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dead comedy forums posted:Is it ever going to be a V or Paradox is going to stay on Clausewitz until 2020? The EU5 question (which is separate from the Clauswitz question) was discussed a lot in the old thread - I think the general consensus was that Paradox is content to continue to do DLC while people are still buying them up.
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# ¿ Nov 16, 2017 18:28 |
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# ¿ Apr 26, 2024 00:25 |
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Groogy posted:second edit: also why is it so quiet, is everything okay with the patch and expansion?
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# ¿ Nov 16, 2017 18:30 |
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Any Ming tributary news?
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# ¿ Nov 17, 2017 03:07 |
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I would say that it is probably a tossup. Sweden has great ideas and events, but Denmark -as already mentioned- got buffed and has a first age Denmark only bonus that gives them Subject Liberty Desire reduction.
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# ¿ Nov 17, 2017 17:04 |
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Groke posted:Well, it's still possible to do the Ottoman -> flip to Orthodox-> form Romania-> shift to Greek and reform Byzantium thing. Completely disgusting, and fun.
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# ¿ Nov 19, 2017 02:26 |
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Mountaineer posted:Once you reach 80 Professionalism and get half-cost generals it's pretty easy to blitz the rest of the way up to 100 if you've got some mil points to spare.
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# ¿ Nov 19, 2017 02:29 |
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Fister Roboto posted:The state limit ought to be a soft cap instead just like force limits. If you go above the cap, global state maintenance should increase progressively. Or maybe cause an increase to yearly corruption.
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# ¿ Nov 19, 2017 18:54 |
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Hryme posted:I am not getting a merchant for having over 50 percent trade power in the South Africa Trade Company Region. Even though it says in the trade screen that I should get one. Did they change that in this update and forget to update the UI or is it a bug?
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# ¿ Nov 19, 2017 21:08 |
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QuarkJets posted:Mercs have their own cap, to prevent the players from converting all of their gold into manpower. And there's the additional cost of professionalism. So it doesn't seem like a great comparison unless you want the additional states to also contribute to national unrest or something, which would be thematic and interesting
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# ¿ Nov 19, 2017 22:23 |
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TorakFade posted:I like it when England fails, for some reason
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# ¿ Nov 23, 2017 18:57 |
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Groogy posted:If you think that the game becomes a slog around the 1700 when the imperialism kicks in? Don't worry we got u fam
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# ¿ Nov 24, 2017 15:19 |
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canepazzo posted:Maybe it was always like this, but I feel like AI has gone a bit more creative with their wardecs, to the point they could neeeearly pass for a player. Example: as Mamluks I get Ottomans to release Serbia/Bulgaria/Greece. Instead of waiting ten years, Ottomans waited till one of those countries allied some other country, declare on that country, took back their cores, and white peace the allied country. Repeat 2 more times.
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# ¿ Nov 25, 2017 14:40 |
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Groogy posted:Design it self can have bugs. It's not limited to programming. Report these issues on the forum. Sorry I'm not going to remember this on Monday. Also if you find a sick joy in telling me what I do is poo poo, consider applying here. https://career.paradoxplaza.com/jobs/46502-qa-tester Poil posted:Doesn't it just mean you wasted an entire war and a bunch of diplo points for no benefit at all?
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# ¿ Nov 25, 2017 15:04 |
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canepazzo posted:I meant took back their cores as in, they separate peace for the cores, before whitepeace with the main country.
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# ¿ Nov 25, 2017 17:10 |
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Node posted:You'd have to wait 10 to 20 years to get enough favors to call them in, and maybe I'm underestimating myself but I do not think the Great Horde can take on Kazan + Crimea at the same time.
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# ¿ Dec 17, 2017 01:51 |
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Now that I have gotten to play some of this, I am really disappointed with how meh Janissaries are. They lost 10% Infantry Combat ability and 5% Discipline, are more expensive, cost MP to recruit, and can only be recruited in heathen lands. The Ottomans are still great, but that is just pathetic compared to what Muscovy gets for units that do more fire damage, which is completely a-historical and a bad mechanic to give to Russia.
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# ¿ Dec 17, 2017 15:20 |
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Fister Roboto posted:One thing I'd like to see is some sort of bonus for being under the state cap, something to represent that you have a highly efficient, tightly organized administration. Something that could encourage a tall strategy. AAAAA! Real Muenster fucked around with this message at 04:59 on Dec 20, 2017 |
# ¿ Dec 20, 2017 04:54 |
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SkySteak posted:OK, thank you! I'll just have to assume some sort of vaguely terrifying thing is making those places uninhabitable!
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# ¿ Dec 20, 2017 14:28 |
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Affi posted:What ideagroups would you grab for a Marocco that wants to take Spain and also be a solid coloniser? I need some advice (e.g. starting situation, good tactics in war with Spain, ect) on how to get a Morocco game off of the ground. I gave up trying a few patches ago but I still really want to pull it off one day.
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# ¿ Dec 22, 2017 15:54 |
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Affi posted:Ally Tunis and vassalize tlec and get an alliance with ottomans. That guarantees they won't attack you. Castille and Aragon have never fought in any one of my two dozen attempts. Its like the AI knows that I am a player waiting to attack them. Castille also always gets crazy good allies, who, as we all know, will move heaven and earth to come invade Africa to defend their ally. TorakFade posted:Kill Castile early, possibly while they fight France or Aragon I've accomplished some reasonably challenging achievements but I can never beat Castille as Morocco. Fister Roboto posted:I know that in previous patches AI countries were extremely reluctant to get military access in wars, but I really think they've gone overboard now. IMHO if a co-belligerent can't reach their opponent with a reasonable number of military access treaties, they just shouldn't join the war at all.
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# ¿ Dec 22, 2017 19:14 |
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Fister Roboto posted:It would be really cool if you could actually plan out and decide these things before you start a war.
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# ¿ Dec 25, 2017 05:55 |
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Flavius Belisarius posted:I'm having trouble finding a blank current-version world map I can color in Paint. Does anyone have a link, or is there a better way to do that?
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# ¿ Jan 26, 2018 23:33 |
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Alexandria isnt a CoT anymore? Also why the gently caress do I only get generals with 5+ Fire pips and zero Shock pips in the first year of any game I start?
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# ¿ Jan 27, 2018 03:38 |
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Hrmm I guess I should have recruited Janissaries in Constantinople before I triggered the option to make it Capitol (which converts it)? Or do I lose the Janissaries if I convert the province that they came from? Also I guess I should go ahead and recruit them as soon as I am able/can afford the Mil point cost?
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# ¿ Jan 28, 2018 20:41 |
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Fister Roboto posted:I wouldn't bother at all, janissaries aren't that great. -10% damage received is nice, but everything else about them is pretty weak. They still draw from your manpower pool to reinforce, and they actually cost twice as much money to do so. The bonus to drilling doesn't affect professionalism gain at all. So basically you're paying 10 MIL to save 10 ducats and 1000 manpower and get a marginally better infantry regiment. edit: to add on so I sound like less of a baby about it - I was already losing interest in the game when it got to the point that it is so micromanage-y. There are a lot of little things that have added up that have eroded my interest and enthusiasm for the game. Little things like needing to remember to click the War Taxes button once I take the the era-related bonus button thing to make them free, micromanaging estates, and now bigger things like needing to remember to drill my armies between wars or I feel like I am losing out on important things or manually occupying ever province of my war target, needing to march into <far away place> in the 1450s just to kick my opponent's ally out of the war so I can end it now rather than in 5 years. Add all the micromanagement stuff to things like Ming, the new eras, and Russia getting OP free infantry when Russia is already ridiculous enough just burn me out. AAAAA! Real Muenster fucked around with this message at 23:25 on Jan 28, 2018 |
# ¿ Jan 28, 2018 22:37 |
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really queer Christmas posted:Maybe you’re just a bit burned out? I took a year break before CoC came out and came back to game wanting to play a bunch of new nations. I think I’m down to maybe one or two more before I take another break.
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# ¿ Jan 29, 2018 18:37 |
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I am playing as the Ottomans - why is Tunis raiding my coasts when we are both Sunni?
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# ¿ Jan 30, 2018 04:21 |
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Sage Grimm posted:Target province isn't Sunni. I had to go look that up. Poil posted:England is super boring to me, all you can fight is France or the HRE neither which are very fun. And you have the parliament penalties to deal with as well.
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# ¿ Jan 30, 2018 13:24 |
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Speak of the devil, here it is: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-30th-of-january-2018.1067260/ It is about England They are adding an England-specific church, Coal as a late-game resource (spawns in specific places replacing what is already there) and some QoL stuff.
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# ¿ Jan 30, 2018 14:01 |
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Fintilgin posted:They should just make 1820-1920 a DLC for EUIV. Replace the trade system and add the crisis system.
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# ¿ Jan 30, 2018 14:37 |
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Lawman 0 posted:Make Victoria three you cowards
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# ¿ Jan 30, 2018 14:37 |
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TaurusTorus posted:I wonder if this will do anything to make AI England not the worst ally.
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# ¿ Jan 30, 2018 19:17 |
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Red Bones posted:I thought Dithmarschen would be one of those starts where you are doomed to be eaten very fast but I'm doing an iron man run of them at the moment and the HRE and some alliances pretty much kept me safe from conquest, and then I no cb conquered an Irish minor and hopped over the Atlantic to colonise Canada.
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# ¿ Jan 31, 2018 14:49 |
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doingitwrong posted:Is there any reason to keep Exploration ideas once you've finished exploring? Once I've got my CNs feeding themselves, I've found myself abandoning the idea set in the mid to late game to free up a slot for more military or whatever ideas. really queer Christmas posted:I know the ais tendency towards total war has already been done to death as a complaint, but man am I tired of an ally refusing to white peace out to the point they take massive loving losses constantly for a distant ally- even while revolts rage in their land. Especially when they start taking mercs to send at your much better stacks. Poil posted:No troops or ships left at all and lands are sieged down or almost sieged down. War enthusiasm: medium.
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# ¿ Jan 31, 2018 21:31 |
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Fintilgin posted:I like the idea of them adapting the new War Exhaustion mechanic from Stellaris. Like if you're England, and declare war for a 3 development island in the South Pacific, France is not going to contest it anything like if you declare war for the entire Channel coast or something. You grab the island, sink a couple fleets and after a year or two, France says 'gently caress it' and lets you have the frozen, guano covered rock off the coast of Antarctica rather then burning their entire country to the ground over it. This would allow them to program the AI to do what you're saying - have them be willing to peace out before England needs to sack Paris and occupy half the country just to bring the AI to the table.
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# ¿ Jan 31, 2018 22:47 |
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They also really need to fix that the target of a coalition can only take War Reparations from the war declarer/declaree, rather than from anyone in the coalition.
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# ¿ Feb 1, 2018 02:48 |
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Anyone know why I couldnt force Venice to release Cyprus as part of the peace deal when Cyprus still has a perma-claim to the island?
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# ¿ Feb 2, 2018 01:32 |
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double nine posted:If I ever do a single world conquest (I won't) it'll be a three mountains wc. Then never again. But that probably won't happen in any event so who cares. Fezzan and Haasa are my allies; Crimea and Hisn Kayfa are marches; Hisn is Shaf'i so keeping them around gives me someone making better use of those Kurdish and Armenian provinces while also providing me with an extra Merchant for the rest of eternity. I am about to attack Austria because history compels me to. Then I'll be jumping the Mamluks for more of Egypt. I already took Malta and got rid of those pesky Knights
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# ¿ Feb 3, 2018 20:41 |
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I forget how this minutia of Trade Mechanics works - if I have Provincial Trade Power in a node, but do not have a merchant directing said Trade Power to be used for collecting or directing trade, what happens to it IF I have a subject using a merchant to direct trade? Does my power go towards theirs or anything? I ask because I am trying to figure out if I should plan on drawing my Pretty Borders one way or another; if my vassal should own Shirvan or I should. Hisn Kayfa's capital is in the Aleppo node and is using a merchant to pull value from Persia, where Shirvan is; I'm then pulling the vast majority of trade from Aleppo to Constantinople. I will never have enough merchants to plug one into the Persia node to direct my power to moving the value upstream.
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# ¿ Feb 4, 2018 03:38 |
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# ¿ Apr 26, 2024 00:25 |
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doingitwrong posted:First, the game calculates total trade value (incoming + local production). Then it looks at total trade power (collecting + transferring) vs trade power transferring to figure out what fraction of that value stays or goes. Your trade power contributes to this ratio even if you have no merchant. That determines the total value that leaves. The rest is divided up between the people collecting. Firebatgyro posted:Money isn't ever really an issue for the Ottomans, you are going to be way better off if you can grab the -10% AE than another merchant. Honestly you are probably better off with just the 50 adm than another merchant. An ancillary reason for taking the merchant is that Constantinople is just barely the most valuable trade node in the world right now and I would like to keep it that way to get the bonus for spawning Global Trade. Printing just spawned a decade ago so I am planning now for ensuring I can spawn Global Trade. Also I went full Janissary once I unlocked Disbanding Returns Manpower To The Pool for Professionalism, which means when I take losses in war it is doubly expensive. I have stayed at my forcelimits a vast majority of the game in order to grow my Professionalism faster, but that shits expensive, yo. I have switched to the Maliki Development bonus when spawning instutions. It seems like it has worked out well so far.
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# ¿ Feb 4, 2018 15:17 |