If possible, I'd like in. I've put hours into this game (thanks to whoever did the first LP), and always wind up surrendering to the deadliest enemy of all - the camera.
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# ¿ Oct 21, 2017 03:26 |
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# ¿ Apr 28, 2024 01:00 |
Does the Mercapocalypse mod still have the issue where you can't get mags and ammo for half the guns you can buy, but can easily buy ammo for guns that aren't available unless you get lucky with loot? I was never sure if that was deliberate or not.
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# ¿ Oct 21, 2017 21:23 |
Precisely the example I was thinking of. I remember being thoroughly annoyed at salvaging several Moison-Nagants from an ambush, and not being able to feed them, while there's all this useless German ammo in the shop.
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# ¿ Oct 21, 2017 22:49 |
chitoryu12 posted:All doors that can be opened are instantly opened or closed when activated. Subject to bugs, and the projectiles have to penetrate, of course. It is entirely possible to blow yourself away with a shotgun trying to do this - I've done it.
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# ¿ Oct 23, 2017 00:57 |
One of the few "Hollywood" aspects of this game is that Every Bullet Is A Tracer (as in, they all leave visible streaks), so tracer rounds would have no use.
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# ¿ Oct 24, 2017 21:35 |
The difference between timed and impact can be a bit of a trap as well. At least for other people. I've certainly never killed half my squad because I forgot my grenade was impact fused and tried to bounce it.
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# ¿ Oct 27, 2017 03:11 |
bunnyofdoom posted:Real world: Algeria I never noticed that, and just assumed the dev team didn't own a map.
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# ¿ Oct 27, 2017 21:01 |
All guns come with a magazine, at least.
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# ¿ Oct 28, 2017 22:36 |
One thing that somebody might consider important - the dropped UZI has a 25-round magazine. I'm pretty sure that the ones we've seen in the shop only had 20-rounders, so that magazine might be a little more valuable even if nobody wants that particular variety of UZI.
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# ¿ Nov 12, 2017 03:52 |
chitoryu12 posted:
I don't get it. Also, what might be hard to believe is that we're at the high point of Blue Sun's dialog. Yes, it gets worse. Much worse.
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# ¿ Nov 16, 2017 03:18 |
Comparing guns in this game is really complex. An example is in order. Quoting your MAT for comparison. chitoryu12 posted:
The MP5 has three major advantages over the MAT, one slight advantage, one slight disadvantage, and one feature that could go either way. The MAT is full-auto only, which means you'll never know exactly how many shots you'll fire unless you deliberately empty the magazine. The MP5 not only allows single-shot fire, but also has a three round burst setting that gives you the best of both worlds - you get multiple shots per attack opportunity, but you'll always fire exactly three shots. These are the first two - the last big advantage is the fact that the MP5 fires a bullet every .07 seconds in full auto instead of the MAT's every .10 - a 30% increase. It is also slightly more accurate. The MAT compensates by being slightly but noticeably handier (taking .02 fewer seconds to bring it to the ready - this can be enough to matter), and the push is that the two weapons have different accessory options. The magazine situation is more complicated. You only have one (or is it one 30-round and one 15-round? I always wind up with a SPAS and have never seen this option before) MP5 mag (with no immediate options for getting more) right now, and the magazines are somewhat smaller. The lower ammunition expenditure can compensate for the second part, but the first one could be a big problem.
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# ¿ Nov 19, 2017 05:15 |
Also, the dialogue is the same no matter who your main merc is - which is highly noticeable with the BSM dialog because some of the main mercs you can choose are female.
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# ¿ Dec 18, 2017 02:12 |
chitoryu12 posted:
This is a really good shot of how grenades work in this game, illustrating just how many fragments are flying and how much damage they can do.
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# ¿ Jan 15, 2018 02:14 |
Gooch181 posted:I love this game way too much, in no small part thanks to Sperglord's LP. This is a neat way of doing thing's and I'm glad I found it. Even better is to have a stack of exactly as many as your gun holds. That way you skip the "putting stuff back in your pocket" step.
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# ¿ Jan 15, 2018 02:33 |
Antistar01 posted:What does the "Penetr." stat mean, exactly? Something to do with how it interacts with the penetration value of different ammo types presumably, but in my own game I'm still pretty foggy on how it works. Is a higher or lower value better? How much of an effect does it have? That sort of thing. I'm not sure of the mechanics, but more penetration is better.
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# ¿ Jan 18, 2018 05:58 |
Knew this one would be hilariously short, not disappointed. This was an absurd amount of firepower to bring to this fight - sometimes you can win this with a single shotgun shell.
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# ¿ Feb 2, 2018 09:23 |
Running away is the right move here. Unfortunately, you can't easily do it without a fight, as you'll have to capture an exit point to escape.
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# ¿ Mar 26, 2018 01:22 |
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# ¿ Apr 28, 2024 01:00 |
chitoryu12 posted:You just need to have everyone standing in an exit point for 10 seconds. The timer is individual and doesn't require everyone to be in the same exit point, which just means if you want to escape you'll need to pick whichever one is the best compromise between distance from the enemy and speed to reach. My point was more that you still have to fight your way to one, so there's no easy way to get out without fighting.
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# ¿ Mar 26, 2018 02:22 |