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Eraflure
Oct 12, 2012




God why are the level 8-9 Brute cards so weak

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Guy A. Person
May 23, 2003



Eraflure posted:

God why are the level 8-9 Brute cards so weak

I feel like level 8 is for whatever reason a typically weak level for a lot of starting classes, Tinkerer and Spellweaver come to mind

I personally think Whirlwind is a great level 9 loss, and at the point you get it you should have perks, items, and other cards to set up a massive payoff for it. The bottom isn't the best card but it fills a hole in the Brute's kit and I'm typically happy to use it multiple times over the course of the scenario while waiting for a good opportunity to use the top.

Kalli
Jun 2, 2001




Whirlwind's a level 5 card (I know what you mean though, King of the Hill is the same thing, just higher damage with a push), but yeah it's fine, just unexciting (like the rest of the Brute's kit honestly).

Now Tinkerer, there's some shameful level 9's.

dwarf74
Sep 2, 2012






Buglord

Tinkerer at least has the most fun level 9

JUST MAKING CHILI
Feb 14, 2008


Selfish retribution is very good in a retaliate build, and is second fastest card for a brute with a 12 init. Level 9 is pretty bad though. Although bottom 2xp kill normal or elite loss is good for end of a scanario.

Guy A. Person
May 23, 2003



Kalli posted:

Whirlwind's a level 5 card (I know what you mean though, King of the Hill is the same thing, just higher damage with a push), but yeah it's fine, just unexciting (like the rest of the Brute's kit honestly).

Aww drat see, I loved Brute, played it twice. It's definitely pretty vanilla and it's easy to see its progression (it gets a lot of the same type of cards just "bigger") without anything truly unique or mind blowing, but what it does it does well and can feel exciting.

Related: I am playing the Red Guard in my group's Jaws campaign which is effectively the Brute replacement, and one thing I am missing is these types of loss cards that let you do a big crazy amped up, turn like you can get with KotH or Trample with a strengthen and items (I always used warhammer to stun a bunch of monsters like this)

Elephant Ambush
Nov 13, 2012

...We shoulde spenden more time together. What sayest thou?




Nap Ghost

Kalli posted:

Now Tinkerer, there's some shameful level 9's.

Wait what? The Tinkerer has one of the most busted level 9 cards in the game. It's all the levels leading up to 9 that are mediocre.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me



Guy A. Person posted:

Aww drat see, I loved Brute, played it twice. It's definitely pretty vanilla and it's easy to see its progression (it gets a lot of the same type of cards just "bigger") without anything truly unique or mind blowing, but what it does it does well and can feel exciting.

Related: I am playing the Red Guard in my group's Jaws campaign which is effectively the Brute replacement, and one thing I am missing is these types of loss cards that let you do a big crazy amped up, turn like you can get with KotH or Trample with a strengthen and items (I always used warhammer to stun a bunch of monsters like this)

Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you.

ChocolatePancake
Feb 25, 2007

Locked and Goated


Elephant Ambush posted:

Wait what? The Tinkerer has one of the most busted level 9 cards in the game. It's all the levels leading up to 9 that are mediocre.

The shocking thing is that anyone had the patience to level a tinkerer up to level 9. Even in digital I got so bored with him that as soon as I was done with his personal quests, I banished him forever.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Eediot Jedi posted:

Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you.
In the LP we currently have a lvl4 Red Guard with a lvl4 Music Note and The Shield/retaliate is going through the roof. We just finished the first scenario with this team and the RG almost killed an Elite Lurker while taking a Long Rest cause the Lurker got damaged by moving close to the RG, then attacked it twice against Shield3+Retaliate2 from the Song. So the napping RG did 12 damage on the Elite Lurker

Guy A. Person
May 23, 2003



Eediot Jedi posted:

Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you.

Oh yea it’s a blast, have I think 2 more sessions left (unless we unlock a bonus scenario), was just comparing that aspect of “need to do something big right now” which I like about the Brute

dwarf74
Sep 2, 2012






Buglord

Gotta get Sun in the party so you can unlock their solo scenario item and hand it to red guard

Elephant Ambush
Nov 13, 2012

...We shoulde spenden more time together. What sayest thou?




Nap Ghost

dwarf74 posted:

Gotta get Sun in the party so you can unlock their solo scenario item and hand it to red guard

LMAO

JUST MAKING CHILI
Feb 14, 2008


Just unlocked circles in digital and got a good laugh out of the weaknesses listed Expensive to make all the art for in a computer game!

Warden
Jan 16, 2020


I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)?

Would be real funny to roll through Black Barrow with a team consisting of L1 Cthulhu, Sun, Lightning Bolt, and Saw.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Warden posted:

I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)?

Would be real funny to roll through Black Barrow with a team consisting of L1 Cthulhu, Sun, Lightning Bolt, and Saw.
It would be interesting to see if some of the early Scenarios have been designed/balanced with only the starter classes in mind. Also playing lvl1 unlocked classes - although Digital has you covered for that and sometimes it suuucks. Looking at you, level 1 Triangles.

Sereri
Sep 30, 2008

awwwrigami



So we unlocked the last 2 locked characters last time, saw and lightning. These should go well together, right?

Warden
Jan 16, 2020


Sereri posted:

So we unlocked the last 2 locked characters last time, saw and lightning. These should go well together, right?

Oh, hell yeah.

Are you running 2p with just them, or do you have a larger party? If so, what other classes?

Warden
Jan 16, 2020


That Italian Guy posted:

It would be interesting to see if some of the early Scenarios have been designed/balanced with only the starter classes in mind. Also playing lvl1 unlocked classes - although Digital has you covered for that and sometimes it suuucks. Looking at you, level 1 Triangles.

It wasn't that bad in my experience, since you knew exactly what elements the other characters provided exactly when, which was a big help.

Edit. I'd imagine that L1 Angry-Face would have some issues.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Warden posted:

It wasn't that bad in my experience, since you knew exactly what elements the other characters provided exactly when, which was a big help.

Edit. I'd imagine that L1 Angry-Face would have some issues.

Not if you're playing in MP with the "normal" rules

Warden
Jan 16, 2020


That Italian Guy posted:

Not if you're playing in MP with the "normal" rules

Ah, right, yes. Boy, that would suuuuuuuck.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."


Warden posted:

Edit. I'd imagine that L1 Angry-Face would have some issues.

Yeah, level 1 Angry Face is in the strange and poo poo position of not having enough non-loss top attack cards to use one per round in the first rest cycle..

Sereri
Sep 30, 2008

awwwrigami



Warden posted:

Oh, hell yeah.

Are you running 2p with just them, or do you have a larger party? If so, what other classes?

4p, with a 🎵 that's like 2 missions from retirement and a diviner that's not going away.

We retired a Cthulhu and a repeat-brute (though different player)

dwarf74
Sep 2, 2012






Buglord

Sereri posted:

4p, with a 🎵 that's like 2 missions from retirement and a diviner that's not going away.

We retired a Cthulhu and a repeat-brute (though different player)
Lol saw + note + bolt is already absurd.

And diviner? Diviner 2.0? Whoa.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."


I think I've asked before but it's always fun.

What is the weakest 4P group?

It's easy to make bad 2P groups (especially at low levels when classes like the Diviner can't rely on their perk deck) but it's hard to avoid synergy for a 4P group. You pick a bunch of support characters and suddenly the enemies are killing themselves without doing any damage.

Warden
Jan 16, 2020


Doctor Spaceman posted:

I think I've asked before but it's always fun.

What is the weakest 4P group?

It's easy to make bad 2P groups (especially at low levels when classes like the Diviner can't rely on their perk deck) but it's hard to avoid synergy for a 4P group. You pick a bunch of support characters and suddenly the enemies are killing themselves without doing any damage.

That's a tough question. Depends on the level of the group, I think, and how they are played. Like, Tinkerer is fine at L1 and Brute as well. However, L9 Tinkerer sucks, and L9 Brute is rather unimpressive. Saw can also played badly, and most people complaining about the class are in fact doing just that.

Maybe Tinkerer, Scoundrel, Triangles and Spellweaver? No other melee fighter to provide adjacency bonuses for Scoundrel, Tinkerer scales badly with levels, and Spellweaver would screw Triforce over, if it took Cold Fire at L3, since it would deny Triangles the use Stoking Hail, Ice Spikes and Shaping the Ether.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART


Gloomhaven Digital definitely makes it clear that some classes were never meant to be played at level 1. Triangles and Two Minis were particularly unfun to play at low levels. Having an over abundance of items and nearly infinite money for enhancements helped.

Kaal
May 22, 2002

JEREMY CORBYN BULLIED MY NAZI GRANDPA IN PRIMARY SCHOOL



Warden posted:

That's a tough question. Depends on the level of the group, I think, and how they are played. Like, Tinkerer is fine at L1 and Brute as well. However, L9 Tinkerer sucks, and L9 Brute is rather unimpressive. Saw can also played badly, and most people complaining about the class are in fact doing just that.

Maybe Tinkerer, Scoundrel, Triangles and Spellweaver? No other melee fighter to provide adjacency bonuses for Scoundrel, Tinkerer scales badly with levels, and Spellweaver would screw Triforce over, if it took Cold Fire at L3, since it would deny Triangles the use Stoking Hail, Ice Spikes and Shaping the Ether.

I'd add in uneven levels to add pressure on specific classes to carry. On highest difficulty a Level 4 Scoundrel, Level 3 Spellweaver, Level 9 Tinkerer, and Level 1 Triangles would crank the scenarios to Level 5.

Kaal fucked around with this message at 14:59 on Apr 23, 2021

Kalli
Jun 2, 2001




Yeah, at level 1... I think maybe: Triforce, Brute, Lightning Bolts, Sun or maybe Circles in place of Sun/Triforce may have the most trouble due to movement / spacing issues and a lack of multi-target attacks that do any damage. Definitely a group that's buying out all the available boots immediately. No trouble staying alive, but actually getting in position to hit things would be an issue.

Elephant Ambush
Nov 13, 2012

...We shoulde spenden more time together. What sayest thou?




Nap Ghost

Warden posted:

I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)?

Would be real funny to roll through Black Barrow with a team consisting of L1 Cthulhu, Sun, Lightning Bolt, and Saw.

I did this a long time ago on TTS and it's fine. I think I did Sun, Angry Face, Saw, and Bolts? I don't remember. Anyway yeah it was really fun and it felt balanced. I did like half the campaign myself and like any other campaign, some scenarios were way harder than others based on party comp and the different enemies and goals and such. I you have TTS I highly recommend trying it yourself for fun.

OutsideAngel
May 4, 2008


Aggro posted:

Gloomhaven Digital definitely makes it clear that some classes were never meant to be played at level 1. Triangles and Two Minis were particularly unfun to play at low levels. Having an over abundance of items and nearly infinite money for enhancements helped.

Eh, I thought Triangles and Two Minis were both pretty unfun at any level, but I actually played Two Minis from lvl 2 and it was strong, if boring. Attack 5 on demand is very strong at low levels, and two of them is absurd.

Scoss
Aug 17, 2015


Late to the party and redundant Envelope X opinion:

We just opened it tonight, and after solving the first cypher we had absolutely no loving clue what was being asked of us. The person who retired and myself were both a bit deflated so we just went and started googling for hints and arrived at the "spoiler thread" on boardgamegeek that I'm sure many other people have seen.

When it became clear that it was an easter egg hunt, I became more and more confident that this was not something we would ever have solved naturally, and once I started seeing the clues that involved looking up web articles and emailing Isaac Childres, I am *so* glad we didn't even try.

The idea of a "meta puzzle" is fine, but it really needed to be a bit less obtuse to get started and the clues should have been fully contained within the game materials. We are playing TTS so the "print it yourself" aspect of the reward is at least not an issue

Scoss fucked around with this message at 03:17 on Apr 24, 2021

dwarf74
Sep 2, 2012






Buglord

Physical Envelope X components were an add-on for the FH kickstarter.


e: I probably shouldn't even say that

dwarf74 fucked around with this message at 04:33 on Apr 24, 2021

sirtommygunn
Mar 7, 2013





I really hope that all, or at least most, of the puzzles in Frosthaven don't go as hard as the Envelope X stuff. Specifically, I'm hoping nothing relies on information from outside the box.

dwarf74
Sep 2, 2012






Buglord

The incredibly enhanced fork of Gloomhaven Fantasy Setup as achieved an actual release!

https://steamcommunity.com/sharedfiles/filedetails/?id=2402018642

I've been getting progress updates periodically from a fellow FH tester, and it includes some absolutely crazy stuff.

  • A campaign manager to move your game state from Fantasy Setup to this, or this to an update, or this to Fantasy Setup (this is really huge imo)
  • Seriously upgraded graphics, with everything redone from the original files
  • Automated perks! Click a perk box, then store and replace your character and it's done automatically.
  • Curse and Bless buttons to make that less manual. It'll add the appropriate curse or bless and shuffle the remaining deck
  • Documentation, believe it or not.
  • 3-D terrain and minis for all basic GH classes.
  • Integrated JotL characters, and the cards at 5+ don't look like poo poo
  • A usable and quick random dungeon setup
Not to mention bug fixes!

And wow more, but there's some of the basics.

e: Looks like Brett made a video already.
https://youtu.be/s0lKE2ZQUn8

dwarf74 fucked around with this message at 22:08 on Apr 28, 2021

Vidmaster
Oct 26, 2002





dwarf74 posted:

The incredibly enhanced fork of Gloomhaven Fantasy Setup as achieved an actual release!

https://steamcommunity.com/sharedfiles/filedetails/?id=2402018642

I've been getting progress updates periodically from a fellow FH tester, and it includes some absolutely crazy stuff.

  • A campaign manager to move your game state from Fantasy Setup to this, or this to an update, or this to Fantasy Setup (this is really huge imo)
  • Seriously upgraded graphics, with everything redone from the original files
  • Automated perks! Click a perk box, then store and replace your character and it's done automatically.
  • Curse and Bless buttons to make that less manual. It'll add the appropriate curse or bless and shuffle the remaining deck
  • Documentation, believe it or not.
  • 3-D terrain and minis for all basic GH classes.
  • Integrated JotL characters, and the cards at 5+ don't look like poo poo
  • A usable and quick random dungeon setup
Not to mention bug fixes!

And wow more, but there's some of the basics.

e: Looks like Brett made a video already.
https://youtu.be/s0lKE2ZQUn8

That is huge and crosses off a bunch of stuff from my personal wishlist.

dwarf74
Sep 2, 2012






Buglord

Vidmaster posted:

That is huge and crosses off a bunch of stuff from my personal wishlist.
I'm almost sad my home group is playtesting with me now, because I can't wait to migrate over.

Here's the documentation, btw, including how to use the campaign manager to migrate an existing TTS game.

http://cloud-3.steamusercontent.com/ugc/1774958062174971642/D8C949AA7573E0E244834E8F757D63F50ACAE247/

Kaal
May 22, 2002

JEREMY CORBYN BULLIED MY NAZI GRANDPA IN PRIMARY SCHOOL



Yeah the Winter Clan group has been really developing the heck out of it. They've got several active coders and want to continue working on the project. I think that their next aims are to incorporate the Jaws of the Lion Campaign and improve support for custom classes.

dwarf74
Sep 2, 2012






Buglord

Oh man even a video showing how easy it is to transition a campaign into the new mod, step by step. Wow.

https://m.youtube.com/watch?v=ZWQPBu4tjWg

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Kaal
May 22, 2002

JEREMY CORBYN BULLIED MY NAZI GRANDPA IN PRIMARY SCHOOL



dwarf74 posted:

Oh man even a video showing how easy it is to transition a campaign into the new mod, step by step. Wow.

https://m.youtube.com/watch?v=ZWQPBu4tjWg

Yeah it's pretty slick. It took me a bit of time to get everything loading correctly, particularly since I was coming from my modded five-player version, but one of the really nice things about that save manager is that once it's set up correctly it just works really smoothly with any version moving forward. Having the save manager incorporated natively into GE is going to save people a lot of headaches - the comment section of GFS is absolutely filled with people struggling to navigate their partially-updated save files.

Kaal fucked around with this message at 18:40 on Apr 29, 2021

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