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God why are the level 8-9 Brute cards so weak
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| # ? Jul 26, 2021 23:39 |
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Eraflure posted:God why are the level 8-9 Brute cards so weak I feel like level 8 is for whatever reason a typically weak level for a lot of starting classes, Tinkerer and Spellweaver come to mind I personally think Whirlwind is a great level 9 loss, and at the point you get it you should have perks, items, and other cards to set up a massive payoff for it. The bottom isn't the best card but it fills a hole in the Brute's kit and I'm typically happy to use it multiple times over the course of the scenario while waiting for a good opportunity to use the top.
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Whirlwind's a level 5 card (I know what you mean though, King of the Hill is the same thing, just higher damage with a push), but yeah it's fine, just unexciting (like the rest of the Brute's kit honestly).Now Tinkerer, there's some shameful level 9's.
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Tinkerer at least has the most fun level 9
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Selfish retribution is very good in a retaliate build, and is second fastest card for a brute with a 12 init. Level 9 is pretty bad though. Although bottom 2xp kill normal or elite loss is good for end of a scanario.
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Kalli posted:Whirlwind's a level 5 card Aww drat see, I loved Brute, played it twice. It's definitely pretty vanilla and it's easy to see its progression (it gets a lot of the same type of cards just "bigger") without anything truly unique or mind blowing, but what it does it does well and can feel exciting. Related: I am playing the Red Guard in my group's Jaws campaign which is effectively the Brute replacement, and one thing I am missing is these types of loss cards that let you do a big crazy amped up, turn like you can get with KotH or Trample with a strengthen and items (I always used warhammer to stun a bunch of monsters like this)
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Kalli posted:Now Tinkerer, there's some shameful level 9's. Wait what? The Tinkerer has one of the most busted level 9 cards in the game. It's all the levels leading up to 9 that are mediocre.
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Guy A. Person posted:Aww drat see, I loved Brute, played it twice. It's definitely pretty vanilla and it's easy to see its progression (it gets a lot of the same type of cards just "bigger") without anything truly unique or mind blowing, but what it does it does well and can feel exciting. Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you.
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Elephant Ambush posted:Wait what? The Tinkerer has one of the most busted level 9 cards in the game. It's all the levels leading up to 9 that are mediocre. The shocking thing is that anyone had the patience to level a tinkerer up to level 9. Even in digital I got so bored with him that as soon as I was done with his personal quests, I banished him forever.
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Eediot Jedi posted:Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you.
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Eediot Jedi posted:Red Guard is heaps of fun, insanely good (if swingy because AI) in base GH if you lean into his retaliate shenanigans with items. If you can get your party on board with stacking shields on him it's hilarious. Shame his unique item from Jaws can't make it to the base game, that was a great gently caress you. Oh yea it’s a blast, have I think 2 more sessions left (unless we unlock a bonus scenario), was just comparing that aspect of “need to do something big right now” which I like about the Brute
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Gotta get Sun in the party so you can unlock their solo scenario item and hand it to red guard
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dwarf74 posted:Gotta get Sun in the party so you can unlock their solo scenario item and hand it to red guard LMAO
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Just unlocked circles in digital and got a good laugh out of the weaknesses listed Expensive to make all the art for in a computer game!
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I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)? Would be real funny to roll through Black Barrow with a team consisting of L1 Cthulhu, Sun, Lightning Bolt, and Saw.
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Warden posted:I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)?
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So we unlocked the last 2 locked characters last time, saw and lightning. These should go well together, right?
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Sereri posted:So we unlocked the last 2 locked characters last time, saw and lightning. These should go well together, right? Oh, hell yeah. Are you running 2p with just them, or do you have a larger party? If so, what other classes?
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That Italian Guy posted:It would be interesting to see if some of the early Scenarios have been designed/balanced with only the starter classes in mind. Also playing lvl1 unlocked classes - although Digital has you covered for that and sometimes it suuucks. Looking at you, level 1 Triangles. It wasn't that bad in my experience, since you knew exactly what elements the other characters provided exactly when, which was a big help. Edit. I'd imagine that L1 Angry-Face would have some issues.
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Warden posted:It wasn't that bad in my experience, since you knew exactly what elements the other characters provided exactly when, which was a big help. Not if you're playing in MP with the "normal" rules
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That Italian Guy posted:Not if you're playing in MP with the "normal" rules Ah, right, yes. Boy, that would suuuuuuuck.
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Warden posted:Edit. I'd imagine that L1 Angry-Face would have some issues. Yeah, level 1 Angry Face is in the strange and poo poo position of not having enough non-loss top attack cards to use one per round in the first rest cycle..
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Warden posted:Oh, hell yeah. 4p, with a 🎵 that's like 2 missions from retirement and a diviner that's not going away. We retired a Cthulhu and a repeat-brute (though different player)
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Sereri posted:4p, with a 🎵 that's like 2 missions from retirement and a diviner that's not going away. And diviner? Diviner 2.0? Whoa.
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I think I've asked before but it's always fun. What is the weakest 4P group? It's easy to make bad 2P groups (especially at low levels when classes like the Diviner can't rely on their perk deck) but it's hard to avoid synergy for a 4P group. You pick a bunch of support characters and suddenly the enemies are killing themselves without doing any damage.
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Doctor Spaceman posted:I think I've asked before but it's always fun. That's a tough question. Depends on the level of the group, I think, and how they are played. Like, Tinkerer is fine at L1 and Brute as well. However, L9 Tinkerer sucks, and L9 Brute is rather unimpressive. Saw can also played badly, and most people complaining about the class are in fact doing just that. Maybe Tinkerer, Scoundrel, Triangles and Spellweaver? No other melee fighter to provide adjacency bonuses for Scoundrel, Tinkerer scales badly with levels, and Spellweaver would screw Triforce over, if it took Cold Fire at L3, since it would deny Triangles the use Stoking Hail, Ice Spikes and Shaping the Ether.
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Gloomhaven Digital definitely makes it clear that some classes were never meant to be played at level 1. Triangles and Two Minis were particularly unfun to play at low levels. Having an over abundance of items and nearly infinite money for enhancements helped.
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Warden posted:That's a tough question. Depends on the level of the group, I think, and how they are played. Like, Tinkerer is fine at L1 and Brute as well. However, L9 Tinkerer sucks, and L9 Brute is rather unimpressive. Saw can also played badly, and most people complaining about the class are in fact doing just that. I'd add in uneven levels to add pressure on specific classes to carry. On highest difficulty a Level 4 Scoundrel, Level 3 Spellweaver, Level 9 Tinkerer, and Level 1 Triangles would crank the scenarios to Level 5. Kaal fucked around with this message at 14:59 on Apr 23, 2021 |
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Yeah, at level 1... I think maybe: Triforce, Brute, Lightning Bolts, Sun or maybe Circles in place of Sun/Triforce may have the most trouble due to movement / spacing issues and a lack of multi-target attacks that do any damage. Definitely a group that's buying out all the available boots immediately. No trouble staying alive, but actually getting in position to hit things would be an issue.
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Warden posted:I got a mad idea. Has anyone ever tried restarting Gloomhaven back to the beginning, at just Scenario 1 unlocked, Prosperity 1, no random item designs, removed all enchantments from cards, but played with every class unlocked (maybe with Eclipse, 3 Spears and Music Note banned)? I did this a long time ago on TTS and it's fine. I think I did Sun, Angry Face, Saw, and Bolts? I don't remember. Anyway yeah it was really fun and it felt balanced. I did like half the campaign myself and like any other campaign, some scenarios were way harder than others based on party comp and the different enemies and goals and such. I you have TTS I highly recommend trying it yourself for fun.
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Aggro posted:Gloomhaven Digital definitely makes it clear that some classes were never meant to be played at level 1. Triangles and Two Minis were particularly unfun to play at low levels. Having an over abundance of items and nearly infinite money for enhancements helped. Eh, I thought Triangles and Two Minis were both pretty unfun at any level, but I actually played Two Minis from lvl 2 and it was strong, if boring. Attack 5 on demand is very strong at low levels, and two of them is absurd.
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Late to the party and redundant Envelope X opinion: We just opened it tonight, and after solving the first cypher we had absolutely no loving clue what was being asked of us. The person who retired and myself were both a bit deflated so we just went and started googling for hints and arrived at the "spoiler thread" on boardgamegeek that I'm sure many other people have seen. When it became clear that it was an easter egg hunt, I became more and more confident that this was not something we would ever have solved naturally, and once I started seeing the clues that involved looking up web articles and emailing Isaac Childres, I am *so* glad we didn't even try. The idea of a "meta puzzle" is fine, but it really needed to be a bit less obtuse to get started and the clues should have been fully contained within the game materials. We are playing TTS so the "print it yourself" aspect of the reward is at least not an issue Scoss fucked around with this message at 03:17 on Apr 24, 2021 |
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Physical Envelope X components were an add-on for the FH kickstarter. e: I probably shouldn't even say that
dwarf74 fucked around with this message at 04:33 on Apr 24, 2021 |
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I really hope that all, or at least most, of the puzzles in Frosthaven don't go as hard as the Envelope X stuff. Specifically, I'm hoping nothing relies on information from outside the box.
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The incredibly enhanced fork of Gloomhaven Fantasy Setup as achieved an actual release! https://steamcommunity.com/sharedfiles/filedetails/?id=2402018642 I've been getting progress updates periodically from a fellow FH tester, and it includes some absolutely crazy stuff.
And wow more, but there's some of the basics. e: Looks like Brett made a video already. https://youtu.be/s0lKE2ZQUn8 dwarf74 fucked around with this message at 22:08 on Apr 28, 2021 |
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dwarf74 posted:The incredibly enhanced fork of Gloomhaven Fantasy Setup as achieved an actual release! That is huge and crosses off a bunch of stuff from my personal wishlist.
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Vidmaster posted:That is huge and crosses off a bunch of stuff from my personal wishlist. Here's the documentation, btw, including how to use the campaign manager to migrate an existing TTS game. http://cloud-3.steamusercontent.com/ugc/1774958062174971642/D8C949AA7573E0E244834E8F757D63F50ACAE247/
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Yeah the Winter Clan group has been really developing the heck out of it. They've got several active coders and want to continue working on the project. I think that their next aims are to incorporate the Jaws of the Lion Campaign and improve support for custom classes.
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Oh man even a video showing how easy it is to transition a campaign into the new mod, step by step. Wow. https://m.youtube.com/watch?v=ZWQPBu4tjWg
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| # ? Jul 26, 2021 23:39 |
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dwarf74 posted:Oh man even a video showing how easy it is to transition a campaign into the new mod, step by step. Wow. Yeah it's pretty slick. It took me a bit of time to get everything loading correctly, particularly since I was coming from my modded five-player version, but one of the really nice things about that save manager is that once it's set up correctly it just works really smoothly with any version moving forward. Having the save manager incorporated natively into GE is going to save people a lot of headaches - the comment section of GFS is absolutely filled with people struggling to navigate their partially-updated save files. Kaal fucked around with this message at 18:40 on Apr 29, 2021 |
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(I know what you mean though, King of the Hill is the same thing, just higher damage with a push), but yeah it's fine, just unexciting (like the rest of the Brute's kit honestly).
















