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I watched some of CJacobs' stream of the game (only the parts that you covered) and all I can say is, you're handling those white ladies a lot better than he did.
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# ? Oct 21, 2017 17:14 |
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# ? Apr 24, 2024 18:12 |
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So was that large house from the begginning of the video unenterable?
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# ? Oct 21, 2017 19:26 |
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That's a nice shotgun. I also love that bit with the priest, instead of Sebastian being an idiot and running over to the priest(then getting jumpscared), or Sebastian approaching the priest carefully with the gun(then getting jumpscared), we get this instead. Also cool that there's still a decent variety of different headstab animations depending on positioning and such.
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# ? Oct 21, 2017 20:06 |
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Mraagvpeine posted:I watched some of CJacobs' stream of the game (only the parts that you covered) and all I can say is, you're handling those white ladies a lot better than he did. *extremely hank hill voice* Boy they are the stuff of nightmares I tell you hwat
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# ? Oct 21, 2017 20:52 |
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I dunno how much of a backlog you have, but I hope you plan to get the second crouching speed upgrade. I definitely appreciate how with each video your careful gameplay style becomes faster and more efficient!
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# ? Oct 21, 2017 22:36 |
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I like how the armory was largely ransacked. Internal security seems to have done quite a bit of work trying to contain whatever this is. And failing.
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# ? Oct 22, 2017 00:10 |
Aumanor posted:So was that large house from the begginning of the video unenterable? The two story house he got to the second floor of had an enter sign on one of the doors up there but Scruffy got distracted by the white lady attack and completely missed it.
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# ? Oct 22, 2017 11:04 |
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Ignatius M. Meen posted:The two story house he got to the second floor of had an enter sign on one of the doors up there but Scruffy got distracted by the white lady attack and completely missed it. I...will go back and check. It'll probably be a bit edited but I gotta look now. Anyway! More video! 10: Truck Stopped/Polsy
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# ? Oct 22, 2017 17:35 |
So did you ever get that sniper rifle barrel? EDIT: Oh good, you did. The Sandman fucked around with this message at 19:10 on Oct 22, 2017 |
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# ? Oct 22, 2017 18:57 |
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watching this. Their dreamscape environment is incredibly boring though. Where are the crystalline towers, weird gravity, ice-cream castles and impossible geometries? ... is the twist that everyone plugged into the machine, was an accountant?
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# ? Oct 22, 2017 19:04 |
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More or less, yes. Keeps everyone tame and docile that way. No one wants a super awesome adventure world when they can have safe streets, regular church services and a good, family friendly economy.
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# ? Oct 22, 2017 19:16 |
I rewatched the video before last; I definitely mistook the bizarre climb prompt for a door prompt. I then thought maybe I saw an open window but realized that was just a reflection of the bottle up there. Mea culpa!double nine posted:watching this. Their dreamscape environment is incredibly boring though. Where are the crystalline towers, weird gravity, ice-cream castles and impossible geometries? They're trying to convince everyone plugged into the machine not a part of Mobius that they're in a real yet utopic small town. The stuff you think you want is actually sorta happening most likely courtesy of the weird camera knife guy and if you played/saw the previous game you'd know that it's partly to blame for the people turning into monsters (the stress causes minds to break down catastrophically).
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# ? Oct 22, 2017 19:18 |
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I guess that's as good an explanation as any. I'm a bit bummed that "here's an awesome premise, let's make the most mundane environments possible with them, with body horror" is the direction they went with.
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# ? Oct 22, 2017 19:22 |
double nine posted:I guess that's as good an explanation as any. I'm a bit bummed that "here's an awesome premise, let's make the most mundane environments possible with them, with body horror" is the direction they went with. You'll probably like the first game a bit more then. No ice cream castles but the environments are considerably more freeform.
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# ? Oct 22, 2017 19:28 |
I can tell you this much, Scruffy: we didn't start the fire.
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# ? Oct 22, 2017 19:37 |
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I don't know that how this game ends, but by the end of the first game the pretense of the world in the simulation resembling the real world is pretty much murdered.
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# ? Oct 22, 2017 19:38 |
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double nine posted:I guess that's as good an explanation as any. I'm a bit bummed that "here's an awesome premise, let's make the most mundane environments possible with them, with body horror" is the direction they went with. Well in this bit they have. I'm hoping eventually we'll get to some crazy twisted sub level of this joined consciousness. Where it's all psychedelic and symbolic of some greater meaning. Though thinking about it, they'll probably just do an interior of some abandoned "spooky" building. I understand why they won't, but I really wish they'd just fill the world with crazy mental stuff, like gigantic creations of the Id tearing the entire world to pieces on the skyline as we have to traverse a bridge made of other people's embarrassing memories that Seb has to wade through as the social stigma literally threatens to drown him in a rising tide of anxiety and stress, maybe represented by rising floodwaters of cold sweat. No instead we'll probably go through some memory of a mental hospital and find some door shaped like an eye which we have to climb through to get to the central brain chamber because the eye is the window into the soul or something. Maybe it will improve, it certainly looks fun to play. But I'm disappointed with the playground of options they could have gone for they essentially settled on zombies and literally "anywhere USA". Then again, maybe they're just lulling us into a false sense of security and they're just going to let rip out of nowhere
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# ? Oct 22, 2017 19:42 |
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Mobius is deeply invested in the STEM system but also still fiddling with it. Maybe their vision for the future really is just this mundane, but I think using a more grounded setting as they develop the system is more likely. And while Mobius wants to advance humanity, they also want to control it. We're very much looking at the control part here. No crystal spire escher castles for regular people.
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# ? Oct 22, 2017 19:50 |
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You know, I bet the secret way to progress in the truck place is that you need to set the oil on fire, so it burns away that board. It's ridiculous, but it might be it.
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# ? Oct 22, 2017 22:12 |
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That or maybe the prompt for ol' SeaBass to remove the board doesn't appear until you try the door first? It seemed like the camera panned over to the board over a gap they very obviously wanted you to see and do something with, but maybe that was just Scruffy moving the camera.
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# ? Oct 22, 2017 22:35 |
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I think the problem with creating a crazy mindscape is that you've still got this stealth horror gameplay you want to operate into it. If the place is too outrageous it gets harder to convey line of sight or where cover is. But everybody understands walls and bushes. I'm kind of impressed at the range you actually can engage with enemies at, though sniper bullets and harpoon bolts both feel pretty rare.
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# ? Oct 23, 2017 03:20 |
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Also, having all sorts of creepy ghosties and ghoulies and long-legged beasties in a fantastic dreamworld of diamond spires etc. just isn't scary. One of the creatures that scares me the most in this game is that singing lady, and she wouldn't have been half as effective if you first encountered her in a tower of skulls. The juxtaposition of the unnatural and the natural is what makes things frightening.
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# ? Oct 23, 2017 03:48 |
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Horror enemies in a fantastic shiny dreamland palace should be copies of yourself that imitate what you do, and when alerted, rush you and try to crush your skull.
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# ? Oct 23, 2017 04:01 |
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PurpleXVI posted:You know, I bet the secret way to progress in the truck place is that you need to set the oil on fire, so it burns away that board. paragon1 posted:That or maybe the prompt for ol' SeaBass to remove the board doesn't appear until you try the door first? It seemed like the camera panned over to the board over a gap they very obviously wanted you to see and do something with, but maybe that was just Scruffy moving the camera. Ignatius M. Meen posted:I rewatched the video before last; I definitely mistook the bizarre climb prompt for a door prompt. I then thought maybe I saw an open window but realized that was just a reflection of the bottle up there. Mea culpa! Yeah, I double checked and there's no way in on the second floor. As far as I can tell it's all outside.
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# ? Oct 23, 2017 07:38 |
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Glazius posted:That entire ball of chains. Why? Just why? Mraagvpeine posted:I guess Sebastian really is the master of unlocking. It's the Gordian knot and Sebastian is like Alexander, thinking outside the box.
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# ? Oct 23, 2017 14:18 |
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dscruffy1 posted:I did both of these things in the section I cut out, neither one worked. But no worries! I do get in there later. And then after all that effort, it turns out you find an herb and two units of gunpowder. Also I think that robot animal toy you picked up is one of the mecha guard dogs from Wolfenstein: the New Order. It looks a lot like it, in any case.
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# ? Oct 23, 2017 14:37 |
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Oh right. We were in STEM searching for...something. 11: Back On The Plot/Polsy
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# ? Oct 23, 2017 16:18 |
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I was expecting something to pop out of that dumpster.
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# ? Oct 23, 2017 17:06 |
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Im waiting for all this to wrap up only to find out that Sebastian's daughter is just a brain in a jar. I really hope Im wrong.
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# ? Oct 23, 2017 22:56 |
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Yeah I thought it was really weird he didn't demand to see her body before being sent in.
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# ? Oct 23, 2017 22:59 |
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Deadmeat5150 posted:Im waiting for all this to wrap up only to find out that Sebastian's daughter is just a brain in a jar. I am pretty much 100% certain that's the case.
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# ? Oct 24, 2017 01:15 |
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Deadmeat5150 posted:Im waiting for all this to wrap up only to find out that Sebastian's daughter is just a brain in a jar. I'm betting it's not his daughter. She died in the fire, Mobius is lying to him to get him to find whatever it is they're trying to get him to find. I don't trust Mobius at all.
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# ? Oct 24, 2017 01:55 |
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dscruffy1 posted:Oh right. We were in STEM searching for...something. Ah, that old open-world question. How do you put a plot lock on a place? A door that refuses to open? A barricade that gets removed? I think they might have done a little more with this. Like, have the entrance gate fuzz out when we tried to interact with it and Kidman pipes up about blah blah blah resonance synchronization blah blah blah signal resolution blah blah blah player you're not supposed to be here yet. Maybe a little too gamey, but it beats burning time and resources on trying to get to something that would come free if you waited.
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# ? Oct 24, 2017 06:54 |
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Glazius posted:Ah, that old open-world question. How do you put a plot lock on a place? A door that refuses to open? A barricade that gets removed? They do something similar in a later area and even use the synchronization excuse. That's the part I've played up to so far, which is chapter 6. The thing with this is I don't mind it being a plot lock but they could make it more apparent. With the REALLY OBVIOUS plywood I mean duh of course that's where you go in, wait why doesn't this work I must be missing something.
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# ? Oct 24, 2017 07:24 |
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dscruffy1 posted:They do something similar in a later area and even use the synchronization excuse. That's the part I've played up to so far, which is chapter 6. The thing with this is I don't mind it being a plot lock but they could make it more apparent. With the REALLY OBVIOUS plywood I mean duh of course that's where you go in, wait why doesn't this work I must be missing something. Please tell me you remember you have a sniper rifle by then. That whole part with the crossbow and that large monster was agonizing
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# ? Oct 24, 2017 15:25 |
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I think I've found the worst enemy in the game holy crap these dudes are rude 12: Creepy Crawlies/Polsy cokerpilot posted:Please tell me you remember you have a sniper rifle by then. That whole part with the crossbow and that large monster was agonizing Good news, I grab the sniper rifle and it encourages me to turn on Aim Assist. I still haven't gotten good with the crossbow though, it's kinda hard to use?
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# ? Oct 24, 2017 16:46 |
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Dang, chapter 6? Then you're pretty well ahead of where the LP is. How many chapters are there actually?
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# ? Oct 24, 2017 17:53 |
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Welp, I guess the daily updates had to end someday.
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# ? Oct 25, 2017 20:28 |
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Aumanor posted:Welp, I guess the daily updates had to end someday. And that day will be when the game is done, duh. It's been a busy day and I just got home after 16 hours. 13: Fond Memories/Polsy
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# ? Oct 25, 2017 22:54 |
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# ? Apr 24, 2024 18:12 |
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Ooh, a bit Remember Citadel there. I'm starting to think Sebastian might be unwittingly introducing his own horrors into this STEM and making things worse the longer he's around.
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# ? Oct 26, 2017 00:04 |