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Magic is ahead by one vote.Tell me about Magic... posted:
Sister Geri is the best Mentor for Unarmed character builds- Monks and Thugs. She's also good with Knowledge or Magic Builds because of her relations with Religion. Again, we can't see her full Relationship level until after we pick our actual Mentor but this early training is good. More about Magic later, when we finish meeting the Mentors. It seems an appropriate topic to discuss before we reach the climax of the first chapter, especially given our current character build. Original Stuff posted:Sister Geri smiles after answering your question. There's a big hint in the above paragraphs for an action that may help our current build when we meet Sir Grady. Before that, I'd like to discuss... Daria's Military Daria has your typical fantasy medieval army, with foot soldiers, archers, knights, siege engines etc. There are also fantasy elements such as Wizards aiding the army in various ways, sneaky Rogues acting as scouts and spies, and Priests providing first aid along with the usual spiritual advice. The demi-human races have their own armies also- Elves have archers and spell-weavers, dwarves smiths and strong axe-men, Orcs berserkers and Worg cavalry. Halflings have cavalry too, only they ride large dogs. Their soldiers are adept with daggers and slings. Meanwhile, Gnomes can both weave powerful illusions to confuse their enemies and engineer awesome devices such as repeating crossbows, siege engines, and bridges. We can take advantage of all this in LH 2. Most soldiers in the army have Guard levels, Guards being one of the three main Warrior classes in LH. The other two, Thugs and Squires, are not officially affiliated with the military. They both have more independence and less structure to their training, allowing their characters to develop different Skills than Guards. Thugs hire themselves out to the highest bidder, sometimes fighting with Blades but usually Unarmed. They are often reviled by heroes, nobles, and commoners, but everyone has to fear their threats and dirty tricks. Squires on the other hand are usually above such things because they are supposed to be training to become Knights, the ultimate lone hero class in Daria. Knights are generally more skilled in Blades, Archery, and cavalry tactics than your average Guard. Guards have to respect them for their skill levels, even if they follow their own class's orders more often. Knights constantly train and compete in tournaments to preserve their Skills. The Squires who do well in such tournaments or who do special heroic deeds can become Knights. Knights are supposed to be honorable Good people, male or female, not just skilled at combat. Some stories tell of Knights who acted otherwise and lost their status. Other stories are about Knights who deceived their peers about their conduct with the aid of Evil Gods until they could do so no longer. Then they continued to serve Evil by killing the Knights who sought to expose them, and the Evil Gods granted them the status of Dark Knights. In contrast, the most honorable of all warriors- Guards or Squires, not Thugs- can become blessed Paladins serving the Good Gods if they also study as Priests and Clerics. Clerical Orders of militant Priests exist throughout Daria to take advantage of this. They don't make as much money and they have less Magic Skill, but they are more numerous than Priests among Adventurers. General Vale is the leader of Daria's central army. He is both a high level Guard and a War Master. War Masters are the strategist class in LH. They can pull off tactics with soldiers other classes can't due to their Knowledge levels. Real world War Masters include people like George Patton, Robert E Lee, Ulysses Grant, Dwight Eisenhower, Genghis Khan, Shaka Zulu, etc. There is no official navy or air force in Daria. Airplanes aren't yet invented and ships are mainly used for trade, not war. That said, pirates and other seaborne dangers do exist, so many ship captains employ catapults and magic-users as defense. We'll get the chance to check that out in LH 3. Perhaps, if we acquire the appropriate training and inspiring mount, we can also give Daria its first air force at the end of the game. I'm planning to pull off that feat with Princess Rynn once this LP is over. Click her name for a hint if you're interested in doing something similar in your own LH play. The main military force independent of the government in Daria is the Adventurer's Guild. This group employs classes of all sorts and hires them out to whoever needs them. We'll get the chance to go on quests for that Guild later in LH 1. Adventurers will strike out on their own quests just as often, looking for treasure and fighting monsters without a sponsor, just as in many other fantasy stories. Other mercenary groups exist too. The most prominent in LH is the Weapon Masters of Opal Cove. They train in styles generally not available to other warriors, and thus an LH player cannot become one. There is one part in LH 1 where we can train with a Weapon Master, however, and we can hire them in LH 2 and 3. Blademasters and other high Weapon Skill characters can also approach their Skill levels. Weapon Masters pride themselves on only working for those who pay them well and who do right by them. Most stay in the main organized group. Others, such as Thuja and our possible trainer Suno/Suna, adventure on their own for coin. Thuja isn't a Weapon Master in the canon game, by the way, but I figured making him one would help flesh out the group and his character early on. We need to learn to respect the Weapon Masters to avoid something unbelievably stupid in LH 2. Daria has had many wars in its history. Banditry is a big problem in the wild, and the army conducts regular campaigns against it. The kingdom has been raided by Elves, Orcs, and Dwarves. In Life of a Wizard, you can conduct a great war of conquest with varying success. Only the King or Queen can call out the main Army, however. Dukes and independent groups with a military like the Consortium have less presence and thus less advantage. Or maybe they have some other advantages the main army doesn't, as we'll soon learn. Let's now visit... The Training Yards posted:
Picking Option 3 above wakes up Sir Grady politely and replaces the above choices with the following options I put above to save time. Please vote for whichever build you prefer. There is an advantage for our current build here if you can guess it. Or we can get some weapons skills in addition if anyone wants that. Perhaps a certain poster who seems keen on negative options will finally get to win here, you never know. W. Morgan Sheppard voices Sir Grady. We'll get some lines from him next update tomorrow morning BTW, we will get combat training if we take Knight levels but we might need some additional Skill to get us started off prerequisite-wise. Every class has prerequisites, as I'll address when we can pick one. At least one Prestige Class available in LH 2, Rune Knight, requires high levels of both Magic and Blades. Stats posted:Stats achtungnight fucked around with this message at 22:44 on Oct 23, 2017 |
# ? Oct 23, 2017 22:00 |
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# ? Apr 25, 2024 20:58 |
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Conjure that fire. I'm actually curious too see what class we'll end up going for.
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# ? Oct 23, 2017 22:14 |
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How can we not 1. Try to conjure a small fire in his mustache? ^^^^^^^^^^^^^^^ well put everything in magic and then decide we're a knight with zero actual fighting skill.
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# ? Oct 23, 2017 22:28 |
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FoolyCharged posted:we're a knight with zero actual fighting skill. Magic focused knight should actually be possible to pull off. The skill/class system is quite robust, especially for a CYOA. Avalerion fucked around with this message at 22:59 on Oct 23, 2017 |
# ? Oct 23, 2017 22:54 |
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You can be a Magic Knight. See the mention of Rune Knight in the above edited update. IIRC, Rune Knights are the only Knight subtype that doesn't require you be an actual Knight first (Dark Knight and Dragon Knight both require that). You can guess what Mentor you have to pick for Knight levels. Magic oriented classes are good for any build, you'll just have to find other ways to practice your Magic if the class levels don't give you points in that Skill. It can be hard to get multiple Skills up to high levels for some classes, though. Combat especially. The Skill tests are often geared to high standards when it really matters, and failure to have the required level will injure you and/or your teammates, also deny you various rewards. You get no points for trying and failing a Skill Check, unfortunately. We have our first open Skill Check in the current choice if you want to try it. I'll talk more about it next update. I should note that I am not telling people to pick any particular class. That's all up to readers. I will cooperate with any class we choose. I will merely hint at appropriate times about what's good for what build seems the current trend.
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# ? Oct 23, 2017 23:06 |
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Ok, I guess we're going per my recommendation. Not necessary, but thanks. BTW, I looked on the CoG boards for this game last night and there is a Prestige Class in LH3 called Shadow Weaver. I may have called it Shadow Mage in the opening post. It revolves around Stealth and Magic, requiring high levels of both to attain (70 each). I haven't played it myself, but the name is cool. To work towards it, we may want some extra Agility before the prologue finishes so we can take stealth-oriented Class levels (Thief requires Agility 30, not sure what Assassin requires, I think Hunters also get Stealth but Nature is our Knowledge dump stat right now and it governs your success in that class). Just something to consider. There are a lot of other classes we can take.Burn the Knight's Mustache posted:The spark erupts and burns a little more than you had expected before Sir Grady awakes with a yell. He jumps to his feet and runs around in circles as the smell of burned hair fills the training yard. He rushes quickly over to the water trough near the guards' stables and dunks his head. Many soldiers laugh at the prank, but others give you dirty looks. As the princess, they say nothing to you directly. Pleased with yourself, you start to wander off. This didn't even work for me the first time I tried it due to low Magic. Any time a choice in LH says "Try" or "Attempt" that is warning you of an open stat check. I think the required Magic level here is 10, and that is only possible with the Spellbook or the Holy Symbol and a couple other bits of Magic training we got (opening scene, Sister Geri). My first character who did it had a Sword, so I restarted after experiencing humiliation here. Also be aware that when the game gives us the option to consider something, it is also warning of an open test but with additonal passing requirements and consequences for failure. There are freqently "are you sure" or "sorry, can't do that" events behind such options. There is no bonus for failing a Skill test and it will get you injured and possibly cost you rewards if you don't succeed. Companions will then pull you out of danger when you fall unconscious and not be able to to help you in later events. Success gets you +3 in all stats relevant to the test, Magic in this case. This action put our Morality towards Evil too. Uh Oh... posted:You wonder if you should feel sorry for what you did as you leave the training yards. Your parents would not be amused by your action, whatever your excuse. But it was a bit of good magical practice, so maybe it was worth the bad karma. You are not sure. I would be remiss if we did not visit the Garden and meet our last potential Mentor. She is a rather interesting case. First, though, let me talk about... Daria's Guilds Like in the real medieval world, Guilds exist throughout Daria to organize, regulate, and educate people involved in various trades. They have advertising and monopolies on their services. Some provide insurance and security to their employers along with craftsmen. Some crafting Guilds that get brief mention in LH include the Sailmakers' Guild, with whom we have to deal to fix up a ship in LH 3, and the Fletchers' Guild, of which our main Archer ally is a member. Fletchers make arrows, if you didn't know. Making up something about the Consortium of Planewalkers to start off Harmond's lecture has you tell him they're a group of crate and barrel makers attempting to compete with the Coopers' Guild (Harmond will correct you on that after he laughs). I mentioned the Thieves and Assassins Guilds during our dungeon visit. The Mages Guild, which operates the Academy of Wizards, is also a possible Guild an LH player can join. All these Guilds are not plot mandatory, though. The Adventurer's Guild is. This Guild allows our character to work as an adventurer and take on quests later in LH 1. It also hires out adventurers and advertises adventuring services. You will organize a party through it. Like most legitimate Guilds in Daria (ie all but the Thieves and Assassins), the Adventurer's Guild only employs adults who have not been in the Guild before. That means we can't join it till we're 18. We'll also need to take a class level first to get some experience under our belts. One can argue that the Consortium of Planewalkers is a Demon Summoning Guild. Think of them that way if you like. In Life of a Wizard, there was a Fighter's Guild, but that group does not exist in Lost Heir. The Opal Cove Weapon Masters and the military substitute nicely. One can also count the Knights as a Guild because they organize training for their profession and expect certain conduct from their members. Bards have a Guild too- its college is in the capital city of Tornassa and we can ply our trade there or anywhere else if we become a Bard. Lady Emaline (I got her name wrong earlier, my bad), the Mentor we're about to meet, is a prominent member of a certain secret Guild in Daria. You probably have already guessed which one. For those who haven't, the fact that she is played in this LP by Victoria Atkin and that her head-canon resembles the aged version of a certain video game character who deserved a way better game and story than she got IMO is not coincidence. That is all. In the Garden... posted:
There's no ignoring this Mentor, it seems. After we pick what to do here, we'll be about ready to start the Chapter 1 climax scenes. If you're waiting for action, it is soon to come. See you this afternoon. I can wait, though, if we're not sure what we should do here. achtungnight fucked around with this message at 00:54 on Oct 28, 2017 |
# ? Oct 24, 2017 15:00 |
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bump the cane I bet she's faking.
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# ? Oct 24, 2017 15:57 |
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Bump cane, might as well commit to being a dick now.
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# ? Oct 24, 2017 16:09 |
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We shall wait, as befits royalty
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# ? Oct 24, 2017 17:55 |
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Bump the cane. Sir Grady is my favorite, now everyone must suffer
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# ? Oct 24, 2017 18:39 |
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Ok, the last spurning I tipped you off about. This one was earned.Bump the Old Lady's Cane! posted:It might be cruel, but it's interesting. You casually walk closer to her, smiling to disarm the woman. She appears to be collecting parts of some blue flowers and putting them into a small clay jar. When she seems the most distracted, you let your foot scoop the cane out from under her. Yep, she was faking. Sorry folks, no bonuses here other than Evil and disrespect. Lady Emaline is probably my favorite Mentor, Sir Grady a close second because of the diversity of bonuses he offers. Both are counter-intuitive, I only like Lady Emaline better because you wonder "what the heck is this woman's deal?" Amos and Sister Geri are a bit more straightforward, if you like that type. All can be of benefit to any character. We'll see who Renata goes with at the proper time. Only one choice now posted:You are suddenly feeling very tired from your eventful day. You decide to- Alright, we're going to sleep. Perhaps we'll have another dream. The last one concerned... Magic in Daria. Magic is, as Sister Geri told us, a natural force that shapes the world. In Daria, that's what it is exactly. There's Magic to be found all over the land, and it can be wielded by many varied practitoners. Princess Renata is already good at Magic for her age, and she can only get better. All people who use Magic in Daria are called Wizards. Their ranks include traditional magic users, hedge witches, warlocks on the fringes of society, devout priests both good and evil, druids crying in the wilderness, and a number of other varied people. Every isolated tribe of humans or monsters has its shaman or witch doctor. Dwarves have artificers crafting magical weapons and armor, Elves have spellweavers bending the light, Gnomes are masters of illusion, even Orcs and Halflings have been known to cast Magic every now and then. The greatest Wizards have served the Crown as Court Wizards. Harmond is one of these. We can't take him as a Mentor, unfortunately. Wizards were the stars of Lucid's earlier game set in Daria. Life of a Wizard divided Magic into several schools. Arcana, the study of general magical phenomena. Conjuration, the harnessing of the elements for magical dueling- fireballs, lightning bolts, force bolts, ice storms, meteor swarms at the extreme. Enchantment was the ability to cloud and influence other beings' minds. Illusion created grand visions to confuse the senses. Transmutation turned one thing into another. Summoning called forth animals, monsters, demons, and other allies. Healing helped cure wounds and poisons. Alchemy brewed potions and other magical elixirs. Divination predicted the future. Necromancy harnessed the power of the dead. Unfortunately, in Lost Heir not all these schools of magic have quite the power they did before. Conjuration is pretty much intact, as is Arcana. Abjuration, the school of shielding and warding in Dungeons & Dragons, is also still around, though it remains a defense and not a specialty. No school of Magic can be a specialty in fact. Alchemy is present, as is Necromancy, but neither school can be explored until you get to take a Prestige Class in LH 2. Even then, you must have the right pre-existing stats and you will already have other strengths. Illusion is now solely the province of Gnomes rather than humans. Healing is practiced by Priests, not Wizards. Artificing of magical items can be learned, but only by completing the right side quest and keeping the magical item it gives you around for study well into LH 3. Transmutation and Enchantment are pretty much gone except for certain situations. Summoning is used for Demons and nothing else. No more horses, ogres to fight evil Halflings, or other cool stuff. Divination is still present, but requires great Magic skill to even pull off. I think the first Divination spell is cast in LH 2 and only successful at 70+ Magic. You can easily get the same results other ways. Why Magic has declined like this in the world can not be easily explained. I won't get into it much. Suffice to say, Magic in Lost Heir is just one of many special Skills you can develop. There are many others that will allow you to complete the game if you get good enough at them. In Life of a Wizard, Magic was taught free of charge to all characters at the Academy of Wizards. That is no longer the case- even if you have prior experience and want to study Magic at the Academy, it's not free. And you can get about as good experience with it in many other places, if not better. If you like it for your character, go on and take it. Renata certainly has. Magic is not much different across the classes. Wizards may seem best at conjuring the elements for attack, but any Magic user can do the same, so their use is more limited than you would think. Priests get blessings and healing, curses also for evil Priests. Both good and evil Priests have power over the dead. Druids have nature Magic that allows them to change shape and manipulate the elements. Specialty classes like Necromancer and Alchemist take a while to get and some might find them underwhelming after the first time played. There are new Magic classes- Luck Mage, Shadow Weaver, Siren, and Seer are a few I'll discuss in detail. Luck Mages can manipulate probabilities while Shadow Weavers work with shadows, living and otherwise. Neither is possible till LH3. Seers, powerful Divination specialists, and Sirens, who have Enchantment abilities, can become part of our character makeup in LH2, but they are Prestige classes like Alchemist and Necromancer. All Prestige classes are unique, none is really the best. I should also mention a new possible form of Magic- Soulburning. This is the art of using the Wizard's own life force, or that of other people, to fuel extremely powerful spells. You have to be born with the ability to Soulburn, and our protagonist does not have the power. They may, however, meet a Soulburner one day, and befriend them. With enough Endurance and other stats, they can also become a Catalyst with nearly unlimited energy for their Soulburner ally to draw upon. They have to find the right lost ritual for that, though, and as with all other forms of Magic, it's just one of many ways with which to win the game. Does all this diversifying and decline in power hurt Magic? Yes and no. It's not the only way to win any more, it's just a specialty. As such, it is still a valid way to complete the game. Renata will probably be using it. Plenty of my LH characters and other people's have done the same. Our second run character, if any, will probably do something else. That will be perfectly fine. I'll close with a few more notes on Demon Summoning. In Life of a Wizard, you could Summon Demons to serve the people as workers, bodyguards, or an army of conquest. In Lost Heir, any character has the ability to call up Demons for help. There's only two stats that matter for it. Arcana, to properly read the runes on Demon Stones, and Willpower, to keep the Demons summoned under control. Lack of either is a bad thing. I do not recommend Demon Summoning for characters with low Arcana, and low Willpower can make things even worse. You also won't get very much Willpower if you don't Summon Demons beyond the plot mandatory moments, though that's alright because good Demon Summoning skill is not necessary for game success and there is no other use for Willpower really. Concentrating on Demon Summoning as a skill is just one of many ways to finish the game. You can easily dabble in it and then stop, missing out on only a few benefits of doing otherwise with luck. It's more the province of this game's antagonists, Zusak and the Consortium, than it is the protagonist. We'll learn more about what it can and will do for and to Daria later on. I'm not saying we have erred in building our current character towards Magic. Far from it. We'll see how much it helps her now, as Renata's journey is about to really get started. You Awake... posted:Your handmaid is shaking you lightly, waking you up. This is a good decision for roleplaying. I'll leave you with it till the morning, see you then.
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# ? Oct 24, 2017 22:14 |
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When I'm queen, I'm having your inept rear end drawn and quartered!
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# ? Oct 24, 2017 22:16 |
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Wake us on time next time.
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# ? Oct 24, 2017 22:48 |
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1. Say, "Thanks, Bertie" Let's be nice again. Can't have people thinking we're predictable after all.
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# ? Oct 24, 2017 22:48 |
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Maybe I should speed this up. The regulars have responded already. Sorry, folks, the last decision was just a false choice. Hope you enjoyed the moment, though. Now we're about to have some more fun. Counseling the Handmaid posted:
A little South Park homage there. Apologies to any gingers or friends of gingers who are reading this. Selena is perhaps the worst person in the Lost Heir games, though other redheads of better character are present too. Trouble Ahead! posted:You wave Gale to get to the point of why she needs your help. The last choice is my original contribution. If you've guessed we're back in mandatory plot false-choice stuff, you're right. Hence my incorporating original bits to increase the tension. Things are going to be a bit more dramatic soon, too. I'll give us some more time to role play Renata until the morning comes. drat work for making me stretch this out.
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# ? Oct 24, 2017 23:35 |
I like my entrance
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# ? Oct 25, 2017 00:15 |
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lie We uh definitely know nothing of this coup in progress that would get us killed alongside everyone else
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# ? Oct 25, 2017 00:21 |
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Fell asleep, nap time.
sullat fucked around with this message at 02:07 on Oct 25, 2017 |
# ? Oct 25, 2017 02:04 |
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FoolyCharged posted:lie Yeah clearly everyone else is hosed at this point anyway, so this.
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# ? Oct 25, 2017 04:46 |
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achtungnight posted:John Lee- Ok, my bad on the FF6 thing. I'll fix that. Thanks. Heh, I was just messing around, ya goof. No legitimate criticism was meant; in fact, I think letting others know that I know that counts as self-deprecation.
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# ? Oct 25, 2017 05:26 |
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Let's be charming again, wanted a good entrance.
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# ? Oct 25, 2017 07:00 |
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Ok, the original choice would have let us skip the next bit of railroading, but I guess we should play out the game as written. Done.Any Canon Response Gets You... posted:
No violent action options just yet. We're being railroaded again. See you this afternoon once you set the next scene's opening flavor text.
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# ? Oct 25, 2017 14:41 |
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Are you ok? is just too funny given the circumstances, I'd like to imagine it's said with a lot of sarcasm.
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# ? Oct 25, 2017 15:34 |
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As all my first aid training has taught men the proper course of action is to prod our parents and say, "Hey! Hey! Are you ok?"
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# ? Oct 25, 2017 16:21 |
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I agree, asking "Are you ok?" is funny. Not much in the game, but I think this next part needs a bit more drama and realism anyway...Violent Revolution... posted:
We'll see Bunta (1980s & 90s menacing character actor Brian Thompson) again in LH 2, I thought it'd be fun to introduce him now as an Easter Egg since he's by far my favorite boss fight in this series. The Ludd Commander (Clancy Brown) we might or might not see again in LH 2 as well. The Guard Captain won't be coming back, though his head-canon might be used for a similar character as is tradition in fantasy games. Fleeing, but we don't get far... posted:Before you can escape the hall, someone intercepts you and grabs you arm. It's Thuja, Zusak's warrior ally. He is moving through the melee and cutting down those who threaten him with unnatural speed. You notice runes on his belt shining with magic and wonder if this is the source of his speed ability. Thuja takes firm hold of you before you can get anything but a passing look at the belt. Ok, this is our first combat, a tutorial of sorts. All of the above options other than the last one are Skill Tests. I know we can pass one, maybe two of them, and avoid injury here. (Not that we can die or be knocked out this early in the CYOA, but avoiding injury is good.) What should we do? Best two out of next three votes wins. achtungnight fucked around with this message at 01:17 on Oct 28, 2017 |
# ? Oct 25, 2017 21:07 |
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Bolt of fire! We weren't just being a jerk to Grady, we were practicing for just such a moment.
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# ? Oct 25, 2017 21:15 |
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fire!
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# ? Oct 25, 2017 21:17 |
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Fire...Ball! posted:"Fire...Ball!" Speed of Plot. Breaking into the Treasury... posted:You are led back toward the royal private quarters. You see that the Consortium guards are leading people in all directions and that another group of them have formed a protective barrier between you and the fight. It's amazing that the hallway battle has spread through the castle so quickly. Zusak and his two associates- the man with the two axes and the lady with the fiery mane- drag you and your parents further away from the melee. Xi'atta and Brahl are by far my favorite Demons in Lost Heir- well them and Tyborr, who we might also meet later. If we don't Summon him this run, maybe we will in a second one. Andy Serkis or someone similar can play and voice all three. Before anyone asks- no, neither the game nor I will allow us to pull off Demon Combo Actions like this later even if we Summon Demons. The bad guys are experts and they need to retain at least some advantages. Back to the action posted:Zusak frowns at the vault door. This may look like another false role-playing choice, but it's not. These are real game options, all but the last carrying a stat bonus if picked here. I had to modify how #2 was offered slightly since Selena says no appropriate line close to this choice's option in the canon text. Choose wisely during the next few hours. I am off work tonight and can produce a few more updates. Or if I should slow down, I will do so when votes request it or seem to slack. achtungnight fucked around with this message at 01:33 on Oct 28, 2017 |
# ? Oct 25, 2017 22:17 |
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Offer to help (so that we can backstab them later!).
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# ? Oct 25, 2017 22:45 |
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Try to help our parents
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# ? Oct 25, 2017 22:58 |
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Our parents are dead, there's no saving them. Like hell will we bend a knee to our captors. There is only 1 thing to do. Pray to the gods. No one will remember if we were good or bad. Why we fought or why we died. All that matters is that one stood against many. That's what's important!
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# ? Oct 26, 2017 01:07 |
ask the gods to smite our enemies
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# ? Oct 26, 2017 01:23 |
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Be curious. We need to start planning our revenge now.
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# ? Oct 26, 2017 01:43 |
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Let us pray.
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# ? Oct 26, 2017 01:53 |
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Ok, #3 is ahead by two votes. FYI, the other options do the following- #1. Trying to revive your parents won't work, but you do get a Nature bonus for learning a little about the poison they ingested. #2. Selena laughs and won't tell you any secret plot details this early, but you do get a Perception bonus for taking the opportunity to ask. #4. Zusak says a line I love- "You'd help us best by dying, Prince/ss!", and you get a Charm bonus. Proceeding with #3. Get ready, a lot of stuff's about to happen. Prayer for Aid posted:You fall to your knees beside the corpses of your parents and whisper prayers to the Gods. As you do not follow any specific God, you instead pray to all Gods of which you are aware. You plead with the Good Gods to watch over Daria, to help you combat the evil that has slain your parents. You ask the Evil Gods to recognize that your parents' deaths may thwart some of their plans for Daria and that Zusak's ill deeds threaten their competing designs. Religion +2 for praying. We do get some bonus for doing this even if our enemy can't appreciate it. And should we later become a Priestess or purchase a Holy Symbol, the identity of the deity on our side shall be revealed. Now the Drama posted:Zusak coldly addresses his associates. RIP Harmond. I think you would have made a great Magic Mentor for the Lost Heir, but its original author had to disagree. Run Princess Run! posted:There is no time to contemplate your tutor's memory right now. Instead, you must honor his sacrifice and survive. Unfortunately, the castle halls are still full of guards and enemies battling one another. As you flee the Treasury, you find your path to escape blocked by a huge mob fighting in the Throne Room. You need to get through. I'm pretty sure any action here will work to avoid damage and give us a bonus. What should we do? Please vote to resolve this tense situation while I work on the next update, majority of votes will win. I will proceed late tonight or tomorrow afternoon, pending sufficient votes. achtungnight fucked around with this message at 04:58 on Oct 26, 2017 |
# ? Oct 26, 2017 04:20 |
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dodge
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# ? Oct 26, 2017 06:19 |
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Edit: On second though, dodge.
Avalerion fucked around with this message at 07:02 on Oct 26, 2017 |
# ? Oct 26, 2017 06:53 |
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Be an Artful Dodger.
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# ? Oct 26, 2017 07:47 |
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Dodge! posted:Aided by your trained Stealth and natural Agility, you squeeze past the melee before anyone realizes you're there. Stealth and Agility often work together. Thieves need 30 Agility, but a lot of their Checks to steal require both high Agility and Stealth. Pushing at this decision boosts Strength, politeness Charm. Rescuers posted:You burst back into the main Throne Room, holding your bleeding arm. The attackers wearing mismatched armour are still fighting royal guards, but none of them are trying to push past the Consortium's men. All of the nobles are now gone, either dead or taken away to safety. I just realized I've been spelling Selina's name wrong. From now on I will get it right unless a typo in the game or of my own fault trips me up again. Apologies. Escape posted:Zusak yells at his minions, pointing at you. Ok, we have reached a big plot decision. We need to choose with which potential game Mentor Renata is escaping the castle. As you can probably guess, the next choice narrows it down from four options to two. So, I will accept votes for one Mentor and proceed with the top pick if you want to save time. Or I can do it the game's way if you like and increase tension- vote for a pair or a direction in that case. Funny enough, there's a thing about going left in these boards' CYOAs and both Mentors we pissed off earlier are on the left. Spoilers to aid this decsion regarding our current build follow this paragraph if you want to read them. Next update will come tomorrow evening, preferably on a new page. If we pick a Mentor, it will be a big one. You have plenty of real time to decide how we should proceed from here. Spoilers- We are on a good path for the Priest class (or Priestess, to use the proper gender). Magic and Religion are high, so we should do well. However, we can also switch paths easily this early if you prefer, though we may or may not do as well in that case. Consider the following: - Sir Grady is the best Mentor for melee combat with Blades. He will also increase our Strength and allow us to become a Squire (free Sword and Horse later) at first class level, then later a Knight in LH 2 if we pick him. - Lady Emaline is the best Mentor for Stealth and also Nature, our Knowledge dump stat. Should we pick her, we can walk the path of the Assassin (free Dagger) and do several cool side quest contracts. - Sister Geri is the best Mentor for Unarmed combat and will help us become a Monk. She also provides an Arcana bonus for spellcasters. Monks can easily get both Unarmed and Knowledge bonuses, also go on a quest to get Ki abilities at the end of LH 1, then beginning of LH 2 (playing a Monk without Ki like Geri is still on my to-do list but I imagine that's fun too, I've also never done a Monk with Stealth or Magic). - Amos is expert in Thief Skills (Stealth & Devices, though he isn't as Stealthy as Lady Emaline) and provides a bonus to Charm. His special class is Bard, which gives us a free Instrument. And he's the funny guy. - Any Mentor can train us equally in Magic or Archery. Those who are not experts in requested Skills can also train us in other things to a lesser degree by hiring other teachers to help. - We can become a Priestess, Thief, Guard, Hunter, Scribe (first level Sage), or Thug after training with any Mentor. We may not have the prerequisite stats for all these jobs, though. I know we can do Scribe or Priestess (which gets a free Holy Symbol) for sure. Either class can easily lead to Wizard later if we want that. If we want Shadow Weaver, a lot of Stealth is a good thing to get here. Then Priestess to boost our Magic for the first quest since you need 40+ in a combat ability to do well against the mandatory boss there. - Every Mentor has a unique side quest to acquire in LH 2 and then complete in LH 3. This gives us a good magic Artifact and story bits. I'll look for a decision tomorrow around 1800 CST. Stats at the top of the page's update if you need them. achtungnight fucked around with this message at 12:26 on Oct 26, 2017 |
# ? Oct 26, 2017 12:04 |
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# ? Apr 25, 2024 20:58 |
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Our best options are probably priest and just focus on magic, or a magic/punch focused monk, so Geri. Could also do well as a bard though I figure so right works either way.. Trying to be a magic thief might spread us too thin and not sure if we actually can take thief with our current agility - I remember the shadow weaver reqs being really particular about needing a level of both thief and wizard, though.. Avalerion fucked around with this message at 13:26 on Oct 26, 2017 |
# ? Oct 26, 2017 13:16 |