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Fister Roboto posted:If you're at MIL7 or higher, I strongly suggest using the artillery barrage option for sieges. 50 MIL sounds expensive, but it effectively shaves at least 3 months off of a siege. That saves you manpower and has a compounding effect of making the war quicker. I basically always have MIL focus on in my games. Are artillery barrages a DLC feature? I’ve only ever seen the option to storm the walls after they’ve randomly been breached.
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# ¿ Jan 17, 2018 18:20 |
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# ¿ Apr 18, 2024 06:27 |
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Dirk the Average posted:Yeah, it's getting absolutely absurd. I haven't played EUIV since drill/professionalism were introduced, and there's yet another loving bar after that, apparently. Though whenever I read a chapter of A History of the World in 12 Maps I always feel the need to play EUIV the next day. Maybe there's some cross-promotion opportunity there !
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# ¿ Feb 6, 2018 20:48 |
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doingitwrong posted:New player here: you don’t. The good news is that the game runs fine even when you don’t know what’s going on. I have pretty much been going down this same path, except a bit more slowly. Which makes me question whether I would have given this game a shot in a pre-internet age. When I first got it I was always lookin at Euiv videos on my breaks at work. I’ve played 3 games so far since buying it, all on easy: Pomerania, my first game, which I abandoned in the 1600s because PL got gigantic and kept tag teaming me with Bohemia. Then I played Portugal to do some colonization and stopped playing it once the update made the save file obsolete. Most recently I’ve been playing a Norway colonization game. I think I’ll post some screenshots of that one this weekend because the reformation in Europe went absolutely insane. A Center popped in Vienna so Austria joined the Protestant league and successfully switched the HRE to Protestant. Even all of Italy is Protestant, except for the papal state which, after growing super strong in the 1600s and grabbing all of Genoa and a lot of the Balkans, is now relegated to Corsica. The only Catholic countries left are Scandinavia (it’s the late 1700s and I just converted from Norway), Teutons, Livonians, France, the British isles, and Iberia. (So of course this means all of the colonies are Catholic)
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# ¿ Feb 7, 2018 15:55 |
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Wafflecopper posted:idgi when people talk about "playing tall" in EU4 and not taking land. What else do you do for 400 years if you don't take land? That's all the game is, getting as powerful as possible by taking land People play the game how they want. I played all the way to 1821 in my Norway>Scandinavia game and didn't even take all of Denmark. (had like 5 colonial nations though)
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# ¿ Feb 21, 2018 00:28 |
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Yeah I guess that's true. This is only my third SP game. I picked Bavaria on the first day of that saturday multiplayer game and was bored to tears. So I attacked Salzburg and got completely devoured by player Austria. At least I scratched the beast!
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# ¿ Feb 21, 2018 00:35 |
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Dr. Video Games 0031 posted:The AI will guarantee the neighbors of countries they consider threats in an effort to power balance. Even their allies. "We want you to have our back but we don't want you to grow too powerful or else you'll eat us too." Yeah definitely seems like the game working as intended from my limited experience. The same thing happened in America in my Scandinavia game: English Louisiana and Vinland both allied with the Iroquois. A century later England was dying a horrible death and let their alliance lapse and the more recently founded New Norway ate them and the English colony. But this was after the save-scum. Norway (me) and England had been allies since the beginning of the game, and we divvied up America pretty evenly. I hadn't been doing any diplomacy with the native nations and they took advantage of that by attacking Vinland. There was no way I could beat them, so I re-loaded and allied the Iroquois and as a result the new world was extremely peaceful. And in the process I learned a new thing to watch out for when colonizing.
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# ¿ Feb 23, 2018 23:25 |
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Lovin that swole Silesia.
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# ¿ Mar 22, 2018 16:46 |
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Right before RB came out I witnessed the O’Neill dynasty unite Ireland early on and stay independent through the end of the game. Doubt I’ll ever see that again. Another fun thing that happened in that game (I was Bohemia) was annexing Brandenburg early on and surviving the follow up coalition war thanks to allying the Ottomans. Ottomans saved me during the League Wars too. Finally, Ottomans helped me release Nitra from Hungary. Then, after Hungary was gone and I was Emperor, Nitra joined the empire and gave me 30 IA at once because “rumor has it they fear the Ottomans”. Cool game and I think my first time playing completely landlocked.
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# ¿ Mar 25, 2018 14:18 |
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Deceitful Penguin posted:Why is there a random new world but not a custom new world Vinland is the default name for the Canadian colonial region when colonizing as Norway.
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# ¿ Apr 6, 2018 16:18 |
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In my current England game all of France went Reformed. It’s the early 1700s and I’ve still held on to Normandy all the way to Flanders as well as Aquitaine, so those are the only non-Reformed parts of France (because they’re Anglican). All of the HRE and most of Italy went Protestant. So did Norway.
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# ¿ Apr 12, 2018 13:25 |
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Kaza42 posted:Excuse me, have you met protestants? The state religion, ruler, heir, province, you and the emperor are all different branches who hate each other. I can't imagine playing this game if this were somehow gamified beyond the three branches they have now. Protestantism is as they say by its very nature fragmentary.
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# ¿ Apr 23, 2018 17:36 |
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I’ve only played like five to ten games but I don’t think I’ve ever got a 3-star general/admiral. Also when people talk about getting generals with “tradition” I’m not sure what that means or where to check it.
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# ¿ Apr 24, 2018 14:11 |
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Sage Grimm posted:Open up your country's interface and navigate to the Military tab (the one that is a conquistador's helmet). You will find your country's stats for everything to do with fighting, including how much army/naval tradition you currently have. Whenever you invest mil points into getting a general or admiral, you are rolling their stats based on your current respective tradition. Look here if you want to know the exact formula for how many pips you gain on average at various tradition levels. Okay so recruiting a general from the nobility just adds 40 points to that stat automatically? Is that how that works?
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# ¿ Apr 24, 2018 15:56 |
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I just became papal controller for the first time and dang this owns even if the actions are no longer available in the age of absolutism (playing Cologne >Westphalia and it's the 1650s). Extra diplomat in itself is worth it. Westphalia's cream color though... certainly unique but not really that nice looking.
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# ¿ May 2, 2018 19:00 |
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I don’t know this game without estates and I think they’re good.
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# ¿ May 19, 2018 00:41 |
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Creed Reunion Tour posted:Is there any word on when the next expansion will be released? I'm having a fun game playing as Bremen thunderdoming the northwest part of Europe and would like to know if I should dome faster. I'm actually doing this as well and it's super fun to watch everything around me warp unusually, like Bohemia taking the emperorship and all of Brandenburg before 1500. Denmark PU'd Bavaria super early on and held onto it for almost 2 centuries. The Protestant reformation popped in Lithuania while Reformed took most of my German neighbors and all of Scandinavia (and the league wars never happened). Kiev popped, got huge, turned into Ruthenia, and then got eaten up by Lithuania again, all within 100 years. The best part is the Ottomans who are doing extremely badly. Karaman and Trebizond are still around and it's almost 1700. Even Byzantium freed itself a little while back with Naples' help who is slowly turning the whole of Italy purple.
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# ¿ May 29, 2018 20:05 |
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aphid_licker posted:Don't have a single achievement because I refuse to play with historical lucky nations Same. I want weirder maps at the end of the day.
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# ¿ Jun 12, 2018 16:38 |
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oddium posted:i hate when sieges get stuck at like 49% or worse because it can't advance any higher. makes me right mad 1 in 2 chance!
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# ¿ Jun 12, 2018 18:42 |
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E: wrong thread
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# ¿ Jun 12, 2018 18:45 |
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ro5s posted:So how attached are we to the current thread title? using the royal “we” in the eu4 thread lol I get it!
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# ¿ Jul 1, 2018 16:40 |
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Wafflecopper posted:"scornful insults" If anyone out there can recall some IRL precedents/examples for this I think that would be fun to read about.
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# ¿ Jul 2, 2018 18:43 |
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oddium posted:more parts of the world have winter modeled and also monsoon areas get monsoons This is pretty cool.
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# ¿ Jul 4, 2018 01:55 |
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RabidWeasel posted:New dev diary. Lots of formables in India with some good NI sets. No longer will you have the 'fun' of having gently caress all military bonuses unless you want to play as Nepal. This all sounds rad as hell!
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# ¿ Jul 11, 2018 01:57 |
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White Coke posted:The game should end in 1789, and March of the Eagles 2 should cover the Revolutionary and Napoleonic Wars. I understand the “why” (not that I agree with it, in fact I don’t) but from the very first step, ie a business perspective, I don’t see this happening.
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# ¿ Jul 11, 2018 17:08 |
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Senor Dog posted:Very few people play to the end anyway and this would give a good hook for another series. What is your “business perspective” objection. I think that’s exactly why it’s a bad idea: why curtail EUIV’s timeline in order to hock this other series? Not only would it appear arbitrary to people who have no interest in that time period, but you piss off those people who wanted the option to play that far (or begin around that time). That’s what doesn’t make any business sense. “Oh great I can’t play to 1821 anymore because Paradox is hocking this other series. gently caress those guys!” - you probably, if your idea were to actually happen On top of that, what doesn’t make any grammatical sense is asking a question without using a question mark at the end
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# ¿ Jul 12, 2018 01:15 |
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Mantis42 posted:Loose Ducats: As a Jewish horde, raze a province containing a World Trade Center. pahahahahahaha
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# ¿ Aug 1, 2018 19:49 |
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Wafflecopper posted:idk about youtubers, but it sounds like you either need more forts or more pausing. Not sure how much you're using those already, but sticking forts in chokepoints (ideally on defensible terrain) helps a lot with preventing the AI from running around your interior and limits their movement options, giving you a lot more opportunities to catch them. They're expensive but so is having your heartlands occupied and paying an army upkeep to chase the enemy around for months. You can disable fort maintenance during peace to save a buck. If I can afford it I have a line along every border and a few on internal chokepoints. As for actually catching armies, one trick if you're having trouble with them cancelling move orders to evade you is to watch the enemy army's movement closely on a slow speed and pause when they get halfway to the next province. At this point their movement gets locked in and you'll see a little padlock icon. Send your army to attack then and they won't be able to cancel the move and go somewhere else. Agreed with this post 100%: Forts along your border, and then during actual war repeated pausing on slow speed until that padlock appears on the enemy unit. I will say I prefer to keep my forts up at all times in order to keep army tradition up. So I don’t usually keep forts inland because of the added cost.
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# ¿ Aug 19, 2018 14:51 |
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# ¿ Apr 18, 2024 06:27 |
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Extremely helpful Reddit post on combat width: https://reddit.app.link/r2AGME77dZ Sharing because even after a couple hundred hours in this game I never truly understood how it worked. Thankfully more numbers works most every time if you’re clueless (like I was), but this looks truly advantageous to know.
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# ¿ Aug 17, 2019 14:04 |