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Demon worshippers, the lot of them.
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# ? Oct 21, 2017 00:44 |
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# ? Apr 24, 2024 10:32 |
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knowledgably But if its funny. Save scum telling him they're a bunch of dorks writing each other messages on the back of the town's signs. They're called "threads" after the original sign they used in front of the tailor's shop.
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# ? Oct 21, 2017 01:28 |
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Effin' Demon Worshippers
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# ? Oct 21, 2017 02:36 |
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Lord Cyrahzax posted:Quit being lazy old man! I just want to see what happens
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# ? Oct 21, 2017 05:39 |
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TheGreatEvilKing posted:Use the knowledge
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# ? Oct 21, 2017 07:54 |
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Ok, we are 3 votes for Knowledge, 2 for Demon Worshippers, 2 for Rudeness. Responding with Knowledge posted:Harmond smiles happily. This makes our Character Stats as follows- Stats posted:Stats If you want to see the results of other choices, I encourage you to play Lost Heir on your own or wait for a future run of this LP. I will not completely spoil the games here. Now for the bulk of the exposition. This is somewhat canon, somewhat original. The original parts introduce important plot elements that will be brought up later in the game as though our character knew them already regardless of their Knowledge levels. This is ok for plot, but it doesn't mesh with my personal standards for character development, thus the need for additional exposition. The game thankfully aids pacing significantly. The lecture below proceeds largely independent of our answer to the previous choice. I did not even look at the game much while composing it. You can't save scum in Lost Heir, so I didn't want to have to mess around with it a lot. Testing my own memory of the game was fun too. Harmond's Lecture posted:- "Now let me tell you what you might not immediately remember. I have mentioned most of this in previous lessons, but never all at once." The other two Forbidden Magics also come up in the LH trilogy later. We will define and explore them at the appropriate time. Resume Lecture posted:Harmond shows you several images of fearsome creatures. Some of them resemble humans or dogs and other animals in shape, but twisted, as though they are the nightmares of what man and animal could be. Others have great leathery wings, claws, horns, tentacles, and other inhuman traits. A few are surrounded by fire, ice, and other elements. You blink, recognizing some of the creatures from your dream the previous night. Not every Demon we'll meet appears in the above images. I had not yet found these images when I started the LP, but I'm glad I did before this post. More Lecturing posted:
I will leave the horrors in question to your imagination, though I did consider posting real life images of the Holocaust, the Killing Fields, the Black Death, and other extreme real world tragedies. BTW, if we were skewed towards Evil here, I might have changed our horrified reaction to intrigue. Lecture Continues posted:Harmond begins displaying images of ruined cities using his illusion magic. This is all very relevant to the game's plot, as we will see in due time. Lecture Close to Conclusion posted:
These are the real next choices from the game. The actual game lecture was, in my humble opinion, not nearly expositive, or temptingly frustrating, enough for a dedicated writer's LP. If Lucid ever reads this, I hope he recognizes it as the flattery as which it is intended. I mean him no disrespect or other infringement. At least one hidden bonus is lurking behind an above choice. Try and guess where it is, or maybe you'll find something I haven't since I usually go for the little bonuses I know about with my characters and not other choices unless I'm roleplaying- and I haven't picked all these choices before. I'll check in for a good majority before 0600 CST. Short time on this decision, I know, but I want to wrap up the exposition as quickly as I can. achtungnight fucked around with this message at 23:43 on Oct 27, 2017 |
# ? Oct 21, 2017 08:08 |
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Miss smartypants that we are would probably keep listening intently.
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# ? Oct 21, 2017 08:44 |
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Keep listening. We need to learn the rules so that we can illegally demon summon proper like.
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# ? Oct 21, 2017 08:46 |
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Just as a note here (and I'll remove it if asked), but it was already mentioned that Demon Summoning relies on exactly one stat - Willpower. Said stat is INCREDIBLY hard to raise - in fact so much so that it is the only stat that the game actually has checks on certain choices to catch altered stats. Not that the game cares if you alter your stats, it'll just tell you that a choice was impossible to succeed at by that point in the game, regardless of what the displayed requirement is. edit: Why yes, I did pick up this trilogy a few days ago, and have been playing around with it. Also, added spoiler tag above just in case. Don't really think anything there is a spoiler, but decided to toss game mechanics chat behind the bar anyways. As for this choice, well we're already being a charming person, so might as well Keep Listening. Lord Koth fucked around with this message at 09:43 on Oct 21, 2017 |
# ? Oct 21, 2017 09:30 |
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No problem with your reminder elaboration, Lord Koth.. Thanks for the reminder and edited spoilers, plus the vote. We have missed one opportunity to raise Willpower already. We came very close to choosing it though. It is possible to get good benefits out of Demon Summoning without making this choice, if you decide to do it and can find all the other opportunities to increase Willpower. However, you have to be very careful. I will add that Willpower is only relevant to Demon Summoning and if you choose to never Summon Demons until the third game when it's plot mandatory, it is fine. Of course, by then you will have missed many opportunities to do interesting and/or cool things by Demon Summoning, your Willpower will still be minimal, and you will have avoided many unfortunate, dangerous and/or potentially embarrassing character actions that could have come about because you Summoned the wrong Demon at the wrong time. I will again address the possibility of whether we try Demon Summoning at the point the game offers it and discuss the reasons why and why not we might want to do it. The issue is not on the table right now and will not be for some time. Long before it is put on the table for us, we will see some of the terrible things Demon Summoning can do. Here's the next update, the last one for tonight- Sorry for all the exposition. It was IMO necessary and entirely intentional. Doing it now means I don't have to do it as much later. I hope that is appreciated. The game's rules on Demon Summoning were all discussed last post, are re-addressed in this one, and will be brought up again when we have the opportunity to try doing it. That choice will be a while, but it will come. Dun Dun Dun!!! Proceeding with majority decision... no, wait, I think I'll show off all of the options in this case. It'll be fun, and I can elaborate where memory and the game fail to help me. Just this once. The first choice is the one we made, as the bonus there is negligible but might make all the difference later. Keep Listening posted:
Rude Interruption posted:Harmond frowns, but he is used to your occasional rude interruptions. Stop Listening posted:Harmond blathers on for a while, then suddenly leans forward and slams a book on the table with his open palm, regaining your attention. This is probably the only time I'll show off all the possible results of a choice in this run. The last bit above was original. In the actual game, picking Stop Listening means you don't hear what Harmond says next, to your probable detriment later on. Back to Canon posted:
Again, there is at least one hidden bonus here. Try and find it if you like. Next update (probably this afternoon around 1700 CST depending on votes), we will begin the audience with the Consortium and meet Princess Renata's parents. Next update is also the last call to express interest in renaming characters before I take that option off the table for this run. I have allowed time for readers to ponder the issue and speak up if they did not have the chance earlier, but since no one has expressed interest thus far, I am ready to drop the idea as of next post- at least for this run. achtungnight fucked around with this message at 09:52 on Oct 21, 2017 |
# ? Oct 21, 2017 09:48 |
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Thank you.
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# ? Oct 21, 2017 12:19 |
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I know this is earlier than I said last update, but I will explain why. I woke up early and decided to update after looking at future choices on my iPhone. We're in a slow plot mandatory part of LH 1, but it should give time for characters and plot to sink in and make latter events more meaningful. I've looked ahead at future choices using my iPhone (Steam window on my laptop matches our current game progress, using iPhone as a pseudo save scum tool) and they are mostly world building flavor "false choices". But I'm still taking advantage of them for pacing rather than skipping thru on this first run. I need to shape the LP properly and I'm back in my workweek now too. I know people will be eager for action if they aren't already. I promise you, it will come. Just got to frame things right for the game story and my schedule. Thank you, teacher! posted:Harmond smiles and nods to you as you leave. King Brand and Queen Jade's head canons are in honor of my favorite childhood fantasy monarchs. They are voiced by Michael Donovan & Nicole Oliver respectively. The first run's Cast Page has been updated with new faces if you look on Page 1, Post 3. There will be more throughout the LP. Parental Interaction... posted:Your father calls out to you as you enter the chamber. Ah, adolesence. One hidden benefit above, maybe more that I haven't found due to usual playing habits. Guess where the reward is if you can, I'll check in later this afternoon and update then or tomorrow morning, depending on votes and personal time.
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# ? Oct 21, 2017 16:00 |
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You know us, always fighting princes and showering the common dragons with gold.
ultrafilter fucked around with this message at 16:05 on Oct 21, 2017 |
# ? Oct 21, 2017 16:03 |
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Fighting dragons, rescuing princes.... What's the king & queen from? They look familiar.
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# ? Oct 21, 2017 16:33 |
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Avalerion posted:Fighting dragons, rescuing princes.... From the old He-man cartoons. Be honest
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# ? Oct 21, 2017 18:38 |
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gently caress you dad, spend more time with me.
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# ? Oct 21, 2017 18:40 |
taxes
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# ? Oct 21, 2017 19:42 |
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I thought up some original flavor text for each option of the previous decision to flesh out our parents. The chosen choice (responding with imagination, #2) is below. Of the other choices, honesty would have given us a similar story to #2, altering a few details. Response #3, Lying about the tax code, would have caused our parents to mention a character from LH 2 ahead of their official appearance (Lord Tovar's still mentioned below). The rude options (#4 and #5) would have started a minor argument between our parents that either concerned whether they have more time to spend with us or how to give us an attitude adjustment (a Mentor would have been delegated for the latter discipline, either Sir Grady or Sister Geri since our parents respect them the most). #2 is the only option I recall the game rewarding, though I think #5 may give some Evil points. A similar attitude does elsewhere. Maybe in a second run we can still have our character get the benefit from #2, only through sarcasm. If we play an evil character, I mean. Not saying we will. The models for the King & Queen's head-canons, King Randor & Queen Marlena, are indeed from the 1980s He-Man cartoons. There was also a remake version of the show in the early 2000s that was almost as good. I have enjoyed both. As mentioned in the opening post, Prince Adam was one of my early characters in LH. I saw his name in the possible choices and could not resist the He-Man homage. Responding with Imagination posted:
If you can't guess, a male Heir means Bertrand & Bertie swap roles. Scene Resumes posted:
Renata will be seeing her old friends again, minus Petra. Don't worry. Their characters' earlier knowledge of the Heir is revealed in a dream sequence during LH 3, for those not already aware. I may feature Petra as an Easter Egg at some point, I have yet to decide where, but she won't be a party member this run. Maybe in a second run here she will be, and Gill/Gale will be the missing Easter Egg party member in that case. We'll see when this run is complete. The nobles mentioned above will feature in the game later, most prominently in LH 2. Their head-canons and descriptions are now on the Cast Post, though, if you are interested. Page 1, Post 3. I'll try to learn how to link directly to that post before I mention it again, PM help appreciated if anyone wants to give it. Now For Some Big Plot! posted:
These characters are played by Jonathan Frakes, Dave Bautista, and Tabitha St. Germain. I'm pretty sure they're all evil. You may recognize Zusak's head-canon from a certain 1990s Disney cartoon whose primary villain reminded me of him. Let's Meet the Big Bads! posted:
I'll try to fit in another update before I have to leave for work around 1730 CST. If I can't find adequate time or there aren't any votes, it will come tomorrow morning or afternoon depending on the same issues. You have till that update to decide our probably totally meaningless inital reaction to the game's primary bad guys.
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# ? Oct 21, 2017 20:55 |
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How could we not choose to laugh?
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# ? Oct 21, 2017 22:17 |
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Laugh inwards but sit quietly.
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# ? Oct 21, 2017 22:48 |
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Laugh at this tryhard.
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# ? Oct 21, 2017 22:52 |
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Sit quietly. There'll be plenty of time for laughing later.
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# ? Oct 21, 2017 22:53 |
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We're tied but it doesn't matter in this case. I usually laugh when playing by myself. It's just too funny. Except when I'm roleplaying a character who wants to maintain the Dignity of the Realm. But Renata says screw that! To hear what our laughter might sound like, click the link below. Thanks, Youtube & Disney. Laughter posted:
Per my iPhone version, sitting respectfully just skips the above bit. Governmental Exposition posted:
The above detail is reversed with a male Heir, making our father the important person in the room. I personally dislike it due to Daria's established tradition of near equality between the sexes, so it is altered slightly for this LP. The same detail creates a minor continuity error that has to be addressed in Part 2 should our protagonist have a child or name an Heir of the opposite gender. Beta testers really should have caught and fixed this IMO. Zusak's Audience posted:
Ok, we're out of the plot dump false choice spree now. Thanks, everyone for helping me speed it up. The above choices are all possible destinations. Option 5 advances the plot. The first 4 options, however, can all be taken in any order. Each destination allows us to meet and interact with one of our four Potential Mentors for our future training. I'm going to assume we meet them all for this first run. They've been introduced in the original text prior to now and, as this is our first run, we should get a good look at all of them before making our big decision later about which Mentor we want. Meeting each Mentor will also give me the opportunity to compose posts detailing Daria's government and justice systems, military, religion, and guilds- all of which are of importance to the plot of this game. I want to explore them a little for those new to this game-world. We'll still get to interact with our Mentors a lot too, even the ones whom we don't later train alongside. So please give me an order of which area you'd like to visit of options 1 to 4 above. I will take the option with the highest number of votes first, then go down the list. Option 5 is off the table until we're done meeting every Mentor. I can do no more updates today before work. The next one will come either tomorrow morning or afternoon depending on my time and fatigue level when I get home.
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# ? Oct 21, 2017 23:14 |
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Let's do them in order.
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# ? Oct 21, 2017 23:25 |
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For RP purposes, let's go to the temple first, then the rest in order.
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# ? Oct 21, 2017 23:29 |
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Dungeon first, we need to pick up on our torturing skills.
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# ? Oct 22, 2017 01:52 |
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In order is fine.
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# ? Oct 22, 2017 08:08 |
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Ok, Dungeons and Temple have specific votes and most people want us to go in order. Dungeons is higher on the list and it has some decision checkpoints, so I'll do that first. Then Temple, Training Yards, and finally Gardens before we nap. Each area has its own choices. Before we start, I want to say a few words regarding Mentors. The game's 4 Mentors are all of great potential benefit. They each have their own special class they can give you (obvious in most cases), their own sidequest, and different areas of training skill. Relationship Level is of course the key to unlocking all this. There are ways to get minimal early training from all the Mentors and build relations. There are also choices that will spurn the Mentors and earn bad relations if you would rather reject their wisdom. All possible choices will be offered, only two spurnings have benefits to go along with the Evil points and Relationship losses you get for a spurn. Try and guess which options those are if you like, it's a pleasant surprise. I will not spoil them this run, but I might in a second or third one. Some of the original content is inspired by our current Morality level. To The Dungeons! posted:
Okay, let me explain the history of Daria a bit for those who are interested. If you'd rather skip this exposition, move down to the next quoted bit which is part of the game. Bits concerning Daria's justice system, religion, military, guilds, and magic are coming up as we visit these optional areas in the castle. All are important to the plot, but can be ignored or read later if you so desire. Renata may or may not know all this herself depending on the Skill Levels she earns. Daria's History, Geography, and Government Daria's government is a monarchy, as evidenced by its King and Queen. It has both elements of constitutional and absolute monarchy. Throughout Daria's history, monarchs of varied quality have governed by personal whim. Some, like our parents in this game, try to be basically good and just. We can continue that tradition later when we rule the kingdom ourselves, or we can be a despot dictator like some past monarchs have been. It's up to us. Most monarchs are naturally somewhere in between these extremes. Daria Kings and Queens traditionally wield swords, as in the past the Sword of Kings was an important symbol of the kingdom. They also traditionally have Wizards as primary advisers. Harmond fulfills this role for our parents. Wizards are valued for both their magic used to help the Kingdom and for their knowledge skills. Note that any spellcaster can count as a Wizard. Some Court Wizards have been Good or Evil Archbishops, Sages, Witches and Warlocks who did not graduate from the Academy, and even Archdruids (nature magicians). In Lucid's previous game Life of a Wizard, your character can serve an insane evil inept King or a good but easily manipulated and also inept King, with varying levels of influence on the King and success in improving the Kingdom and ushering in a Golden Age or a Great War to conquer Daria's neighbors. I'm going to say for purposes of this LP that such events have happened in Daria's history on multiple occasions. It makes sense to do things that way. Various families have ruled Daria over the years. Some have fallen prey to insanity, jealousy, incompetence, and other troubles, thus losing their power through peaceful impeachment or violent revolution. Peaceful impeachment can come about as the result of a Grand Council of nobles who decide to depose the Kingdom's current ruler and install a new one. We'll be doing that in LH 2 followed by a violent revolution. In LH 1, a violent revolution is also coming soon. In addition to Monarchs, nobles exist in Daria. Daria is currently divided into 4 provinces, three of which are governed by a Duke, and the fourth under direct Royal control. The Crown has primary control over the army, treasury, trade, and justice systems, but the Dukes are also important. They have some independence in that they can form their own trade deals and armies to defend their provinces. There is concern from our parents that the current Dukes- Bandar, Uddo, and Eddan- are all opposing the Crown in various ways. This impacts the game. Dukes are traditionally consulted on important government decisions and monarchs can give them votes on such matters if they feel like it. Our parents are good and diplomatic, so you can guess where they stand on that. Is this the best idea? Maybe, maybe not. On the level below Dukes are Lords. These lesser nobles have influence and wealth, but in most cases little actual power otherwise. They like to act superior and in some cases can wield power, but generally they are just the stuffed shirt types you would expect. Prominent nobles in LH include Lady Selena & Lord Weslo (villains), also Lord General Vale & Lord Treasurer Tovar (important allies we'll meet in the second game). Two of our potential party members, Guard Captain Bran/Brinn and Peter/Petra, come from noble families. Nobles can get their titles through inheritance, be raised by a Grand Council formed of other nobles, or be awarded nobility by the Crown in exchange for various services and great deeds. Naturally the common citizens of Daria can become jealous over the latter issue if they feel the award was not properly earned. And nobles can lose their status too, if they do something controversial. There are other countries and communities neighboring Daria with their own governments. The Jilal Empire and the Valorn Duchy are two such countries that are of concern in Life of a Wizard but not this game. The other communities which play a part in Lost Heir include the major cities that operate within Daria while remaining somewhat independent of its government, various isolated tribes, and the demi-human races. Daria's prominent cities include Tornassa, the capital, and Vernex, the headquarters of the Consortium of Planewalkers. The Academy of Wizards is also effectively an independent city. Brightwater, Selena's home city, is a large trading port in the southern part of Daria. It's in the same province as Tornassa, but some distance away. It is traditionally a gathering place for nobles and has been the site of many past Grand Councils. Ludd is the capitol of the western Eddan province and also an important trading center. There are also smaller cities such as Opal Cove, home of the elite mercenaries known as the Weapon Masters, and tiny isolated villages such as Elmvale, your character's hometown in Life of a Wizard. We'll be going to Elmvale once the LH childhood level concludes. There are various isolated human tribes throughout Daria. The northern Norgan Mountain Barbarians are a big feature in the plot, just as in Life of a Wizard. They have their own chiefs, shamans, and witch doctors ruling them. We'll also see two island tribes of cannibals and jungle dwellers and a tribe of gypsies in LH 3. Of concern in LH 2 are the demi-human communities within and bordering Daria. These include Dwarves, Elves, Gnomes, Half-Orcs, and Halflings. These groups generally keep to their own communities, which have their own rulers, but can interact with Daria's humans in traditional fantasy roles for their races. Dwarves have mines and smiths, Elves archers and spellweavers, Gnomes illusionists and engineers, Halflings thieves and merchants, and Half-Orcs berserk warriors. All these groups have been in alliance and conflict with Daria during its history. A major early decision in Life of a Wizard is whether your home town gets raided by Dwarves, Elves, or Orcs. You can then take revenge on the offending race, or forgive them and reap the benefits. We will have the chance to work with all the demi-humans in LH 2. Isolated wandering monsters such as Trolls, Kobolds, and Giants exist in LH, but they have no central governments. Mer-People feature in LH 3, but it is specifically said that they were thought a myth before we actually meet them. Goblins are in Life of a Wizard, but not this game, so maybe they're extinct. Full-blooded Orcs also do not appear. Perhaps their proud society with a central strong Chieftain in Life of a Wizard has since collapsed through infighting and various wars. Both Elves and Orcs can interbreed with humans. Dwarves, Gnomes and Halflings can't interbreed with other races, but they can still adopt human children. We'll meet Half-Orcs and Half-Elves important to the plot in LH 2 and 3. The last thing I'll mention here is the lost civilization of the Som-Reth. As mentioned in Harmond's Lecture on Demon Summoning, these people are an ancient race that died out long ago and left ruins all over Daria's remote areas. They knew the secrets of Demon Summoning and how to take advantage of it. The Consortium of Planewalkers has greatly researched and updated their techniques. The Som'Reth and the reasons why their civilization collapsed are very important to Lost Heir. It'll be a while, but they will come up in the plot prominently and we'll find out what happened to them. Maybe we'll even get an ally or two from their time who somehow still exists in modern time. But I'm not spoiling how that could come about. Anyway, let's get back to the current plot arc. Checkpoint! posted:
Proceeding with majority and next topic this afternoon. We'll hopefully meet our first Mentor then.
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# ? Oct 22, 2017 15:13 |
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Foolish peon, I'll see my dungeons if I want too!
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# ? Oct 22, 2017 15:17 |
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Yea, seeing it's technically our dungeon, no reason not to just be honest.
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# ? Oct 22, 2017 15:27 |
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Honesty
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# ? Oct 22, 2017 15:53 |
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Either option will work. This guard's pretty gullible and understanding.Honesty by Majority posted:"I'm bored and I wanted to see the dungeons." The above inmates include some Easter Eggs for past SA Lucid Game characters and a couple famous video game criminals. Unfortunately we can only interact with the last guy. I'll introduce him in the next quoted bit. First... Daria's Justice System This is what you'd expect. Normal real world crimes and punishments with a fantasy flavor. Like the government, it's currently pretty fair and impartial, although it's been worse in the past. In Life of a Wizard, you can watch the Mad King execute people without trial for petty offenses. You can do the same in Lost Heir after you become the ruler. Or you can be a good monarch, only getting upset and going dark with certain situations. I usually end up the latter. We'll see why in LH3. The Dukes have their own jails, and this won't be the only dungeon we'll visit during the LP. The Crown has the power to pardon people, but either they or the Dukes can act as judges. There are also magistrates for lesser offenses and disputes. The current low population of Daria's dungeons is due to two things. First, we have a peaceful just and mostly prosperous government in place, which has the obvious effects on crime. Second, King Brand and Queen Jade have a good agreement with the Thieves' Guild. The Thieves' Guild, as in most high fantasy worlds with such an entity, operates like the Japanese Yakuza. They are openly known to exist and left in place by the government to help regulate crime. They can train adventurers in stealth and bypassing traps or locks, also sell various items in a black market we'll visit later. The Crown, along with wealthier and more influential nobles and merchants, have agreements with the Thieves' Guild to not rob certain entities, or ransom their stolen goods at fair prices if prompted. Sometimes, they hire the Thieves' Guild to steal from rivals or test their own security arrangements. The Guild can also force criminals to not do unauthorized theft and banditry. There is no way to be a Thief in Lost Heir without joining the Guild, although you can still steal if you have enough Stealth, Agility, and/or Charm even with no Thief levels (but those help you get all three listed Stats). If your Thief character also becomes ruler (ie, they keep playing long enough), they will get a chance to continue or renegotiate the kingdom's current agreement with the Guild. There is also an Assassins' Guild in Daria that trains and advertises murder for hire. This Guild doesn't operate as openly and has no black markets. Not everyone wants to accept that it exists. Assassins are not evil, mostly. If they only kill their targets, no innocents, and hide in plain sight while not compromising the Brotherhood, an Assassin can even be Good. LH players can join the Assassins' Guild with the right Mentor, or they can hire it with enough coin to solve a couple obstacles. Some party members will mention it too. I'll talk more about the Guilds later. There are many non-criminal ones that have influence on the game along with the Thieves and Assassins. We should not forget that certain entities like the Academy of Wizards and Consortium of Planewalkers can also exercise their own judgement on offenders to their policies. Daria's Nobles generally prefer exercising their own power to cooperating with the Crown, as do the Guilds. But both will bow to and work with monarchs they respect or whom they are forced to respect. Citizens prefer good just monarchs and will support them, but fear often motivates them to work with evil monarchs or monarchs with bad reputation. And sometimes monarchs with low levels of citizen reputation or fear can still find ways to get things done or not. This all plays out later in the game. Dungeon Crawling posted:The cell doors are all thick wood with metal bands across them to keep them fortified. Small windows with bars let in a little light and air. You peek through them, but they are mostly empty. The few prisoners you see are lying on their cots or sitting in the corners of their cells. They glare at you, if they even bother to glance your way. One man is different though. He looks through the bars directly at you and smiles. I'll put the option to walk on back up later. Let's assume we're curious enough to say hello. Meeting Amos posted:The man has long straggly grey hair and a matching long beard. He seems very agile, despite his age. He bows to you and smiles. I cast Cary Elwes as Amos, whose character is best appreciated slowly. We have a number of options for spurning or profiting from his assistance. You can guess what ignoring him does for you (zilch) and having him whipped makes the guard surprised since it's not something your parents would sponsor, but he does it anyway because you're the Prince/ss. If you want to blow your chances with a great Mentor for all Rogue type characters, while picking up some serious Evil Points for being a petty despot, go ahead and do it. I'm going to say we're curious enough to go with Option 1. What are you in for? posted:
Option 3 is free, so... Why'd you do it? posted:Amos lets out a sad sigh. I condensed some choices here for flow, now to see what bonus you want from this guy. I'll make the next update tomorrow morning if I can.
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# ? Oct 22, 2017 22:46 |
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We already got some stealth from Gale so... How do you walk silently?
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# ? Oct 22, 2017 22:55 |
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Whip 'em good!
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# ? Oct 22, 2017 22:58 |
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Teach me your silent ways.
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# ? Oct 22, 2017 23:16 |
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Ok, quick decision here. Good. Sorry I wasn't able to update before now.How do you walk silently? posted:Amos smirks. The Relationship stat for Amos does not appear on our character sheet, so I assume it's hidden at least till we pick him as a Mentor, if we do. The other bonus is awarded regardless. Now for some original info. Bad Guys are up to something... posted:
Ok, per previous vote, Temple is next. While we're walking there, let's talk a little about... Religion in Daria All prominent races in Daria have their own belief systems and gods. Of greatest concern for Lost Heir is the human gods. They're in two camps, Good and Evil. The Good gods in the game world are led by Lucien and Auriel. They represent kindness, honor, justice, and so on. Opposing them are the Evil gods, led by Noct and Shadi. These gods preside over corruption, cruelty, disease, etc. Every god is either good or evil, including custom gods an LH player might create. Followers of either group of gods are expected to embody their deity's views on the Morality scale. As previously discussed when we contemplated picking up a Holy Symbol, the Morality meter can play a big role in this game when it comes to Religious players who choose to take Priest levels. I did some game play thrus to remind myself about Priests in LH recently and was reminded that Priest class powers are tied to their Morality. How Good or Evil a Priest is fuels their powers. Priest levels need to pass Morality Checks to do things like Heal Wounds (either Good or Evil), Repel Undead (Good Priest), or Command Undead (Evil Priest). Paladins and Dark Knights also require high levels of either respective Morality to serve their causes. How many levels you can pick up in the Priest class is also tied to your alignment and how faithfully you follow your deity's ways. So, if we're going to play a religious character, we will need to play to a certain morality level. But we already knew that. Here are some things not previously revealed: - In Daria, Good Gods are worshipped openly. They are honored in temples by priests of varying skill. Among the Good Gods, Auriel probably plays the biggest game role, starting in LH2 with a cleric of her we'll meet. We also get to see a few religious ceremonies and other events dedicated to the Good Gods depending on events we witness. - In contrast to the Good Gods, the Evil Gods are generally worshipped in secret. Their followers disguise Holy Symbols, use secret signs to recognize each other, and do other things to keep themselves hidden. The reasons for this should be obvious. We'll visit a few evil shrines and temples in the game which we can plunder for rewards. Of course, neither a good nor an evil Priest should have qualms about looting such places. - Some Good Gods also have secret orders and rites to separate their Priests from the crowd. The cleric of Auriel we'll get to know in LH 2 is a member of such an order. They keep secret information regarding Demon Summoning, which Good Gods generally consider Evil along with the other Forbidden Magics Soulburning and Necromancy. But more on those later when we discuss Magic in the game. - There are seven types of religion-related classes in Lost Heir. Priest is the one that concentrates on spellcasting. Cleric (which requires a level of Priest before you take it) is a more martial class that allows you to keep your Priestly powers while getting some extra combat skill. It's a prerequisite for Paladin, which is the holy warrior class most readers of high fantasy should be familiar with. Paladins need to be both Clerics and some kind of dedicated honorable warriors- Guards or Squires, not Thugs. It is assumed that Clerics belong to a more militant order of Priests like the real life Knights Templar or Hospitalier. Peter/Petra, if present in the party, is such a character. Devotion varies amongst Priests and Clerics, as do other things including celibacy. It is possible to be a Priest and still have sexual relations, or be celibate if you so choose. Archbishop is the top level of Priest. - Dark Knights are the Evil equivalent of Paladins. They have a different path though. If you want to be a Dark Knight, Cleric levels are unnecessary. Instead you must be a Squire, then become a Knight but be following an Evil God as you do so and using that God's aid to decieve the Knighthood about your lack of chivalry (Squires ordinarily have to follow chivalry to become Knights, as the game points out for that class). Both Paladins and Dark Knights get a test in which they must respond as a Good or Evil person would before they get their class levels. - Then we have Druids, who worship nature and with it fuel their magic. These spellcasters are tradtionally neutral in fantasy, but in Lost Heir they can be good or evil. Evil Druids can become Druids of Decay and get some extra abilities in LH3. The more powerful Druids get animal companions and can shape-change into animals. - Monks are a new and interesting class for the game. They are religious but not restricted in alignment. They concentrate on Unarmed combat and Knowledge Skills over the spellcasting of the typical Priest. We're about to meet a Monk in the castle temple. Keep in mind that she is not a Monk with Chi, which are the super-cool fantasy Monks able to do things like astral projection and punch through walls. Those Monks have to complete a specific side quest early in Lost Heir 2 to get their powers. They are acknowledged as rare. Monks in general do not have Morality restrictions, although you can take advantage of your moral karma in a couple of Monk exclusive side quests to meditate and get various stats. It is not necessary for a Monk to follow a deity as it is for a Priest. Nor are they required to be celibate, although Sister Geri did choose such an order. Player Characters who become Monks do not have to do that. - The game allows you to create custom Good or Evil Gods for your Priests and other God-following characters if you like. So we can easily do Hieronius the Smiter, Cthulhu, or whoever should we make Renata a Priestess later. Cthulhu can also be the name of a Good or Evil God- we can do dark scary traditional Cthulhu or warm funny misunderstood Cthulhu, perhaps fresh from saving the world. Renata has been more Good than Evil thus far, but is still pretty much on the fence overall. I can support continuing the Good path or a Start of Darkness aided by the game either way. We'll bring up Morality again at the appropriate time. Suffice to say that things like kindness, helping others, refusing rewards, and donating to charity award Good points. Evil points are given for murder, theft (successful or otherwise), pranks, mischief, and bad attitude. You get plenty of opportunities for both throughout the game. Now let's meet someone seriously religious in the appropriate place- The Castle Temple posted:
Sister Geri is Indian actress Shilpa Shetty. She looked right when I searched for pictures of bald female monks and I realized that Indian martial artists are under-represented in fantasy when I contemplated the issue further. Compared to other Asians at least. What bonus here? posted:
If we can get positive interaction with this Mentor also, I'll reveal more custom details about the bad guys' plans. I'll see what bonus we want this afternoon, then move on to the next location. achtungnight fucked around with this message at 15:43 on Oct 23, 2017 |
# ? Oct 23, 2017 15:41 |
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Uh, step back freak show.
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# ? Oct 23, 2017 15:51 |
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Teach me your kung-fu, sifu!
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# ? Oct 23, 2017 16:24 |
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What's the deal with magic?
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# ? Oct 23, 2017 18:47 |
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# ? Apr 24, 2024 10:32 |
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Ask about magic.
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# ? Oct 23, 2017 19:34 |