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qnqnx
Nov 14, 2010

It is time to let go

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qnqnx
Nov 14, 2010

Simsmagic posted:

valve bring back arena mode

qnqnx
Nov 14, 2010

Jippa posted:

People are speculating they are just going to roll every thing back.

Hopefully not.

qnqnx
Nov 14, 2010

lovely Wizard posted:

The thing is it cheapens standard cosmetic's value to the people still buying dumb TF2 poo poo. Who wants to bother with lets say a sci-fi hat for $2.50 to $15.00 in keys when you can get a similar hat with glowy fire or magic poo poo popping out of it for the same price? Who's going to spend money open a box now when the market is flooded with tens of thousands of cheaper fancier hats unless they make future hats much fancier.

[In Soldier voice] Boys, we have a trader

qnqnx
Nov 14, 2010

Otacon posted:

which was the one where everyone is trapped inside a permanently rotating cube and everyone just went heavy and held down Mouse1

HYPERCUBE

qnqnx
Nov 14, 2010

Sad to see this go, but ultimately and knowing how hosed up the internal structure is at Valve, maybe they will wake up, right?
Right? :shepface:

qnqnx
Nov 14, 2010

Grapplejack posted:

lots of 32-64 player servers, a couple 24/7 2forts, no one playing badlands or granary

So, the standard TF2 awfulness

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qnqnx
Nov 14, 2010

the holy poopacy posted:

hot take: designing around mitigating the impact of bad behavior is entirely within the purview tf2's original design ethos and if 2007 valve was designing around the existence of ubiquitous aimbots that they were unwilling or unable to stop then yes the sniper's mechanics would be different

that said, it's still more of a mapping issue than anything else.

The solution is, of course, to undo Free 2 Play.

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