the longest time because I was used to shinesparking diagonally from later games and it works slightly differently here. I also had more trouble than you did with the bosses and Grapple Beam controls, but that might just be my butter fingers. On the other hand, I probably found more missiles and similar by this time, mostly just because I was used to how post-Super Metroids work and expected the map stations to still leave some stuff hidden.

Tl;dr your expectations for this game built on Metroid 1 and 2 are fascinating and probably closer to how Super must've looked to people at launch. LP good.

Super Metroid was my first Metroid, so I sadly can't expound on that topic, but check out what they were going for in this advertisement for it: https://www.youtube.com/watch?v=fh8yJJIeCvM

CirclMastr posted:

I'm now wondering if the grappling beam means there's no space jump or spider ball. (Don't tell me, I'm just saying I'm wondering.)

Heh, now you don't know what to expect. Excellent!

I suppose I'll have to watch this video to see what you got yourself into.

idhrendur
Aug 20, 2016


The 90s were certainly a time. I seem to recall this fit advertising (at least video game advertising) of the era.

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idhrendur
Aug 20, 2016

C-Euro posted:

Since you already speculated on it in-video, yeah the Plasma Beam and Spring Ball and both in Maridia, and are actually in places that were revealed when you got that area's map data.

I feel like you were supposed to need either Plasma Beam or Spring Ball (or both!) to get past those green roly-poly guys on the way to the Maridia boss (the ones that you kept bomb-jumping over) so congrats on the unintentional sequence break I guess.

I seem to recall just walking up to get them moving, then waiting for them to fall off the other side. It's easier than bomb jumping, but takes longer.

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