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Pewdiepie
Oct 31, 2010

Red Bones posted:

New dev diary. Catholic Iberian nations can establish religious orders in states, which give them some bonuses. You can now expel minorities, so by culture converting one of your own provinces you can boost settlement speed in a new colony province, but when that province is fully colonised it will have the culture and religion of whatever minority you 'kicked out' of your own province. There's also a lot of new provinces and tags in central and north America and the Caribbean. Will be interesting to see if the religious reform mechanics for the mesoamerican nations are also adjusted, because the province requirements for them are balanced around the current number of provinces in mesoamerica.

Pretty cool of them to add a win condition to EU4 after all these years.

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Pewdiepie
Oct 31, 2010

Go coptic IMO.

Pewdiepie
Oct 31, 2010

Enough is enough. When is Magna Mundi being released as a standalone game??

Pewdiepie
Oct 31, 2010

gently caress the ottomans.

Pewdiepie
Oct 31, 2010

ilitarist posted:

At the moment Estates are integrated into the rest of the game more than any other feature added in DLC. It wasn't for a while but now it's one of the most involving tools in optimizing your empire.

You use them to mitigate autonomy and unrest, or to help with religious conversion. You use them to get specific bonuses on provinces, so you really care about what province interacts with the estate (important fort/high manpower goes to Nobles, border Steppes go to Cossacks, trade stuff goes to Burgers). You play with risk/reward by empowering estates for bonuses and later get their provinces back once the autonomy is low and you can afford to have an angry estate and additional unrest. And yes, most of the usefulness comes from getting a good advisor or colonization bonus every once and again, and it's annoying that you have to remember to do it. But cutting off their connection to the land is throwing out the baby with water, and I don't even think they get rid of the water cause there's another set of buttons giving some modifiers and not taking in account anything else in the game.

Estates are stupid crap tacked onto an incredibly bloated game and your wasting your time evaluating provinces for estate interactions. IMo.

Pewdiepie
Oct 31, 2010

Detheros posted:



Oh god, I made it worse. :stonk:

https://www.youtube.com/watch?v=OCsMKypvmB0

Pewdiepie
Oct 31, 2010

Fister Roboto posted:

https://twitter.com/craigcalcaterra/status/1227594895747141632

Dear paradox, please add new achievement: "Long Chile"

Did not cede the upper peninsula of Michigan to Wisconsin. F- See me after class.

Pewdiepie
Oct 31, 2010

TTBF posted:

How does your brain react to Mali being a colonizer in the New World, or Congo taking over all of Africa after contact/trade with Europeans? What about a mineral rich African nation conquering the entire Indian Ocean coastline? How about a Philippine or Malaysian nation putting their firm focus on colonizing all of the spice islands to shut the Europeans out before they even arrive?

The same way I react to other screenshots of player controlled blobs.

Pewdiepie
Oct 31, 2010

Redeye Flight posted:

It's not that unusual to see any of those by the AI, honestly--there was a period where literally every run that the Mamluks survived, they would go bonkers with Exploration and colonize everything out to and including Australia.

Why would a player in Europe let that happen? Assuming the player is actually good at the game.

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Pewdiepie
Oct 31, 2010

Can’t wait for those changes to come in so I can spend half the game watching manpower replenish. Great dev diary.

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