|
If I try to change the ruler's religion to Sunni with the national decision, I take a 2 stab hit and no change takes place.
|
# ¿ Nov 19, 2017 21:40 |
|
|
# ¿ Apr 19, 2024 15:45 |
|
Poil posted:"Our leader openly patronizes the No Religion faith". Yeah, exactly - I guess Aq Qoyunlu's starting heir was designed to have no religion? For some reason? When I hover over, it says he's Orthodox, which is even weirder.
|
# ¿ Nov 19, 2017 22:42 |
|
Mr. Fowl posted:Hey, what map mods are you using? Just Graphical Map Improvements for now. I really miss Thick Borders and Recolored Water but it seems abandoned, as are the awesome(!) colored UI mods from pre-Third Rome.
|
# ¿ Nov 19, 2017 23:21 |
|
Another Person posted:Hey so I know some devs read the SA threads and thought I would leave some Cradle thoughtzzzz here. I feel like I don't get events to move my piety one way or the other enough.
|
# ¿ Nov 20, 2017 00:51 |
|
Another Person posted:If you manage your rulers right (disinheriting for good ones, then stepping down when possible and your heir is about 20), you can easily sustain it. If you can get to 100 legalism the first time in a rulers lifetime, you will get there 3-4 more times due to events, and even more from warring if you keep on top of it (although why you would have so much corruption is a mystery). I have had 100 legalism for over a century as the Mughals, while also having some god rulers. Between the conversion prestige age bonus, infinite disinheriting, god rulers and legalism, I have basically had an absurdly easy run. It isn't just Mughals though, I did the same as Qara, Rassids, and Mamluks. If you just make it so that your rulers are young, you can easily keep that number high and never have any corruption, and have -10% tech cost. Getting additional legalism for declaring on different faith nations is just icing on the cake. Sure, maxing out legalism is easy enough if you're declaring on wrong religion, but that's completely different from events letting you go back and forth - I've only gotten mysticism past 75 once, period, across something like 100 years of combined playthrough.
|
# ¿ Nov 20, 2017 01:38 |
|
Another Person posted:I was able to keep mysticism maxed as Rassids. They were my mystic run, because I needed the conversion strength. I don't know why you guys can't sustain it, I've been having a really easy time with it? Maybe I've just been absurdly lucky, but I think it is really easy to keep either of them incredibly high. Also, I am not only using the events, I am also intentionally using the button to reset progress back whenever possible. As the Rassids, were you declaring war to keep mysticism high? No one is disputing that war declarations are the best way to move the slider one way or the other, but yeah, it sounds like you've been really lucky with events so far.
|
# ¿ Nov 20, 2017 01:46 |
|
Well, hopefully this conversation will rub off the "tons of events firing" onto me as well then.
|
# ¿ Nov 20, 2017 01:55 |
|
Sephyr posted:Do you need MoH for the drill troops option and to improve advisors? It's not showing for me. Timmies can be a little tricky but here's the rough outline of how to emerge easily the strongest power in central Asia: 1.) Take the lenient taxation policy, obv. 2.) Placate to get Transoxana below 50% LD - this prevents Ming from supporting their independence, yes that's a thing because Paradox. 3.) Declare on Ajam ASAP, so long as they don't ally a strong power. You get arelations bonus with each of your vassals for this that helps keep LD low while you improve relations with Transoxana and Fars. 4.) Ajam is probably going to be a hellwar so take what you can - focus on sustainable growth, you can come back later. 5.) By now your king has probably died and only 2 or so of your vassals are loyal. If not at least 2, then use development to bring it down. Otherwise, diplo annex the loyal ones. This brings your development high enough that the other vassals fall in line. This has been reliable for me. Diplo-annexing Fars is basically the key to staying strong enough vassals LD doesn't break the 50% mark. Stack diplo rep too if you can, though don't break your back doing it - consider it a "nice to have".
|
# ¿ Nov 20, 2017 06:50 |
|
Dr. Video Games 0031 posted:Yeah, Japan was completely redone with MoH. I ended up having to abandon an MoH Japan run after a series of stupid bugs. The straw that broke the camel's back was when one of my allies ended up not joining the independence war even though they had the green checkmark and were selected. Yeah, I'm about at this point in my Ayyubid run. Ottomans warning expired, which led to.. the warning not actually expiring, and so a year passed while I was like "what the hell" before the AI re-warned me anyway.
|
# ¿ Nov 21, 2017 07:17 |
|
It took an unconscionable amount of time for me to get Saladin's Legacy. Still never had Mysticism get to anywhere beyond 0.
|
# ¿ Nov 29, 2017 05:10 |
|
Any word on fixing the event bug? It's been in the game since release and rehosting MP games every hour to fix it is getting pretty frustrating.
|
# ¿ Dec 2, 2017 20:07 |
|
Confirming the new patch still doesn't fix the multiplayer event bug, I say as our group actively reloads the game so players get their events.
|
# ¿ Dec 16, 2017 19:40 |
|
Mountaineer posted:If I remember correctly, smaller nations teched up faster in EU3. It would allow, for example, the Netherlands to fight on somewhat even footing with France by having higher quality troops from mil tech despite being greatly outnumbered. Something like that in EU4 would be nice. There'd just have to be some limitation requiring a nation to actually be small, so larger nations wouldn't just deliberately leave provinces unstated. This is only sort of true. Tech costs maxed out after a point, so, like in EU4, bigger always beat better. It's worth noting Johan's said this is a deliberate design decision behind EU - that expansion should be the driving part of the game.
|
# ¿ Dec 20, 2017 00:52 |
|
Senor Dog posted:I like the EU series because it ISN'T groggy as gently caress, thanks. I don't think immersion is inherently grog. The big thing Paradox games need right now is assymmetry.
|
# ¿ Mar 12, 2018 05:45 |
|
Koramei posted:You could pretty much play any of them other than France. Aside from Ming and the Ottomans it's the easiest nation in the game; you can get real challenges as Portugal, Burgundy... I forget the other recommended nations off hand but anyway. This seems like a really odd complaint. Someone else already replied, but just to clarify - it really isn't about easy vs. hard, it's about how fun it is. I don't think "France should be an enjoyable game" is a big stretch, but it isn't right now, and a big reason is the chief complaint of EU since EU3 (not EU2, though, notably): Peace is boring.
|
# ¿ Mar 13, 2018 00:57 |
|
Pellisworth posted:
Except for HAB just getting curbstomped because the AI isn't capable of building a strong empire. Although sometimes the Protestants just forget to start the war and the AI wins by default, that's cool too.
|
# ¿ Mar 18, 2018 17:11 |
|
Groogy posted:Yah I agree paradox_dlc.txt Player: "I feel like this is an oversight" Dev: "agreed" Patch maybe (if lucky) fixes it, Paradox makes no effort to playtest next DLC to fix obvious issue, repeat.
|
# ¿ Mar 23, 2018 06:35 |
|
AnoHito posted:Yes, Paradox games are of course famous for being the only software ever released to have a bug in them. Who said that? If you want to pretend to fanboy, were you around for the EU2 patches, when things were way worse?
|
# ¿ Mar 23, 2018 06:46 |
|
Groogy posted:You don't want to see how the game would look without any effort. I launch the Sengoku I bought if I want the Paradox game without any effort. I used to watch the dev streams, too, but when stuff that really should be obvious flies under the radar like that, I dunno, people are gonna say things like that, especially when they're an industry leader like Paradox is.
|
# ¿ Mar 23, 2018 16:25 |
|
Fister Roboto posted:You don't need to wait for an institution to tech up. Being two MIL techs behind a more powerful neighbor is a recipe for disaster. You only really need to spend MIL when you need manpower desperately, and to tech up, so it's fine to burn extra points when you haven't embraced an institution, yeah.
|
# ¿ Mar 23, 2018 17:15 |
|
Fister Roboto posted:Nah there are tons of things to spend MIL points on. MIL ideas of course, but also boosting professionalism, forced marches, boosting absolutism, artillery barrages, and just general development. Artillery barrages in particular are really great. In most of my games I almost always have MIL focus on all the time. Boosting professionalism was the one I was referencing above, but I totally forgot you can boost absolutism with it too.
|
# ¿ Mar 23, 2018 17:38 |
|
Kuiperdolin posted:So the next expansion will be about filling a new bar again... Mods..?!
|
# ¿ Apr 1, 2018 16:59 |
|
Person posting "Stop blaming things on Paradox's DLC policy" followed by a dev posting "Yeah we can't do some optimal changes here because of the DLC policy" causing that poster to then argue with the dev is extremely good.spectralent posted:I have no idea how feasible it is but what about stealing the supply system from HOI for the purposes of determining how reinforcements get to you? That way if the reinforcements are routing through bad ground or overseas, it's a trickle, but if you're just sieging down a border province it's fine. I sort of like this idea, but I think it requires a greater discussion of how manpower works in EU. Is recovery strictly fresh troops, or does it include recovered casualties? If so, what role should attrition play there? Etc. I wouldn't mind an overhaul of this sort of thing, but it's..sort of a can of worms.
|
# ¿ Jul 5, 2018 00:01 |
|
Dr. Video Games 0031 posted:Maybe not actual supply lines, but something simple like lower replenishment and/or higher attrition for being more provinces away from home? Like, just simplify it down to a simple distance calculation, using only territory you have access through. So if the ottomans want to traverse all of russia and attack you in the baltic, it's going to cost them. I wouldn't mind something akin to recruitment centers, supply depots, whatever - the further you get from one, the less/no reinforcement you get, so you prioritize capturing large cities or supply centers, denying them to the enemy causes them to take attrition, that sort of thing. I'm a bit nervous about raw distance just because reinforcements to, say, India, shouldn't come as fast as to Bristol. But maybe this is just a lovely idea, it's not far from what's there now.
|
# ¿ Jul 5, 2018 06:38 |
|
Wafflecopper posted:Oh, maybe it was already converted prior to getting the centre. As far as I'm aware Paradox haven't touched the reformation mechanics in a while Chances are it got converted by a center which caused the country to convert which spawned a new center, yeah.
|
# ¿ Jul 6, 2018 03:27 |
|
AAAAA! Real Muenster posted:lol, I always enjoy seeing Keiv pop from that one Ruthenian province on the far side of the Carpathians. Why don't we take Kiev.. and push it somewhere else!
|
# ¿ Jul 8, 2018 22:15 |
|
How does the AI deal with the corruption penalty?
|
# ¿ Jul 25, 2018 01:23 |
|
Linear Zoetrope posted:If I have a broken brain and an odd desire to go for Najd Jihad, would that be a thing to do before the next patch since it sounds like there are some big state limit and Religious idea nerfs? Yes. I remember there being some talk about optimal patch versions for certain achievements, I wonder if that's floating around anywhere?
|
# ¿ Jul 27, 2018 23:10 |
|
uPen posted:Military tradition is good, forts are good. This dude gets it.
|
# ¿ Aug 22, 2018 06:30 |
|
oddium posted:i legit just do not know how to not blob anymore looks like you're playing the Ottomans right, what's your question?
|
# ¿ Aug 30, 2018 01:27 |
|
Communist Walrus posted:Do you still get 100% warscore if you hold the objective for five years? You might be able to swipe Cyprus from the Mamluks (assuming you invested in a bunch of galleys), wait out the clock, then use the resulting warscore to snag Gaza, Jaffa, and maybe Jerusalem if it's not restricted since you haven't occupied any forts in the area. It's 100% if you fully occupy the objective target, but not the objective. Meaning, if you fully occupy Cyprus and Cyprus is still independent, you get 100%, but if the Mamluks control it, you'll only get 25%.
|
# ¿ Sep 1, 2018 19:28 |
|
StashAugustine posted:To be clear, I'm pretty safe right now since everyone else is too small to take me on and I have decent allies and vassals, but I can't do anything offensively. Everyone else is too small to take you on? That's great, you can wait to annex them. They allied to too many strong powers? You have a couple options. 1.) Identify weak ally/ally without other allies they have, declare on them instead. 2.) Wait until one of their allies fights a long war. This is boring, but guaranteed to work. 3.) Wait until you have favours with your allies, and then hell war hell WAR HELL WAR HELL WAR you can also burn a bunch of mana in your own provinces to grow in the meantime for 2 and 3
|
# ¿ Sep 8, 2018 19:59 |
|
Fister Roboto posted:If you have a really good monarch, you can get away with debasing your currency and getting rid of the corruption slowly (or not at all). Every 10 corruption is like having 5% less mana generation. Debasing your currency is sometimes a lot better than taking loans, because you aren't forced to pay to root out corruption immediately, which means that you can't fall into a debt spiral that way. If you're not spending a ton, debasing is literally free money if you have decent passive corruption reduction.
|
# ¿ Sep 8, 2018 20:12 |
|
Fister Roboto posted:Italy is getting trampled by elephants and it's all your fault Pope Gregorius. You god drat loving moron. i guess he wasn't very... gregarious
|
# ¿ Sep 9, 2018 23:40 |
|
Good work. Is it worth the tedium do you think? Are you planning on Three Mountains next?
|
# ¿ Sep 10, 2018 01:43 |
|
NoNotTheMindProbe posted:4000 hours, religion + core change is the dumbest thing I have ever seen Paradox do. what does "political correctness" (LMAO) have to do with any of Paradox's loving mechanics changes? what the gently caress dude EDIT: Aw heck this is from the Paradox forums isn't it
|
# ¿ Sep 10, 2018 03:44 |
|
Ignoring Paradox forum whackiness, what do you guys think about Religious ideas letting you convert religion outside of states as one of its powers? Maybe you'd have to remove DV or something to compensate, but it could make Religious viable w/r/t Humanism again.
|
# ¿ Sep 10, 2018 07:11 |
|
Another Person posted:I could see AIs mutilating themselves with that. If you all really really want territory land to be convertible again, just give it a huge ticking modifier which gradually goes down, so you could convert non-state lands in like... 50-100 years. If it were up to me, conversion would consider explicitly of forced emigration and depopulation, with minority religions depicted somehow, and the only actual possible changing of religions is to the various Reformation Faith's (including Sikh). But it's not, and this idea seems fun.
|
# ¿ Sep 10, 2018 18:05 |
|
Another Person posted:if it is based on emigration and depopulation then I would think you need to model where those people are going to (unless you are committing a genocide which is another can of worms), and while a better simulation of reality, what that would end up as in a game is a bunch of pops being shuffled around constantly in a way which has very little control. Why would they be shuffled around constantly? I mean, yes, it would be better gameplay even if they would, but you would either have e.g. Andalusian Muslims emigrating to Morocco, or Jewish persecutions causing fleeing to Poland and parts of Russia (and back and forth), which all seems ultimately correct. The player's control can come from these decisions - whether to "convert" at all, whether to accept refugees, with pros and cons for each. Difficult and rewarding choices which shape your nation are good. Another Person posted:the great upside of the relatively simple conversion system in the game right now is that you, the player, feel like you have a great deal of control over your nation. most decisions in the game as it is right now are a decision is made, and then a thing happens totally, and the system you are proposing is a fair bit less controlled and more granular. I'm okay with relinquishing some control to the game in return for the control I do have becoming far, far more rewarding. Things like e.g. a healthy humanist nation being represented with.. 124% religious unit :neutral: is not very rewarding, it's just a checkbox. And that's boring. Another Person posted:check out the Meiou and Taxes mod if you haven't already, which does similar things with economics and trading for this game. on one hand, it is a really cool simulation, but on the other the general lack of control in the hands of all players (both you and AI) makes it feel like your impact on the game is actually very limited. you can definitely enact change on the map and eventually become a staggering beast, but it ends up feeling less like a strategy game and more like a weird evolution simulator akin to Gridworld, where you are spending more time watching than actually playing.
|
# ¿ Sep 11, 2018 03:18 |
|
|
# ¿ Apr 19, 2024 15:45 |
|
skasion posted:Some nations are a bit too prone to reform into republics just at the moment. I’ve seen both AQ and QQ do it so it’s probably related to tribe starts. that's pretty awesome though
|
# ¿ Sep 15, 2018 19:50 |