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Bragging rights are extremely important to me tbh.
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# ? Jan 18, 2019 23:43 |
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# ? Apr 26, 2024 17:19 |
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so is there any reason to put to fafnir's blade mastery above 5? the extra 5% damage seems nice but not as nice as that 5 SP as an aside I'm looking forward to EO3 where i can be immune to an element for an entire turn rather than praying that mr fire slime doesn't murder everyone now that his blind has worn off
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# ? Jan 19, 2019 07:13 |
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Deep in the post-game even Fafnir run out of worthwhile things to learn - that's when you max Blade Mastery and Elem. Atk Up. But while building the character it's better to only learn weapon Masteries as far as you have to for skills you want. Moving on to Force Mastery is more useful for Fafnir.
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# ? Jan 19, 2019 08:14 |
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Yinlock posted:so is there any reason to put to fafnir's blade mastery above 5? the extra 5% damage seems nice but not as nice as that 5 SP Masteries outside of EO1 have never been worth investing in unless they're blocking off skills you want. The increases they give are tiny compared to what else you can do with that SP.
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# ? Jan 19, 2019 08:28 |
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Dr. Fetus posted:Masteries outside of EO1 have never been worth investing in unless they're blocking off skills you want. The increases they give are tiny compared to what else you can do with that SP. tbf there's often not a lot else to do with the sp once you've reached that point it's just that fafnir is insanely thirsty for sp actually EO2U in general is pretty skillpoint-hungry except for protectors who just need front guard/the walls/parry and then have like 40 sp to burn on whatever
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# ? Jan 19, 2019 09:16 |
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Yinlock posted:tbf there's often not a lot else to do with the sp once you've reached that point In games like EO3, where you can subclass, it's often more sensible to just invest into your subclass instead of trying to max out stuff like masteries. I generally stop shortly after unlocking every skill blocked by a mastery, but I often still feel as if I'm investing too much points in masteries.
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# ? Jan 19, 2019 12:03 |
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Yinlock posted:tbf there's often not a lot else to do with the sp once you've reached that point I would actually advise heavily investing in Fafnir's Force skill branch, especially if you intend on tackling post-game. They do stuff like heavily decreasing the downtime between Transformations (late and post-game, Fafnir should rarely be untransformed, especially since untransformed Fafnir is the worst class in the game.) And making it so his awful TP pool is completely irrelevant (which will get in the way if you spam his transformations and his Waves.) Libluini posted:In games like EO3, where you can subclass, it's often more sensible to just invest into your subclass instead of trying to max out stuff like masteries. I generally stop shortly after unlocking every skill blocked by a mastery, but I often still feel as if I'm investing too much points in masteries. Investing too much in masteries is only a problem if you're spending points in them for the boost (Do not do this in EO3, they only work with regular attacks for some reason), or if the skills they unlock are something you don't need. Generally it's best to prioritize the skills that will have an impact now rather than later when deciding how to allocate SP.
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# ? Jan 19, 2019 12:15 |
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Dr. Fetus posted:I would actually advise heavily investing in Fafnir's Force skill branch, especially if you intend on tackling post-game. They do stuff like heavily decreasing the downtime between Transformations (late and post-game, Fafnir should rarely be untransformed, especially since untransformed Fafnir is the worst class in the game.) And making it so his awful TP pool is completely irrelevant (which will get in the way if you spam his transformations and his Waves.) yeah I already have Mastery/Absorb/Charge maxed and am working on Reset for normal fights elemental saber + Link Order II + ailing slash or grimoire'd link order II takes down any encounters real quick, I only really transform for FOEs and bosses. I have a legendary Double Action 10 grimoire to help with fafnir's tp problems. I know I have to get force energy eventually but I'm putting that off because I don't want to invest in the useless force shield. I generally plan for long-term because I hate Resting, though it's better now that the penalty is 2 levels instead of the insane 8 from EO1 e: the 5th stratum seems to have gone back to eo1 drop rates, screw you yellow gels Yinlock fucked around with this message at 03:47 on Jan 21, 2019 |
# ? Jan 21, 2019 03:42 |
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Just started EO4 and I had a question about Runemasters - is it viable to have one spend points in all three elements? Or am I better not bothering with one element and focusing on the other two? This is my first EO game so sorry if It's a dumb question or I'm missing something obvious.
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# ? Jan 23, 2019 00:28 |
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a glitch posted:Just started EO4 and I had a question about Runemasters - is it viable to have one spend points in all three elements? Or am I better not bothering with one element and focusing on the other two? Tri-elemental is fine, though focusing on two elements does give a bit more focus. Generally people like to focus on Ice and Volt because your spells have different effects among the elements and the attacks aren't the same, and those 2 elements have some of the strongest spells in the game. The very first rune skills (The buffs and debuffs) can create weaknesses, so it's not that important for a Runemaster to have elemental coverage.
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# ? Jan 23, 2019 00:44 |
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Elemental weakness is always handy to have, you'll have enough SP to work with all elements, depending on the subclass. The different tiered elements make it a bit weird to begin with, but Galvanic, Blizzard and Flame are the best ones to aim for for regular enemies, more bang for your buck. They fall off late game, since an unlockable class does elemental damage on steroids, but slinging spells is always a good time.
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# ? Jan 23, 2019 00:46 |
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For a general party it's ok to spend points in all three elements. There are some parties that prefer only a few, very specific skills - but especially if you are new it's better to be prepared and have all three elements ready. Of course, investing in all three damage skills of all three elements is a bit much so you should still pick and choose a bit. For example I usually leave Fireball/Icicle Lance/Lightning at 2, just enough to unlock the next tier. Early on the Runemaster's pure TEC makes them useful even with a low level skills. However you can always reset your skill points by resting. It costs two levels so you shouldn't do it too often but building towards early power and switching to late game power via a rest is completely viable.
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# ? Jan 23, 2019 00:50 |
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Fire has no multi-hit on Runemaster, so it's typically passed over.
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# ? Jan 23, 2019 01:02 |
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werbear posted:However you can always reset your skill points by resting. It costs two levels so you shouldn't do it too often but building towards early power and switching to late game power via a rest is completely viable. A particularly good time to rest is at level 42, since you can immediately respec your builds to focus on powerful Master-tier skills. You can do the same at level 22 for Expert-tier skills, but for most classes that's not as much of a jump in power.
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# ? Jan 23, 2019 08:44 |
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finished story mode, now I'm even more sad that there's no EO3U, you can't just entice me with the possibility of Fafnir Boat Adventures and not deliver
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# ? Jan 23, 2019 11:24 |
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werbear posted:However you can always reset your skill points by resting. It costs two levels so you shouldn't do it too often but building towards early power and switching to late game power via a rest is completely viable. I wasn't aware of this, glad to hear there's what sounds like a respec. Thanks for the advice everyone! I think I'll go with full elemental coverage for now and if that doesn't feel right I'll get her to rest.
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# ? Jan 23, 2019 16:30 |
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Dr. Fetus posted:Tri-elemental is fine, though focusing on two elements does give a bit more focus. Generally people like to focus on Ice and Volt because your spells have different effects among the elements and the attacks aren't the same, and those 2 elements have some of the strongest spells in the game. The very first rune skills (The buffs and debuffs) can create weaknesses, so it's not that important for a Runemaster to have elemental coverage. aren't fire weaknesses the most common of the 3, though?
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# ? Jan 23, 2019 17:35 |
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Jimmy Hats posted:aren't fire weaknesses the most common of the 3, though? No.
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# ? Jan 23, 2019 22:12 |
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Even if they were, it's a moot point since the support runes create weaknesses or mitigate resistances, and in terms of actual damage, Galvanic Rune deals the most. Weakness exploitation isn't really a huge deal in EO4 due to the Runemaster's skillset. And even then, Runemasters get access to an AOE typeless damage attack, to round out their kit if running into resistances are really a concern. Araxxor fucked around with this message at 23:28 on Jan 23, 2019 |
# ? Jan 23, 2019 23:26 |
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Official English skill names for Nexus are out. This link contains the changes from the fan translated names to the official ones if you're curious. A lot of names got less clunky, and interestingly enough, some of the skill names originating in EO2U seem to have been reverted to their EO2 versions. (Though EO2U's localization was... quite stiff and too literal in several places, so I'm not too fussed about this.)
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# ? Jan 24, 2019 01:01 |
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Dr. Fetus posted:Even if they were, it's a moot point since the support runes create weaknesses or mitigate resistances, and in terms of actual damage, Galvanic Rune deals the most. Weakness exploitation isn't really a huge deal in EO4 due to the Runemaster's skillset. Doing a Landy or an Imperial with Runic Guidance is really, really fun. Don't know if it's the optimized way to subclass those two, but it gets the job done.
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# ? Jan 24, 2019 01:55 |
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Imperial worked well with Runemaster sub quite nicely, as I recall. Big, big numbers
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# ? Jan 24, 2019 02:06 |
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theshim posted:Imperial worked well with Runemaster sub quite nicely, as I recall. imperial and runemaster is so synergistic that i ran an imp/rune and a rune/imp
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# ? Jan 24, 2019 02:19 |
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Wow this comes out in less than 2 weeks I haven't been paying attention For once since this one is all recurring classes, I actually wanna loosely plan out my party ahead of time. My main goal is to make it up entirely of classes I haven't used before. So that would be Ronin Farmer Ninja Shogun Nightseeker Imperial Harbinger Hero I definitely want to use a Hero since they're the new hotness, and I think I'd also like to use an Imperial. I don't know anything about Farmers in this game, I assume they're actually useful somehow? It looks like it'll be a pretty non traditional team whatever I go with, so any ideas would be helpful.
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# ? Jan 24, 2019 14:53 |
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Farmers are a bit better against randoms in this game mostly thanks to Lullaby, and to make up for the lack of useful combat skills until then they have access to four different types of weapon. They're still rather useless against bosses and FOEs without subclassing though, and subclassing has been nerfed since EO3. A cheeky way of using a farmer is to put them in the same party as an offensively built Hero; Hero's afterimage works better in smaller parties but smaller parties have problems with randoms since they are lacking when it comes to turn 1 power, so you put a farmer in the party during exploration, and take them out against bosses and FOEs. They also work well with Imperials by refreshing their Force Boost and feeding Amritas to them (Imperials are huge TP hogs in Nexus).
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# ? Jan 24, 2019 16:37 |
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How exactly did they nerf subclassing in EON?
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# ? Jan 24, 2019 16:53 |
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Honestly Lullaby seems straight up busted for exploration. 200% speed mod, affects all enemies, has a really good infliction rate plus Farmers have the best LUC in the game. But I guess you do need to wait until level 40 (I think?) to unlock it I think Imperial actively wants a Farmer in the same party too, who besides restoring the Imperial's Force Boost also has a skill to transfer their TP.
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# ? Jan 24, 2019 17:01 |
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Yukari posted:How exactly did they nerf subclassing in EON? It's just the EO4 style subclassing, where you get half ranks of your subclass' skills instead of full ranks in EO3
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# ? Jan 24, 2019 17:05 |
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blizzardvizard posted:It's just the EO4 style subclassing, where you get half ranks of your subclass' skills instead of full ranks in EO3 What about things like Bunshin that only had 1 level? Is it still possible to run tank/ninja and get 2 tanks?
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# ? Jan 24, 2019 17:10 |
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Yukari posted:What about things like Bunshin that only had 1 level? Is it still possible to run tank/ninja and get 2 tanks? There aren't any 1 level skills any more.
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# ? Jan 24, 2019 17:15 |
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You can definitely still take a ninja sub to get two tanks or anything you want; now the "Bunshin" skill has 10 ranks and each rank just reduces the amount of HP/TP you spend to make the clone. Starts at 70% and caps at 55% at level 10, unlike the 50% in EO3, so you'll lose 10% HP/TP every time you merge back with your clone. And you'll lose even more if you take it as a sub. So you can't exactly just clone willy nilly now.
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# ? Jan 24, 2019 17:25 |
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blizzardvizard posted:It's just the EO4 style subclassing, where you get half ranks of your subclass' skills instead of full ranks in EO3 In addition to that, whereas in EO4 skills are scaled so the gains are greater before half level and smaller afterwards, Nexus skills are scaled like modern skills where gains on the second half tend to be greater than the gains on the first half, so half level skills are a lot weaker in Nexus than half level skills are in EO4.
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# ? Jan 24, 2019 18:06 |
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So I'm planning my party around my current playthrough in EOX in getting ready for EON, and I've settled on He/Ro/Ha Me/Zo I'm also thinking about what subclasses to go for, and the only one I've really settled on is Hero getting War Magus for the bind slashes, and Sovereign on Medic for buffs. Any subclass recommendation? I wanna try and cover what weaknesses my party has, rather than amplifying strengths a ton. I feel my party is plenty strong as is.
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# ? Jan 24, 2019 22:40 |
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Hero is one of the worst classes for doing disables with their really poor luck and lackluster strength. If you already have disables elsewhere they can piggyback off them fine with vampire and mind drain, but I wouldn't get them to actually do disables. Guard Slash is fine though.
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# ? Jan 25, 2019 01:30 |
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I think it's also worth noting that Subclassing unlocks really late in Nexus, and it's a long game to begin with. Basically it takes more time to unlock subclassing than it normally takes to to beat an entire EO game. Rather than a midgame boost like it was in previous games with the system, it's more like a way to stretch the game out after you've already run out of things to put points in for your main class.
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# ? Jan 25, 2019 03:54 |
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How long is this game? I've heard it might take a few hours to get through.
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# ? Jan 25, 2019 04:41 |
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It takes a long, long time yeah. There are loads of maps, and loads of bosses. That said, subclasses are still unlocked at around the middle of the game, so you have plenty of time to play with them.
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# ? Jan 25, 2019 05:17 |
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my plan is to use Every Class, rotating characters around and using the experience DLC to keep them caught up in levels... it is probably a bad idea esp considering I've only done standard "stick to one group of 5 + maybe a gathering party the whole way" runs up to this point, but I'm already too attached to the characters I came up with in advance to axe any of them
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# ? Jan 25, 2019 05:54 |
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blizzardvizard posted:You can definitely still take a ninja sub to get two tanks or anything you want; now the "Bunshin" skill has 10 ranks and each rank just reduces the amount of HP/TP you spend to make the clone. Starts at 70% and caps at 55% at level 10, unlike the 50% in EO3, so you'll lose 10% HP/TP every time you merge back with your clone. And you'll lose even more if you take it as a sub. So you can't exactly just clone willy nilly now. i'm guessing the EON superboss requires protector bunshins at insanely specific times or you instant game over, because lol atlus superbosses
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# ? Jan 25, 2019 06:19 |
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# ? Apr 26, 2024 17:19 |
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Zyxyz posted:my plan is to use Every Class, rotating characters around and using the experience DLC to keep them caught up in levels... it is probably a bad idea esp considering I've only done standard "stick to one group of 5 + maybe a gathering party the whole way" runs up to this point, but I'm already too attached to the characters I came up with in advance to axe any of them A variation of that idea that I ended up decided to do was to play the game four times, with all 19 classes spread across four parties on those runs. I did three runs on the JP, and I'm saving the fourth for the English version.
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# ? Jan 25, 2019 06:25 |