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nerdbot posted:Pyro Reserve Shooter no longer minicrits airblasted enemies, but minicrits enemies knocked around by the Thermal Thruster, which is equipped to the same slot as the Reserve Shooter... Uhhhhh. I guess they're going for team shenanigans but it reads like one of the dumbest things on this list. That doesn't really balance this. the thermal thruster doesn't cause you to knock around enemies -- this just means that if you equip it, you can get minicrits against enemy pyros that are jetpacking, along with rocket/sticky jumping enemies (and enemies that get knocked into the air by friendly soldier/demo i guess) basically it goes from being a puff and sting staple to a way to punish classes with a Go Fast option
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# ¿ Oct 20, 2017 03:34 |
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# ¿ Apr 29, 2024 11:54 |
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also i wonder if the dragon's fury projectile does splash damage or passes through enemy players or if it just impacts a dude and he gets tickled i could see pairing it with the scorch shot -- set a bunch of dudes on fire with splash damage, then jump in and stuff a 100 damage fireball down their throats
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# ¿ Oct 20, 2017 03:36 |
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oh who am i kidding the new meta is going to be jetpacking on top of an enemy sniper and farting on them to death
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# ¿ Oct 20, 2017 03:38 |
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^ El Burbo posted:Wait where does it say it works against explosive jumpers. it just says "flying via jetpack" On the current weapon description. The changes say that mini-crit affects explosions, and the patch notes didn't remove that. All it did was remove airblast from the list and add jetpacking. Soldiers could also use the reserve shooter to mini-crit a jetpacking pyro, for what it was worth.
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# ¿ Oct 20, 2017 03:46 |
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in other news it's hilarious that valve shat on the ambassador even harder than they initially outlined now you can't even crit past a certain range, and the crits have damage falloff over range too
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# ¿ Oct 20, 2017 03:51 |
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the shield regenerating is kinda convenient i guess
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# ¿ Oct 20, 2017 04:05 |
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VideoGames posted:An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: in particular it looks like they might have fixed the bugs that were letting those weird rear end bots lag/crash servers, which is cool and good e: also it looks like they gave up on asking people to switch teams of their own volition which is Gwyneth Palpate fucked around with this message at 23:05 on May 17, 2018 |
# ¿ May 17, 2018 22:56 |
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I really like the Dragon's Fury. It's got better range than the flamethrower, no ramp-up, and it's consistent -- I know how much damage I'll be dealing with it. Compare this to the flamethrower, to where the damage ramp-up will reset randomly, or fail to accrue if the target is against a wall, or a million other reasons. Of course, if you can't aim, then you're hosed, which is a bigger deal than usual given that part of the point of pyro is trading the need to aim for a much higher dependence on positioning.
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# ¿ Sep 19, 2019 22:31 |
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Earlier today I played a game, and while it had a few bots in it, it also had an "Anti-Bot Bot." It was an aimbot, but it only ever fired at people on its bot whitelist. It repeatedly spoke in chat telling who the bots were, and once the bots had been kicked it quit the server. It was amazing.
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# ¿ Jun 22, 2020 23:03 |
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They just pushed an update that makes all pending votes automatically be yes if someone leaves the server when they're the current target of a kick vote. This should make it possible to kick out the bots for good during a game. They also fixed the exploit the bots (and others probably) were using to unequip your second and third cosmetic.
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# ¿ Jul 4, 2020 00:12 |
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Gravitas Shortfall posted:No jetpack, no sale For real. As a truculent pyro main, the jetpack/backburner combo has turned me into a death machine. I just wish there was a strange jetpack for stomping kills.
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# ¿ Jul 18, 2020 12:25 |
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I'm bringin' it back! Turns out, if you aim at the floor while close to someone with your flamethrower and airblast, it sends them straight up! The direction of travel appears to be a vector starting at where your airblast hits an enemy player and traveling through the enemy player's center of mass. That's why if you are aiming up nearer to the enemy's head, the airblast appears to do nothing. Aim at their feet instead. The closer you are, the better this works. If you hit the right spot, you can send people loving flying at ridiculous speed and distance. Of course, this doesn't make puff and sting quite like it was in the old days. Since you have to aim down, you can't airblast immediately into a flare without re-aiming. However, it's still fun to do. And, of course, the old attendant set is mandatory.
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# ¿ Oct 10, 2020 16:07 |
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If there is a Kunai spy on the enemy team, I’m irrationally obligated to switch to backburner pyro and sit on him until he switches classes or ragequits. gently caress the kunai in casual, holy poo poo my team keeps feeding because they don’t understand to just sit perfectly still when the spy goes for an epic trickstab.
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# ¿ Feb 27, 2021 19:33 |
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Remember, when you kill any trickstabbing spy after he fails to trickstab you, it is your god-given duty to shake your mouse left and right while hitting the "NO" voice bind.
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# ¿ Feb 27, 2021 20:53 |
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Oxygenpoisoning posted:Last night, on Suijin, one of the spy mains was playing and got cornered by 2 snipers, another scout, a soldier, and myself. We were on the far side away from the point with the two medium health packs. They all took out melees and proceeded to get chain stabbed. The best part about this is that friendly targets take priority for absorbing your melee hits over hostiles. Using melee in a many-friendly-to-one-hostile situation is the worst possible idea, even if it's not a trickstabbing spy.
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# ¿ Feb 27, 2021 20:54 |
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Butt Detective posted:I try to do this but I always end up accidentally doing the "charge me" voiceline instead. if you are a medic this is fine; as a medic it is YOUR god-given duty to scream CHARGE ME HERR DOKTOR or READY FOR THE CHARGE HERR DOKTOR constantly
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# ¿ Feb 28, 2021 00:24 |
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another good one is "reminder: spy has a gun"
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# ¿ Feb 28, 2021 19:05 |
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i pretty much only ever play demoman with the sticky jumper, because gosh darn it if it ain't the best way to bully teleporter entrances
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# ¿ Mar 6, 2021 02:48 |
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I regularly quit a game if I get autobalanced. Well, if I don't manage to type retry in console in time.
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# ¿ Mar 13, 2021 02:26 |
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Not to be THAT GUY, but what's in it for FaceIt? Given that they're giving away prizes and poo poo, plus the MLM-esque invite poo poo, there's gotta be money involved. It doesn't NECESSARILY have to be evil, but, y'know, I'd rather know what the score is.
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# ¿ Mar 15, 2021 19:17 |
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Jabor posted:It still has an enormous projectile hitbox for no reason, right? It's slightly bigger, yeah. https://www.youtube.com/watch?v=pT9j0sjrkm4
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# ¿ Mar 22, 2021 22:48 |
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every time I play TF2 I get pissed off when I die to a bullet that somehow magically penetrated two to six walls and hit me, sometimes up to half a loving second after I've gone behind cover my ping is 50ms or better, this should not be happening
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# ¿ Mar 25, 2021 22:34 |
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Jippa posted:Are you playing on official match making servers? If so it's probably hacking bots. Scroll back a few pages and see the discussion of "faceit" and sign up. It's: ArfJason posted:No he means the lag compensation poo poo that makes it seem like heavies can shoot around corners sometimes and which weve all suffered more than a hundred times I run TF2 Bot Detector, so bots stand out like a sore thumb. They always have a different name than their account name.
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# ¿ Mar 26, 2021 00:56 |
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It's like playing pyro -- pretty much all of the mastery of pyro is learning when to run away, not how to attack. The answer is generally "sooner than you're thinking."
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# ¿ Mar 27, 2021 18:38 |
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Huntsman is really good at bullying minis also
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# ¿ Apr 3, 2021 00:14 |
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Fun thing to do with the Loch and Load: bully sentries on Upward last. With its projectile speed, you can reliably hit any sentry on the platforms above RED's spawn from the doorway next to that medium ammo pack under the stairs facing the RED spawn. The grenade launcher or iron bomber can't hit from there.
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# ¿ Apr 3, 2021 05:19 |
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cock hero flux posted:used to being able to click the left mouse button and receive kills while where they've actually placed their crosshair remains largely irrelevant as a huntsman-using sniper, i feel attacked
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# ¿ Apr 3, 2021 05:28 |
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just played a game of upward defense where I dominated a heavy solely from airblasting him off the cliff
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# ¿ Apr 3, 2021 18:50 |
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Even running away as pyro is fun. (You run away a lot) Sometimes you start running away, but then you have one of those James Bond intuition moments, whip around, and airblast a rocket that you never actually SAW or even heard, but just instinctively knew was there. Turn a corner, pray that whoever's firing at you hasn't jacked their interp up to the stratosphere to allow them to hit targets 40 years in the past, and ask yourself how the gently caress you got out of there alive. Then, ding, jetpack charge complete -- time to get back in there.
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# ¿ Apr 3, 2021 20:01 |
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ArfJason posted:oh i hate the jetpack lol. to me its flares or bust. Missin' out. I'm a backburner / jetpack pyro and I slay medics and snipers. Backburner is practically required for casual, as there are guaranteed to be no fewer than 47 kunai/deadringer/diamondback spies whose 210 health plus dead ringer resistance are going to need to be blasted through, lest your entire team waddle in a single file into the most obvious stairstab or matador stab for 20 minutes straight. (Plus burning backs is fun) I need a strange killstreak jetpack for tracking stomp kills.
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# ¿ Apr 3, 2021 20:12 |
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Countblanc posted:I don't play pyro much but I generally use the backburner because I'm here to frag, not to tag (someone with fire) This is the way. "Support" pyros are pyros who haven't yet mastered the most essential pyro skill: knowing when you've overextended. Granted, this is a core skill for TF2 in general, but for pyros it's basically the entire game.
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# ¿ Apr 4, 2021 15:35 |
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Forcing the vacc medic to use his charges on fire is a great way to reduce their power. I think the vaccinator is mostly "balanced" around a pyro being up in his rear end with fire. It both reduces their shields' effectiveness overall and forces more uses of the ability.
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# ¿ Apr 4, 2021 18:37 |
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some items don't work very well together
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# ¿ Apr 6, 2021 17:02 |
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i need a feedback option for "team had 4 or more sniper + spy, all at the bottom of the scoreboard" or "team's engineer(s) threw the match by forcing us to fight down 3 players because they thought building at last when we are trying to defend the second payload cart point would actually work despite it never working"
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# ¿ Apr 13, 2021 16:16 |
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just run voice_enable 0 and you will forever be immune to squeaky teenager rage and whatever trash passes for humor among the Extremely Online
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# ¿ Apr 27, 2021 14:55 |
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Kite Pride Worldwide posted:Are there still aimbots on every server? Yep. Someone made a new creche of bots today, actually. Bunch of new names and account ages under 24 hours. TF2 Bot Detector puts in work, though.
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# ¿ Apr 27, 2021 18:05 |
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Milo and POTUS posted:People have gotten pretty good about kicking them quickly if you've got a enough real human beings but if they get a critical mass it's pretty much impossible to boot them all. It's a crying shame. At least the bots in Diablo 2 are benign at worst and immensely helpful at best. It'd be nice if they permabanned the existing bots, but as long as the game is f2p, more bots can be created easily. I feel like some basic heuristics could shorten considerably the list of suspected bots for a human to review. * Queued or playing a game for 20 hours or more a day * In-game name doesn't match account name or drifts too severely from account name * Threshold of votes levied against account (not successful kicks, as the bots can easily dodge kicks) * Only plays one class, especially sniper * Uses unprintable characters in name * Puts newlines into chat And so on. You wouldn't want to make any of those criteria ban automatically, but it could easily narrow the list.
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# ¿ Apr 27, 2021 20:13 |
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the holy poopacy posted:Can clients still hack bullet spread? I thought that vulnerability got patched along the way. Perfect tracking is dangerous but still manageable at most ranges. It's less that you hack bullet spread and more you know how each bullet will spread, so you can adjust your aim for each individual bullet to counter spread. You can tell someone has nospread by spectating them and looking for them to shake their aim in tiny, incomprehensible motions, yet somehow perfectly land every shot.
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# ¿ Apr 28, 2021 00:40 |
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It amazes me to this day that players of this game still don't know about the proper way to exit the spawn on the third point on defense on upward
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# ¿ Apr 29, 2021 00:00 |
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# ¿ Apr 29, 2024 11:54 |
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ArfJason posted:thundermountain fuckin owns thundermountain owns because on offense on the last stage you can wrangler jump up to the sloped roof over the last checkpoint and rescue ranger your whole kit up there, and the average casual player can't do anything to stop you
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# ¿ Apr 29, 2021 01:20 |