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# ? Nov 2, 2017 21:33 |
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# ? Apr 19, 2024 05:55 |
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lmao
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# ? Nov 2, 2017 21:34 |
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hahahaha
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# ? Nov 2, 2017 21:34 |
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lol
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# ? Nov 2, 2017 21:35 |
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Lmfao
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# ? Nov 2, 2017 21:39 |
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But seriously whoever wrote that has clearly never played a Monster Hunter game and should be fired and shamed out of the industry.
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# ? Nov 2, 2017 21:41 |
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lmao
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# ? Nov 2, 2017 21:44 |
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# ? Nov 2, 2017 21:45 |
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# ? Nov 2, 2017 22:10 |
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# ? Nov 2, 2017 22:15 |
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hahaha
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# ? Nov 2, 2017 22:23 |
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Lmao
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# ? Nov 2, 2017 22:56 |
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Ha
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# ? Nov 2, 2017 23:02 |
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lmfao
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# ? Nov 2, 2017 23:23 |
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Grats bob.
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# ? Nov 2, 2017 23:26 |
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final fantasy is fallout combined with xcom and lord of the rings
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# ? Nov 2, 2017 23:27 |
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Monster Hunter answers the question: "What if everytime I killed a Dark Souls boss I got to open a lootcrate?"
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# ? Nov 2, 2017 23:45 |
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Super Mario Odyssey Learned Much from Dark Souls’ Retro-Style Difficulty
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# ? Nov 2, 2017 23:56 |
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Overwatch is Battleborn crossed with Team Fortress 2 and Quake.
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# ? Nov 3, 2017 00:12 |
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Metroid is Castlevania mixed with Milon's Secret Castle.
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# ? Nov 3, 2017 00:36 |
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Battle born is epic crossed with choice
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# ? Nov 3, 2017 00:46 |
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Lol
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# ? Nov 3, 2017 00:48 |
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Liquid Drink posted:Battle born is epic crossed with choice
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# ? Nov 3, 2017 01:13 |
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monster hunter is the dark souls of video games
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# ? Nov 3, 2017 01:49 |
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A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist
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# ? Nov 3, 2017 01:51 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist lol
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# ? Nov 3, 2017 01:56 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist
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# ? Nov 3, 2017 02:03 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist
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# ? Nov 3, 2017 02:09 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist Lmao
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# ? Nov 3, 2017 02:50 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist lol
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# ? Nov 3, 2017 03:00 |
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lmfao. but also murder me
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# ? Nov 3, 2017 03:12 |
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gratz, bob3
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# ? Nov 3, 2017 03:12 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist lmao
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# ? Nov 3, 2017 03:15 |
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# ? Nov 3, 2017 03:26 |
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Pablo Gigante posted:A Dead Cellsian take on Hollow Knight-likes with a Gungeonesque twist This sentence stresses me out.
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# ? Nov 3, 2017 03:44 |
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Lumpy the Cook posted:This sentence stresses me out. it stresses oiut my loving WALLET
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# ? Nov 3, 2017 05:24 |
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The new mascot could only have been developed by someone distinctly Japanese. His name is "Super" Mario Mario - a pseudo-Italian New York pastiche whose younger brother, Luigi Mario, bears a striking resemblance to character actor Kirk Fox. Mario, as Japanese development darlings Nintendo affectionately call him, can do most things we imagine a video game protagonist doing. He runs, he jumps, he even wears distinctive clothing. But unlike traditional games, Mario does not sneak, he does not take down enemies, and he can jump anywhere, without a contextual button prompt, even when it defies physics. That decision makes Super Mario a unique gaming experience, and a confusing one. We were often troubled by the impossibility of landing that perfect jump onto a higher platform. Or worse, jumping between gaps not by running toward them, but by having to physically time jumps. And without the ability to counter, grapple, or even dodge, combat becomes a messy affair in which the player must control their momentum to land on a small moving target. Nonetheless, the game should appeal to hardcore players and those that love a challenge. With its cartoonish - and historically inaccurate - world and Italian-via-Japanese charm, this is one game nobody should miss, at least until the difficulty gets too great to continue. For us, that was around the second "world," Nintendo's term for a collection of related challenges.
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# ? Nov 3, 2017 11:36 |
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FactsAreUseless posted:The new mascot could only have been developed by someone distinctly Japanese. His name is "Super" Mario Mario - a pseudo-Italian New York pastiche whose younger brother, Luigi Mario, bears a striking resemblance to character actor Kirk Fox. Mario, as Japanese development darlings Nintendo affectionately call him, can do most things we imagine a video game protagonist doing. He runs, he jumps, he even wears distinctive clothing. But unlike traditional games, Mario does not sneak, he does not take down enemies, and he can jump anywhere, without a contextual button prompt, even when it defies physics. That decision makes Super Mario a unique gaming experience, and a confusing one. We were often troubled by the impossibility of landing that perfect jump onto a higher platform. Or worse, jumping between gaps not by running toward them, but by having to physically time jumps. And without the ability to counter, grapple, or even dodge, combat becomes a messy affair in which the player must control their momentum to land on a small moving target. Nonetheless, the game should appeal to hardcore players and those that love a challenge. With its cartoonish - and historically inaccurate - world and Italian-via-Japanese charm, this is one game nobody should miss, at least until the difficulty gets too great to continue. For us, that was around the second "world," Nintendo's term for a collection of related challenges. Lmfao
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# ? Nov 3, 2017 12:25 |
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FactsAreUseless posted:The new mascot could only have been developed by someone distinctly Japanese. His name is "Super" Mario Mario - a pseudo-Italian New York pastiche whose younger brother, Luigi Mario, bears a striking resemblance to character actor Kirk Fox. Mario, as Japanese development darlings Nintendo affectionately call him, can do most things we imagine a video game protagonist doing. He runs, he jumps, he even wears distinctive clothing. But unlike traditional games, Mario does not sneak, he does not take down enemies, and he can jump anywhere, without a contextual button prompt, even when it defies physics. That decision makes Super Mario a unique gaming experience, and a confusing one. We were often troubled by the impossibility of landing that perfect jump onto a higher platform. Or worse, jumping between gaps not by running toward them, but by having to physically time jumps. And without the ability to counter, grapple, or even dodge, combat becomes a messy affair in which the player must control their momentum to land on a small moving target. Nonetheless, the game should appeal to hardcore players and those that love a challenge. With its cartoonish - and historically inaccurate - world and Italian-via-Japanese charm, this is one game nobody should miss, at least until the difficulty gets too great to continue. For us, that was around the second "world," Nintendo's term for a collection of related challenges.
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# ? Nov 3, 2017 13:12 |
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# ? Apr 19, 2024 05:55 |
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FactsAreUseless posted:The new mascot could only have been developed by someone distinctly Japanese. His name is "Super" Mario Mario - a pseudo-Italian New York pastiche whose younger brother, Luigi Mario, bears a striking resemblance to character actor Kirk Fox. Mario, as Japanese development darlings Nintendo affectionately call him, can do most things we imagine a video game protagonist doing. He runs, he jumps, he even wears distinctive clothing. But unlike traditional games, Mario does not sneak, he does not take down enemies, and he can jump anywhere, without a contextual button prompt, even when it defies physics. That decision makes Super Mario a unique gaming experience, and a confusing one. We were often troubled by the impossibility of landing that perfect jump onto a higher platform. Or worse, jumping between gaps not by running toward them, but by having to physically time jumps. And without the ability to counter, grapple, or even dodge, combat becomes a messy affair in which the player must control their momentum to land on a small moving target. Nonetheless, the game should appeal to hardcore players and those that love a challenge. With its cartoonish - and historically inaccurate - world and Italian-via-Japanese charm, this is one game nobody should miss, at least until the difficulty gets too great to continue. For us, that was around the second "world," Nintendo's term for a collection of related challenges.
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# ? Nov 3, 2017 13:39 |