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watching this guy do a 12 hour single segment speedrun of hundreds of demoman jump maps. the jrpg of explosive jumping https://twitch.tv/zike1017
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# ? Mar 5, 2021 00:01 |
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# ? Apr 24, 2024 18:01 |
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Pretty hosed up for a guy with a Sherman gangtag to be talking poo poo about pyro.
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# ? Mar 5, 2021 00:22 |
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Oxygenpoisoning posted:Hard disagree. Negation mechanics in a fast fps, especially one as wonky as airblast, don’t feel fun. Obviously they are needed because pyro is such a poo poo character otherwise, but it’s still a bad thing in a game. If we were talking about airblast just to delete the projectile, I'd agree, but timing and aiming your click to redirect your opponent's projectile back at them and managing to hit them with it, is incredibly satisfying.
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# ? Mar 5, 2021 00:30 |
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Ditocoaf posted:If we were talking about airblast just to delete the projectile, I'd agree, but timing and aiming your click to redirect your opponent's projectile back at them and managing to hit them with it, is incredibly satisfying. The new airblast is incredibly wonky and doesn’t really require much aiming. It’s literally a giant square hit box that can redirect without even looking directly at the enemy, or looking at them from behind. It’s all kinds of broken. Again negation mechanics like airblast, slows, and stuns are incredibly bad for a fast paced FPS.
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# ? Mar 5, 2021 00:48 |
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shamelessly stolen from https://cdn.discordapp.com/attachments/667990071571382292/817182479727198238/How_it_feels_being_a_TF2_player-ixvp4tgxiwk61.mp4
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# ? Mar 5, 2021 00:53 |
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Oxygenpoisoning posted:The new airblast is incredibly wonky and doesn’t really require much aiming. It’s literally a giant square hit box that can redirect without even looking directly at the enemy, or looking at them from behind. It’s all kinds of broken. Again negation mechanics like airblast, slows, and stuns are incredibly bad for a fast paced FPS. The projectile still goes in the direction you're aiming when you right-click, right? Requires at least as much aiming as shooting a rocket in the first place does. Granted it should require more aiming/positioning to actually catch the rocket in your blast, and I can accept the idea that that aspect is too forgiving. But it's still satisfying to right-click exactly as the rocket reaches you, and be aiming at the right place at that moment so that the rocket ends up nailing the person who shot it. You can't hesitate to line up your shot, you're firing rockets at your opponent's schedule.
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# ? Mar 5, 2021 01:04 |
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Ditocoaf posted:The projectile still goes in the direction you're aiming when you right-click, right? Requires at least as much aiming as shooting a rocket in the first place does. Granted it should require more aiming/positioning to actually catch the rocket in your blast, and I can accept the idea that that aspect is too forgiving. The reflected projectile goes where your crosshair is pointing yes. And old airblast also hosed up constantly, like due to how it did its los calculations it could be reflected into someone *behind* you. There was a funny clip of a spy getting owned by it. Airblast has never been very well executed technically which is a shame. I think what might be too much conceptually about airblast is the rocket turning into a minicrit. If you point blank a soldier they take the already considerable damage of a close range rocket and you add the minicrit on top and its misery for them. If they could make it so it doesnt minicrit but ignores falloff (aka just did the regular rocket damage at any distance) itd be better. I still dont mind cause then the skill is in identifying a competent opponent then outfaking them to coax out a badly timed airblast or rocket depending on which end of the flamethrower you are. Plus theres counters with shotties and such. I do get why it sucks to be on the receiving end. All your damage being gone in an instant sucks but thats why i always jump without shooting to fake pyros out and own them. (Cause im such a fuckin badass) Personally i think airblast loving rocks because if youre skillful you can make a decisive turnaround. What is much more bullshit to me is how easy it is to spam to get people off of caps. Ubers imo are fine to be airblastchained cause the advantage is still on the ubered player to mow down the pyro.
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# ? Mar 5, 2021 01:25 |
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Oxygenpoisoning posted:The new airblast is incredibly wonky and doesn’t really require much aiming. It’s literally a giant square hit box that can redirect without even looking directly at the enemy, or looking at them from behind. It’s all kinds of broken. Again negation mechanics like airblast, slows, and stuns are incredibly bad for a fast paced FPS. As far as online multiplayer fps games are concerned, tf2's not particularly fast paced. Characters move slow, rockets move slow, weapons ate generally not rapid fire bullet hoses, and respawn timers are relatively high.
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# ? Mar 5, 2021 01:27 |
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ArfJason posted:The reflected projectile goes where your crosshair is pointing yes. And old airblast also hosed up constantly, like due to how it did its los calculations it could be reflected into someone *behind* you. There was a funny clip of a spy getting owned by it. Airblast has never been very well executed technically which is a shame. I think what might be too much conceptually about airblast is the rocket turning into a minicrit. If you point blank a soldier they take the already considerable damage of a close range rocket and you add the minicrit on top and its misery for them. If they could make it so it doesnt minicrit but ignores falloff (aka just did the regular rocket damage at any distance) itd be better. I still dont mind cause then the skill is in identifying a competent opponent then outfaking them to coax out a badly timed airblast or rocket depending on which end of the flamethrower you are. Plus theres counters with shotties and such. I do get why it sucks to be on the receiving end. All your damage being gone in an instant sucks but thats why i always jump without shooting to fake pyros out and own them. (Cause im such a fuckin badass) if I was President of TF2 I would make reflected projectiles only minicrit on the original shooter or medics attached to them, the rest of their team takes regular damage. if you gently caress up you pay the price but your team doesn't get gibbed from across the map because you fed the pyro.
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# ? Mar 5, 2021 01:33 |
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Lol thats a possibility too. Im just glad we all agree my frags are loving sick as hell every single one of them
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# ? Mar 5, 2021 01:38 |
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Like how is it possible i airblasted a rocket into a soldier im like centimeters away from making contact with? It physically shouldnt make sense but I guess im just that fantastic. Those reflects where you dont even see the projectile spawn make me go mwah. Flawless timing like im daigo vs justin
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# ? Mar 5, 2021 01:40 |
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ArfJason posted:I really want to play more of this but my internet is running worse than usual. Heres clips from like a week ago, and you can see connection problems sprinkled around (and those are just the ones i put to video) what is this music and why does it sound so familiar
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# ? Mar 5, 2021 01:49 |
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Airblasts actually own because you get that deep BONG hitsound when it lands and that's the poo poo I live for.
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# ? Mar 5, 2021 01:51 |
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Colapops posted:what is this music and why does it sound so familiar It's from Shovel Knight, I can pick that out instantly. I think it's from the level leading up to Plague Knight.
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# ? Mar 5, 2021 01:51 |
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Ariong posted:It's from Shovel Knight, I can pick that out instantly. I think it's from the level leading up to Plague Knight. Specifically its the remix from specter knights campaign, titled aqua vitae https://youtu.be/pZEvg7qVzdo
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# ? Mar 5, 2021 01:55 |
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Baron von Eevl posted:As far as online multiplayer fps games are concerned, tf2's not particularly fast paced. Characters move slow, rockets move slow, weapons ate generally not rapid fire bullet hoses, and respawn timers are relatively high. Compared to arena shooters sure, but the vast majority of shooters out there are substantially slower. Any faster shooters, A) don’t have stun mechanics, and B) are mostly small niche communities that barely have a player base anymore. I say that as someone who grew up playing Quake and this game’s progenitor mod.
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# ? Mar 5, 2021 02:23 |
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The only "shooter" I've seen that's slower than TF2 is Mechwarrior Online. What games are you thinking of? All the milspec shooters have much faster time-to-kill, same with all the battle royales (although those feel way slower because 90% of the gameplay is doing nothing).
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# ? Mar 5, 2021 02:30 |
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Jabor posted:The only "shooter" I've seen that's slower than TF2 is Mechwarrior Online. What games are you thinking of? I’d say CSGO, CoD, and most of the milspec are substantially slower gameplay, so this might just be a definition difference. All of those have as slow of movement speed or slower move speed and people are more hesitant to engage because of time to kill. TF2 is faster to me because of explosive jumping and the advanced movement. Also respawns are faster than waiting a round and a buy period like CS or R6.
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# ? Mar 5, 2021 02:40 |
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This is definitely a definition issue because any game with instagib headshots is going to be faster than TF2 lol The fact that TF2 makes moving around the map fun in ways that other games (except arena shooters) suck at is absolutely one of TF2's strengths, but it doesn't make the game overall fast-paced.
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# ? Mar 5, 2021 02:44 |
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Jabor posted:This is definitely a definition issue because any game with instagib headshots is going to be faster than TF2 lol I still disagree that only low time to kill makes a game fast. In cases like Titanfall it’s fast ttk and fast movement, so it’s a really fast game. In CSGO it’s a painfully slow process despite fast ttk. Either way I’ll drop the discussion since it really don’t add anything of value.
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# ? Mar 5, 2021 02:48 |
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Yeah they are like different axii of speed. Movement speed and time to kill both influence how fast the game overall is but in my humble imho movement speed makes a game feel faster than having low time to kill
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# ? Mar 5, 2021 02:49 |
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I guess it's the difference between talking about the combat in the game vs. the game as a whole TF2 has relatively slow combat, but the skill-based movement and respawn-based structure means that the game as a whole comes kind of in the middle While something like CS has incredibly fast combat when you're actually fighting, but the game as a whole is a lot of playing footsy and cooling down watching other people play the rest of the round, giving a much more up-and-down experience.
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# ? Mar 5, 2021 02:49 |
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Jabor posted:I guess it's the difference between talking about the combat in the game vs. the game as a whole combat in cs is 'faster' only in the sense that it ends quicker, but when you are scout dueling or bombing on a flank as soldier you are moving and doing stuff way loving faster
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# ? Mar 5, 2021 03:08 |
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ArfJason posted:Like how is it possible i airblasted a rocket into a soldier im like centimeters away from making contact with? It physically shouldnt make sense but I guess im just that fantastic. Had an instance once where a Pyro had flanked my team and was up in my Medic’s face, so I airblasted the Pyro back to try and save the Med. Apparently in that same millisecond, our Soldier had shot a rocket and that Pyro had reflected it, meaning I ended up reflecting it BACK at the Pyro and killing him with it. Everyone involved was so confused
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# ? Mar 5, 2021 07:42 |
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Oxygenpoisoning posted:Hard disagree. Negation mechanics in a fast fps, especially one as wonky as airblast, don’t feel fun. Obviously they are needed because pyro is such a poo poo character otherwise, but it’s still a bad thing in a game. Airblast reflect kills feel incredible especially against the most op character in the game soldier
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# ? Mar 5, 2021 13:19 |
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Paul MaudDib posted:shamelessly stolen from xbox 360 owners looking envious at that dog
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# ? Mar 6, 2021 00:47 |
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ArfJason posted:After practicing for like 30 mins i finally got to stickyjump in midair so after that rush i spent 4 hours just doing that in different ways through badwater this is so much fun
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# ? Mar 6, 2021 02:37 |
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Butt Detective posted:Had an instance once where a Pyro had flanked my team and was up in my Medic’s face, so I airblasted the Pyro back to try and save the Med. Lol tasty
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# ? Mar 6, 2021 02:43 |
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I never do it in an actual game because I just don't sticky jumper very much, but when starting a round of upward as red I like to sticky-jump straight out from the wooden stairs, then air-det to head around to the right instead of airstrafing like a chump.
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# ? Mar 6, 2021 02:44 |
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i pretty much only ever play demoman with the sticky jumper, because gosh darn it if it ain't the best way to bully teleporter entrances
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# ? Mar 6, 2021 02:48 |
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i dont think i ever played any game with a movement tech like air detonating stickies for jumps and it feels so good and i dont know why i never bothered to try until now its not even that hard
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# ? Mar 6, 2021 04:07 |
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ArfJason posted:i dont think i ever played any game with a movement tech like air detonating stickies for jumps and it feels so good and i dont know why i never bothered to try until now its not even that hard I think there is something super special about the quake lineage engines when it comes to movement and responsiveness. It’s why I always preferred it compared to other offerings.
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# ? Mar 6, 2021 20:59 |
Oxygenpoisoning posted:I think there is something super special about the quake lineage engines when it comes to movement and responsiveness. It’s why I always preferred it compared to other offerings. Lazy purple talked about this https://www.youtube.com/watch?v=KuqImZKygvw&t=405s
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# ? Mar 6, 2021 22:10 |
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anyone know of a good uk/eu server that plays all the maps and isnt full of n word killers racism gaming Dongicus fucked around with this message at 10:01 on Mar 9, 2021 |
# ? Mar 9, 2021 09:57 |
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Dongicus posted:anyone know of a good uk/eu server that plays all the maps and isnt full of n word killers I think Uncletopia has some EU servers, though it's not all the maps(indeed honestly Uncle Dane's taste in maps is kinda iffy)
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# ? Mar 9, 2021 11:58 |
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I've stuck to the creators.tf EU servers for ages but I don't know how complete the mapsets are. Casual I gave up on after the getting booted from matches too many times by bots doing the rename-and-call-vote gambit. And one match that had an entire team of bots called "Waffen-SS"
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# ? Mar 9, 2021 12:42 |
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Dongicus posted:anyone know of a good uk/eu server that plays all the maps and isnt full of n word killers I think I'm missing something about this from having to squint at it on my phone, what's the racism?
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# ? Mar 10, 2021 04:45 |
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Just reinstalled the game and tried to play it and no communication allowed? Apparently this was something to counter bots? Anyway they said to buy something in game or on steam and I bought the Age2DE expansion and still nothing. Kind of frustrating. I'm as casual as it comes and I don't mess around with any of the purchasable or cosmetic stuff. My inventory seems jam packed though and I don't remember that being the case. Do you get stuff even when you're not playing?
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# ? Mar 10, 2021 10:47 |
Milo and POTUS posted:Just reinstalled the game and tried to play it and no communication allowed? Apparently this was something to counter bots? Anyway they said to buy something in game or on steam and I bought the Age2DE expansion and still nothing. Kind of frustrating. I'm as casual as it comes and I don't mess around with any of the purchasable or cosmetic stuff. My inventory seems jam packed though and I don't remember that being the case. Do you get stuff even when you're not playing? You need to spend money on TF2, specifically. https://www.teamfortress.com/freetoplay/faq.php
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# ? Mar 10, 2021 12:51 |
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# ? Apr 24, 2024 18:01 |
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huh, I thought I did remember it activating if you bought another game on steam, just so valve has some of your money so there's an actual punishment for a vac ban -- I feel like I would've remembered a lot more outrage about "fake free to play" had it been spend on tf2 only all this time, but maybe it has!
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# ? Mar 10, 2021 14:07 |